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No Man's Sky - Early Impressions/Reviews-in-progress Thread

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Gurrry

Member
I am not defending that review... but it is silly if you think that other reviewers do not have their fanaticism and biases as well. It is innate human trait.

Im not saying they arent honest journalists, and of course they all have biases, but its just harder for me to accept their review as unbiased compared to websites that dont brand themselves in that way.
 

JonnyKong

Member
I'm so glad this game is as desisive as it is or else this thread wouldn't have been half as entertaining as it has been.

This is the first time I've ever really followed a review thread on Gaf and I've loved it.
 

Velkyn

Member
8 reviews with a 67 metascore, and GAF is already in meltdown/smug schadenfreude mode. Wonder what happens if it hits 20+ reviews with a 75 or so, will even more people lose their collective shit?
 

EL CUCO

Member
No Man's Sky isn't quite what I thought it would be. It's a fun sandbox game that's full of wonder, until it isn't. Unlike other similar titles, the magic fades over time, because 18 billion planets (sorry, 18 quintillion) don't matter if it feels like there's only truly 20 unique ones. I wouldn't recommend No Man's Sky if you don't like getting lost -- but for those of you who do, wander away
This is strange to read in a 7/10 review score.
 

PBY

Banned
8 reviews with a 67 metascore, and GAF is already in meltdown/smug schadenfreude mode. Wonder what happens if it hits 20+ reviews with a 75 or so, will even more people lose their collective shit?
What's wrong with a 75?

It's a really flawed game that does some really unique stuff, people are going to be split I would think.
 

Reedirect

Member
8 reviews with a 67 metascore, and GAF is already in meltdown/smug schadenfreude mode. Wonder what happens if it hits 20+ reviews with a 75 or so, will even more people lose their collective shit?

GAF is in meltdown mode when a game with this much hype has less than 85. This is hardly unexpected.
 

aliengmr

Member
I so wonder how this game would have fared if it rose organically as an early access game on Steam and was developed there with the community. Sony marketing and the price tag seems only to have hurt it critically.

I'm thinking it would have been better for it. From the beginning I thought it would have been better to start on Steam EA then move over to consoles once it was stable and had more content.
 

The_Dama

Member
random guy from gs forum

After plunking down20 hours into this game I have come to the realization that while this game maybe a universe big.... it is as shallow as a puddle of water in my back yard.

Outside of the art direction ( which I really do like)nearly every aspect of the game is half baked and un inspired. Everything from AI to exploration to crafting to dog fighting is so repetitious and bare bones that it almost become painful at about the 10 hour mark.

Like the wild life for example. They have two real A.I behaviors passively ignore you or agro and run at you until they or you are dead. the combat mechanics are clunky with no nuance you either stand and shoot or flee.

There are other alien races.... but your interactions with them are meaningless.

And the longer you play the more apparent the technical limitations become. Pop-in texture clipping terrain clipping weird bugs.

I am a huge space nerd 200+ hours in kerbal space program, space engine ,universe sandbox2, elite dangerous I am no stranger to game people would typically find boring.But no mans sky for as much as I wanted to love it is proving to be a very hollow and un compelling universe to explore that feels more like a dumping ground for half baked and broken mechanics lame AI and just over all a very dull space sim.
 

Velkyn

Member
What's wrong with a 75?

It's a really flawed game that does some really unique stuff, people are going to be split I would think.

According to me, nothing. But I'm just wondering if there are people here that would enjoy seeing it with a 45 metascore, ready to melt down if it gets an "undeserved" 75.
 

PBY

Banned
random guy from gs forum

After plunking down20 hours into this game I have come to the realization that while this game maybe a universe big.... it is as shallow as a puddle of water in my back yard.

Outside of the art direction ( which I really do like)nearly every aspect of the game is half baked and un inspired. Everything from AI to exploration to crafting to dog fighting is so repetitious and bare bones that it almost become painful at about the 10 hour mark.

Like the wild life for example. They have two real A.I behaviors passively ignore you or agro and run at you until they or you are dead. the combat mechanics are clunky with no nuance you either stand and shoot or flee.

There are other alien races.... but your interactions with them are meaningless.

And the longer you play the more apparent the technical limitations become. Pop-in texture clipping terrain clipping weird bugs.

I am a huge space nerd 200+ hours in kerbal space program, space engine ,universe sandbox2, elite dangerous I am no stranger to game people would typically find boring.But no mans sky for as much as I wanted to love it is proving to be a very hollow and un compelling universe to explore that feels more like a dumping ground for half baked and broken mechanics lame AI and just over all a very dull space sim.
Can't disagree with anything here
 

LOLCats

Banned
So, I get this game. The gameplay and goal are clear am having decent fun with it. But i really hate the limited inventory space. It's sapping the fun away...
 
I'm so glad this game is as desisive as it is or else this thread wouldn't have been half as entertaining as it has been.

This is the first time I've ever really followed a review thread on Gaf and I've loved it.

I agree, it is pretty entertaining to read the back and forth. I've still got it preordered on steam, the middling reviews haven't deterred me yet. The only thing that kept me going in Minecraft was the resource collecting and exploration so I'm really hoping this scratches that itch for me. I don't know if anyone remembers Starflight and Starflight 2 back in the 80s/90s but I loved those games, and they were pretty bare with regards to story. If this turns out to be a really pretty version of those games, I think I'll be happy.

random guy from gs forum

After plunking down20 hours into this game I have come to the realization that while this game maybe a universe big.... it is as shallow as a puddle of water in my back yard.

Outside of the art direction ( which I really do like)nearly every aspect of the game is half baked and un inspired. Everything from AI to exploration to crafting to dog fighting is so repetitious and bare bones that it almost become painful at about the 10 hour mark.

Like the wild life for example. They have two real A.I behaviors passively ignore you or agro and run at you until they or you are dead. the combat mechanics are clunky with no nuance you either stand and shoot or flee.

There are other alien races.... but your interactions with them are meaningless.

And the longer you play the more apparent the technical limitations become. Pop-in texture clipping terrain clipping weird bugs.

I am a huge space nerd 200+ hours in kerbal space program, space engine ,universe sandbox2, elite dangerous I am no stranger to game people would typically find boring.But no mans sky for as much as I wanted to love it is proving to be a very hollow and un compelling universe to explore that feels more like a dumping ground for half baked and broken mechanics lame AI and just over all a very dull space sim.

Well, that's not promising.
 

Velkyn

Member
random guy from gs forum

After plunking down20 hours into this game I have come to the realization that while this game maybe a universe big.... it is as shallow as a puddle of water in my back yard.

Outside of the art direction ( which I really do like)nearly every aspect of the game is half baked and un inspired. Everything from AI to exploration to crafting to dog fighting is so repetitious and bare bones that it almost become painful at about the 10 hour mark.

Like the wild life for example. They have two real A.I behaviors passively ignore you or agro and run at you until they or you are dead. the combat mechanics are clunky with no nuance you either stand and shoot or flee.

There are other alien races.... but your interactions with them are meaningless.

And the longer you play the more apparent the technical limitations become. Pop-in texture clipping terrain clipping weird bugs.

I am a huge space nerd 200+ hours in kerbal space program, space engine ,universe sandbox2, elite dangerous I am no stranger to game people would typically find boring.But no mans sky for as much as I wanted to love it is proving to be a very hollow and un compelling universe to explore that feels more like a dumping ground for half baked and broken mechanics lame AI and just over all a very dull space sim.

At the same time, 20 hours of engagement isn't terrible.
 

EL CUCO

Member
Why exactly that's probably why it got the score it got?
Reviewer compares it to other "similar titles" that apparently dont "lose its magic" like NMS does, then proceeds to say he would not recommend it, unless you enjoy "getting lost"...? Lol

I consider 7/10 to be a good score, but that particular statement doesn't read as good overall game to me.
 
I don't care about the score, but that PlaystationLifestyle or whatever review is hilarious. Like half of the text is a rant about how everything is Exactly Like Sean Promised and hey, there's a lot of Entitled Gamers out there, who are mad even though it's Exactly Like Sean Promised.
 

prudislav

Member
Starting to get really curious what some people expected it to be when i read all these "It isn't quite what I thought it would be" kind of comments/reviews :-/
From what i read and watched so far the game is pretty much what i expected from the small studio behind it since the original announcement (in some ways it even exceeded my expectations). Really curious what people expected as I am really surprised by the insanity and trash talk surrounding this game in last couple of days
 

danowat

Banned
random guy from gs forum

After plunking down20 hours into this game I have come to the realization that while this game maybe a universe big.... it is as shallow as a puddle of water in my back yard.

Outside of the art direction ( which I really do like)nearly every aspect of the game is half baked and un inspired. Everything from AI to exploration to crafting to dog fighting is so repetitious and bare bones that it almost become painful at about the 10 hour mark.

Like the wild life for example. They have two real A.I behaviors passively ignore you or agro and run at you until they or you are dead. the combat mechanics are clunky with no nuance you either stand and shoot or flee.

There are other alien races.... but your interactions with them are meaningless.

And the longer you play the more apparent the technical limitations become. Pop-in texture clipping terrain clipping weird bugs.

I am a huge space nerd 200+ hours in kerbal space program, space engine ,universe sandbox2, elite dangerous I am no stranger to game people would typically find boring.But no mans sky for as much as I wanted to love it is proving to be a very hollow and un compelling universe to explore that feels more like a dumping ground for half baked and broken mechanics lame AI and just over all a very dull space sim.
I don't remember writing that, but it sounds exactly like me!!!

There's is nothing I can disagree with in that post.
 

OmegaFax

Member
Can I ask how you did this? Over the phone? Online support?

What was the reason given? Did you have to do any pleading to get one?

I used their chat support option. I told the CS that I was having technical issues with the game and asked for a refund all in the first sentence. The CS immediately apologized and offered to either troubleshoot or process the refund. Chose refund. He cited they normally do not process refunds per their user agreement but allowed this exception.

I gave my order number from my e-mail receipt. Refund was approved on the spot, received a refund confirmation e-mail, and checked my PSN account to verify that the funds were returned to my wallet balance. The entire process took 20 minutes from start to finish.
 

Velkyn

Member
I agree, it is pretty entertaining to read the back and forth. I've still got it preordered on steam, the middling reviews haven't deterred me yet. The only thing that kept me going in Minecraft was the resource collecting and exploration so I'm really hoping this scratches that itch for me. I don't know if anyone remembers Starflight and Starflight 2 back in the 80s/90s but I loved those games, and they were pretty bare with regards to story. If this turns out to be a really pretty version of those games, I think I'll be happy.

I'm the same. I have it on Steam and I've been waffling every hour. On the one hand, I loved the survival aspects of Minecraft, not so much the building, but the exploration and sense of discovery. I loved mining for obsidian and making a hellgate. I loved finding a natural cave, throwing up a wall and door, and picking a direction and mining. The feeling of finding a dungeon while mining is still on my "top gaming experiences of all time" list.

I could never get into stuff like Starbound or Terraria, but absolutely love The Long Dark. I loved Starflight 1 and 2, Freelancer, and the bit I've played of Elite Dangerous.

It seems like I'm more on the "buy" side of the fence, but I'm really sensitive of others' opinions. So I'm feeling some uncertainty about buying.

Will probably wait to see if the PC impressions are any different regarding the technical issues.
 

T.O.P

Banned
I don't care about the score, but that PlaystationLifestyle or whatever review is hilarious. Like half of the text is a rant about how everything is Exactly Like Sean Promised and hey, there's a lot of Entitled Gamers out there, who are mad even though it's Exactly Like Sean Promised.
Reads like a review written just to spite the negativity surrounding the game atm
 
Sean Murray's apparent modesty seems to have deeply charmed many of those who have been anticipating the game. I can't help but feel like some people are hesitating to be critical of the game's larger flaws because of the unique positivity surrounding Hello Games up to this point.
 

Lylo

Member
It seems to me that the question that was tirelessly asked about what you do in this game was underestimated by the people who was hyped for the game.

This game was pushed through 3 years with a promise that you would understand what is so great about it when you play it and it seems it didn't pay off.

I'll try it tomorrow on PC, but my expectations are on the ground now...
 

lindseybp

Member
Got this game last night and played for a few hours. Going to give it a few more hours to see if there's something I'm missing. Right now I agree with others who have said this should be a $20 game. Really not compelling at this point. Just very slow and repetitive. Not engaging. For lack of a better term, boring.
 

samn

Member
Feeling very smug here, I always thought this game looked a bit dull. Lots of 'stuff' but it doesn't interact in interesting ways, a big failing for any procedural system-based game.
 

PBY

Banned
Sean Murray's apparent modesty seems to have deeply charmed many of those who have been anticipating the game. I can't help but feel like some people are hesitating to be critical of the game's larger flaws because of the unique positivity surrounding Hello Games up to this point.
What the hell is this
 

ACE 1991

Member
Sean Murray's apparent modesty seems to have deeply charmed many of those who have been anticipating the game. I can't help but feel like some people are hesitating to be critical of the game's larger flaws because of the unique positivity surrounding Hello Games up to this point.

Lol
 
Sean Murray's apparent modesty seems to have deeply charmed many of those who have been anticipating the game. I can't help but feel like some people are hesitating to be critical of the game's larger flaws because of the unique positivity surrounding Hello Games up to this point.
Alright I'm done you guys have to be joking at this point plz plz tell me it's all fun Nd internet games
 

elco

Member
Ive binged the last 2 days, loving this game. Money well spent for me.

So much space porn, and really enjoying the item management. I would not recommend this game to the average gamer though. I feel you really have to love space.

As a indie game-dev myself, this is the game I always dreamed of playing. So happy its here, and cannot wait to see the influence the game down has the road. Imagine Rockstar approaching a game like this? What will No Mans Sky 2 look like?

Exactly my feelings on it. Assuming continued post launch support 1.X is pretty intriguing as well.
 
Sean Murray's apparent modesty seems to have deeply charmed many of those who have been anticipating the game. I can't help but feel like some people are hesitating to be critical of the game's larger flaws because of the unique positivity surrounding Hello Games up to this point.

What? no, I couldn't care less about Sean Murray.

I'm enjoying the game a lot, to me it doesn't do anything bad, it may lack some things but what it's there is amazing, I'm in awe most of the time.
 
What? no, I couldn't care less about Sean Murray.

I'm enjoying the game a lot, to me it doesn't do anything bad, it may lack some things but what it's there is amazing, I'm in awe most of the time.
I didn't say *everyone*, did I?

Just look at some of the responses in this thread: http://www.neogaf.com/showthread.php?t=1260210

The guy won people over with big promises and infectious optimism.

My observations are being directed at fellow users on this site who are utilizing logical fallacies to defend the game at all costs.
 
Feeling very smug here, I always thought this game looked a bit dull. Lots of 'stuff' but it doesn't interact in interesting ways, a big failing for any procedural system-based game.

I was called a troll and laughed at in the pre release for saying this game looks like it has no gameplay.

Seems it wasn't that far from the truth. Very very shallow gameplay.
 

RK9039

Member
Feeling very smug here, I always thought this game looked a bit dull. Lots of 'stuff' but it doesn't interact in interesting ways, a big failing for any procedural system-based game.

I always knew quality > quantity because of Elite Dangerous. I still got a lot of enjoyment out of Elite but I came away from that game finally realising that map size is overrated, especially if it's all procedural.

Luckily in NMS there seems to be more to it than just space exploration, but there probably comes a point where the tediousness of grinding kicks in.
 

Velkyn

Member
Sean Murray's apparent modesty seems to have deeply charmed many of those who have been anticipating the game. I can't help but feel like some people are hesitating to be critical of the game's larger flaws because of the unique positivity surrounding Hello Games up to this point.

Given the reviews are 5-7's at this point, with two 9s, I'm pretty sure people aren't hesitating to be critical.

You might have a point if we were looking at eight 8s and 9s.
 
Thank you! Starting planet definitely seems to matter to some. I've read in the OT of people starting on really harsh planets where the toxicity or hot or cold was so much that they couldn't venture too far away from their ship or they'd die. I could see how that'd be frustrating, but I'd probably just roll with it.

I repaired my scanner first, because it's vital to be able to pinpoint where resources are at that may be a little far out of reach. Then I upgraded my analyzer so I could make some money scanning animals and plants. Those are big. Also, there's an atlas bubble near your crashed ship, and that's pretty important for having at least some kind of guidance during those early stages. As for a good video to watch, there's a bunch, but most of the streams got deleted because they were pre-release. There's a pretty good Sean Murray stream from this past Monday on the patched release build, where he's battling on an extreme cold planet that is just decimating his suit, and it has super hostile Sentinels. Watching him play and go over the basic mechanics was pretty helpful as well, and that was on an extreme environment planet, so using his tips on a standard planet is helpful.

Here's the link: https://www.twitch.tv/hellogamesofficial/v/82473234

At the very least, it gives you some of the ebb and flow of the game. It's an hour long. He visits two planets on it.

Like I mentioned in my write up, it's a flawed gem, and rough around the edges, but the foundation is really solid. I'm currently engrossed, and there will be a time when the gameplay loop loses me, but I'll just stop playing and play something else. I can see myself coming back to this game quite a bit, because that urge to explore for me is so great.

I can't agree that the foundation is solid. That's the problem with the game for me. The gameplay loop is dull. I loved it for my first few hours, but by day 2 i realised I'm doing the same thing over and over, the planets are all virtually the same give, give or take the colour schemes and attributes. Even then, the difference between a hot planet and a cold planet is an icon. Visually they look identical.

The game world is huge, but totally barren and it takes away any motivation I have to explore. I've seen about 15 planets now, and there are no distinguishing features I can recall to tell them apart. It's beginning to feel like I've seen it all already. The outposts look the same, the transmission towers look the same, and the monoliths look the same. For all the talk of discovery, there is very little to discover that you won't have seen in the first handful of systems you visit.

I don't think I've ever gone from loving a game to thinking its distinctly average, at best, as quickly as I have with this one. The multiplayer uproar is irrelevant to me. I just think NMS is just a really shallow experience once you see past the smoke and mirrors.
 

Nzyme32

Member
After 20 hours of gameplay... I already sold my copy of the game for $50... And i love the exploration type games.

I played the game for about 7hrs total with a friend and she intends to sell hers and I cancelled my pre-order. I definitely adore exploration games, but NMS is a painful monotony of grinding and discovery that doesn't inspire or emote. I posted my thoughts earlier:

I pre-ordered the game on Steam going by the assumption that I could use the 2 hour period to understand if the game was for me (when these exploration heavy games are something I usually adore), and if I found it wasn't engaging enough I could just refund.

However, after watching several hours of different streams yesterday and getting to have a little "coop" fun with a friend and her PS4 version today, I've come to two main conclusions. I would need more that 2 hours to progress far enough to reach a real conclusion if I was playing on my own, and secondly that the "survival" grind is just far too obnoxious that I think I would likely get frustrated at the amount of time needed to really enjoy exploration and "progression". There is also a severe lack of what I would describe as "moments" that really drive how I would "progress", explore, gain insight and fascination for the worlds and the game; something I feel I'd gain from the experience if that makes sense. That is something I think I have found in other games with lots of exploration that I love, but not NMS. Both of us felt the same way, which is disappointing after several hours now. The actual fun was more the usual banter between friends rather than the game.

I've decided to cancel my pre-order since the 2hr thing isn't really going to help, and even if the game does change things up after 10+hrs, it sadly isn't enough to draw me in, along with the crafting survival crap.
 

Seiniyta

Member
So, Lazy Game Reviews seems fairly positive (though not without criticism either!)

He's also probably one of my favourite reviewers out there as well.

Awkzzhl.png


Does a lot of Sims, simulation games and retro PC stuff. Really cool channel:

https://www.youtube.com/user/phreakindee/videos
 

btrboyev

Member
I get why reviewers wanted to wait until the day 1 patch to review, but it seems like this game is getting some type of special treatment about posting reviews too early. It's a few days after launch and we have like 10 or less reviews to go on..I can't think of many other games that had that luxury.

When are reviews going to start rolling in? I'm still taking a wait and see approach to the game.
 

Reverend Funk

Comfy Penetration
random guy from gs forum

After plunking down20 hours into this game I have come to the realization that while this game maybe a universe big.... it is as shallow as a puddle of water in my back yard.

Outside of the art direction ( which I really do like)nearly every aspect of the game is half baked and un inspired. Everything from AI to exploration to crafting to dog fighting is so repetitious and bare bones that it almost become painful at about the 10 hour mark.

Like the wild life for example. They have two real A.I behaviors passively ignore you or agro and run at you until they or you are dead. the combat mechanics are clunky with no nuance you either stand and shoot or flee.

There are other alien races.... but your interactions with them are meaningless.

And the longer you play the more apparent the technical limitations become. Pop-in texture clipping terrain clipping weird bugs.

I am a huge space nerd 200+ hours in kerbal space program, space engine ,universe sandbox2, elite dangerous I am no stranger to game people would typically find boring.But no mans sky for as much as I wanted to love it is proving to be a very hollow and un compelling universe to explore that feels more like a dumping ground for half baked and broken mechanics lame AI and just over all a very dull space sim.
Yup this sums it up for me
 
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