• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rumor: NX controller supports Wii-like motion control and force-feedback.

Status
Not open for further replies.

Neoxon

Junior Member
Adapters for controllers that do nothing but translate button presses would still be compatible, why wouldn't they? That's not taking away anything from anyone.

My problem is shipping a handheld with a set of Wiimotes that are only useful when docked and useless when on the go. That creates a mess of a system, unless Nintendo manages to find a way to integrate these controllers into the handheld efficiently. They'd also have to mandate that every single game should be playable both with and without motion controllers, as to not exclude the handheld from certain games and dividing development.

I hope it's a miscommunication and that the motion controls just basically mean a triaxial accelerometer and gyro like in most phones. Pointer controls would be a mistake.
Note the second part of my post (which was edited in, so I don't blame you for missing it).
As for the use of motion controls in Handheld Mode, smartphones don't have an issue with that. Hell, even the Wii U GamePad used motion controls for games like Splatoon with no issue (hell, as I've said earlier, the majority of Splatoon players preferred it). I wouldn't worry too much about that.
 

Neoxon

Junior Member
I mean gyro is expected. Wiimote-like functionality and force feedback is the potential news here.
It'll probably work in a similar manner to the Wii U GamePad while in Handheld Mode, but you can use it as a full-on Wii Remote-like set-up (potentially with an IR blaster as well) while in Dock Mode.
 

Speely

Banned
I sort of assumed the detachable controllers would have motion controls. Why wouldn't they?

This way they can potentially cover Wii-like controls, gamepad controls, and portable controls. Seems legit.
 
Adapters for controllers that do nothing but translate button presses would still be compatible, why wouldn't they? That's not taking away anything from anyone.

My problem is shipping a handheld with a set of Wiimotes that are only useful when docked and useless when on the go. That creates a mess of a system, unless Nintendo manages to find a way to integrate these controllers into the handheld efficiently. They'd also have to mandate that every single game should be playable both with and without motion controllers, as to not exclude the handheld from certain games and dividing development.

I hope it's a miscommunication and that the motion controls just basically mean a triaxial accelerometer and gyro like in most phones. Pointer controls would be a mistake.
You're assuming that games will be built around a specific control method rather than having multiple. I can imagine shooters having pure dual-stick, gyro, and pointer options, for example. Nintendo is not going to design this thing in a way that makes it a problem to play in handheld or docked mode. I wouldn't trust lazy third-party devs to not fuck that up, though, most of them tend to force a single control binding set down your throat and expect you to enjoy using it... Christ, remember when Goldeneye let you use two N64 controllers for dual-stick aiming? Good times.

Again, what's the issue with allowing certain games to use whatever control options they want? Using the GameCube Adapter as an example, it was only really used with Smash 4, & it's USB-based. What harm is there in allowing said adapter to continue to work with the NX port of Smash 4 & eventually Smash 5?
Yeah, varied control options are sorely missing from most console games, and Nintendo moving towards encouraging multiple control options is an absolute blessing.
 
You're wrong, it can often be a bad thing.

Trying to be the catch-all console focusing in equal amounts on handheld and console gaming has a lot of potential to lead to a 'jack of all trades, master of none' situation where the focus of the device is divided and neither side gets the attention it deserves. You'd end up with a crummy handheld that's trying way too hard to be a home console and vice-versa.

Sure, in a purely theoretical scenario it's always good to add every feature and option you possibly can. But everything comes at a price. Shipping with motion controllers makes the device both more expensive and less portable. The motion controllers likely won't get utilized for handheld gaming either, and it puts developers once again in the position to decide whether to divide their attention and support that input or cast it aside completely, making it a waste. (see the Wii-U screen for an example).

So no, I believe it is more beneficial to either side to have one control scheme that applies to both the handheld and the console setup. And i'm convinced that Nintendo is served better by going all-in on handheld with some docking features than the other way around.

Even the best, most innovative products at the conceptual level can turn out poorly if it fails in its execution. You have done nothing to convince me that having multiple control options is a bad thing. The Wii had multiple control options, as did Wii U. Neither succeeded or failed based on it.

Also, regardless of your desire for NX to be primarily a handheld, if the rumors are true, it's clear Nintendo will be creating and marketing the device as both a portable and home console.

Edit - Mind you, if you're talking about NX shipping with a completely separate set of motion controls in addition to a more traditional option, then yeah, I can agree with that possibly being an issue. That's not what this article is saying though.
 

Taker666

Member
I thought it was a huge mistake for Nintendo to abandon Wii Remote style controller as the primary input on Wii U. They should have kept iterating on that design, it still had huge upside.

Not sure I like the idea of connecting back to any Wii branded peripherals though, I think they should move forward with clean branding and new remote tech only. But to be fair, there are some 130+ million Wii Remotes in the wild.

It makes sense financially as well.

Nintendo lost a massive amount of revenue by allowing consumers to use Wii controllers on the Wii U..yet earned then little acknowledgment or thanks for it. The added value was largely ignored by consumers...so they might as well just charge the extra $60 for additional upgraded Wiimotes/nunchuks and try and keep the NX itself as cheap as possible while making the profit on peripherals.
 

oti

Banned
On the one hand being able to use the WiiMote is cool. It's an amazing controller after all.
On the other hand why not just move on (although it's suggested here since the new controllers are supposed to replace the WiiMote).

As long as I can use the Wii U Pro I'm good anyway.
 
"I just made up this name and will now criticize Nintendo for using it."

I see how my post could be read like that but that's not really the main point I was trying to convey.

I was more focusing on the potential of them going back to the Wii control scheme considering this OP mentioned that you could use Wii Remotes with NX games and the new NX controllers are being described as a Wii Remote Plus-Plus.

I'll edit my post to clear this up.

Edit: What Mega said:

It is wrong. They need to make a clean break from all this Wii branded mess and avoid confusing people any further. NX needs to be a fresh start with one new controller.

wii-u-controller-neutral.jpg
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
LOL at the people freaking out and thinking Nintendo is going back to waggle-only.

The Wii U already allows multiple control options and this thing is a handheld. There's absolutely zero chance this thing is waggle-only.
 

Davey Cakes

Member
It is wrong. They need to make a clean break from all this Wii branded mess and avoid confusing people any further. NX needs to be a fresh start with one new controller.
Absolutely agreed. I was fine with two iterations of the Wii name but Nintendo needs to move on. I really hope they realize it, too.

What's kind of funny is that "Wii Go" as an example name makes a lot more sense than Wii U. We go. But that doesn't mean Nintendo should use it. The company needs to return to the days when a Nintendo system was just called a "Nintendo."

Obviously things like Mii's are still fine. Amiibos too. The "ii" isn't the problem but the actual Wii name itself is tied to a system that people have abandoned and a system that was mostly a failure.

A clean break means Nintendo can take a completely new approach to marketing.

Also, the benefit of NX being a console and handheld at the same time is that the DS name in all its variations also go away. 3DS and 2DS have been doing well (enough) but Nintendo needs to simplify and go all or nothing. A line of products that all work together and a line of games that can be labeled as "play on handheld or on TV" would go a long way to refresh Nintendo's brand in the overall scheme of things.
 

Neoxon

Junior Member
Absolutely agreed. I was fine with two iterations of the Wii name but Nintendo needs to move on. I really hope they realize it, too.

Obviously things like Mii's are still fine. Amiibos too. The "ii" isn't the problem but the actual Wii name itself is tied to a system that people have moved on from and a system that was mostly a failure.

A clean break means Nintendo can take a completely new approach to marketing.

Also, the benefit of NX being a console and handheld at the same time is that the DS name in all its variations also go away. 3DS and 2DS have been doing well (enough) but Nintendo needs to simplify and go all or nothing. A line of products that all work together and a line of games that can be labeled as "play on handheld or on TV" would go a long way to refresh Nintendo's brand in the overall scheme of things.
And again I ask, what of peripherals like the GameCube Adapter? Would this crusade be on everything with the Wii name on it in any way?
 

QaaQer

Member
I would sincerly love to see the Wiimote / Nunchuk setup again, honestly. Being replaying some Wii games recently (Sin & Punishment 2, Wii Sprots Resort, the first Metroid Prime Wii-make), and I've realised how much I miss both the possibility to have your arms in several positions, as you feel best, contrary to the standard pad, as well as the potential of IR aiming / motion-controlled gameplay.

.

CAp3zoZWsAEuMSJ.png


I hope this thing is real.
 
basically if you want a "standard" controller you're gonna have to go backwards in time

Not to mention the Dualshock 4 is only 'standard' if you ignore the gyro, the tracking triangle and the touchpad. The NX, if this rumor is to be believed, is basically all that except cut in half and able to be attached to a portable screen.
 

Malus

Member
I personally wish that the Wiimote/Nunchuk scheme would've become a regular controller for Nintendo like Sony's Dualshock. Just add enhancements and functionality from gen to gen.
 

EDarkness

Member
I personally wish that the Wiimote/Nunchuk scheme would've become a regular controller for Nintendo like Sony's Dualshock. Just add enhancements and functionality from gen to gen.

Me, too. Looks like we might be finally getting that remote update we've been wanting. This has me more excited than the system itself, honestly.
 

phanphare

Banned
Not to mention the Dualshock 4 is only 'standard' if you ignore the gyro, the tracking triangle and the touchpad. The NX, if this rumor is to be believed, is basically all that except cut in half and able to be attached to a portable screen.

yeah that was pretty much my point, that the poster I quoted wanted a supposed standard controller but that type of controller ceased to be standard after the ps3/x360 gen
 

NateDrake

Member
NX controllers will support basic motion control

Support. They didn't say it was the primary means of control input. Having the option of motion control for titles like Just Dance or the inevitable Spla2oon is a good thing. You aren't going to be walking down the street swinging a controller while playing Zelda.
 

Davey Cakes

Member
And again I ask, what of peripherals like the GameCube Adapter? Would this crusade be on everything with the Wii name on it in any way?
No, I don't believe so. If NX will have some legacy functionality with Wii-branded controllers/peripherals then this obviously extends to the Gamecube Adapter. That is, until Nintendo rebrands such peripherals with the NX name.

I think they can cut the Wii name for the system completely but smoothly transition away from Wii-branded products while still supporting them.
 
.

CAp3zoZWsAEuMSJ.png


I hope this thing is real.

Sheesh, I forgot that was a thing. Honestly, it seems kinda outdated now, what with the Vive controllers being a thing, combine that thing with the Steam Controller and make it compatible with lighthouse tracking and it'd be incredible.
 

EVH

Member
Support. They didn't say it was the primary means of control input. Having the option of motion control for titles like Just Dance or the inevitable Spla2oon is a good thing. You aren't going to be walking down the street swinging a controller while playing Zelda.

Basically this.

Probably the tablet thing has basic gyroscopes that the default controllers don't have. I'm afraid that if the patent talking about controllers with no circuit parts and so is true, this is just optional, for the docked mode or simply a lie.
 

10k

Banned
Support. They didn't say it was the primary means of control input. Having the option of motion control for titles like Just Dance or the inevitable Spla2oon is a good thing. You aren't going to be walking down the street swinging a controller while playing Zelda.
The dream is dead.
 

phanphare

Banned
Support. They didn't say it was the primary means of control input. Having the option of motion control for titles like Just Dance or the inevitable Spla2oon is a good thing. You aren't going to be walking down the street swinging a controller while playing Zelda.

says you ;p
 

ggx2ac

Member
Basically this.

Probably the tablet thing has basic gyroscopes that the default controllers don't have. I'm afraid that if the patent talking about controllers with no circuit parts and so is true, this is just optional, for the docked mode or simply a lie.

One of these things is a concept, the other is being reported as existing.
 

ggx2ac

Member
Support. They didn't say it was the primary means of control input. Having the option of motion control for titles like Just Dance or the inevitable Spla2oon is a good thing. You aren't going to be walking down the street swinging a controller while playing Zelda.

Zelda Go, AR game.
(Not being serious of course.)
 
And what happens with the Smash 4 port, or even Smash 5? As I've said in the previous post, you're bound to piss people off by removing control schemes. Taking away the GameCube Adapter because it has a Wii U logo on top of it alone would piss off basically the entire competitive scene.

You can't let the needs of a small niche audience dictate the design of something that you are hoping to sell 50 million units of.
 
The NX thread is dead. Long live the NX thread.

But seriously, this is great news so long as the controllers have a full standard set of buttons. Having two fully functioning remote (instead of the nunchuck being extremely limited) and the right button layout to have the option to use it as a "split pro controller" is a great setup.
 

Peterc

Member
EG is posting this rumor also have on their site. So that gives more credibility.

Looking at Nintendo their last patent. Where you have controllers without battery, looks impossible to do with this rumor
 
that haptic feedback sounds pretty damn good. curious to see what this damn system is all about. it sounds like there's so many different ways to enjoy games on NX. stop playing with my wiimotions nintendo. spill the beans already!
 

Peterc

Member
Support. They didn't say it was the primary means of control input. Having the option of motion control for titles like Just Dance or the inevitable Spla2oon is a good thing. You aren't going to be walking down the street swinging a controller while playing Zelda.

AR + Cardboard. Go wild
 

Neoxon

Junior Member
You can't let the needs of a small niche audience dictate the design of something that you are hoping to sell 50 million units of.
But let me ask you this, how does something like a GameCube Adapter (which is USB-based, by the way) hurt the NX in any way? If anything, losing functionality for the Smash 4 port would make it be seen as inferior. Hell, it's not just the competitive scene that still uses GameCube Controllers. Have you seen how many college students go to their Student Life area (the MSC in my case) with their GameCube Controllers ready? Don't underestimate the use of the Adapter, even if it's just for Smash. No use in pissing off a ton of people just for the sake of wiping the slate clean. As I've learned over the years of being on GAF, not everything is as cut-&-cry as you'd like to think.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Camera I'll give you, but controls? That's the best Mario has ever controlled; before, after or otherwise.

Mario 64? Surely we didn't play the same game.
 

Mega

Banned
And again I ask, what of peripherals like the GameCube Adapter? Would this crusade be on everything with the Wii name on it in any way?

The Gamecube controller and GC adapter don't use Wii-style connectors in any part of the chain and they're not an option for controlling the vast majority of Wii and Wii U games. I think it's fine since it works with so few games (Smash and a few N64 games?) and it's primarily branded at a tiny hardcore niche. It would be simple and non-intrusive to continue supporting it for Smash players.

My concern lies with the Wii u gamepad, Wii U wireless controller, Wii remote, Will Classic Controllers, the Nunchuk and the other plastic attachments murkying the waters of the potential for awesome simplicity and the start of a solid new brand with the NX and the general NX library. All that old stuff is too much and needs to be left in the past.
 

Neoxon

Junior Member
The Gamecube controller and GC adapter don't use Wii-style connectors in any part of the chain and they're not an option for controlling the vast majority of Wii and Wii U games. I think it's fine since it works with so few games (Smash and a few N64 games?) and it's primarily branded at a tiny hardcore niche. It would be simple and non-intrusive to continue supporting it for Smash players.

My concern lies with the Wii u gamepad, Wii U wireless controller, Wii remote, Will Classic Controllers, the Nunchuk and the other plastic attachments murkying the waters of the potential for awesome simplicity and the start of a solid new brand with the NX and the general NX library. All that old stuff is too much and needs to be left in the past.
But then there's the fact that the new NES Controllers coming this November use the exact same plug found on the bottom of Wii Remotes. Either the NX is gonna use a similar port or the Wii Remotes will be kept around in some way (possibly under a rebrand).
 
They can definitely work on that now. Let's hope they've done it.

Except I don't think they could, because they'd still have to develop around the hundreds of millions of regular Wii Remotes as a standard. It's hard for me to say whether or not it was a complete mistake keeping the Wii Remote so simple, but just like two or three more small ancillary face buttons positioned around the A button would have done wonders for its forward compatibility. Dropping that dumbass tin speaker in favor of extra buttons would have been pretty nice

I really don't trust Nintendo to make informed decisions about their control schemes anymore, to be honest. Not after the 3DS shipped with one circle pad. Nintendo is the kind of company that would release a 3D-centric platform that plays 3D games. Without a second analog stick. And though many people defended that decision at first, it's pretty obvious that it was a poor decision when you look at the horrible and goofy Circle Pad Pros which are meant to enable sensible controls for pretty much every 3D game with real ambition on the platform, and the even more horrible New 3DS Nub (which supports CCP-enabled games but does a piss-poor job of actually replacing a real analog)
 
Status
Not open for further replies.
Top Bottom