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Nintendo Switch HD Rumble

KingSnake

The Birthday Skeleton
It seems very cool, if only would be used by the games on Switch. If none of the big games use it and it's relegated to 1 2 Switch and the likes it will become a useless feature over time.
 

Steejee

Member
It has me intrigued. Rumble is overdue for some updates, and this sounds like something that could be pretty cool. Definitely need to try it for myself though.
 
I can simulate the ice-cube demo in real life for a tiny fraction of the cost of a "joy con" controller. I can't see how this will change my gaming for the better (unless I add a liberal dash of Hakushu whisky to that ice).
 

mackattk

Member
I don't know what more it could be than just raising or lowering the rumble strength.

Will just have to wait and see for some real users impressions or if I am able to try it out myself.
 
If you have an iPhone 7 nearby, try sending an iMessage with the "fireworks" effect and you'll get a sense of what this is like. It's pretty cool. Also the Laser effect gives a good idea of how they can even make the rumble feel like it's going up and down the phone
 

M3d10n

Member
This isn't anything like what's on my steam controller right? Where the motors can simulate different feeling mechanics and surfaces?

Probably similar tech, like the "taptic" engine in the iPhone 7 and recent Macbook trackpads.

I don't know what more it could be than just raising or lowering the rumble strength.

Will just have to wait and see for some real users impressions or if I am able to try it out myself.

Try a Steam controller, an iPhone 7 or a modern Macbook trackpad. It's far more than a spinning motor like rumble, it can simulate other mechanical sensations like clicks, taps and light impacts. For example, you could make a safe-opening minigame where you turn the controller to turn the safe dial and feel each click as you do so.

The ice cube example shows that it's accurate enough to simulate the feeling of having loose objects inside the controller.
 

Somnid

Member
can we disable it and save battery?

I would be surprised if it's not an option but it probably uses less energy than the typical off-center weight on a motor anyway. The Joy-con almost certainly last longer than the system.
 

M3d10n

Member
I would be surprised if it's not an option but it probably uses less energy than the typical off-center weight on a motor anyway. The Joy-con almost certainly last longer than the system.

Yeah, I've had my Steam controller for almost one year, the haptic feedback is constantly running on the 2nd trackpad and I'm still on the original AA batteries.
 

Sushen

Member
The tech is cool, but who's gonna use it aside from Senran Kagura guy?
I'm sure there will be many Nintendo games demonstrating how it can be used. That's been the case since SNES with mode 7.
Until others, Nintendo doesn't add a feature that they don't intend to use.
 

rekameohs

Banned
I'm sure there will be many Nintendo games demonstrating how it can be used. That's been the case since SNES with mode 7.
Until others, Nintendo doesn't add a feature that they don't intend to use.
Insert reference to Wii U's two screen gaming here.
 

tanuki

Member
Maybe it'll be something like the iPhone 7s haptic feedback? It's pretty cool how Apple uses it in messages, having the rumble mimic the animation of fireworks, confetti etc.
 

Not

Banned
I think it's cool. Might be one of those things that takes off in all video games from now on, might be a one-off
 

Pif

Banned
I think it's cool. Might be one of those things that takes off in all video games from now on, might be a one-off

Didn't the launch xbox one controllers had this and MS silently killed it?

I read something like that.
 

dcx4610

Member
I really liked it. I do think there is some cool tech in the Switch and just like in the past, Microsoft will steal what works and add them into their future hardware.
 

Cosmozone

Member
It's the Switch feature I'm the most intrigued about. Hope it works well. I just fear it's not used too much with most people fawning over their old-ass controller setups all the time.
 

Piers

Member
It sounds interesting but like the haptic feedback on Steam Controller it probably won't amount to much.
Swear controllers like the 360 have had 'individual' rumble parts before too.
 
Along with the shape-sensing IR camera, a nifty but fairly useless feature that jacks up the price of the system and additional Joy-Cons in a futile attempt to win back casuals from mobile. Bad idea.
 

zoukka

Member
Haptic force feedback really is great if utilized well. It's not a gimmick but a real new layer of feedback.
 

Khrno

Member
Honestly I'm very interested in this functionality. It sounds potentially amazing, but how good is it? How heavily is it going to be used? How will it be used?

- In Zelda, will I feel the twang of the bow when I fire an arrow? Will I feel the clang of a sword strike?
- In Mario, will I feel different bumps when I hit different jumps and surfaces?
- In Mario Kart, are there different rumbles for different slides around different corners and different surfaces?

There are so many possibilities but we don't really know how sophisticated the tech is. So I'm looking forward to impressions on the subject.

I'm inclined to think this is exactly what they will do, and it will feel awesome on the Pro Controller.
 

akileese

Member
I'd like to be wrong but this has the stink of overblown marketing hype.

The people who have used it and posted about it spoke very highly of it and seemed to think it might be a game changer. It seems like the sort of thing that you really can't provide a perspective on it until you've used it.
 

Exuro

Member
The people who have used it and posted about it spoke very highly of it and seemed to think it might be a game changer. It seems like the sort of thing that you really can't provide a perspective on it until you've used it.
Link? Anyone talk about the comparisons between it and Vive controllers rumble? Watching the event last night made it sound like its the same tech.
 

orhnsnmz

Member
There is a cow milking (?) minigame in "1, 2, Switch", where you, well, milk a cow.

And supposedly the haptics on that feel very realistic, Laura Kate Dale said it felt like actually jerking someone off, lol.
.. and as a follow-up, she said that you can feel the milk moving from the top to the bottom as you milk, so that sounds pretty interesting.

Could be a nice addition to FPS and action games (like feeling the arrow actually leaving the bow in Zelda and stuff like that).

Tweets by Laura Dale on the topic:
https://twitter.com/LaurakBuzz/status/819937981695983616
https://twitter.com/LaurakBuzz/status/819941246907125761
 

suaveric

Member
I feel like this is a cool thing that Nintendo will use in one or two games and we'll never see it again. New Motion Plus
 

Waveset

Member
The people who have used it and posted about it spoke very highly of it and seemed to think it might be a game changer. It seems like the sort of thing that you really can't provide a perspective on it until you've used it.

That's good to hear and impressive as a demo may have been, when it comes to every day usage outside of the environment of a marketing event do we really expect this to be a game changer?
Sorry to sound sound so pessimistic but I see it contributing very little to the experience.
 
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