Also aggressive scheduling. In the past on consoles the digital versions of games weren't day and date.PC games also had a smaller retail presence than console games, and much more aggressive digital pricing. Also the PC game market is more digital and tech savvy.
The situations aren't really the same.
Somehow I find that incredibly hard to believe. I'm not doubting it, but it seems very strange that people aren't adopting a much more convenient method of content delivery at a faster rate.
I understand percentages.Even so, that's not how percentages work.
If most games sell 30% of their copies digitally, you need to add more than 40% to the retail number to estimate total sales.
I think it's just apathy for a game that's this late in the gen but doesn't look "next-gen" enough, and I don't just mean that graphically.
The next time some culture critic goes on a tirade about how AAA games aren't intelligent, or diverse, or serious, please tell them that a game called Deus Ex Mankind Divided came out and it was all those things and it cratered.
I may be blind, but I've not seen any marketing for it here. I only knew it was released because of this forum.
The game is a near masterpiece and gets ignored: what an industry and what an audience.
The next time some culture critic goes on a tirade about how AAA games aren't intelligent, or diverse, or serious, please tell them that a game called Deus Ex Mankind Divided came out and it was all those things and it cratered.
My understanding of current marketing for non-marquee titles for the publisher is that they wait for the mock reviews and then decide how much gets pumped in. Of course while that is being determined you go with low cost digital-only ads aimed at enthusiast sites and such.While I agree the advertising wasn't tremendous, that's usually a side effect of the publisher seeing low interest in a title that they believe can't be fixed by simply blaring ads at people.
do any games do good in the uk anymore?
My understanding of current marketing for non-marquee titles for the publisher is that they wait for the mock reviews and then decide how much gets pumped in. Of course while that is being determined you go with low cost digital-only ads aimed at enthusiast sites and such.
Deus Ex is not a marquee title for Square Enix, but Final Fantasy XV is.
This is inaccurate.I understand percentages.
Digital sales are probebly 30% of retail sales, not total sales.
Madden really ought to be replaced with NBA2K when discussing US sales. Madden has not been the sports top dog for a few years now.To be fair the Top 10 best selling games of the year are practically identical between US and UK (replace Madden with FIFA and viola).
And you say that based on what? Certainly not publisher statements to investors.This is inaccurate.
It's not.This is inaccurate.
DittoThat's a shame. The game is great.
Mankind Divided looks like an extremely safe iterative sequel that's hard to distinguish from HR at a glance, at least to me.
Well, I'm actually playing it and absorbing all the details. I'm more engaged in this game's story, mechanics, and atmosphere than anything else I've played this year and that includes Inside. I'm enamored with the fact that the game gives you so many combat options and always gives you a way to never raise a single weapon to solve a problem. I've played nearly twenty hours and haven't shot a single guy or lobbed a grenade. For most quests, I've straight up talked people out of it.From the feedback I've read from people it's not a master piece, you seem to be in the minority. From what I've played so far which is probably 3/4 of the main game it's fun, it's a pretty great game but far from a master piece.
I'm looking at an ad right here that says predorder deus ex today.
Madden really ought to be replaced with NBA2K when discussing US sales. Madden has not been the sports top dog for a few years now.
While I agree the advertising wasn't tremendous, that's usually a side effect of the publisher seeing low interest in a title that they believe can't be fixed by simply blaring ads at people.
It tends to be more of a symptom than a cause.
When the publisher gets that wrong, games often recover as well. Borderlands 1 only had one week of television ads, but ended up moving 6+ million copies on word of mouth. Deus Ex doesn't seem to be moving significantly upward in either the UK or Steam.
Yeah of course.do any games do good in the uk anymore?
"I never asked for this" - most gamers, apparently
I think it's more down to Square-Enix diverting all their marketing dollars to FFXV. They're pretty desperate for that game to be a success.
They really needed to push this harder, and not with the social issues stuff. The gameplay advances in hub and level design, quest complexity, environmental storytelling, etc. are an absolutely massive leap over Human Revolution in a way that isn't apparent at first glance, and they only kept showing off that one mid game mission in a very "here's new abilities" demo-y way.
Absolutely loved Human Revolution but I can't motivate myself to continue playing Mankind Divided. The pacing, especially for the first hour, is so slow and uneven. The story and dialogues are so generic and without personality.
The talking sequences are tedious to sit through. You just cut back and forth between Jensen and whoever he's talking to while they awkwardly gesticulate for a minute then question time comes.
Even visually it looks rough and uneven. Some characters look great, some really don't. The exteriors are flat and uninteresting but the interiors are nicely put together.
It's a shame. I was really looking forward to play it.
Only marketing I remember was that disasterous preorder campaign. I feel like the marketing for that game fell off the map after thatI may be blind, but I've not seen any marketing for it here. I only knew it was released because of this forum.
Both in terms of the generation and of the franchise: instead of recontextualizing the gameplay in ways that learned from the preceding entry and drew on the technological advancements in more recent hardware, and instead of evolving the visual style to be related yet distinct, they spat up something with the exact same visual style and gameplay that was presented as an incremental improvement rather than a thorough recontexutalization. The things I'd expect a well-heeled team to deliver in terms of city hub structure, mission planning, combat options, etc. after getting feedback from the first game didn't particularly seem to be present in the public presentation of the game, so it just comes off as a two-year sequel getting released five years later.
hashtag auglivesmatter
"I never asked for this" - most gamers, apparently