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No Man's Sky |OT| Hello Worlds.

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panty

Member
How are the servers holding up? I'm thinking about buying the game today but not sure if I should just wait till friday.
 

Seraphis Cain

bad gameplay lol
Landed on a palm tree like a boss, solved a
math problem that gave me coordinates to some ruins. Went to the marker (underwater) and there was fucking nothing... Is that a bug or did I do the math problem wrong? I'm 99% sure I got it right, though. It was "1212 2121 1212 XXXX" and I entered 2121 to complete the sequence.

That's happened to me before, too (twice). So it's got to be a bug or something, I guess.
 

IvanJ

Banned
Even without hoarding unnecessary materials, the inventory(s) you start with are woefully small, and means that it takes plenty of inventory swapping to be able to get enough materials and crafting to enable you to upgrade and repair things

I remember starting Resident Evil with 6 inventory slots. It was not enough to cram everything in them, so I had to plan ahead.

Same here. It is a survival game, would be kind of pointless if you could just hoard 5000 of every single element just in case you happen to need it on planet #17. Not to mention that everybody would be super rich by friday by peddling millions of units worth at the space station.
 
It's impossible to know where I'll sit with any game after 20 hours, much less something like NMS, but the ~7 hours I've played so far have been fantastic. Can't remember the last time I played something with such a strong sense of wonder to it. The way space exploration and lore is filtered through an old school text based choose-you-own-adventure survival game is pretty cool. Very mysterious, nothing's really spelled out for you plainly, and you have to be willing to buy into the experience and use your imagination in a way we don't see much anymore. I like it.

There are a number of bugs that need to be addressed from the small (height and weight info are backwards, the HUD icons are a little buggy) to the big (crashes during warps or heavy galactic map usage), but none of them have happened frequently enough to piss me off. There will be growing pains and weird things will happen with this game, I've already accepted that. With that being said, 95% of my first 2 sessions went smoothly.



Concerning inventory management: Yes it's a hassle at the beginning, but it's meant to be. You're hurting for space because you're supposed to be focused on flipping abundant resources and trading materials for money so you can upgrade. Either that or you scour systems for rust buckets you can fix. The ships and suit upgrades are the reward for actually doing things. There wouldn't be a sense of progression if you had 50 slots in the first 5-10 hours. If you find yourself annoyed by how much you have to mess with your inventory, slow down for a second and think about what you're hoarding and why. There will be plenty of time and inventory space down the road that you can use to hold onto specialty elements and weird trade items. At the beginning just get your hands dirty with the common stuff.
 
Played for another 3 hours, still havent found the hyperdrive/antimatter blueprints from the DLC ship tutorial bug. May be deleting my save... after a full day of work. :(
 

ys45

Member
I played a good 4 hours yesterday, the game is exactly what I was expecting it's a fun relax exploration game .

I am now able to change systems (did not take the pre-order ship) Visited 3 planets so far .
Funny thing is the one that amazed me the most so far was a barren moon with only some outpost .

But I have to admit the FOV option will be a good thing on the PC version and is probably the reason why I will be switching to PC .
 

SomTervo

Member
I think I might hate this game.

Day One: Learn language, manage inventory, activate beacons, look at animals along the way, and sell/trade. Rinse / Repeat.

The only reason I'm doing four of those things is due to activating beacons, which I can no longer find on a map system once I leave the area.

I have to believe there is more to the game. Doesn't help that 4/5 areas look identical to one another.

How many planets/systems have you been to? It opens up more and more happens the more you travel.
 

danowat

Banned
I remember starting Resident Evil with 6 inventory slots. It was not enough to cram everything in them, so I had to plan ahead.

Same here. It is a survival game, would be kind of pointless if you could just hoard 5000 of every single element just in case you happen to need it on planet #17. Not to mention that everybody would be super rich by friday by peddling millions of units worth at the space station.

I never asked to be able to hold 5000 of each element just incase, let's boil it down.

To just operate you need to maintain 2 fuel sources, life support and temperature, you need mining tool fuel as well, if you want to take off in your ship you also need the fuel for that.

Much of these resources are spread out over the surface, the fact the you only have enough fuel in the tank for 4 take offs means that using your ship for short jumps isn't a good idea, so trudging about on foot is the order of the day.

So outside of those resources you need to operate, you also need elements to upgrade and repair things, which takes up inventory space, and if you want to use upgrade blueprints for minor stat boosts, they also take up inventory space.

To start with you have 30(ish) inventory slots.

If those things float your boat, then power to you, but I do think it's a legitimate issue.
 

m@cross

Member
Right so, played for a short period of time, and will be playing more, but here is my take so far.

World - Interesting and varied. I like what I have seen so far, but I feel a little lost. I expect I should though, considering I am thrown into a vast space with innumerable paths to go down. If it was a so fixed path, it would ruin a lot of the game imo. Haven't seen a lot of planets yet, but they are huge and remind me of alien places, as they should. I've found space stations and outposts, but am not sure if I should find bigger places later and should know this now or have it as an, intentional, surprise.

Inventory - It isn't so much that I constantly run out of room, and I do, but that I am confused as to what matters to keep. While it is somewhat simple to just sell items, especially higher out of norm priced items, I am always worried I am selling something I might have a hard time finding later. I like finding recipes to make items, but needing to occupy inventory space to hold sub-materials and final crafted items, it reduces space super quick and you have so little to begin with.

Items - It is unclear if I am doing something wrong here, but I made several items for my ship; Pulse Beam, Canon Damage Sigma, and Pulse Jet Sigma. Each takes up a precious inventory spot on the ship. The Sigma items mention improving existing items, but it is frustrating they use an inventory spot doing this, why not have them combine with the item they upgrade? Both my starting ship weapon and the Pulse Beam say use X to fire. My photon canon is described as a ship to ship weapon, and the beam as a mining weapon and ship weapon. Do I get rid of one or have both and can cycle through them? Same type of stuff with the suit. I made a stamina enhancement for sprint, but it takes up a slot again. I can't help but feel the game needs dedicated inventory spots and dedicated gear/ship slots. It would remove a lot of confusion and maintain a balance as far as upgrading not costing ability to harvest/loot stuff. It would also help to have a better indication of gear quality. A short sentence or two hardly givs me an idea of what gun is better than another.

Alpha whatever things? From the first spot through pretty much most of them, places/containers are locked requiring this card thing. I don't see it explained what this is to me. Do I know what they are, do I know where to get them, or is it written someplace and I don't know what they are or where to get them as a game design choice? Should I go and get this first somehow, so as not to miss things in these places/objects?

Fuel use for gear and ship - I like that it is not unlimited, but maybe a little harsh. Might get better as I get more tech.

Overall, I like the game, and think it will really draw me in as I learn more. I feel a bit to confused right now. Not looking for a tutorial and book of answers, but feel I lack even basic knowledge a space traveler might have.
 

SomTervo

Member
Played for another 3 hours, still havent found the hyperdrive/antimatter blueprints from the DLC ship tutorial bug. May be deleting my save... after a full day of work. :(

Looking for plenty of factories, yeah? Keep talking to aliens, too. You're given these things either by talking to aliens or breaking into factories.

Good luck - FWIW restarting your save is nowhere near as lame as you imagine. I had to do it on Monday after the update with about 7 hours gameplay in.
 

Jamiaro

Member
Propably got lucky with my first planet:

- Plenty of Gold and other minerals
- Few Guardians
- Plenty of Fauna
- Moderate Flora

No hazards, very safe so far. :)
 

SomTervo

Member
Right so, played for a short period of time, and will be playing more, but here is my take so far.

World - Interesting and varied. I like what I have seen so far, but I feel a little lost. I expect I should though, considering I am thrown into a vast space with innumerable paths to go down. If it was a so fixed path, it would ruin a lot of the game imo. Haven't seen a lot of planets yet, but they are huge and remind me of alien places, as they should. I've found space stations and outposts, but am not sure if I should find bigger places later and should know this now or have it as an, intentional, surprise.

Inventory - It isn't so much that I constantly run out of room, and I do, but that I am confused as to what matters to keep. While it is somewhat simple to just sell items, especially higher out of norm priced items, I am always worried I am selling something I might have a hard time finding later. I like finding recipes to make items, but needing to occupy inventory space to hold sub-materials and final crafted items, it reduces space super quick and you have so little to begin with.

Items - It is unclear if I am doing something wrong here, but I made several items for my ship; Pulse Beam, Canon Damage Sigma, and Pulse Jet Sigma. Each takes up a precious inventory spot on the ship. The Sigma items mention improving existing items, but it is frustrating they use an inventory spot doing this, why not have them combine with the item they upgrade? Both my starting ship weapon and the Pulse Beam say use X to fire. My photon canon is described as a ship to ship weapon, and the beam as a mining weapon and ship weapon. Do I get rid of one or have both and can cycle through them? Same type of stuff with the suit. I made a stamina enhancement for sprint, but it takes up a slot again. I can't help but feel the game needs dedicated inventory spots and dedicated gear/ship slots. It would remove a lot of confusion and maintain a balance as far as upgrading not costing ability to harvest/loot stuff. It would also help to have a better indication of gear quality. A short sentence or two hardly givs me an idea of what gun is better than another.

Alpha whatever things? From the first spot through pretty much most of them, places/containers are locked requiring this card thing. I don't see it explained what this is to me. Do I know what they are, do I know where to get them, or is it written someplace and I don't know what they are or where to get them as a game design choice? Should I go and get this first somehow, so as not to miss things in these places/objects?

Fuel use for gear and ship - I like that it is not unlimited, but maybe a little harsh. Might get better as I get more tech.

Overall, I like the game, and think it will really draw me in as I learn more. I feel a bit to confused right now. Not looking for a tutorial and book of answers, but feel I lack even basic knowledge a space traveler might have.

It's not unlike a SoulsBorne game in that a lot of systems are intentionally not explained and you discover more as you progress.

Keep at it :)
 
I found out that if you launch your ship from the landing pads beside buildings and outposts, it doesn't use any fuel. That might help some people.
 

Zocano

Member
I kinda wish all the text wasn't in English/whichever legible language you play in. The super early footage had just weird glyphs for the ui and I was hoping you'd have to start as such and "unlock"/translate via the rosetta stones.
 

Hedrush

Member
My starting planet was awesome, it wasn't barren or anything but the day temperature was like -40c and at night it was hitting nearly -100. I thought I was going to hate it but it turns out it was an amazing planet with multiple huge caves near my area where I could take shelter if required. There was beautiful snowcapped trees with light snow falling all around and lots of wild but friendly animals roaming the area I was in. There was a plentitude of flora and minerals to mine. I found a few monoliths close to my starting point and learned a couple of Gek words too It really was a joy to be on that planet, I did notice a few ships circling an area close to me but I didn't investigate incase they where hostile lol. Can't wait to get back into it today I'm going to get lost in this game for a long time.
 

noomi

Member

m@cross

Member
I never asked to be able to hold 5000 of each element just incase, let's boil it down.

To just operate you need to maintain 2 fuel sources, life support and temperature, you need mining tool fuel as well, if you want to take off in your ship you also need the fuel for that.

Much of these resources are spread out over the surface, the fact the you only have enough fuel in the tank for 4 take offs means that using your ship for short jumps isn't a good idea, so trudging about on foot is the order of the day.

So outside of those resources you need to operate, you also need elements to upgrade and repair things, which takes up inventory space, and if you want to use upgrade blueprints for minor stat boosts, they also take up inventory space.

To start with you have 30(ish) inventory slots.

If those things float your boat, then power to you, but I do think it's a legitimate issue.

28 total, 15 for the ship (4 already occupied by basic ship gear), 13 on you (3 used by basic gear). Just clarifying for discussion, I agree it feels small. Also not great you can buy to you or the ship spots, but can only sell form the you spots. Have to juggle inventory to cycle through selling things.
 

Sanjuro

Member
But every game is a repeat of functions. Why target this game. Do you know what people do in the most popular games, repeat the same loop over and over.

Some games offer additional challenges or provide subjective entertainment value during the course. Why not target this game?

How many planets/systems have you been to? It opens up more and more happens the more you travel.

I've been to four total locations, one being a space station. The only variance I noticed between the planets was two were frozen and the other one was snowy.
 

NickMitch

Member
Wow!

Just left a planet with really aggrevated sentinels BUT i found 6! drop pods with suit upgrades within 6 minutes before my money ran out.

Now i just need a bigger ship!
 

m@cross

Member
It's not unlike a SoulsBorne game in that a lot of systems are intentionally not explained and you discover more as you progress.

Keep at it :)

If it is intentional, that is fine. I just don't want to think it was not and the game just did a poor job explaining things and I am fumbling about unnecessarily.
 

AGoodODST

Member
This game.

Completely neglected to think of the temperature dropping at night. Fell from -25C to -75C. I was caught out with only 50% thermal protection left and no way I was making it back to my ship. Crested a hill in front of me and there was an opening to a cave just a little ahead. Made it just in time. Cave system was huge so done a little exploring while I waited for sunrise so it would be safer to head back to camp. The cave was full of carbon, plutonium and iron so managed to completely repair my scanner, visor and ship.

On the way back I came across a small abandoned outpost and got a few new techs. With that being done, time to leave this icy planet and head for the solitary moon!

Quick question, what are these Paths people are talking about?
 

Osahi

Member
Arrived in my second solar system. First encounter with big cruisers. Very cool (they jumped out of hyper space when I neared a planet).

Found a cool outpost on the planet too: an abandoned building overgrown with some sort of goo. A bit uncanny all, but I found a blueprint inside.

Still figuring a lot out, and I have to start learning to clean my inventory at space stations (just sell useless stuff off I guess) as I run into a lack of inventory space often.

Still have to encounter my first space dinosaur though, but i did land on a planet full of bloblike things.
 

megalowho

Member
I get strong Proteus in space vibes from this game sometimes, with the added benefit of stuff to do while you mindlessly wander and explore (and just having way more interesting landscapes and flora/fauna in general). Really relaxing.

Found a distress signal for a nicely upgraded broken down ship, fixed it up and now I've got a slightly better ride. Built out my exosuit and multitool a bit too, making progress.

Also I really love the concept of learning languages as collectibles, always look forward to any puzzles or riddles that pop up. It's especially cool to try and infer meaning from sentence structure, then a word or two, and hopefully eventually full sentences from other races.
 

noomi

Member
Pretty much. You need to go through the tutorial of building the hyperdrive and get the blueprint for it.

Yeah I'd wait until you do the hyperdrive tutorial.

Got it, I guess I can deal with that annoying redeem pop-up for a few hours while I repair/build my ship properly.

I'm hoping that by the time the steam release is out, they will have addressed this in some capacity. Maybe even let you uncheck DLC from the game properties within steam, I know some games allow you to do this.
 
Lol this is based on the fact two guys on twitch couldn't see each other last night even though one wasn't even connected to PSN. That was the point last night where I left the "can't see other people" thread. So stupid.




When did they say you can play with your friends? Quote please.


I got you fam
murray2e0up8.gif


heres a video that has the clip at the end if you wanna here the words come outta his mouth directly...

https://www.youtube.com/watch?v=AE0nuW-mQ8A
 

Teknoman

Member
Still on the zinc note, think it's possible to find some in caves or buy some off an npc/ galactic trade terminal if I find one on the planet? If not...I might have to restart...
 

Jorav

Member
Enjoying the game but the inventory slots get full fast. Kinda annoying that each tool/item upgrade requires its own slot. What they should've done was have separate inventory slots you can unlock/puchase for each tool, say 2-5 and also this removes the fact you have to place each upgrade next the item for it to work. For instance you select the scanner and a little sub inventory appears with the relevant slots.

Can you re-arrnage your items in your inventory?
 

grimmiq

Member
Damn, had my 1st encounter with hostile ships..killed 1, but dealing with 3 at the same time is a bit much..Explored a little but then started jumping system to system. I think I've found the planet I want to explore a lot, nice and lush, low sentinels and a trading station where ships come and go pretty frequently, plus lots of gold and platinum.
 

Gilzor

Member
I'm sorry if this has been answered already, but what's the best way to "Discover" flying wildlife? I think I have one animal left to catalog on the planet I'm on, as when I see it flying it has a red dot on it. But it doesn't stop flying long enough for me to scan it.
 

JP

Member
Holy fuck, seriously, holy fuck!!!

I'm about three hours or so in right now and I'm absolutely amazed by the game. So far it's exactly what I wanted it to be, I've spent most of my time just exploring and discovering new things. It took a bit of time to learn how things work but it seems to be pretty simple really.

I've not renamed and of my discoveries yet but the names they've generated for them.

I got completely lost in the game but not in a bad way, I think I was just completely enthralled by the game and just being able to explore brand new places. I imagine that it's not for everybody, but it's definitely for me. :)
 

Sanjuro

Member
About to start this tonight. Any hot tips to make it as frustration free as possible?

No. You are going to feel stupid at the beginning, then somewhere in your first hour you will feel the game was stupid to you and you got this, but then you'll do a few more things and feel stupid again.

That's probably the best way to describe the early stages of the game.
 
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