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God of War - No epic boss fights due to shoulder-cam and setting? Guessss again!

bunkitz

Member
They didn't use a shoulder cam for the fight against the mini boss type thing in the demo, it pulls back. It could easily do that to the scale of the bosses in God of War.

So do you think they'll pull it back further for the large bosses? I suppose I can imagine it just being the same as the troll fight, but at the same time, I feel like it won't be as great because it won't be able to properly present the epicness of the battle. Although, another way I can look at it is that we're much closer to the action so we can truly feel how large and epic the fights are. I'm really conflicted on this...
 

dEvAnGeL

Member
I think we will get a fixed camera for the big fights just to keep that sense of scale on huge boses, I wouldn't mind that for sure
 

SRTtoZ

Member
Of course they could pull the ol' switcheroo on us but I don't think he's going to die, maybe take a backseat roll going forward or whatever, but I think we will move towards being the boy eventually (not in this game). And man, I could listen to Cory speak about GoW all day.

https://youtu.be/oWu_BFkDFHs?t=3m48s
 
Guys, you can't kill Kratos. He'll just walk out of Hel and start wrecking shit again.

Just ask the Greeks.

that's the point, he can never die so far because he felt he had some unfinished business when he died every time that he'll just go out of underworld again and again, but this time, if he did the whole sacrifice himself to save his son thing, maybe he'll finally accept his death and be dead for good this time.

I still expect him to die in the ending for this game.
 

Two Words

Member
Do any of these things return in a GoW game?

- Dying and crawling out of whatever Norse Mythology's version of Hades is
- Sex mini-game
- Reference to the ship captain that Kratos killed at the beginning of GoW1
- Artistic dramatization of Kratos' wife and daughter being killed
- Some form of enemy with exposed breasts
- Collecting items to increase health/magic/item bar
- Pulling out an enemy's eye as a finisher
- Getting a new weapon by killing its owner.
 
Do any of these things return in a GoW game?

- Dying and crawling out of whatever Norse Mythology's version of Hades is
- Sex mini-game
- Reference to the ship captain that Kratos killed at the beginning of GoW1
- Artistic dramatization of Kratos' wife and daughter being killed
- Some form of enemy with exposed breasts
- Collecting items to increase health/magic/item bar
- Pulling out an enemy's eye as a finisher
- Getting a new weapon by killing its owner.

With the exception of the item collection( I think they're gonna come up with a neweveling system) I fully expect all of these to return.
 
With the exception of the item collection( I think they're gonna come up with a neweveling system) I fully expect all of these to return.

there will still be item collecting, although whether it's to increase hp/magic etc we don't know yet. in extended e3 demo, you can find item like rare metal or something. probably for some kind of weapon upgrade.
 
So do you think they'll pull it back further for the large bosses? I suppose I can imagine it just being the same as the troll fight, but at the same time, I feel like it won't be as great because it won't be able to properly present the epicness of the battle. Although, another way I can look at it is that we're much closer to the action so we can truly feel how large and epic the fights are. I'm really conflicted on this...

I don't know. I mean I don't think a boss needs to be the size of Cronos to be a visually spectacular fight. I think the impact that a sense of scale has on spectacle bottoms out after they are 'big enough'. So I don't know if the game will feature the likes of Cronos, but if it doesn't I doubt that's because Santa Monica didn't feel they could achieve it with the new camera.

Although the God of War Cronos fight isn't done in one cut, there transitions between a close and far camera are performed without a cut. The camera simply pans away from Kratos, or Kratos moves away from the camera. In one instance he is falling, and the camera just remains static, with him becoming more distant.

From a gameplay perspective this makes the most sense, because you cannot just cut to a new camera where Kratos only features as a tiny character, and a expect the player to be well orientated within that scene. By pulling the camera away from Kratos (or vice versa) you create a sense of scale while allowing the player to retain their orientation within the scene.

In this regard, the lack of cuts is not a hindrance on creating these kind of cinematic moments as seen in the Cronos boss fight. Quite the opposite in fact, they actually facilitate adaptive sense of scale within a gameplay environment quite nicely.

Here's the clip from the example I talked about
https://www.youtube.com/watch?v=ki-Nj6WRtw4&feature=youtu.be&t=1m30s

The cinematic cuts at the start do add to the sense of scale (before that point I linked) but these coul also be achieved by pulling the camera away. If anything I think the moments that have the largest impact on the sense of scale are when the camera pulls away from Kratos fighting, like this one:

https://www.youtube.com/watch?v=ki-Nj6WRtw4&feature=youtu.be&t=2m07s
 

jrDev

Member
Eh, no doubt there will be big boss fights but the demo makes it look like you can only fight the enemies in front of you, unlike the other GOWs...
 

Bishop89

Member
from the official website
icon-esrb-em.png
God bless Santa Monica
 
So do you think they'll pull it back further for the large bosses? I suppose I can imagine it just being the same as the troll fight, but at the same time, I feel like it won't be as great because it won't be able to properly present the epicness of the battle. Although, another way I can look at it is that we're much closer to the action so we can truly feel how large and epic the fights are. I'm really conflicted on this...
I think this will highly depend on the design of the boss. The huge bosses in gow are more or less levels which are very dynamic and I can't think of any other games which are comparable. SSM went totally nuts in gow3 and ascension with the level and boss design.

however, the shoulder buttons are the action buttons now (?) and this restricts to have the same hack and slay style the prequels had.
I hope the battle will not be a sole press r1 to attack game.
 

MaxHouse

Banned
I think this will highly depend on the design of the boss. The huge bosses in gow are more or less levels which are very dynamic and I can't think of any other games which are comparable. SSM went totally nuts in gow3 and ascension with the level and boss design.

however, the shoulder buttons are the action buttons now (?) and this restricts to have the same hack and slay style the prequels had.
I hope the battle will not be a sole press r1 to attack game.

why would it limit it?
 
why would it limit it?
It could be me, but I don't think that we will fight enemies for minutes with the shoulder buttons with a fixed camera position while other frequently used action buttons will be mapped on either circle, x, triangle or square.
the right stick is already used for the camera.
 
My thoughts on button layout:

Left Stick = Movement
Right Stick = Camera
R1 = Primary Weapon Attack
L1 = Secondary Weapon Attack OR Throw Axe
R2 = Block
L2 = Magic
X = Jump
Circle + Left Stick = Dodge
Triangle = ???
Square = Son button
D-pad up/down = Cycle through weapons
D-pad left/right = Cycle through magic
L3+R3 = Spartan Rage

Just talking out of my ass at 2am here lol
 
My thoughts on button layout:

Left Stick = Movement
Right Stick = Camera
R1 = Primary Weapon Attack
L1 = Secondary Weapon Attack OR Throw Axe
R2 = Block
L2 = Magic
X = Jump
Circle + Left Stick = Dodge
Triangle = ???
Square = Son button
D-pad up/down = Cycle through weapons
D-pad left/right = Cycle through magic
L3+R3 = Spartan Rage

Just talking out of my ass at 2am here lol
R1 and R2 is weak and strong attack I think
 
How do you kill someone who's escaped death several times? Literally he's crawled out of hell 3 times or stabbed himself with the most powerful weapon in Ancient Greek Mythology, the Blade of Olympus.

people keep saying this as if Kratos can do it anytime he wants by himself. In GoW 1 Zeus opened a portal so he could escape, in 2 Gaia healed him which gave him to strength to climb out, in 3 Athena healed him and gave him weapons. Then he ended up killing Hades which powered the Hyperion gate and just completely fucked everything up which allowed him to go back and forth.

Kratos can't escape without a god helping him do it.
 
people keep saying this as if Kratos can do it anytime he wants by himself. In GoW 1 Zeus opened a portal so he could escape, in 2 Gaia healed him which gave him to strength to climb out, in 3 Athena healed him and gave him weapons. Then he ended up killing Hades which powered the Hyperion gate and just completely fucked everything up which allowed him to go back and forth.

Kratos can't escape without a god helping him do it.

Now, which Norse God would do such a bad thing like cheating?!
 
people keep saying this as if Kratos can do it anytime he wants by himself. In GoW 1 Zeus opened a portal so he could escape, in 2 Gaia healed him which gave him to strength to climb out, in 3 Athena healed him and gave him weapons. Then he ended up killing Hades which powered the Hyperion gate and just completely fucked everything up which allowed him to go back and forth.

Kratos can't escape without a god helping him do it.

In GoW 1, I thought he just climbed up high enough to where that creepy gravedigger was earlier in the game. Was that Zeus in disguise or something? Been a little while since I played the first one.
 

bunkitz

Member
I don't know. I mean I don't think a boss needs to be the size of Cronos to be a visually spectacular fight. I think the impact that a sense of scale has on spectacle bottoms out after they are 'big enough'. So I don't know if the game will feature the likes of Cronos, but if it doesn't I doubt that's because Santa Monica didn't feel they could achieve it with the new camera.

Although the God of War Cronos fight isn't done in one cut, there transitions between a close and far camera are performed without a cut. The camera simply pans away from Kratos, or Kratos moves away from the camera. In one instance he is falling, and the camera just remains static, with him becoming more distant.

From a gameplay perspective this makes the most sense, because you cannot just cut to a new camera where Kratos only features as a tiny character, and a expect the player to be well orientated within that scene. By pulling the camera away from Kratos (or vice versa) you create a sense of scale while allowing the player to retain their orientation within the scene.

In this regard, the lack of cuts is not a hindrance on creating these kind of cinematic moments as seen in the Cronos boss fight. Quite the opposite in fact, they actually facilitate adaptive sense of scale within a gameplay environment quite nicely.

Here's the clip from the example I talked about
https://www.youtube.com/watch?v=ki-Nj6WRtw4&feature=youtu.be&t=1m30s

The cinematic cuts at the start do add to the sense of scale (before that point I linked) but these coul also be achieved by pulling the camera away. If anything I think the moments that have the largest impact on the sense of scale are when the camera pulls away from Kratos fighting, like this one:

https://www.youtube.com/watch?v=ki-Nj6WRtw4&feature=youtu.be&t=2m07s

Oh. Uhh, I haven't played God of War 3 yet, so I'm not gonna watch that, haha. I hope to soon-ish when I've got the money. I do get your point, though.

Now I'm just thinking about how, by pulling the camera back, they'd lose that sense of "intimacy" they're going for. I'm perfectly fine with the camera pulling back or being moved around in some other manner, but I'm just curious about how they'll strike a balance between that and the "intimacy" of the new camera.
I think this will highly depend on the design of the boss. The huge bosses in gow are more or less levels which are very dynamic and I can't think of any other games which are comparable. SSM went totally nuts in gow3 and ascension with the level and boss design.

however, the shoulder buttons are the action buttons now (?) and this restricts to have the same hack and slay style the prequels had.
I hope the battle will not be a sole press r1 to attack game.

Yeah, I suppose you're right. Bosses in the past games came in varying sizes, so no doubt the smaller battles will have the camera still close to Kratos, then the large ones may pull away farther.

I don't see how the control configuration would have mattered on whether it would be similar to the previous games or not. It would depend more on what actions the players can take with each button. Regardless, I think there's going to be more depth to the fighting. If I recall correctly, Barlog mentioned something like a "ranged attack" button or something, which may be the axe throw for, well, Kratos' axe. There's obviously a lot more we don't know yet, but I'd like to think Sony Santa Monica would give players more options.
 

Two Words

Member
people keep saying this as if Kratos can do it anytime he wants by himself. In GoW 1 Zeus opened a portal so he could escape, in 2 Gaia healed him which gave him to strength to climb out, in 3 Athena healed him and gave him weapons. Then he ended up killing Hades which powered the Hyperion gate and just completely fucked everything up which allowed him to go back and forth.

Kratos can't escape without a god helping him do it.
Athena didn't heal him but he didn't really die in GOW3. He just was physically in Hades. He just had to climb out of it.
 
Was this mentioned or hinted at? Do we have any confirmation or hint about the boy being Thor? That would be freaking awesome.

I'd kinda be not so hyped for Kratos killing all Norse Gods and especially Odin.
Well his "son" shoots an arrow at the troll and it includes electrical energy. Posted a picture last page or so.

Whether it's Thor, an abandoned child of Thor, or just a bow enchanted with lightning is up in the air for now.
 
Screw all this kid is Thor crap. If Thor isn't a grown ass man who I either become best bros with or kill and take his hammer(maybe both) then this series was a mistake.
 
Was this mentioned or hinted at? Do we have any confirmation or hint about the boy being Thor? That would be freaking awesome.

I'd kinda be not so hyped for Kratos killing all Norse Gods and especially Odin.


The red hair and the lightning is a dead giveaway.
 

Zero83

Member
Norse mythology has giant creatures in the form of the jotun, who were enemies of the gods. https://en.wikipedia.org/wiki/Jötunn

The jotun later evolved into trolls in Scandinavian folklore, if I understand correctly (I'm no expert).

I think there's a good chance there will be some really cool giant bosses to fight in this game.
 
We've talked about the different worlds of Norse mythology, and I've just found some kind of "map" which describes how the are located:

WHEATON%281844%29_The_Cosmos_in_the_Norse_mythology.jpg


I really hope we'll be able to travel to some of them!

EDIT

this one is a little bit prettier...

1uvzJhb.jpg


it really is an amazing setting for a game like God of War!
 
I think Asgard, Niflheim, Nidavellir, Muspellheim will be shown, and Midgard of course, I believe that's where the demo is located.
 

ced

Member
I'm going back through the leaked art.

Vanaheim is mentioned (the weird plant area), as well as a crack climb ability and jumping, so I'm hoping some platforming is still there.
 
We've talked about the different worlds of Norse mythology, and I've just found some kind of "map" which describes how the are located:

WHEATON%281844%29_The_Cosmos_in_the_Norse_mythology.jpg


I really hope we'll be able to travel to some of them!

EDIT

this one is a little bit prettier...

1uvzJhb.jpg


it really is an amazing setting for a game like God of War!
My God! :eek: Norse low key might have more potential than Greek Mythology! :eek:
 
Looking at that second map, we already talked about the serpent and the Oachkatzl Ratatoskr (German for squirrel, a word German's can't pronounce for some reason...).

So, what about the Eagle on the top? I did a little research and yes, there is an eagle on the top of the world tree, but apparently it has no name. The squirrel Ratatoskr carries messages between the unnamed eagle and Nidhöggr who resides below the world tree (that Snake could as well illustrate Nidhöggr, but I doubt it.)

Instead, there is a hawk called Veðrfölnir mentioned who sits between the eyes of the unnamend eagle.

Well, I hope the fact that the eagle doesn't have a name won't prevent us from going on an eagle hunt... :p.
 
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