• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Nintendo Switch HD Rumble

Imagine light saber battles with this. Every saber to saber impact gives the closest feel to an actual swordfight.

I'd rather not. I've given up my dream of ever getting a good light saber fighter. Hurts too much

If the Switch sells some units, it will happen - the Wii even got Force Unleashed.

But on topic:

This is very interesting! I think that this kind of rumble increases immersion in a good way in almost every gaming setting. We're stepping closer towards full VR experiences :)

I sure hope that Zelda uses the feature extensively - the amount of sidequests and minigames inside it (fishing, swimming, horse riding ...) would allow for enhanced gameplay.

Something gamewise would happen. It wouldn't be a Star Wars lightsaber game though. Don't do this to yourself!
 

Cuburt

Member
The way it was described by a Switch developer on a certain podcast I listened to today was very illuminating

sounds pretty darn cool, although the question will remain how much will it actually be used
Do you have a link/time stamp? I'd be interested in hearing what they had to say.
 

M3d10n

Member
I'm curious about the process to generate the vibration patterns, specially in response to physical events like the marbles thing. I suppose Immersion provides the SDK?
 

Cuburt

Member
The fine control of the vibration allows for something like this to be possible. Same tech i assume is used in Joycon.
https://www.youtube.com/watch?v=wz3nz2l3D8Q
I don't think this is something that is only possible with this tech.

The DS rumble did something similar with pitches making sound effects coming through the rumble in Star Fox Command that sounded similar to some old arcade synthy sound effects.

Couldn't find a video of the game but I found a video of it in action for another DS game
https://www.youtube.com/watch?v=1GJYKSUnclc

edit: here we go: https://www.youtube.com/watch?v=GUlhrs2L3oQ 4:44 The sound effects are coming from the rumble pack, the sounds of the game were turned off so you can hear it. Unfortunately, it doesn't show what the rumble does when you dies, which is the best effect and example of how it is used as a sound effect.

I've also seen various videos of motors programmed to make music as they spin or whatever
https://www.youtube.com/watch?v=Z7KIcwAn0FU
https://www.youtube.com/watch?v=R2UmkfixRH8
 

Tripolygon

Banned
I don't think this is something that is only possible with this tech.
Oh i know that, even printers and diskettes (that use step motors) can do that but im talking about the clarity and the fact that it almost sounds like a speaker. The fine control of the vibration is impressive.
 

Taxman

Member
The way it was described by a Switch developer on a certain podcast I listened to today was very illuminating

sounds pretty darn cool, although the question will remain how much will it actually be used

Why would you not at least say the name of the podcast?
 

ggx2ac

Member
I'm bored so I wanted to speculate.

Is Alps Electric the ones who designed the HD Rumble for the Switch?

Their company has force feedback as one of their technologies: http://www.alps.com/e/about_alps/tec/tec_xbywire.html

I posted a thread about them before where they are releasing a haptics device for VR where it simulates touch resistance: http://m.neogaf.com/showthread.php?t=1318966&page=100000#footer

The above isn't related to Switch as the controller would have to have touch resistance on the buttons.

Earlier an article got posted on 4Gamer and going by Google Translate:

http://www.4gamer.net/games/990/G999026/20170114010/

What came to my mind following this explanation is the Alpine Electric "haptic reactor".
As introduced in the CEATEC 2016 report of 4 Gamer, the Alps Electric was doing some demonstrations, one of which was exactly what Nintendo introduced as an example of HD vibration of Joy - Con, It was a pouring demonstration.


The haptic reactor itself is a vibration generating device, and is a so-called linear motor system which generates longitudinal vibration. As a vibration generation device, it has a relatively high frequency, it is possible to vibrate up to 1 kHz, and it is a major feature that vibration representation like combining multiple frequencies with one device can be performed.
For example, in order to perform vibration expression such that vibration of 160 Hz and 320 Hz occurs at the same time, in order to mount with a rotary motor with a weight (weight), a plurality of rotary motor oscillators with different weight sizes are used There is a need. Controllers for Xbox One were capable of vibrating different frequencies, but it was exactly this implementation.
On that point, if it is a haptic reactor, one vibration generating device can manipulate vibration of multiple frequencies. It is epochal in that respect.

By the way, Alps Electric is famous for its deep relationship with Nintendo, and it is known as a vibrating element supplier since the era of Nintendo 64 's "vibration pack" in terms of game controller. As I was wondering at CEATEC 2016 's exhibition, I was exhibiting extensively with space and as one of my applications, I was wondering, but perhaps the identity of HD vibration at Joy - Con is ......?

So basically, here is the Haptic Reactor:

HH05_info.jpg


And in the article above, there is a reference that Alps Electric worked with Nintendo on the N64 Rumble Pak. I couldn't find any other source but I did find that Alps Electric did work with Nintendo on the Nintendo 64DD.

Anyway, this is part of why I was wondering if Nintendo is using Alps Electric's Haptic Reactor for the Switch Joy-Cons. I don't really know if they're adding any other tech into there. For example: http://www.alps.com/e/ceatec2016/haptic.html

There is a video in the link above which has their tech that has touch resistance where you can squeeze something that produces a soft or hard feeling.
 
I'm bored so I wanted to speculate.

Is Alps Electric the ones who designed the HD Rumble for the Switch?

Their company has force feedback as one of their technologies: http://www.alps.com/e/about_alps/tec/tec_xbywire.html

I posted a thread about them before where they are releasing a haptics device for VR where it simulates touch resistance: http://m.neogaf.com/showthread.php?t=1318966&page=100000#footer

The above isn't related to Switch as the controller would have to have touch resistance on the buttons.

Earlier an article got posted on 4Gamer and going by Google Translate:

http://www.4gamer.net/games/990/G999026/20170114010/



So basically, here is the Haptic Reactor:

HH05_info.jpg


And in the article above, there is a reference that Alps Electric worked with Nintendo on the N64 Rumble Pak. I couldn't find any other source but I did find that Alps Electric did work with Nintendo on the Nintendo 64DD.

Anyway, this is part of why I was wondering if Nintendo is using Alps Electric's Haptic Reactor for the Switch Joy-Cons. I don't really know if they're adding any other tech into there. For example: http://www.alps.com/e/ceatec2016/haptic.html

There is a video in the link above which has their tech that has touch resistance where you can squeeze something that produces a soft or hard feeling.
I thought it was confirmed that Immersion was behind the HD rumble technology.
 

majik13

Member
Is Zelda confirmed to have HD Rumble or not?

Ive heard people say only 1 2 Switch and maybe ARMS has HD rumble, but haven't heard any rumble impression from Zelda.
 

ggx2ac

Member
Cool find.

I ended up making a separate thread with more info which includes the 4Gamer article from CEATEC 2016 where the guy used the Haptic Reactor where he felt balls moving around just like the "count balls" game in 1,2 Switch.

Link: http://m.neogaf.com/showthread.php?t=1334244

I thought it was confirmed that Immersion was behind the HD rumble technology.

As someone else mentioned, this is possibly just software support. I cannot find anything hardware related on their site.

Either Nintendo did the hardware themselves or they got assistance somehow from Immersion or, Alps Electric and a Joy-Con teardown would probably help to get some more info.

Immersion have something on their site called a piezo actuator for high definition haptics. That's what my money would be on.

https://www.immersion.com/products-...bling-kit-for-mobile-oems/touchsense-premium/

Scroll down just a little.

Yeah, I'm reading it but again. All I see is it referring to software support. Nowhere does it mention anything like building the hardware. They mostly have software support that covers a range of different actuators.

Their options page mentioned HD Support, and even the benefits page says this:

Highest quality haptics: High-fidelity, system-level solution for premium handsets supporting SD/HD effects, multiple actuators and pressure haptics.

Easy-to-use tools: Flexible creation and integration tools to implement SD, HD and pressure haptics easily and efficiently.

Cross-SKU consistency: Delivers consistent haptics experiences across handset models and hardware configurations.

So again, it sounds more like software stuff rather than building hardware.
 

Alpha_eX

Member
Frankly, after the staggeringly bad rumble feature of the Wii U GamePad (how do you make something so loud yet so weak?), I'd be happy if they can get SD rumble right with the Switch.
You my friend, are in for a treat.

HD rumble is what impressed me the most, it's truly innovative and I wish people wouldn't assume it is what's on the iPhone, because it's so much more than that.

Even cow tits was impressive because without looking, you can literally feel if you're doing good or bad. Bizarre experience but it's cool tech for sure.
 

Timeaisis

Member
Man, lot of negativity to HD rumble, huh. I guess kinda understandable, seeing how the Wii U dualscreen gimmick worked (read: no one used it).

Not that I think it's different (I'm still waiting on a good asymmetrical game, myself), but HD rumble is more immediately obvious than the Wii U gamepad's dual screen functionality. I think this could be big. 1-2 Switch shows no-graphics games...which...is awesome. Sure, we've seen some of that tech before with the PS Move and Sportsfriends, but none at this scale. We could ostensibly move some game concepts completely off screen, which is nuts and awesome.

I'm excited. Hopefully some developers actually use it. I'm counting on some indies.
 
Man, lot of negativity to HD rumble, huh. I guess kinda understandable, seeing how the Wii U dualscreen gimmick worked (read: no one used it).

Not that I think it's different (I'm still waiting on a good asymmetrical game, myself), but HD rumble is more immediately obvious than the Wii U gamepad's dual screen functionality. I think this could be big. 1-2 Switch shows no-graphics games...which...is awesome. Sure, we've seen some of that tech before with the PS Move and Sportsfriends, but none at this scale. We could ostensibly move some game concepts completely off screen, which is nuts and awesome.

I'm excited. Hopefully some developers actually use it. I'm counting on some indies.

I've said it before but Skyrim would be a perfect showcase for this tech for the core market. It's a game based around performing different actions with your two hands, and simulating the different tactile sensations around those actions (spells, weapons, shields, staves) would be incredibly immersive if done well.
 
Top Bottom