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Playdead's INSIDE spoiler thread.

Just did the alternate ending. Really don't know what to make of it. He goes to a pose like the mind controlled people when you unplug it. In the background there are monitors surrounding a bunch of wires (presumably from the orbs) connected to a mind control helmet. When he unplugs it it shuts off, so why would he look like a mind controlled AFTER it shuts off?

Because you were the one that was controlling him and you decided to shut him off. Playdead (they made you to start the game and it was enough for them to get you through the whole thing) was controlling you all this time, while you were controlling a boy while he was controlling other people etc.

That bloob at the end, it was Playdead developers that were dying to see a sunlight after six years of hard work lol
 
The world seemed very advanced but then you had the farms in the outskirts of the city

And the pig had some kind of mind-controlling leech or something, right? When you rip it out, the pig becomes docile. I wonder if the masks that the people wear makes them aggressive towards the boy

Nice observation. Yea it appeared that the pig along with all the others strewn around also had those leech like protrusions and some were even wiggling.

Beautiful and atmospheric game.

I think the boy dies when he is dragged down by the sea creature. The juxtaposition of that scene was perfectly executed. Dragged down into the depths of the water can be me a metaphor for hell, the darkness underneath, but it's subverted with the huge light source and the rebirth of the boy anew and perhaps even better than before in relation to his abilities. No need for the Cerebro helmet, no need to hold breath underwater.

That last 3rd of the game...dunno what to make of it. The boy gets consumed but what can this mean? Everything that he has fought against but it still swallows him whole, literally.

This is gonna make me play Limbo, since I never played it before.
 
I'm surprised those chicks in the beginning survived. I was sure that machine was going to grind them into gore

===

Reading reviews now that I've finished the game and all the vague comments about the end are great
The final act of Inside is legitimately one of the craziest things I've ever seen in a video game. I won't spoil it here. But it's beautiful, gruesome, one of the most hypnotic pieces of animation I've ever seen in any medium — and the whole thing is interactive.

What part do you think this comment was about?
There is honestly a crate puzzle so good in this game that I woke up on Sunday laughing about it all over again.
Throwing the box over the sprinklers then catching it?
 
Playing the game I had a feeling I was going to walk away with a much better understanding of the game's plot/world than LIMBO and then that final act hit. Wow.

I really thought it was going to end up being Aliens or something for the first bit. Thinking back on it now I suppose it was just the dog that sniffs you out while in line but I swore I heard eating sounds; figured it was a food line or something.

I'm surpised those chicks in the beginning survived. I was sure that machine was going to grind them into gore

Thought the exact same thing. Ran all the way back to the cornfield just to make sure there was no other options before trying the chicks. No going to lie; it was a bit of a relief seeing them come out the other end unscathed.
 
I posted in the other thread that I bought this due to the reviews and the fact that Limbo was good at its release. I'm glad I did, and I'm glad I didn't know what I was getting into! I would've liked even more of the leech/pig gameplay though. Although it was good that nothing was repetitive I think some of the ideas could've been taken even further gameplay wise. That last section was one of the most exhilarating and disgusting gaming experiences of all time. I was laughing in glee while controlling the mass of flesh. I need a sequel to Katamari Damacy starring this creature. So great.
 
We've been discussing the pig farm, but what about those pods in the very beginning? Where the guys with the truck were? They weren't just pods; there were massive cables/tubes extending from them going...somewhere
 

ultrazilla

Gold Member
My theory is that this is the same boy from Limbo.

We begin the game by thinking he's made it out of Limbo when in actuality he's just
went to another plain/level of existence in Limbo.

He's still looking for his sister and thus enters the machine looking for her. He finally finds her and she takes him down the abyss like area and joins/merges with him.

He wakes up seemingly drawn to the light/machine/heaven and ends up joining other lost souls(who are the mass of bodies hooked to the machine) and with the help of the collective souls, breaks out of the facility/Limbo for good with the help of the workers(angels? fellow people in purgatory?) and comes to rest on the beach(heaven?) finally free of Limbo once and for all.
 
When doing the puzzle that required you to light the crate on fire, did anyone wanna see that mass of limbs get swallowed whole by the furnace? I kept pushing in trying to see if the human limb monster would burn.

On a side note:

Attention to details are on point here. In the section when the boy falls into the human assembly line, after the jumping section I barely made it over the lined border on the ground. Everyone else jumped and the boy literally looked down at his feet, as if to make sure that he had skipped over it.

That was awesome.
 
That final act leading to the final scene outside was incredible.

Also, getting chased by the girls underwater was the most stressed I've been in a game in a while. Felt like I was inches away from death every time I had to enter he water with them. Was getting Sonic running out of air vibes.
 

dugdug

Banned
I'm kinda bummed. I was fascinated with the different theories Limbo provided. Inside, on the other hand, seems pretty cut and dry, just leaving the in-between details up to interpretation. Neat ending, though.
 

JTripper

Member
I almost feel like the finale is set up to consume the player in a moment of pure ridiculousness to counter what you've been doing the entire game before it. The whole time, I was curiously creeped out by the world and trying to solve my way through each puzzle as this kid trying to uncover whatever subtle story there may be, when all of a sudden he's ingested into this ball of bodies and everything before is forgotten. The crazyness of what's happening becomes the focus and any sort of developing narrative is completely thrown out the window.

It's like Playdead is baiting us into this world where, clearly, a lot of weird shit is going on that needs explanation, but at the end they're the masterminds and we're just the pawn because they suddenly turn everything on it's head and say "nope, this is what we want you to experience because the player is beholden to whatever puzzle or scenario we set-up here and make them do."
 
That final act leading to the final scene outside was incredible.

Also, getting chased by the girls underwater was the most stressed I've been in a game in a while. Felt like I was inches away from death every time I had to enter he water with them. Was getting Sonic running out of air vibes.

The way they set up these sequences was incredible. You always just barely make it out.
 
My theory is that this is the same boy from Limbo.

We begin the game by thinking he's made it out of Limbo when in actuality he's just
went to another plain/level of existence in Limbo.

He's still looking for his sister and thus enters the machine looking for her. He finally finds her and she takes him down the abyss like area and joins/merges with him.

He wakes up seemingly drawn to the light/machine/heaven and ends up joining other lost souls(who are the mass of bodies hooked to the machine) and with the help of the collective souls, breaks out of the facility/Limbo for good with the help of the workers(angels? fellow people in purgatory?) and comes to rest on the beach(heaven?) finally free of Limbo once and for all.
I definitely think it's in the same universe as Limbo. There are too many aspects that make it seem like this organization had reverse-engineered tech from aspects of Limbo's world (the leeches/mind control, the manipulated gravity, etc.)
 
I think my favorite part of the game was the first time you connect yourself to the mind control machine.

In the GB quick look they kind of lose their shit because of how crazy it is.
 
I think my favorite part of the game was the first time you connect yourself to the mind control machine.

In the GB quick look they kind of lose their shit because of how crazy it is.
For me, it was when you had a group following you around like Lemmings and realizing that they could pick you up and throw you
 
For me, it was when you had a group following you around like Lemmings and realizing that they could pick you up and throw you

That was definitely a cool mechanic. But I think I knew this game was something else when the mind control part happened. That's when I knew this game was going to be insane. It set up the world for me knowing that there was something crazy going on.
 
That was definitely a cool mechanic. But I think I knew this game was something else when the mind control part happened. That's when I knew this game was going to be insane. It set up the world for me knowing that there was something crazy going on.
Talking about crazy stuff going on, what happened with the flooded lab/city? I wonder if that was some kind of initial incident. At the bottom was that odd light (doorway/portal?) when you get "drowned"
 
Talking about crazy stuff going on, what happened with the flooded lab/city? I wonder if that was some kind of initial incident. At the bottom was that odd light (doorway/portal?) when you get "drowned"

Maybe there was another blob before the one in this game? Remember you break the glass and flood the lab?

There's so much stuff here that you can spend hours speculating. It's truly incredible how much depth a game like this can have.
 

shiba5

Member
Yeah, it was fun.

Did anyone else try to crawl into the oven like I did? I was kinda thinking that was the end. Like LIMB-O just wanted to be freed from its life of suffering. >_>

I did too. I thought maybe the gross blob was trying to end itself. Then I had fun throwing the flaming box around.
The part that did a number on me was the drowning scene. I am super afraid of drowning and the animations as the kid struggled and finally gulped down water were really disturbing.
 

Noobcraft

Member
Some screenshots I took. Obvious spoilers.

screenshot-originalyxuf3.png


screenshot-originalx1utv.png


screenshot-originalqou46.png
 

Gwyn

Member
This game...

tOJKw.gif


What about that guy with his kid(???) picking up a bunch of mind controlled dudes in the warehouse?
 

Noobcraft

Member
It just feels so wrong, off, weird
Yeah. The whole game is surreal. I've never played something so unsettling yet intriguing. It's definitely my goty so far (sorry UC4/DS3). I loved how the game got progressively weirder as it went on.

Also a few more pics.
screenshot-original1fun7.png


screenshot-original5euwh.png


Spoiler tagged (I think? Image spoilers don't work on mobile)
screenshot-originalx4udd.png
 

Ninjimbo

Member
So here I am, about an hour after finishing the game, thinking about how to describe what I just played. I was seriously at a lost for words because I've never played anything like it. But I think I've settled on something that describes the sort of experience Inside provides us.

It's the Eraserhead of videogames.

Goddamn, what a game. I'm glad I went in knowing jackshit lol.
 
I'd kill for a secret new game plus where you can play the whole game as blob thing.

Like can we get a whole game with that? It was so fun and satisfying to control
 
Just finished the game myself and still can't believe what happened. I feel like I didn't shut my mouth for a couple hours.

Reading through the theories here, I feel that the connections between this and Limbo are plausible. The water and leeches are great callbacks that fit well into the overall theme of mind control and experimentation. The zombified people in the world of Inside seem to be stored as a product. Near the end a pallet-jack carries a group away in a cage meaning that these, things, are stored like product and used for either experiments or commerce on a grand scale. In connection with this, comes some question. Where do they get these people? Are they people? Are they synthetic? Why does a computer control the boy? Are the creatures in the water mutated; lost experiments?

My connecting theory to these questions includes that this mass quantity of experiments caused some form of evolution, as this experimenting seems to have been going on for a very very long time. For example, the sheer size of the facility that you are attempting get inside of seems impossibly grand in scale. It seems larger in fact than any structure currently available on Earth, maybe even larger than some modern cities. So why is this happening now? Maybe its a whistleblower. Someone on the Inside sees what is going on in these facilities and decides that something must be done. By implanting some sort of natural mind control connection between a secret computer and an unassuming experiment in training. There must be a synthetic design that looks like the boy as he was able to pass inspection by mimicking the other synths just fine.

Some screenshots I took. Obvious spoilers.

screenshot-originalyxuf3.png

This has to be a metaphor for rebirth right? The cord acting as an umbilical cord breathing new life. (When you get your underwater breathing ability; which they totally have technology that can do that?)
 
That part of blending in was really really tense. When the dog started barking, I actually didn't run the first time (didn't end well)
 

MattyG

Banned
That part of blending in was really really tense. When the dog started barking, I actually didn't run the first time (didn't end well)
I ran the first time because I could tell they were on to me. The dog almost got me. It's moments like that that make me love this game, those finely crafted moments of tension. You're not told what to do, you just can tell by the perfect design of the game that "it's time to run".
 
Just finished the game myself and still can't believe what happened. I feel like I didn't shut my mouth for a couple hours.

Reading through the theories here, I feel that the connections between this and Limbo are plausible. The water and leeches are great callbacks that fit well into the overall theme of mind control and experimentation. The zombified people in the world of Inside seem to be stored as a product. Near the end a pallet-jack carries a group away in a cage meaning that these, things, are stored like product and used for either experiments or commerce on a grand scale. In connection with this, comes some question. Where do they get these people? Are they people? Are they synthetic? Why does a computer control the boy? Are the creatures in the water mutated; lost experiments?

My connecting theory to these questions includes that this mass quantity of experiments caused some form of evolution, as this experimenting seems to have been going on for a very very long time. For example, the sheer size of the facility that you are attempting get inside of seems impossibly grand in scale. It seems larger in fact than any structure currently available on Earth, maybe even larger than some modern cities. So why is this happening now? Maybe its a whistleblower. Someone on the Inside sees what is going on in these facilities and decides that something must be done. By implanting some sort of natural mind control connection between a secret computer and an unassuming experiment in training. There must be a synthetic design that looks like the boy as he was able to pass inspection by mimicking the other synths just fine.



This has to be a metaphor for rebirth right? The cord acting as an umbilical cord breathing new life. (When you get your underwater breathing ability; which they totally have technology that can do that?)

This is why I think PlayDead is so fantastic. Like in Limbo, everything in this game can tell a story. There are hundreds of small details that can hold theories. Like for example, when the sequence with the men using the forklift, there is a little kid with one of the men. That's the only time you see another child outside of that creepy water girl. I'm sure there's an explanation for that.

Just from a first glance after the first playthrough, it seems as though someone is controlling the boy via computer(or maybe the computer is self aware, maybe you're the computer?) and you're goal is to get INSIDE of the blob and help it escape. Or maybe you were unaware of the blob?
 
This is why I think PlayDead is so fantastic. Like in Limbo, everything in this game can tell a story. There are hundreds of small details that can hold theories. Like for example, when the sequence with the men using the forklift, there is a little kid with one of the men. That's the only time you see another child outside of that creepy water girl. I'm sure there's an explanation for that.

Just from a first glance after the first playthrough, it seems as though someone is controlling the boy via computer(or maybe the computer is self aware, maybe you're the computer?) and you're goal is to get INSIDE of the blob and help it escape. Or maybe you were unaware of the blob?

Getting inside and freeing the blob seemed like it was always the plan, why would someone just spontaneously just start unplugging wires to a thing that clearly EVERYONE can see. Also, why did none of the scientist second guess a child walking around their secret blob fortress?
 
Getting inside and freeing the blob seemed like it was always the plan, why would someone just spontaneously just start unplugging wires to a thing that clearly EVERYONE can see. Also, why did none of the scientist second guess a child walking around their secret blob fortress?

Yah, when you get to the section where everyone is looking into the tank and there's a huge crowd gathering and everyone kind of ignores you threw me off as well, but there's probably an explanation.
 
The opening was really a masterclass of tension

Jgbvpiv.gif


8XpK9hN.gif


qOLctrm.gif


XSX2W0K.gif


Loved these moments too. The former is just so foreboding, and the latter is equally parts gorgeous and unsettling

1TkVImi.gif


pZCuuVB.gif
 

TheYanger

Member
I'm kinda bummed. I was fascinated with the different theories Limbo provided. Inside, on the other hand, seems pretty cut and dry, just leaving the in-between details up to interpretation. Neat ending, though.

Did we play the same game?
 

Orca

Member
The opening was amazing. At one point the dog starts coming after you and he runs just that little bit faster at the same time as you naturally push the stick that little bit harder. It's a great feedback loop even though it's not directly connected to that little bit of panic you felt.
 
Another great "oh, fuck, fuck, fuck" moment

5yDJIS4.gif


And those shockwaves...man, the force and visuals of those impacts elevated that whole sequence

v7fRnvp.gif
 

Cajun

Neo Member
Just finished, and I have to say, absolutely incredible game. The imagery, tightly tuned, breath-taking chase sequences, atmosphere, animations, and overall polish really put this game ahead of whatever competition you may find for it. ESPECIALLY the animations. I thought they were incredible, and then I saw how fluid the blob was...seriously blew me away. The game's world and atmosphere would have already kept my attention on its own merits, but the animation work really left me immersed for every single second of the entire experience.

Any time I would get distracted, or feel a pacing issue (I felt the first large-scale mind control area was a bit long in comparison to the average section of the game. Nothing major though), some small quirk about how your character interacts with the world would pull me right back in, whether it be the way he drops from upside down water, scrambles to keep himself up after the floor collapses beneath him, or gets slightly lower to the ground to run faster as enemies come within distance. I don't think I've seen anything of this quality in any game I've played, ever, and I was thinking that BEFORE the blob section. Serious props to the animation team.

On another note, I have no idea what this game is about. I don't know if the incubation tank was keeping the blob alive, so I don't know if the boy was trying to kill it, knowing this, or free it. It also doesn't seem like he willingly became a part of it, seeing as he was dragged into it. Allows for a few explanations of your motives as the character.

The final section played out perfectly, as well. At first, panic, as you frantically mow down people in the labs, cafeteria, and other areas. Then, a few reluctantly help you (the guy who opens the keypad door was obviously very scared of you). Then the help gets a bit more comfortable, with people throwing you boxes, etc. Just as you stop questioning their help, they lure you on a sliding panel and trap you. It was very natural, and paced perfectly to influence your emotions about the situation. Brilliant stuff.
 
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