What came to my mind following this explanation is the Alpine Electric "haptic reactor".
As introduced in the CEATEC 2016 report of 4 Gamer, the Alps Electric was doing some demonstrations, one of which was exactly what Nintendo introduced as an example of HD vibration of Joy - Con, It was a pouring demonstration.
The haptic reactor itself is a vibration generating device, and is a so-called linear motor system which generates longitudinal vibration. As a vibration generation device, it has a relatively high frequency, it is possible to vibrate up to 1 kHz, and it is a major feature that vibration representation like combining multiple frequencies with one device can be performed.
For example, in order to perform vibration expression such that vibration of 160 Hz and 320 Hz occurs at the same time, in order to mount with a rotary motor with a weight (weight), a plurality of rotary motor oscillators with different weight sizes are used There is a need. Controllers for Xbox One were capable of vibrating different frequencies, but it was exactly this implementation.
On that point, if it is a haptic reactor, one vibration generating device can manipulate vibration of multiple frequencies. It is epochal in that respect.
By the way, Alps Electric is famous for its deep relationship with Nintendo, and it is known as a vibrating element supplier since the era of Nintendo 64 's "vibration pack" in terms of game controller. As I was wondering at CEATEC 2016 's exhibition, I was exhibiting extensively with space and as one of my applications, I was wondering, but perhaps the identity of HD vibration at Joy - Con is ......?