I'm still miffed about the Studio Liverpool's closure. PSVR Wipeout would've been absolutely killer.
"This is awesome!"
*vom*
*puts headset back on*
"This is awesome!"
I'm still miffed about the Studio Liverpool's closure. PSVR Wipeout would've been absolutely killer.
I'm still miffed about the Studio Liverpool's closure. PSVR Wipeout would've been absolutely killer.
Oh really now?btw, London Studio is SIE's largest internal development studio in Europe.
But still, pretty sad news actually.
Sony is SO BAD with managing their internal teams. This sends a terrible signal.
RIP Wipeout.
RIP G-Police
RIP Driveclub
Hmm so just as much PSVR support as Vita in the west? Maybe I should cancel that preorder.
Right. Sony isnt the only company doing it. but whenever kotaku runs these expose articles, we all air our frustration and call out publishers like EA and Activision who used to do this all the time.
Why is it that when i dared to criticize Sony everyone jumped down my throat.
It's a disgusting policy and every publisher needs to be criticized for it.
They are doing fine.
http://www.cnbc.com/2016/04/28/sony...profit-as-its-turnaround-plan-takes-hold.html
Following the Vita strategy with their VR teams I see.
This isn't a standard policy - in fact it's noteworthy because it's no longer standard.Right. Sony isnt the only company doing it. but whenever kotaku runs these expose articles, we all air our frustration and call out publishers like EA and Activision who used to do this all the time.
Why is it that when i dared to criticize Sony everyone jumped down my throat.
It's a disgusting policy and every publisher needs to be criticized for it.
Hmm so just as much PSVR support as Vita in the west? Maybe I should cancel that preorder.
They are moving on to their next VR project."London Studio have done a great job in leading the way in VR development, and as their first project nears completion it is time to plan for the next VR project. The team will take all their learnings and experience as they move forward, however in order to achieve its ambitious goals, the Studio will need to restructure around the needs of the new projects.
This isn't a standard policy - in fact it's noteworthy because it's no longer standard.
It's Shu, what else do you expect?
I support slimysnake! You tell them! Bad Sony bad!
But seriously sony in general this gen has been really shitty with production.
Why is it that when i dared to criticize Sony everyone jumped down my throat.
It's a disgusting policy and every publisher needs to be criticized for it.
Read Nirolaks post on the previous page.What's your evidence for that?
Every article I have read says this is how the games industry works. They draft people in when a project ramps up and they cut back when it winds down. The exception is when a large in-house team is working on numerous projects simultaneously.
[Agent]ZeroNine;216911458 said:I'm really happy I did not pursue a career in the games industry.
How can companies be ok with losing talent that makes them literally millions?
Do they think talent like that comes easily or is abundant? Ugh. Avoid working
for a big company GameDevGAF.
[Agent]ZeroNine;216911458 said:I'm really happy I did not pursue a career in the games industry.
How can companies be ok with losing talent that makes them literally millions?
Do they think talent like that comes easily or is abundant? Ugh. Avoid working
for a big company GameDevGAF.
So how does Nintendo avoid layoffs, especially during the past few years? Or maybe I've just forgotten when they have had layoffs.
umm are people reading the OP?
They are moving on to their next VR project.
lol omg could you guys quote me more?
Sony posted a $2.8 billion profit for their last fiscal year. Mostly thanks to their gaming division. I can understand cost cutting measures for their divisions losing money. I can understand layoffs for studios that dont sell enough games. What I dont understand is how you can run a business where you use people and discard them as soon as its finished BEFORE the game even ships and has a chance to make money.
Put yourself in their shoes. Those are real people who worked their asses off on the game and imagine how they feel.
This is not the first time Sony's shipped a game. They MUST know that there will be redundancies after a game is finished. They should have planned for it. Laying off folks to save a few million only to hire them back again a few months before launch is a disgusting practice. stop defending these shitty practices.
So ask yourself...why would they not want their senior staff working on their new project?umm are people reading the OP?
They are moving on to their next VR project.
Right. Sony isnt the only company doing it. but whenever kotaku runs these expose articles, we all air our frustration and call out publishers like EA and Activision who used to do this all the time.
Why is it that when i dared to criticize Sony everyone jumped down my throat.
It's a disgusting policy and every publisher needs to be criticized for it
Why would I know?So ask yourself...why would they not want their senior staff working on their new project?
If they shut down guerrilla Cambridge, I will be so pissed.
Hmm so just as much PSVR support as Vita in the west? Maybe I should cancel that preorder.
Moreover this is clearly not one of these situations because it's senior guys who have been laid off
There's zero context to discuss why they would be cutting/restructuring jobs at a studio that it supposed to be developing experiences for their brand new tech?Once again I'm impressed at the level of insider financial knowledge and business management of WWS and other developers on this board that people feel they can offer an insightful and informed opinions on the value or otherwise of this decision.
It's sad to hear about people losing their jobs, but there's zero context for discussion about anything else.
So ask yourself...why would they not want their senior staff working on their new project?
So ask yourself...why would they not want their senior staff working on their new project?
btw, London Studio is SIE's largest internal development studio in Europe.
But still, pretty sad news actually.
Following the Vita strategy with their VR teams I see.
So ask yourself...why would they not want their senior staff working on their new project?
There's zero context to discuss why they would be cutting/restructuring jobs at a studio that it supposed to be developing experiences for their brand new tech?
One would think they should be looking to hire people, or at least RETAIN senior staff who has experiences for that tech, not cut positions.
If only there was a social system that worked the way he wanted.
Layoffs happen at the conclusion of development for most major games. Unless there are more details we don't know about, this is commonplace. It sucks, but it's unfortunately normal.