• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

NieR Automata PS4 demo available now

Jiraiza

Member
Are there any other combination of moves you can do? I just learned you can dash + light/heavy to close the distance.
 

convo

Member
It's a thing in Platinum games. And it's something I don't like.

The execution of a dodge should be something planned and executed. With start up frames, recovery frames, and not all of it having invincibility. It leads to situations where you just say 'fuck it' let's mash dodge without actually learning enemy/boss attack patterns. What's worse, is that platinum even further encourages this by giving you power ups after a successful dodge. I.e, witch time, or new combat abilities and other such perks.

Your reward for dodging attacks should be that you avoided incurring damage.

But it's platinum's combat engine they keep using, I've learned to deal with it.

This is also a game Drakengard and Nier fans are meant to play, and the game should have been made without locking those guys out from enjoyng the game. In the end the insanity of the story is the draw for the Yoko Taro fans so DMC die hards might not find
exactly what they are looking for. People don't like Bayonetta for what you mentioned but i won't care that Krazyy people won't have everything they want from this game that was mostly a miracle.
 

guybrushfreeman

Unconfirmed Member
That move is hilariously overpowered. Even moreso on the higher difficulties where the enemies are more aggressive, because it just makes it easier to get a perfect dodge and sweep whole mobs of enemies up into 2B's auto-launcher-death-whirlwind where you can tear up like five dudes at once :p

That and the fact that you can dodge infinitely without consequence to i-frame your way through just about anything are probably a little broken, but for a larger RPG kind of game I'm OK with it.

btw, there's a hidden area that leads to a Dark Souls-ish unlockable shortcut that I didn't notice my first time through:

tPRvGOi.jpg


If you jump onto that orange crane in the foreground you reach a path where you can lower a crane that'll let you skip a good chunk of the level if you ever have to go back through this area.

There's at least a couple of shortcuts to previous areas I found which is interesting. Another is if you head right instead of left while inside the factory at one point you can lower a bridge and get back outside. They don't seem to serve any purpose in the demo though
 
This is exactly what I hoped for.

This isn't a Platinum Action Game with a Nier skin, this is Nier with a Platinum-styled gameplay with set pieces. Huge focus on ranged attacks, an absurd amount of glowing red bullets, constantly changing camera angles and the transparent letter boxing for cutscenes. I can see some of those things being a turn-off for the crowd who came for another Platinum game only.

My main concern was that with Platinum doing the heavy lifting that we'd get a standard Character Action Game that didn't feel like the original. This doesn't feel like that. This is the first time the gameplay of a Yoko Taro game hasn't been awful. I'm very thankful the game seems to have kept it's identity.

The game plays perfectly and is so visually striking. The boss of the demo was already a great experience and that's before it goes into it's final phase and goes nuts. Music is still on point and voice acting was superb.

My most anticipated game along with Persona 5. 2017 is gonna slay.
 

Exentryk

Member
From SE NA twitter: (this was about an hour ago)
Less than 14 hrs until the NA PSN NieR: Automata demo release! We hope you're looking forward to it!

Tempted to just download this JP version.
 

farisr

Member
It's times like these I'm glad I keep a notepad file with account info for PSN accounts I made for other regions for demo purposes.
Bullet hell.
Probably not, as I actively avoided bullet hell games in the past.

Thinking about it, it may have been the moments where the camera pulled back (with the side view) while running/traversing mixed with the music that did it.
 
Amazing.

Feels as good as I expected.

In regards to the demo ending,
it looks like there's going to be alternate endings like in previous Drakengard/Nier games? Or perhaps as someone mentioned earlier on you play multiple versions of 2B and 9S?

If you go into the Chip menu and remove the OS chip, it just resets the demo.

https://twitter.com/handwander/status/811778075268526080

Though would get a weird toobie death animation.



Perhaps one of the endings will require you to do this at a certain point or something.
 
There's at least a couple of shortcuts to previous areas I found which is interesting. Another is if you head right instead of left while inside the factory at one point you can lower a bridge and get back outside. They don't seem to serve any purpose in the demo though

The original Nier sent you through the same areas multiple times and made you do multiple playthroughs to see the full ending, so I imagine these will really come in handy in the full game.
 

Gbraga

Member
This is exactly what I hoped for.

This isn't a Platinum Action Game with a Nier skin, this is Nier with a Platinum-styled gameplay with set pieces. Huge focus on ranged attacks, an absurd amount of glowing red bullets, constantly changing camera angles and the transparent letter boxing for cutscenes. I can see some of those things being a turn-off for the crowd who came for another Platinum game only.

My main concern was that with Platinum doing the heavy lifting that we'd get a standard Character Action Game that didn't feel like the original. This doesn't feel like that. This is the first time the gameplay of a Yoko Taro game hasn't been awful. I'm very thankful the game seems to have kept it's identity.

The game plays perfectly and is so visually striking. The boss of the demo was already a great experience and that's before it goes into it's final phase and goes nuts. Music is still on point and voice acting was superb.

My most anticipated game along with Persona 5. 2017 is gonna slay.

This is so great to read!

Taura and Taro should just marry already, they're a perfect match.
 
Enjoyed messing around with it , but god dam would I have preferred just straight up bloody palace and some tanky enemy's.
There's cool single target stuff you can do, but everything dies too fast.

Not seeing anyone mention it here, every heavy has two air attacks, a launcher and downslash .
 

Ogawa-san

Member
I was afraid it'd turn out to be another of those 2015 monkey paw wishes but nope, it's the real deal. It's Nier with fun combat, and what it looks so far also an actual budget for Yoko Taro to work with, probably a first for him.

2017 is going to be awesome.

...beating the game on very hard is going to be a trophy, isn't it?
 

sensui-tomo

Member
No. The story apparently takes place thousands of years after the first one and should be self-contained.

there was that one trailer that kinda says you're wrong . we have 3 known returning members and 1... well thats a mega spoiler if its true. so i wont post it here, or that trailer.

So how spoilery is this demo? do we see a lot of details?

Not spoilery at all really, hell its more of a gameplay demo with some minor stuff happening in the demo that could be self contained.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
I can't wait to try this out tomorrow! But, do I need to play the previous Nier games to understand what's going on?

As said, there is only one Nier game, and you don't need to play it. Its only for certain people really, its very divisive like every Yoko Taro game. Those that love it REALLY love it. Those that are sour on it generally don't care either way.

I am obviously the former :)

Tara has said, you'll actually be more confused if you've played the original than if you go in blind so..


Lewd.
 

Jiraiza

Member
A little interesting thing I came across is you can shoot the billions of billions of robots in that one room near the end.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
For platinum, 'not as deep' as their previous games or DMC1/3/4 is still deeper than almost any other action RPG, so keep that in mind as well. Just based on my experience with Automata so far(havent stopped playing since it finished)
 
So DMC/Bayonetta GAF what is your opinion on the combat so far? More Bayonetta, DMC, or MGR?

It's Bayo-Lite, pretty much. Combo-ing is fairly mashy, with no equivalent of Bayo's combo strings with Wicked Weaves at the end. The Witch Time equivalent is a perfect dodge that sets you up for a counter attack, which just rips through enemies. 2B feels like Bayo but somehow even smoother and more responsive. The Pod feels a little bit like Vergil's summoned swords, in that you can spam them freely while doing your regular attacks.

It's not going to have the depth and complexity and skill ceiling of the real heavy hitters, because it's obviously intentionally designed to be easier and simpler; it is a big open-world RPG/Zelda-like, after all. Certain moves like the OP perfect-dodge-counters and the fact that you have no penalty for spamming dodge and i-framing through everything make you fairly overpowered, but then these are presumably the most basic enemies in the game so I don't know what the full game will bring.

Basically, it's just fun as hell.
 
I can't wait to try this out tomorrow! But, do I need to play the previous Nier games to understand what's going on?

The first Nier has horrendous graphics, but the story is superb, and the music is GOTG level. I recommend playing it, but it is not essential before starting Automata.
 
Top Bottom