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Switch has digital triggers... so no GCN VC?

No analog is a disappointment, but I doubt we would be getting GC VC anyway. The Switch is probably not powerful enough no emulate it.

Edit:

Oh wow, good point
Didn't Digital Foundry or someone get a roughly equivalent Shield to run GCN games in Dolphin at 1080p with near perfect performance? Swap Dolphin for an official emulator that would certainly perform better and drop down to 480p (720p at best) because Nintendo and I'm sure they could pull it off with all the VC bells and whistles in tact.
 

Pikma

Banned
We'll get Gamecube VC, but it'll be like 2 years into the Switch's lifecycle, with only like 3 games to start before getting another game every 6-9 months for the remaining year of the Switch's lifecycle.



What proof do you have that the Pro triggers are analog?
And they'll be $19.99-$29.99
 
I played all configurations of the switch today, and I can confirm for you guys that none of the control options have analogue triggers.

All controllers have digital triggers.

The reason for the confusion up until this point is probably that the triggers on the joycon have a little bit of "give" before the button is pressed. This could have lead some people to think that they may have been analogue. However, they are not.

The triggers on the pro controller are also distinctly digital.

Sorry folks!

(If it's any consolation, the pro controller is really fucking good)

I'm curious how exactly you can tell. (Not doubting you in any way, just curious).
 

NickMitch

Member
They were touting all of their innovations yet skipped over one that has been copied and emulated since. How can a controller have HD rumble yet not have a button that can determine how much you're pressing it?

200w.gif
 

lazyguy

Member
Which games actually use the analog triggers? Only game I can think of is Mario Sunshine. Maybe if that's the case they can still do GC VC games.
 

Woffls

Member
Nintendo think we're all swimming in money, so I'm looking forward to a new Gamecube adapter that only works with Switch. Being able to use existing Gamecube controllers would be nice, but who the fuck knows ¯\_(ツ)_/¯
 
Lord I hope they don't do GCN JoyCon, at least as the exclusive solution. You can buy a new Nintendo brand adapter and *two* new 1st party GCN controllers for the price of a pair of JoyCon.
 

Red Devil

Member
Worst case scenario they *could* support the GCN adapter. Brand new 1st party GCN controllers are still readily available at or below MSRP and many people still have them and the adapter. Maybe even make a revision to the adapter that uses USB 3 so only one cable is needed for full support.

The Switch Dock has two USB ports in the front/side. ¯\_(ツ)_/¯
 
Could someone explain why they keep choosing to go with digital triggers? Why is this never brought up in interviews, it's such a bizarre decision to me. Makes no sense.
 

PSFan

Member
Lol so I'd have to shell out $80 just to buy a 15 year old GCN game?

Well that could fit right in with what Nintendo is doing with the Switch so far, lol. But they could maybe add some value by packing in a download code for a VC GCN game with the GC themed Joy-cons. Like they bundled Wii Remotes with Wii Play.
 
Thanks for the clarification. Disappointing and completely expecting Nintendo to release future Joycons with analog.

Just for a few VC games? Seriously doubt it. GC controller adapter is a given though. Still don't think GC VC games will show up.
 

Scoobie

Member
Digital would just be a button, triggers on joy con look analogue.

Joy cons are the primary input method for the standard unit and it wouldn't make sense for those to have digital and pro controller not to.

And if the pro controller was digital that would go against all modern expectations for controllers.

Therefore i firmly predict joy cons have analogue :) (don't quote me on this though)
 
Could someone explain why they keep choosing to go with digital triggers? Why is this never brought up in interviews, it's such a bizarre decision to me. Makes no sense.

Because Nintendo apparently don't want other companies racing games on their system or open world games like GTA to compete with. They don't need them so they're not going to implement them for third parties because they want people buying their games.
 

Joqu

Member
Pro controller is digital too? Damn

Clickable joy sticks? I wonder of those could be used to simulate this... seriously the rumor of GCN VC for a major outlet was a major hype building force for me and Switch...

I guess since gamecube didn't have an secondary L trigger, that could be used too. Maybe the two?

That all sounds so clunky to me though, you'd lose so much control. Not to only stick to my idea here, but gyro is the only solution I can think of that makes it so you can still make slight adjustments when needed in Sunshine specifically. But on the other hand I don't think it would work in Melee? Argh
 

Enduin

No bald cap? Lies!
I'm really sad and surprised Analog buttons in general never became the standard. I didn't realize PS4 dropped it with the DS4 after having it on the DS2 and DS3 controllers.

I guess there just wasn't enough use for pressure sensitive buttons outside the triggers.
 

KHlover

Banned
Haven't played Sunshine in ages, so could someone who has tell me if a solution with, for example, ZL=half press, L+ZL=full press would work for Sunshine?
 

Scrawnton

Member
Digital would just be a button, triggers on joy con look analogue.

Joy cons are the primary input method for the standard unit and it wouldn't make sense for those to have digital and pro controller not to.

And if the pro controller was digital that would go against all modern expectations for controllers.

Therefore i firmly predict joy cons have analogue :) (don't quote me on this though)

A poster in this thread at a hands-on even confirms that both joycons and pro controller use digital triggers.
 

udivision

Member
It was such a troll. They talk about the famicom and including two controllers, they talk about the SNES and the now standard 4 face buttons and shoulder buttons, they talk about the N64 and the analogue stick and rumble, they talk about the GC and... the handle, instead of the analogue triggers which are standard on every other platform.


They can't talk about the analogue triggers for a very obvious reason.
 

Crayolan

Member
What I'm more worried about is the dock not having 2 USB slots next to one another which would make it difficult to connect the GC adapter and makes me think it won't be compatible with Smash on Switch.
 

NickMitch

Member
I own all three main consoles and i have never missed the analog triggers on my WiiU. The only games i own that would require this is Trials Fusion and Dirt Rally

In most games i would prefer digital triggers...shorter travel is better in almodt every case
 
Digital would just be a button, triggers on joy con look analogue.

Joy cons are the primary input method for the standard unit and it wouldn't make sense for those to have digital and pro controller not to.

And if the pro controller was digital that would go against all modern expectations for controllers.

Therefore i firmly predict joy cons have analogue :) (don't quote me on this though)

But you are wrong.
 
I'm curious how exactly you can tell. (Not doubting you in any way, just curious).

The "give" on the joycons was a few millimetres at most, it wouldn't be possible to have any degree of fine control over them, and there was a fairly sufficient "clunk" when you pressed them down.

The pro controller was just straight up buttons.

I mean, I could be wrong. They could be analogue buttons like the PS2 had (anyone remember the soft/hard square press in MGS 2?) but I doubt it.

If we are comparing the movement of the Switch's triggers to those of an Xbox or PlayStation pad, they don't really "move" at all. They don't feel in any way similar to those two equivalents.
 

phanphare

Banned
I own all three main consoles and i have never missed the analog triggers on my WiiU. The only games i own that would require this is Trials Fusion and Dirt Rally

In most games i would prefer digital triggers...shorter travel is better in almodt every case

yep, exactly why I prefer digi
 

jax

Banned
Good thing the Switch dock has 2 USB ports and matches a particularly hard to find Wii U accessory.

Maybe Nintendo will bro down and release a new slimmed down bluetooth Wavebird that we can all buy four of when Smash Switch is released.
 

Red Devil

Member
Haven't played Sunshine in ages, so could someone who has tell me if a solution with, for example, ZL=half press, L+ZL=full press would work for Sunshine?

For what I recall in Sunshine there were varying degrees than just full press and half press.

Good thing the Switch dock has 2 USB ports and matches a particularly hard to find Wii U accessory.

Mysterious convienience, isn't it?
 
For what I recall in Sunshine there were varying degrees than just full press and half press.

If you held the trigger without pressing the end button, you could run and shoot water. If you held it all the way down and pressed the end button, Mario would stay in one place and shoot, whilst moving the control stick would allow you to aim. Don't think there was more than that.
 

jax

Banned
Also, don't rule out the possibility of new Joy-Con

b33.png


Let's just hope they make more than 3 per store.
 
Could someone explain why they keep choosing to go with digital triggers? Why is this never brought up in interviews, it's such a bizarre decision to me. Makes no sense.

I for one hate analog triggers, especially the GC controller implementation. I also hate analog sticks, but not to such level, it's at least easy to keep them "100% on" regarding vector length and most games will let me play like that. With GC triggers pressing them fully on takes me around 200 ms, I have no idea how much am I pressing them beforehand because they're out of my viewpoint, and they're so unsatisfactory to use. Now that you have read that, I have to honestly say the most probable reason is the cost.
 
I for one hate analog triggers, especially the GC controller implementation. I also hate analog sticks, but not to such level, it's at least easy to keep them "100% on" regarding vector length and most games will let me play like that. With GC triggers pressing them fully on takes me around 200 ms, I have no idea how much am I pressing them beforehand because they're out of my viewpoint, and they're so unsatisfactory to use. Now that you have read that, I have to honestly say the most probable reason is the cost.

You didn't actually answer the question. You just used it as a springboard for your own damage control response.
 
I for one hate analog triggers, especially the GC controller implementation. I also hate analog sticks, but not to such level, it's at least easy to keep them "100% on" regarding vector length and most games will let me play like that. With GC triggers pressing them fully on takes me around 200 ms, I have no idea how much am I pressing them beforehand because they're out of my viewpoint, and they're so unsatisfactory to use. Now that you have read that, I have to honestly say the most probable reason is the cost.

I won't for a second believe that they couldn't afford to put analog triggers in a controller that costs $10 more than a PS4/XB1 controller.
 

Menitta

Member
Do people really want to play Sunshine again?

Yes. Oh my god yes.

The idea of playing that game on the go makes me super excited.

Too bad it's probably not gonna happen.

If Nintendo considered the GCN controller adapter a viable solution, they would have released GCN VC on Wii U.

And they'd let it be compatible with Wii games too. That seemed like a no brainer, but nope. Had to work with one game only.
 
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