I think the trouble is no one outside of gaf really cares about driveclub.
GT sport would have been a MUCH bigger sell but sadly it was delayed.
There are? What are they? I'm missing out.
Give me a lag free Arma game for VR, in addition to Assetto Corsa and Project Cars, and I'm interested.
Give me a lag free Arma game for VR, in addition to Assetto Corsa and Project Cars, and I'm interested.
Rigs required to run VR are pricy.
ArmA would need to run at an actual framerate for that to be possible. God knows when that'll happen.
The problem with PSVR is that it's not compatible with PC. So, you never know how much support it will have on PS4 and kf that's really worth it, specially cause such as most consoles accessories it doesn't even support the next gen.
Driveclub has sold over well over 2 million units. There are only 150,000 GAF members.
In this case, I would be boarder-line shocked if the PS5 didn't support PSVR. It has Sony's backing and it's too expensive to expect everyone to repurchase. The PS Move and Camera both work on PS3 and PS4.
I could be wrong, of course, but I just can't see Sony cutting off support.
All Sony needs to do to get people buy into VR is: release Killzone II VR Remake, WipeOut 4K VR, GT VR and do it fast.
This is gaming for the 1%.
Now that you say that, I was looking at Steam hardware surveys the other day, and was really surprised at the low percentage of gaming PCs that have a 970 (or better), while that card was always considered the most common GPU here on GAF.
I mean, it's logical, with its price being higher than a month's salary in most countries of the world. You really do forget how well off you are living in "the first world" sometimes.
All Sony needs to do to get people buy into VR is: release Killzone II VR Remake, WipeOut 4K VR, GT VR and do it fast.
Steam does have over a 125 million users
If we look at every 970/980/290/290x etc it looks like around 8-15 million have the required GPU.
Companies are aware the adoption rate will be slow. The tech is too expensive and too niche to penetrate the mainstream. You will see a similar result to the PC market.
The armchair GAF economists in this thread have been fascinating as usual.
If a gen 2 can do roomscale, do they just make sure they have a mode that's back compat with gen 1? Do they leave it behind and/or just treat it like the separation between Move and controller games?
Just like with smart watches I'll be waiting till next gen to get into VR. Tech and games too primitive.
PlayStation Vomiting ExpeRience
Analog movement shooter in VR? Oh boy
Something you have to make games for, while it should work on literally every 3D game you own, sounds fatally flawed to me, and ultimately bound to fail.
I agree that those early adopters that want an HMD already have an HMD at this point. I still love my Vive, but it has gotten less and less use over time due to my current setup (HDMI is shared between Vive and TV right now).
I've also been thankful to see some great early pieces of software for it. While Valve software is leaps and bounds above what the Indy devs are producing right now, all the tools are available for them and it's only a matter of time before we see real AAA titles for VR. Plus I feel like experiences or tools such as PaintBrush will have a very lasting effect on the VR community that we have yet to realize.
There are still some VR games that extremely excited for in the future including FO4, Rick and Morty, and the possibility of a Doom VR release (early impressions look good)
Driveclub has sold over well over 2 million units. There are only 150,000 GAF members.
All expensive tech is niche, no one should be surprised. PSVR will be half the price next xmas and regarded like Kinect, Move and all the others in 3 years.
Depends on the games.
I actually see no game that will sell VR on console. Resident Evil 7 maybe.