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Super Street Fighter 4 |OT| BACK OF THE BUS, SAGAT!

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Blueblur1

Member
Corky said:
well my tips is just to buffer the super during the spinningbirdkick animation and try to press the kick button as soon as she recovers from the animation.

Hmm now that I think about it, thats not much of a tip :(, merely pointing out how its supposed to be done :( bah
Still nothing. );
 

zlatko

Banned
Did Cammys Cannon Spike's hit box change? I feel it connects no problem now and more Cammy's mash it out like a DP now without worry. It's a bit crazy, because I've seen myself get hit by it when I'm way out of the way of it .
 
MagnusReloaded said:
Enjoy, its pretty sick. Juri is the real deal. Floe definitely did some work.

Fo sho. That first set was crazy. I haven't been able to play online since the game came out, but I didn't know Juri was that decent.

Floe did a great job, despite opting out of using his old main.
 

MIMIC

Banned
What does Juri's other Ultra do? Does it make her faster or something? After my opponent activates it, they start rushing me down and then I just beat the crap out of them. Seems pretty useless against Fuerte.
 

Drame

Member
bob_arctor said:
Huh. This doesn't make sense to me. First, his oil up is done with kick. His slide with punch. Second, his 360+K move is much, much more strict than his 360+P move so I can't see the inputs getting screwy with the Oil Up. Never happens to me. Try looking at your inputs and see where you need to tighten up your execution maybe.
By "dive" I meant the Oil Dive command throw, not the Oil Slide.

But who knows; I'm one of those scrubs so maybe I should just keep on training my inputs.
 

USD

Member
MIMIC said:
What does Juri's other Ultra do? Does it make her faster or something? After my opponent activates it, they start rushing me down and then I just beat the crap out of them. Seems pretty useless against Fuerte.
Her U1 lets her chain together normals.
 
MIMIC said:
What does Juri's other Ultra do? Does it make her faster or something? After my opponent activates it, they start rushing me down and then I just beat the crap out of them. Seems pretty useless against Fuerte.

Good Question. I saw Floe use it and wondered the same. I mean, it wasn't like Floe was busting out Yun combos. It just seemed like he was able to string together moves.

Does she have setups for her ultra II?
 

Relix

he's Virgin Tight™
Blueblur1 said:
Anybody got any tips for Chun-Li's 19th trial? I can land the first three moves (Target Combo > c.HP > M Spinning Bird Kick) but I can never nail the timing for her Super. I just end up hitting Dan with a normal at the end. :p

Even in match I've missed this combo and lost, but you just have to watch out for the second last "hit" sound. If you do it as she recovers she will miss. Just do the combo once more and watch out for that sound just before the final hit and execute the super motion there. It's around that timing. Very strict shit too =P
 

MIMIC

Banned
Relix said:
Even in match I've missed this combo and lost, but you just have to watch out for the second last "hit" sound. If you do it as she recovers she will miss. Just do the combo once more and watch out for that sound just before the final hit and execute the super motion there. It's around that timing. Very strict shit too =P

Just went back and completed the trial again. Does it matter whether you use LK, MK, or HK? I did it with MK.

ETA: Works with LK, too. I guess it's just a proper timing thing.

ETA #2: I noticed that I didn't input the motion for the super until AFTER Chun-Li is done yelling whatever the heck she yells for her spinning bird kick. And then just a few tiny moments later, I input it
 

BitchTits

Member
How the heck can someone have 8500BP with a character already o_O

I just didn't even bother and gave them two rounds for free, I don't think they noticed till the second round! :lol
 

Relix

he's Virgin Tight™
BitchTits said:
How the heck can someone have 8500BP with a character already o_O

I just didn't even bother and gave them two rounds for free, I don't think they noticed till the second round! :lol

Fight back or you are never gonna get better!
 

ACE 1991

Member
Although I"m new to SFIV, how easy is it to pick up dudley? I main ryu at the moment, but I've been thinking about starting to play dudley.
 

MagnusReloaded

Neo Member
Spiderjericho said:
Good Question. I saw Floe use it and wondered the same. I mean, it wasn't like Floe was busting out Yun combos. It just seemed like he was able to string together moves.

Does she have setups for her ultra II?

Ex dive kick gives you a free u2 if it hits completely.
 

BitchTits

Member
Relix said:
Fight back or you are never gonna get better!
Never have a chance ever against people like that, it's quicker to not bother and onto the next match, hoping it's a flowchart Ken. :D

Edit - Also I was Makoto!
 

Relix

he's Virgin Tight™
BitchTits said:
Never have a chance ever against people like that, it's quicker to not bother and onto the next match, hoping it's a flowchart Ken. :D

Edit - Also I was Makoto!

Well you are entirely excused then....

:lol :lol
 
Hitokage said:
Beast later won a match in the team tourney against Roski using that link, and won the other match with crossup ex tatsu to u2.

It was hilarious to see him jump in elation.

Are you kidding me, I missed that shit? :(

I hate myself now. I would have loved to have been there to see that after spending some time with the guy discussing this link and how I should try Ultra 2 which I didn't because I couldn't rely on it. Oh well things will be different next time, at the very least I plan to stay till the end of SSF4 and be much more prepared to record matches. I'd like to do a feature on NC players and not just record myself to so that we can show off some of the other guys around here.

I looked at the results later that night, it's too bad out of state dominated the top 5 but that'll only make our guys more hungry to do better next time. Hopefully Georgia can get here on time if they decide to show up again :lol
 

zlatko

Banned
Anyone know the answer to that Cammy question I posed?

Also...wtf is Ryu's weakness? Seems like he hasn't got one to be honest. With Cody I have no real wake up options, T.Hawk has a hard time getting in, Dudley can't get in, Ibuki has low health and is execution heavy, Akuma has low health, and the list goes on and on that certain characters have weaknesses to keep them in check. I believe even Ken does in that his recovery time on certain things takes a bit and has a slower projectile than most.(Not 100% sure on the Ken info here)

So uuuh I can't think of one for Ryu. I get he's supposed to be well rounded and a jack of all trades, but he's really just a master of all trades and has easy combos and his super/ultra 1 link out of a LOT of stuff.

Not trying to start a waah waah topic, but I just find him confusing from a design aspect. I tend to beat 1/3 good ones as Cody, but I imagine the match up between them is like 8-2 for Ryu.

Edit: WOW screw Dudley's Ex cross counter. I did my Ultra 2 as Cody and he had done his Ex CC, and his CC got priority over my sand from the U2. That's almost as stupid as the time I did U2 with Cody against Dudley almost full screen away and he did his and his U2 literally funneled Cody in from near full screen for whatever reason. It looked like I pure teleported. I've recreated it in training too----really stupid stuff Capcom has going on at their base when they design this stuff.
 

Relix

he's Virgin Tight™
biggkidd32 said:
I had a good winning streak until I ran into a flowchart Guile. How do I get to rank B?

I forgot to tell you... Great games. You have really improved and caught me a few times off guard. Though you play like a carbon copy of mine, or so my friend (the Ryu) was saying as we played :lol You used Chun's defensive stuff better than I did to be honest, though you were too offensive for the most part. Take it easy next time, it's why you were getting SRKed every chance the guy got.

Also... what the heck is a flowchart Guile now :lol It's just how the guy plays =P.
 

MagnusReloaded

Neo Member
zlatko said:
Ryu stuff


I feel you man. I main Rose and its terror for me. I feel like he plays the same kind of game as Rose, but all his tools for it are just better and he has much better combos and damage potential.

Part of it is mental on my part, but I just die a little inside when I am on a 3 or 4 win roll in ranked and then someone picks Ryu. Until I learn how to play against him more effectively, I think 1200 pp is as high as I can hope to get to. :(
 

zlatko

Banned
BitchTits said:
Ryu is posterboy / original character for entire series, he always has to be good, it's a company mascot issue.

I understand good, but was he this beastly in SF3? I'm not sure if he's even top tier in SF3, so not sure what went down from 3 to 4. :lol It'd be like in Mario Kart if Mario won 9/10 races simply because he's their mascot. It's a BS excuse.
 

xero273

Member
MagnusReloaded said:
Ex dive kick gives you a free u2 if it hits completely.

The tip I read for this setup is when opponent falls to about the life bars start inputting the ultra. I haven't been able to do this yet though.
 
Spiderjericho said:
Good Question. I saw Floe use it and wondered the same. I mean, it wasn't like Floe was busting out Yun combos. It just seemed like he was able to string together moves.

Does she have setups for her ultra II?

She has a dozen ways to hit ultra 2
Ultra 1 only lets her chain. its not a good ultra. everyone thinks "oh its a CC"...except it totally isnt. CC's let you use the same attack over and over. get hit by 1 hit in a CC you get to keep hitting till the bar runs out. juri's FSE gives her darkstalkers magic series (she can go from lights to 1 heavy (she cant combo her STANDING heavies because of how they hit) to a special/super move, she can also combo a hopkick. her ultra 2 is also bad but better than her ultra 1.
 

Alucrid

Banned
MIMIC said:
I think flow chart Guile goes like:

Sweep (blocked) ---> *wait 2 seconds* ---> flash kick

Cammy's U2 actually serves a purpose against Guile. It can be activated between his crouching hk after blocking the first one.

AkumaHokoru said:
She has a dozen ways to hit ultra 2
Ultra 1 only lets her chain. its not a good ultra. everyone thinks "oh its a CC"...except it totally isnt. CC's let you use the same attack over and over. get hit by 1 hit in a CC you get to keep hitting till the bar runs out. juri's FSE gives her darkstalkers magic series (she can go from lights to 1 heavy (she cant combo her heavies because of how they hit) to a special/super move, she can also combo a hopkick. her ultra 2 is also bad but better than her ultra 1.

I'm thinking that U1 is just waiting to be fully 'discovered' to start being used and useful. People just like looking at guaranteed damage from U2 rather than play around with U1.
 
Relix said:
I forgot to tell you... Great games. You have really improved and caught me a few times off guard. Though you play like a carbon copy of mine, or so my friend (the Ryu) was saying as we played :lol You used Chun's defensive stuff better than I did to be honest, though you were too offensive for the most part. Take it easy next time, it's why you were getting SRKed every chance the guy got.

Also... what the heck is a flowchart Guile now :lol It's just how the guy plays =P.


Yeah I have a problem staying back. I had you for the first couple of games but by the end you had me figured out (or I was just tired :p). For me most games are A offense, A or B technique and D defense. :s. GGs though.
 
Alucrid said:
I'm thinking that U1 is just waiting to be fully 'discovered' to start being used and useful. People just like looking at guaranteed damage from U2 rather than play around with U1.
there is nothing to play with. this is what i am trying to explain it isnt nearly as freeform as anyone thinks it is. she cant chain from the air to the ground she can mix lows into the chain but it wont help because she will still lose the buttons she has already used, her attacks still have their normal non FSE properties and like ive also stated before her attacks change based on distance and alot of her shit misses crouching characters/small chars she literally has to make up a different FSE chain for diffrent body types/hit reactions. a character who reels back too far when they get hit WILL change her attack to a far version which is usually not very combo friendly.
 

Aesthet1c

Member
I had a completely embarrassing match last night vs a flow chart Cami. All he did the hole match was spiral kick -> cannon spike, repeat. It was completely predictable, however I couldn't figure out how to counter it (I was Juri). I could block both moves, but a blocked cannon spike throws her back like halfway across the screen, out of range for any kind of counter, then as soon as she landed he went back into a spiral kick -> cannon spike. If I tried countering after I blocked the spiral kick, I would eat the cannon spike.

It was sad, because I know I should have won that match, but I guess I just didn't figure out the counter before it was too late. Anyone seen this or got any ideas on what to do against this?
 
I haven't played SF since Super for the Genesis.


My first char and main is Dhalsim but I wanted to learn about the other characters for match-ups.

So decided to start off with Ryu.
I'm doing his trials at the moment. Damn he has soo many links!
So jealous.

And I think I did a combo by accident...

Jump HK, Crouch FP, Shoryuken, Shoryuken.

I was able to do 2 shroyukens in a row for a combo.

Couldn't do it again though.

Is this a true combo or a fluke?
 
Aesthet1c said:
I had a completely embarrassing match last night vs a flow chart Cami. All he did the hole match was spiral kick -> cannon spike, repeat. It was completely predictable, however I couldn't figure out how to counter it (I was Juri). I could block both moves, but a blocked cannon spike throws her back like halfway across the screen, out of range for any kind of counter, then as soon as she landed he went back into a spiral kick -> cannon spike. If I tried countering after I blocked the spiral kick, I would eat the cannon spike.

It was sad, because I know I should have won that match, but I guess I just didn't figure out the counter before it was too late. Anyone seen this or got any ideas on what to do against this?

I would try it out in training mode.
Use the record option.
 
Aesthet1c said:
I had a completely embarrassing match last night vs a flow chart Cami. All he did the hole match was spiral kick -> cannon spike, repeat. It was completely predictable, however I couldn't figure out how to counter it (I was Juri). I could block both moves, but a blocked cannon spike throws her back like halfway across the screen, out of range for any kind of counter, then as soon as she landed he went back into a spiral kick -> cannon spike. If I tried countering after I blocked the spiral kick, I would eat the cannon spike.

It was sad, because I know I should have won that match, but I guess I just didn't figure out the counter before it was too late. Anyone seen this or got any ideas on what to do against this?

Couldn't you use the Senpusha with low kick to putt the wave close to the ground, potentially hitting during spiral kick... maybe you could sneak an FA in there or the Fuhajin? Also, you jump in as the spiral kick was coming and potentially Shikusen... then there's the whole other possibility of using her Kasatushi (counter) move.
 

MIMIC

Banned
Aesthet1c said:
I had a completely embarrassing match last night vs a flow chart Cami. All he did the hole match was spiral kick -> cannon spike, repeat. It was completely predictable, however I couldn't figure out how to counter it (I was Juri). I could block both moves, but a blocked cannon spike throws her back like halfway across the screen, out of range for any kind of counter, then as soon as she landed he went back into a spiral kick -> cannon spike. If I tried countering after I blocked the spiral kick, I would eat the cannon spike.

It was sad, because I know I should have won that match, but I guess I just didn't figure out the counter before it was too late. Anyone seen this or got any ideas on what to do against this?

Yeah, I hate that shit. :lol
 

MagnusReloaded

Neo Member
Aesthet1c said:
I had a completely embarrassing match last night vs a flow chart Cami. All he did the hole match was spiral kick -> cannon spike, repeat. It was completely predictable, however I couldn't figure out how to counter it (I was Juri). I could block both moves, but a blocked cannon spike throws her back like halfway across the screen, out of range for any kind of counter, then as soon as she landed he went back into a spiral kick -> cannon spike. If I tried countering after I blocked the spiral kick, I would eat the cannon spike.

It was sad, because I know I should have won that match, but I guess I just didn't figure out the counter before it was too late. Anyone seen this or got any ideas on what to do against this?

I dont play Juri but I would imagine you could punish a blocked Cannon Spike with a dive kick.

Does Canon Spike beat EX Spinning Wheel Kick? If so, what about backdashing the Cannon Spike? Not sure how many active frames its has, but if its active phase ends before your backdash reaches its airborne phase it would be perfect. Instead of them getting pushed half a screen away they would be coming down right in front of you for an easy punish with U2 or any BnB.

Again, I do not play Juri at all, just taking shots in the dark.
 
Aesthet1c said:
I had a completely embarrassing match last night vs a flow chart Cami. All he did the hole match was spiral kick -> cannon spike, repeat. It was completely predictable, however I couldn't figure out how to counter it (I was Juri). I could block both moves, but a blocked cannon spike throws her back like halfway across the screen, out of range for any kind of counter, then as soon as she landed he went back into a spiral kick -> cannon spike. If I tried countering after I blocked the spiral kick, I would eat the cannon spike.

It was sad, because I know I should have won that match, but I guess I just didn't figure out the counter before it was too late. Anyone seen this or got any ideas on what to do against this?
Here is the problem...cammy is completely safe while juri is not...everything cammy does will punish everything juri does...its pretty much one of her worst matches...she cant supress cammy because cannon spike beats everything she cant run away because cammy can close the distance the only thing you can do is hope the cammy is bad and fucks up a cannon spike somewhere so you can make her pay for it. I'm sorry i cant do more for you but i have exactly 0 wins against cammy

MagnusReloaded said:
I dont play Juri but I would imagine you could punish a blocked Cannon Spike with a dive kick.

Does Canon Spike beat EX Spinning Wheel Kick? If not, what about backdashing the Cannon Spike? Not sure how many active frames its has, but if its active phase ends before your backdash reaches its airborne phase it would be perfect. Instead of them getting pushed half a screen away they would be coming down right in front of you for an easy punish with U2 or any BnB.

Again, I do not play Juri at all, just taking shots in the dark.

her backdash doesnt have enough. everything beats ex pinwheel
 
corrosivefrost said:
Couldn't you use the Senpusha with low kick to putt the wave close to the ground, potentially hitting during spiral kick... maybe you could sneak an FA in there or the Fuhajin? Also, you jump in as the spiral kick was coming and potentially Shikusen... then there's the whole other possibility of using her Kasatushi (counter) move.

it wont. cammy would likely hit her during the release animation before the release (which negates the fireball)

the FA is likely a option but dive to spike would hit before the FA came out so it would be FA backdash

good cammy's dive low so there is no jump at it and attack/shikusen because they will go over cammy. her counter gets beat by armor breaking moves and isnt active till she sticks her arm out.
 

zlatko

Banned
bigmit3737 said:
I haven't played SF since Super for the Genesis.


My first char and main is Dhalsim but I wanted to learn about the other characters for match-ups.

So decided to start off with Ryu.
I'm doing his trials at the moment. Damn he has soo many links!
So jealous.

And I think I did a combo by accident...

Jump HK, Crouch FP, Shoryuken, Shoryuken.

I was able to do 2 shroyukens in a row for a combo.

Couldn't do it again though.

Is this a true combo or a fluke?

Make sure in training options you have it set to Auto Block in the Guard tab. If when you finished doing all those inputs it had a 4 hit+ combo(not sure what kind of shoryukens you used to determine the exact #) then yes you did do a combo. Looking at it on here it does look like that is indeed one of his combos. Good stuff.
 

MagnusReloaded

Neo Member
AkumaHokoru said:
her backdash doesnt have enough. everything beats ex pinwheel

Ugh, that sucks. Sorry then, I've got nothing.

I main Rose and I always go U1 against Cammy for just this reaon. Feels so good to punish that blocked Cannon Spike with Illusion Spark. After they eat it once, they just freeze once I have ultra. They aren't sure what to do anymore. :lol
 
MagnusReloaded said:
Ugh, that sucks. Sorry then, I've got nothing.

I main Rose and I always go U1 against Cammy for just this reaon. Feels so good to punish that blocked Cannon Spike with Illusion Spark. After they eat it once, they just freeze once I have ultra. They aren't sure what to do anymore. :lol
like I would try to keep fireballs stocked but juri's fireball is somewhat slow...and cammy is very fast and has a anti-fireball move anyway...apparently beta juri was insanely broke so they beat her into submission but i think they hit her a few too many times.
 

Aesthet1c

Member
AkumaHokoru said:
it wont. cammy would likely hit her during the release animation before the release (which negates the fireball)

the FA is likely a option but dive to spike would hit before the FA came out so it would be FA backdash

good cammy's dive low so there is no jump at it and attack/shikusen because they will go over cammy. her counter gets beat by armor breaking moves and isnt active till she sticks her arm out.

These are all options I tried during the match up as well. There has to be something that can beat it... it irritates me when somebody is being so predictable, yet there is pretty much no way to stop them.

BTW.. just realized I have no idea how to spell Cammy :lol
 
Aesthet1c said:
These are all options I tried during the match up as well. There has to be something that can beat it... it irritates me when somebody is being so predictable, yet there is pretty much no way to stop them.
you and me both brother. personally...im about to call sanford and go into the lab because right now the match looks like a vanilla gief/sagat counterpick
 

zlatko

Banned
AkumaHokoru said:
you and me both brother. personally...im about to call sanford and go into the lab because right now the match looks like a vanilla gief/sagat counterpick

Does Cammy even have a bad match up in this game? Any chance you know if they changed the hit box on her cannon spike by the way? It looks like it punishes way more stuff than I remember it did in Vanilla.
 
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