One year ago today marks the anniversary of The Phantom Pain releasing on PS3, PS4, XB360, XBO and PC. The trailers, the hype, the conspiracy theories, and review buzz made the wait unbearable after the first announcement of TPP back in the VGAs of 2012.
First lets take a brief look at the launch history:
-Simultaneous worldwide release for all platforms on Day 1.
-Ground Zeroes save bonuses were immediately available, giving players a Golden Robotic Arm, Snakes Sneaking Suit from Ground Zeroes, and several special Mother Base staff.
-FOB functions went live, giving players a free FOB to start off with. Additional FOBs could be purchased for Mother Base coins (earned either by getting daily rewards or by micro transactions). Up to 4 FOBs have been allowed for players to maintain.
-MGO3 was delayed and eventually released on October 6th for consoles and January 19th for PC players.
-Additional cosmetic DLC was released for single player and MGO3, along with various MGO3 expansions with new maps, and the ability to play as Quiet.
-FOB events launched soon after launch, giving players challenges in the FOB meta-game to earn rewards such as higher ranked staff, weapons, camos, and cosmetic changes such as gun/base colors, and emblems.
-METAL GEAR SOLID V: DEFINITIVE EXPERIENCE was announced, a bundle containing both Ground Zeroes and Phantom Pain in one disc, with all included DLC. Launches Oct 11th (NA), Oct 13th (EU), and Nov. 10th (JP). Available only on PS4, Xbox One, and PC (Steam).
Other tidbits:
-TPP received universal acclaim, earning various 10/10 awards from varying video game reviewer outlets (such as GameSpot and IGN). It currently holds over a 90% rating on Metacritic. MGSV also walked away with various E3, BTVA, VGA, and DICE awards.
-Konami officially stated there are no plans to complete Mission 51 as it was a scrapped concept mid-development, and was not meant to serve as an ending to the game. Konami also hinted that the elusive Chapter 3 will only begin when players reach the Nuclear Disarmament event.
-MGSV reportedly made $179 million USD in the first 24 hours of its global release. (The game had a ~$80 million budget).
-The PC port was originally slated to release on September 15th, but was pushed ahead two weeks earlier to launch alongside consoles.
-A few months after launch, Konami pushed out a patch to
bring back Quiet after Mission 45
So GAF, lets talk MGSV
as civil as possible
in other words I wasn't disappointed by what story there was