How was this demo open-world?
(Anyway, there's MGS5 and Scholar of the First Sin. Obviously MGS5 had way more budget, though, and its art style isn't that stunning either.)
The full game is supposed to be an open world-ish RPG.
You don't expect them to change their tech for a demo, just because you don't get to experience that, no? Also, Scholar doesn't really look that better at all, and it's not really open world
Already addressed MGSV.
Yeah, that gorgeous mushy brown everywhere with the stunning architecture of grey-and-brown metal walls and stairs.... oh don't forget that beautiful sickly-beige skybox!
So this is like the RE4 discussion again, i don't think brown itself, or monochrome itself is a valid criticism point.
But opinions are like assholes, as they say, everybody has one, and everybody thinks everybody else's stinks.
I love the character design (though i already was a fan of Yoshida) i love the Ashley Wood-style robots, and i don't mind monochrome, if it fits the overall package.
I'm not trying to convince you to like it though, i think the art direction in Gears of War is solid, and i can see how someone would like it, but i find it gross.
I think the art direction in many hypercolorful, megapouldron-style fantasy nauseating, but i can why people can like it.
So on ans so forth.
I think this game has a strong visual identity, and it all works together within the limitations of the hardware (and having to hit 60fps).
Beyond that, i don't care if someone likes it or not, and i didn't challenge you on that point for exactly this reason.
I can forgive technical limitations of the engine. My bigger concern is the drabness and lackluster art direction of the demo area. I haven't seen anything else of the game, so this is my first exposure to the world.
Again, there's little to say if you don't like the art direction, i think it works wonderfully within its limitations (of course i would love for it to have better draw distance and more object on screen, etc etc), and i actually like it a lot.