mckmas8808
Mckmaster uses MasterCard to buy Slave drives
*looks below* Oh you!
...
Did Colin Moriarty write those reviews?
Why do people keep bringing up Colin Moriaty's name?
*looks below* Oh you!
...
Did Colin Moriarty write those reviews?
The focus is irrelevant, its a feature that was touted and isn't working, whether due to it being cut or network problems. All it takes is a mere tweet to sort things out, yet here we are.And it is very, VERY clearly pointed out by him over and over and over that it is not the focus of the game, that is is extremely small of a chance that a meet up would even happen. If someone buys a game based on a 1 in a million chance of seeing another player then that is on them for having unrealistic expectations. Their is no fifth gameplay pillar of "Multiplayer".
That being said, they will definitely add it eventually. Just seems inevitable.
Why do people keep bringing up Colin Moriaty's name?
Why do people keep bringing up Colin Moriaty's name?
I mean, that's understandable, but what you said you wanted is simply not possible with their limited studio size and wasn't what the concept of the game was about.
Because personally I wouldn't have wanted hand crafted planets to explore, if it was all scripted I wouldn't be nearly as excited to get the game.
yikes...
5 scores updated so far
5 scores updated so far
The focus is irrelevant, its a feature that was touted and isn't working, whether due to it being cut or network problems. All it takes is a mere tweet to sort things out, yet here we are.
I normally don't have much time to game, but this one has sucked me in and I've put in about 7 hours. I've streamed over 5 of those 7 hours, and I'm really loving this game.
It's repetitive as fuck as far as the gameplay loop goes, but it's the kind of gameplay loop that I've been finding fascinating. I have a lot of impressions.
On the negative side, I think the controls, aiming are a little floaty, but mainly when trying to shoot things. It's not awful, but it's not as tight as I'd hope. Mining is easy peasy, so that's not a problem, but if a sentinel is after you, or you're trying to shoot down a bird because it's too fast for you to scan, it's frustrating. It took a little bit to get used to, but after day 2, I'm more comfortable. Still not the best. Sprint is on R3, which I don't care for, but at least you just have to click it once while moving to sprint, so you don't have to hold it down. I got used to it after a bit. Even so, I think you can remap controls in the PS4's settings itself. I didn't bother.
If it wasn't for the fact that I had watched a few streams (and all of the official demos by Sean Murray and Hello Games), I'd have probably been way more lost than I was at what I had to do if it wasn't for those streams and demos. I prioritized things like repairing my multitool first, then ventured out looking for blueprints, and occasionally repairing my ship. I'd also have had no idea to talk to the atlas bubble next to your ship, so you can at least have some kind of "tutorial" that'll ease you into the game's mechanics.
Your starting planet will define your first impression for sure. My wife's starting planet was kind of ugly and unfriendly, but she decided to run with it. Then, for shits and giggles, she started a second game on her other PSN account, and her starter planet was fucking gorgeous. She enjoyed the game already, but she loved it after landing on a planet that wasn't butt ugly and constantly trying to kill her. My starter planet looked rocky and barren, but it had a lot of vegetation, good resources, and cool looking animals. It also was at a reasonable temperature that didn't eat away at my suit (although that changed at night, when it got colder, and my suit started taking cold damage, but super slow, so it was more than manageable). That made the difference, and the bulk of my 7 hours was on that planet, and its two nearby moons. I put this as a negative, but it's really just the luck of the draw. I had made up my mind to roll with whatever starting planet I got, but fortunately, it was interesting enough so it wasn't a downer. I can understand how someone would be sour if they found a planet they didn't personally find interesting and had to stay on it for two or three hours until they could repair their ship and take off.
On the positive end, the game is gorgeous, even with the technical limitations of either the hardware or the procedural nature of the game. The art design is really good, and the colors are vibrant. Sean has said repeatedly that their goal was to invoke the look of old science fiction novel covers, and I think they succeeded. Framerate on PS4 is 30fps, and so far in my playtime, I haven't come across any drops. The game feels smooth and responsive (despite the slight floatyness). The audio design is also really, really good. The creature sounds, procedural music, and weapon and ship sounds are great. 65daysofstatic did a wonderful job composing the base score for the game.
The sense of exploration and discovery is fantastic. Despite the fact that the game loop primarily has you hunting for resources to upgrade/repair your suit, multitool, and inventory, there is a constant feeling of "What's over that hill? What's in that building? What upgrade/blueprints will I discover next? What word will I learn? What ship will I find?" I'm personally playing as an explorer, so I'm always on the lookout for interesting sights, and I also catalog every species (there's a checklist in the options menu that shows you how many species are left to discover on the planet, and how much money you'll get for discovering them all), so my playstyle and objectives facilitate that. I don't need a huge ship with more cargo space, because I'm not a trader. While I'm upgrading my exosuit for more storage, it's not 100% vital for me to have 30 slots. I'm not playing as a pirate, so I only hunt for upgrades that improve my scanning/survival capabilities (I found a multitool that had a +3 upgrade to the scanner, so when I do a scan, it covers a ton of more ground. I originally only had a base scanner upgrade).
I like that the game gives you some avenues to pursue if you know what type of player you want to be in the game. If I was a pirate or trader, I'd be looking for resources and blueprints that would increase my offensive/defensive and storage capabilities, respectively.
The next system I jumped to before I returned to my starter system to finish off some business had 5 planets, no moons, I believe, and the first planet I landed on was toxic and green. It was beautiful, and I'm excited about returning to that once I wrap up things in my starter system. I'm addicted to hunting for Knowledge Stones to learn new words, and looking for ruins and crashed ships that may have useful technology. It's definitely a make your own fun type of game, and I understand why it wouldn't appeal to everyone.
Overall, this game is for people that love exploration and the science fiction genre. It's far from perfect, and it has a repetitive game loop that will either draw you in or repulse you, but it was never promised to be anything more than what it is. People let their minds run rampant about what they wanted the game to be, but the reality was probably far from that. The game is what Sean Murray has been showing since the reveal trailer, and every subsequent interview and demonstration has reinforced that. It's not Mass Effect. It's not The Witcher 3. It's not Uncharted 4. It's not even Minecraft or Starbound, although it has elements of both in there. It's No Man's Sky, for better or worse. It's still a niche title with ambitious scope, however. It's not for everybody. The people that love it are going to fucking love it, and the people that hate it are going to hate it.
I'm sitting at work right now, already plotting out my next course of action, what area of the moon I'm currently on I want to explore next in search of those elusive final five creatures on my checklist. I'm anxiously looking forward to the weekend, where I'll have even more time, and can go back to that second, promising star system with the five planets. The game has got its hooks in me. If my work wi fi wasn't so shit, I'd be remote playing it during breaks, even if just for 15 minutes to an hour. For me, the game is a flawed gem, but with the promise of being updated and improved over its lifespan. Update 2 is already adding base building and other fixes and tweaks. I find that promising and exciting. It's a darling niche game.
Those are my thoughts on it. I don't do scores, and I'll write up my proper review later, but these are my 7 hour impressions.
My review:
Its the nuts, fuck the haters, buy it
There's only 5 scores so far..but even if it is.. wouldn't uncharted be the bloodborne? Or nioh(maybe)Ouch that metacritic score
I know it's not fully exclusive, but looks like it's The Order 1886 of this year.
Hopefully TLG will be Bloodborne of this year then.
Its like 5 reviews there...2
3 of them above a 7 or above.
Lol...
In all seriousness. I have been fully engrossed in the game the last two days. Both 6 hour play sessions flew by, and I wish with them I had more time and not had to sleep. Thank goodness I scheduled the next two days off for myself.
NMS all day errday (the next two days).
Is there any kind of game that is like No Man's Sky? I am itching to play one. I think I never player a spaceship game tbh.
There's only 5 scores so far..but even if it is.. wouldn't uncharted be the bloodborne? Or nioh(maybe)
This is kinda awesome though:
Is there any kind of game that is like No Man's Sky? I am itching to play one. I think I never player a spaceship game tbh.
This is kinda awesome though:
We're speaking like it's getting crushed critically
And there have been 5 reviews.
Yes mate, the game is really amazing if you 'get' it. I havent played anything as engrossing for a long time, when I'm not playing I'm thinking about the next move I need to make in it.
I totally understand why so many people dont find it engrossing, and also why a lot of players will switch off before it sinks into their veins, but for those of us who appreciate it, it's a godsend. Awesome game, gets better and better the more I play, even though it does show it's hand quite early. I mean, it's possible you could land on the best possible planet computation as a starter planet and never find anything better lol
Agreed.Honestly even if you could find a friend or two and explore the galaxy together it doesn't seem like it would really alleviate how boring the core loop of gameplay is.
FTFYNo Mans 5ky
There are tons of technical issues, I've had a bunch too.I'm probably going to get a bit of shit over this. Requested a refund for the game yesterday and immediately received credit back to my PSN account.
The short version:
My progress was bugged. I spent hours trying to figure out the basics of the game while grinding out exploration and mineral collecting. It wasn't until I started talking to someone else playing the game that I realized some key events didn't trigger properly.
Long version:
I spent a good amount of the time wandering around one system in limbo. I didn't realize this until getting a few hours into the game. I would always have objectives I couldn't complete.
There were some other side effects. The orbital scanner didn't work. Pirate ship encounters didn't work.
I backtracked in order to salvage my save but still had problems.
Some other bugs: Ship goes straight into orbit after lifting off and my ship constantly veering off course or spinning erratically even when I'm not touching the analog sticks when flying between planets.
Tutorial objectives pop up (like fixing the analysis scanner) and disappear. Every time I reloaded the save or attempted to complete completed objectives by destroying/rebuilding inventory, the game either wouldn't check it off or it would randomly forget about it until I restarted the game.
I was frustrated with the entire experience. Did not feel like the game in the state I played it in was worth my time or money. The game was a slow, methodical, barren grind to collect resources and ferry myself to other planet combined with some progression bugs.
Wtf... the things some people say...It's because they're a small dev team.
That's what I've been told when I stated I found it unnatural. There is a way around it though but it involves universally changing the bindings for the dualshock, it is just too much hassle.
I'm probably going to get a bit of shit over this. Requested a refund for the game yesterday and immediately received credit back to my PSN account.
Wtf... the things some people say...
I'm not on any dev team... and even i know to not map sprint to R3 in a FPS
If you want a lot of singleplayer content, X3 has a steep learning curve, but should be right up your alley.
If you want multiplayer, Elite Dangerous.
If you want a more Minecrafty experience, Starbound.
What about something similar to Colony Wars? Space dogfighting?
Such a well written post with impressions and no comments yet? Shame! Thanks for posting this as I think it shows that ones approach to the game, along with which planet we start on can have a big impact on our enjoyment levels. So you mentioned that if it weren't for the videos and interviews you had watched about the game previously, you would've had a much harder time. I'm almost a complete newb in that respect as I've been avoiding a lot of these videos up until launch. Can you recommend a decent one for me to check so I get off on the right foot? Also, if I get a decidedly shitty starting planet, do you think I should just bail out and try again? I'm thinking I should. Thanks!
Agree with a lot of this. The first bunch of hours are delightful though, then the systems sort of become clear and it starts to fall apart.I'm going to see the game through (and try for the platinum trophy) but I just wish there was a little more variety in the discoveries... I'm also not a big minecraft fan so the constant focus on resource collecting is super tiring and cumbersome.
I'm in my 5th system I think and every single building I pull up to is the exact same... every ruin / monolith is the exact same... the animals feel pretty much the same after a while... I hope as I get closer to the center of the galaxy this will change..
I get it though.. I see what they are doing... as an avid reader of classic science fiction (I own and have read most of the books the trophies are named after) I appreciate the attempt.
As more come in its just becoming apparent to most it's just an ok game that's all. Nothing wrong with that
When you get to a planet are there any stats for it to look at like:
Diameter
Mass
Orbital period
Rotation period
Age
etc?
weather:
sentinel presence:
flora:
fauna: