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Report: NX Handheld Dimensions, Layout Info, Lack of Region Lock

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Thraktor

Member
Hm, I thought there was that MCV rumor stating Mario and Pokémon within 6 months of launch. I took that to mean more like holiday, but I assumed it was true insofar as we'd see Mario and Pokémon (maybe a Sun/Moon port) Holiday 2017 to drive sales.

A 3D Mario in late 2017 would make sense, given EPD Tokyo's timetable. I would also say a port of Sun/Moon (or Star, if that's what it is) would be a decent bet for the second half of the year. Game Freak have tended to wait before bringing Pokemon to new platforms, but in all those prior cases the new handheld has been backwards-compatible, providing a way for owners of the new device to play the games. Without BC (as far as we know) this time it makes sense to put out a port to give NX owners a way to play the game, and of course squeeze some money out of owners of both who decide to double-dip.
 
Nintendo's been throwing us some curveballs. The first week of September we thought this could be the week they announce NX reveal and they announce 3DS Direct. We're like ok that's of the way so this week they could announce NX Direcr and they announce Super Mario Run at Apples Conference. We're like okkk.

Now that all of that is out of the way this upcoming week seems prime time ready for the NX reveal announcement. They can do it the Tuesday before TGS starts on Thursday.
 
DKCR and DKC: TF are both absolutely amazing games so that wouldn't be a bad thing. I would prefer for them to be working on a new IP or Eternal Darkness though.

I'd like them to continue working on the DKC franchise on the sole basis of getting more of that David Wise goodness.
 

Samemind

Member
l________l <--- flat edge

(-------) <----- rounded edges

So... (Orientation)

(--------)
Face buttons LHS + Circle Pad RHS
l________l

Note: Left Hand Side = LHS
Right Hand Side = RHS

Edit: Next, where does the shoulder button go?

What I'm questioning is, what makes it impossible to hold the controller in the orientation that would put the controls in the correct position i.e. flat edge up/outwards? Where does the shoulder button go? Could be a wiimote-esque trigger on the back? Is it important? It could be designed in a way that's unintrusive regardless of which way you hold it.(because I'm realizing that the controller halves would have be different when detached if you want the shoulder buttons to both sit on top when attached)

Edit: Shoulder buttons could be on the screen unit, too.
 
What I'm questioning is, what makes it impossible to hold the controller in the orientation that would put the controls in the correct position i.e. flat edge up/outwards? Where does the shoulder button go? Could be a wiimote-esque trigger on the back? Is it important? It could be designed in a way that's unintrusive regardless of which way you hold it.(because I'm realizing that the controller halves would have be different when detached if you want the shoulder buttons to both sit on top when attached)

Edit: Shoulder buttons could be on the screen unit, too.

I think the issue here is when you're using both of the detachable controllers as wiimotes in local multiplayer. One person holds the left controller, and one person holds the right controller. Since the sticks/pads are offset, you would have to flip the right controller 180 degrees in order to get the same control scheme for both players in their right hands. If the controller is flipped 180 degrees, where could the shoulder or trigger possibly be such that it works in both that arrangement as well as the non-flipped arrangement?
 

ggx2ac

Member
What I'm questioning is, what makes it impossible to hold the controller in the orientation that would put the controls in the correct position i.e. flat edge up/outwards? Where does the shoulder button go? Could be a wiimote-esque trigger on the back? Is it important? It could be designed in a way that's unintrusive regardless of which way you hold it.(because I'm realizing that the controller halves would have be different when detached if you want the shoulder buttons to both sit on top when attached)

Edit: Shoulder buttons could be on the screen unit, too.

I would hope the shoulder buttons aren't on the NX device itself because that would be awful having to reach them.

The detachable controllers would only have four face buttons and a circle pad and 1 shoulder button to use possibly lol.

Also, what are the face buttons supposed to look like? The left side will have a split D-pad but the right side is assumed to be B,A,Y,X. When you turn that on its side it will look like:

(B) (Y)
(A) (X)

Edit: Mixed up the order.
 

MuchoMalo

Banned
If we don't get anything on Monday, pre-TGS is ruled out. However, due to that Pokemon announcement it most likely already is. It would also likely rule out a press event in September.
 

ggx2ac

Member
I think the issue here is when you're using both of the detachable controllers as wiimotes in local multiplayer. One person holds the left controller, and one person holds the right controller. Since the sticks/pads are offset, you would have to flip the right controller 180 degrees in order to get the same control scheme for both players in their right hands. If the controller is flipped 180 degrees, where could the shoulder or trigger possibly be such that it works in both that arrangement as well as the non-flipped arrangement?

I just discovered something else. It's fine to flip the left controller because of the split D-pad. The right one can't if we assume face buttons because... They would be upside down.

(A)(X)
(B)(Y)
 
If we don't get anything on Monday, pre-TGS is ruled out. However, due to that Pokemon announcement it most likely already is. It would also likely rule out a press event in September.

What the fuck are they even waiting for

Its like Im growing numb but based on what the competition is up to the NX is actually the system im looking forward to the most
 

ggx2ac

Member
I'll have to get back to the controllers later. (In a few hours)

I don't really think LCD screen buttons using SHARP's free form screen tech would solve the issues mentioned because I'd be wondering how much it would cost and how much battery it would drain. Not to mention how would it feel like?
 
I just discovered something else. It's fine to flip the left controller because of the split D-pad. The right one can't if we assume face buttons because... They would be upside down.

(A)(X)
(B)(Y)

That's assuming they still use those letters. It's certainly possible to just use colors, for instance, or symmetrical letters or shapes like O, I, X... and something else?

Not that I see them giving up the letters, but it's less of a problem to overcome I'd say.
 
Why wouldn't the detachable controllers simply have normal placement for shoulders/triggers and just not use them when it's being used sideways, by implementing simplified control schemes or flat-out not being compatible with more complex games?

Think sideways wiimote and Mario Kart/Smash.
 

Knobiwan

Neo Member
Man I've read like... most of these threads. I could have finished books in this time... but that wouldn't be as fun.

In all these threads, I haven't seen mentioned how March is right during tax return season, a typically high selling time for all electronics sales. Back when I worked at Best Buy it was our busiest time outside of the holidays and back to school.

So I think it is a prime release date considering it separates them from all the holiday tech and games releases as well as puts them in a position where people will have the "fun" money to spend on a cool, not too highly priced game system.

It would probably be disadvantageous to them to release much later(like a delay) because of hitting that tax return season sweet spot.
 
I feel like this is a lot of people in here
QRAtJfa.gif

You guys should watch Atlanta
 
Why wouldn't the detachable controllers simply have normal placement for shoulders/triggers and just not use them when it's being used sideways, by implementing simplified control schemes or flat-out not being compatible with more complex games?

Think sideways wiimote and Mario Kart/Smash.

What exactly is "normal" placement when you're talking about controllers which need to have the same control scheme whether attached or detached?
 

Samemind

Member
The detachable controllers would only have four face buttons and a circle pad and 1 shoulder button to use possibly lol.
How restrictive is this, actually? Ofc, I'm going on the premise that this controller usage only applies to local multiplayer on a single display, otherwise you'll be using both halves for a single player. That said, how many games become unfeasible in this scenario? In my experience, most local multi games rarely go beyond using 3 buttons for important game functions. Splitscreen with controllable cameras (FPS, for instance) becomes nearly impossible, certainly. But I don't think that's an important part of the demographic for Nintendo platforms (and this doesn't rule out online multiplayer FPS or SP FPS)
Also, what are the face buttons supposed to look like? The left side will have a split D-pad but the right side is assumed to be B,A,Y,X. When you turn that on its side it will look like:

(B) (Y)
(A) (X)

Edit: Mixed up the order.

There should be ways to design button identifiers in a way that's symbol agnostic. Colors and braille numbering (1 bump, 2 bumps, 3 bumps, 4 bumps) could work.
 

Galava

Member
That's assuming they still use those letters. It's certainly possible to just use colors, for instance, or symmetrical letters or shapes like O, I, X... and something else?

Not that I see them giving up the letters, but it's less of a problem to overcome I'd say.

You can always put LEDs under each key and they light up with a different color based on the configuration.
 
Man I've read like... most of these threads. I could have finished books in this time... but that wouldn't be as fun.

In all these threads, I haven't seen mentioned how March is right during tax return season, a typically high selling time for all electronics sales. Back when I worked at Best Buy it was our busiest time outside of the holidays and back to school.

So I think it is a prime release date considering it separates them from all the holiday tech and games releases as well as puts them in a position where people will have the "fun" money to spend on a cool, not too highly priced game system.

It would probably be disadvantageous to them to release much later(like a delay) because of hitting that tax return season sweet spot.

This is aN eXcellent point. This would definitely convince me to bite.
 
Why wouldn't the detachable controllers simply have normal placement for shoulders/triggers and just not use them when it's being used sideways, by implementing simplified control schemes or flat-out not being compatible with more complex games?

Think sideways wiimote and Mario Kart/Smash.

Sideways wiimote with a stick and shoulder buttons? Sold!
 

Anth0ny

Member
Man I've read like... most of these threads. I could have finished books in this time... but that wouldn't be as fun.

In all these threads, I haven't seen mentioned how March is right during tax return season, a typically high selling time for all electronics sales. Back when I worked at Best Buy it was our busiest time outside of the holidays and back to school.

So I think it is a prime release date considering it separates them from all the holiday tech and games releases as well as puts them in a position where people will have the "fun" money to spend on a cool, not too highly priced game system.

It would probably be disadvantageous to them to release much later(like a delay) because of hitting that tax return season sweet spot.

3ds launched in north america in march, and japan in february. it's not unheard of to launch at that time.

but the real money will always be the holiday season.
 
You can always put LEDs under each key and they light up with a different color based on the configuration.

Yeah this possibility has been brought up before in these threads and I think it's a good solution. Depends on how it affects battery life though.
 

m4st4

Member
Wait, can we actually get NX reveal during TGS? Oh please, I'm out of the gaming for a while and need the painkillers.
 

Clessidor

Member
If we don't get anything on Monday, pre-TGS is ruled out. However, due to that Pokemon announcement it most likely already is. It would also likely rule out a press event in September.

pre-TGS is already ruled out because I can't see Nintendo announcing the NX reveal only 2 or 3 days prior.
Honestly I doubt that Pokémon is gonna play a big role here. So I think it's still possible we will see an announcement video during the coming week. But really it's only a waiting game.
 

L Thammy

Member
Remind me. SpaceWorld doesn't have a regular date, does it?

At this point I hope they keep it secret until after Xmas

Fairies are going to deliver it to all the Nintendo fans' houses on Christmas Eve. We'll wake up to the sweet sounds of HEY! LISTEN
 

Samemind

Member
If we don't get anything on Monday, pre-TGS is ruled out. However, due to that Pokemon announcement it most likely already is. It would also likely rule out a press event in September.

Yep, I pretty much gave myself this expectation: if it doesn't happen pre-TGS, wait til' october. And in all likelihood, they would want to give even a slight advance notice, so we would have to hear about it today. (I read there was an occurrence of something announced friday for a monday date in the past)

Waiting for October is going to be a smarter choice than agonizing everyday, wondering if the next minute will bring news.
 
pre-TGS is already ruled out because I can't see Nintendo announcing the NX reveal only 2 or 3 days prior.
Honestly I doubt that Pokémon is gonna play a big role here. So I think it's still possible we will see an announcement video during the coming week. But really it's only a waiting game.

NX'S FIRST TITLE CONFIRMED
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
I just discovered something else. It's fine to flip the left controller because of the split D-pad. The right one can't if we assume face buttons because... They would be upside down.

(A)(X)
(B)(Y)

How about just the colours.
 
I still had dial-up when this happened, but did we know that they were going to reveal the Revolution controller during TGS beforehand?

Edit: OMG went back and watched it... what a terrific trailer. Wow.

https://www.youtube.com/watch?v=7eLQI8QkI6g

Dang, first time i noticed the nunchuk connector changed before final. That one there looks like the Motion Plus attachment. But mind blown at and 1 & 2 originally being X & Y with a & b letters underneath!
 

MDave

Member
Here's a revised mockup based on Emily's information. It's tricky figuring out the start select home share button placement, I figured it would be needed on the controllers when they are separated. And putting the labels for them on the main unit instead of the controllers means they could be start / select for when its used as 1 and 2 player controllers. Or maybe used as additional action buttons, perhaps.

The pair on the left is for when playing in console mode 1 player. They function like a regular controller if you snap them together, or separate them for that Wii motion capability for games that need it.

4b4507e344.jpg
 
Dang, first time i noticed the nunchuk connector changed before final. That one there looks like the Motion Plus attachment. But mind blown at and 1 & 2 originally being X & Y with a & b letters underneath!

OMG, does anyone remember the image of the wii remote standing on a reflective surface? On the controller it said 1 and 2, but the reflection had a and b! Looking for that now.

Sorry, don't want to make this a Wii memory board. The good thing about it being announced so late is that maybe we'll see the final hardware out of the gate?
 
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