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SFV's Urien coming 9.23 with dailies and some stage transitions

~19gb I believe.

11,4 gbs here

But I have a 500mbs folder of mods inside so...10gbs?

The game is still downloading the patch so maybe it will be bigger after aplying the update.

It will. No way yours is 7gbs less than mine and I have no mods installed. Unless you don't have the story mode downloaded.

Ah thats why, I deleted after completing it two times : p

That would do it then. I think that alone is 6gb.

Thanks for working that out for me guys. I would've figured like 30 to 40 gigs for everything so far. But with the latest PC issue now, I'm strongly leaning toward a season 1 PS4 release or something. Hopefully that will come with everything so far.
 

hey_it's_that_dog

benevolent sexism
I have 75000 FM (finished the story mode on hard and got 50000 O_O) + all daily missions


25000 FM remaining for Urien, any fast way to earn it?
In addition to Omni's suggestion don't forget about character stories. They take like a couple minutes each and the difficulty level is zero.
 
I bought the digital deluxe version and the colors for the original 16 wasn't unlocked.
That's because the digital deluxe version just has the game and the season pass.

The season pass gives you all the colours for the 6 Dlc characters' main and battle costumes.
 

Qvoth

Member
after a long hiatus, played some ranked matches again
finally reached silver
AU7Amsc.gif
 

mnz

Unconfirmed Member
I would actually still get the season pass at 50% off. I've bought parts of it and paying 30€ wouldn't really make sense anymore, but I actually would like it all. Stupid situation.
 
In addition to Omni's suggestion don't forget about character stories. They take like a couple minutes each and the difficulty level is zero.
Good catch, and if you get a new character for 100,000 FM, you basically get some of it immediately back by doing their story, trial, and at least easy survival. New characters are essentially 70,000FM after that, even less if you do normal or hard survival, and play a little bit of casual with them so their level increases. You can cut the FM price in half with some game time.

I think I have 800K FM and still have all the characters and stages/outfits I want. Daily targets should help people get their stuff, I'm saving most of mine for season two.
 
Good catch, and if you get a new character for 100,000 FM, you basically get some of it immediately back by doing their story, trial, and at least easy survival. New characters are essentially 70,000FM after that, even less if you do normal or hard survival, and play a little bit of casual with them so their level increases. You can cut the FM price in half with some game time.

I think I have 800K FM and still have all the characters and stages/outfits I want. Daily targets should help people get their stuff, I'm saving most of mine for season two.

Same but I think I'll buy the S2 season pass and blow FM on cosmetic shit
 

hey_it's_that_dog

benevolent sexism
So input lag is down by 1 frame now across the board right?

I thought the input lag reduction was for certain controllers that were adding an additional frame, bringing them back in line with the 8f standard.

I cobbled this info together from random posts, so I could be way off.
 

RK9039

Member
The game doesn't even launch for me anymore, fucking Crapcom.

Oh shit I just read about the kernel level access SFV now has, uninstalling this shit ASAP.
 
So input lag is down by 1 frame now across the board right?

It's down for PS4 controllers on PS4.

So, it's should be around 7 for all versions of the game.

The game doesn't even launch for me anymore, fucking Crapcom.

Oh shit I just read about the kernel level access SFV now has, uninstalling this shit ASAP.

For those who don't know it, they're working on fixing PC version:
https://twitter.com/StreetFighter/status/779188818477854720
 

spoonztt

Member
The reason I'm asking is I've been using DisplayLag's number as a base (minus the monitor lag)

SF5 PS4 input lag was listed at 7.3f previously. If Legacy controllers were one frame faster that would put it around 6.3frames.

According to the rest of input lag tests, Mortal Kombat X and the KOFXIV demo are 6.4f.

Just wanted to make sure I was interpreting the numbers correctly.
 

Gren

Member
The game doesn't even launch for me anymore, fucking Crapcom.

Oh shit I just read about the kernel level access SFV now has, uninstalling this shit ASAP.

Reading up more on this. May have to uninstall as well until they fix this. I did think it odd that literally no other game in my library would prompt me like that.

Why do you have to keep making misteps with this, of all games, Capcom?
 

mnz

Unconfirmed Member
The reason I'm asking is I've been using DisplayLag's number as a base (minus the monitor lag)

SF5 PS4 input lag was listed at 7.3f previously. If Legacy controllers were one frame faster that would put it around 6.3frames.

According to the rest of input lag tests, Mortal Kombat X and the KOFXIV demo are 6.4f.

Just wanted to make sure I was interpreting the numbers correctly.
I'm pretty sure the 7.3f was already the lower number and PS4 sticks on PS4 had even higher input lag. That should now be equal.
 

Rymuth

Member
Good catch, and if you get a new character for 100,000 FM, you basically get some of it immediately back by doing their story, trial, and at least easy survival. New characters are essentially 70,000FM after that, even less if you do normal or hard survival, and play a little bit of casual with them so their level increases. You can cut the FM price in half with some game time.

I think I have 800K FM and still have all the characters and stages/outfits I want. Daily targets should help people get their stuff, I'm saving most of mine for season two.
Pretty much this. I've not spent a single dime getting the three characters I wanted (Balrog, Juri and Urien)

However, I think I might just fork over money for Season 2 just to show support for this game.
 

RK9039

Member
Reading up more on this. May have to uninstall as well until they fix this. I did think it odd that literally no other game in my library would prompt me like that.

Why do you have to keep making misteps with this, of all games, Capcom?

Yeah I just deleted it, rather be safe. BSOD seriously.
 

mnz

Unconfirmed Member
I'm pretty shocked my PC version still works, and with SFVDInput. Without prompting me to click ok to anything, either.
If it's not asking your OK to get admin rights, you must have UAC turned off. That's a pretty bad idea, because it removes one big security step for any malware you might get.
 

spoonztt

Member
I'm pretty sure the 7.3f was already the lower number and PS4 sticks on PS4 had even higher input lag. That should now be equal.

I'm not sure this is the case, I wouldn't run a test for input lag with anything but the standard controller settings. I've reached out to DisplayLag for verification.
 

mnz

Unconfirmed Member
I'm not sure this is the case, I wouldn't run a test for input lag with anything but the standard controller settings. I've reached out to DisplayLag for verification.
Thanks, that's good idea. For the amount of talk about the "8 frames", I've only ever seen two sets of data. And both of those didn't even test it online. I wish someone like Digital Foundry would do an extensive test for the different possible combinations.

edit: By the way, the difference between KOF14 and SFV is 0.9 frames of input lag and there's absolute silence about this issue for that game. It's mind blowing.
 

Exr

Member
I still think youre cool, KingBroly.
Urien seems like a lot of fun. Bummer his crouching mk isnt special cancellable anymore but I figured theyd axe it. Love the delay on hp and hk. Also to those new to Urien remember....headbutt whiff to throw.
 

spoonztt

Member
Thanks, that's good idea. For the amount of talk about the "8 frames", I've only ever seen two sets of data. And both of those didn't even test it online. I wish someone like Digital Foundry would do an extensive test for the different possible combinations.

edit: By the way, the difference between KOF14 and SFV is 0.9 frames of input lag and there's absolute silence about this issue for that game. It's mind blowing.



This is exactly why I'm trying to get info on this. If other games have lag on par with SF5 why aren't we hearing more complaints? It's crazy.
 

the_standard

Neo Member
I had some short time to check out the update, played some online matches fought a few Uriens. used the daily missions to get enough fm to buy someone and ultimately decided to get Juri. I think the daily missions will keep me coming back to the game more often. Also got to see some of the new stage endings, they where proceeded by a pause on my screen, hope that gets better.
 

Neoxon

Junior Member
I had some short time to check out the update, played some online matches fought a few Uriens. used the daily missions to get enough fm to buy someone and ultimately decided to get Juri. I think the daily missions will keep me coming back to the game more often. Also got to see some of the new stage endings, they where proceeded by a pause on my screen, hope that gets better.
If nothing else, it'll give me an excuse to do more than play online after my first run of each mode in the game. Gotta build up some Fight Money for Season 2.
 

Neoxon

Junior Member
Yeah it will probably take them another 6 months to fix this.

And that tweet just says that their "investigating" it, they have no idea what they're doing.
They fixed the Ibuki glitch within a matter of days. I wouldn't be surprised if this glitch follows suit (especially considering that it fucks up the game as a whole on PC).
 

RK9039

Member
I just went to the location and surprisingly that file wasn't there :-

Yeah it apparently depends on the OS, some users have noted that they either can't find it or that it's tucked away somewhere else. I just deleted mine and then uninstalled the game.

Also it depends on whether you can actually launch the game in first place since the update fucked that up too.
 
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