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Digital Foundry: Let's Play Zelda: Breath of the Wild on Nintendo Switch

Zen Aku

Member
I'm worried about what this game is gonna look like on my 4k tv...probably just play it in portable mode to be honest.
That's a concern I have to. I know first world problem but I don't have a 1080p TV in the house anymore. Every TV is 4K, so unless it upscaled well...
 

pulsemyne

Member
Sigh...seems people don't realise that porting a game engine from one type of CPU/GPU to another totally different one can be tricky. Especially when they are bespoke custom engines.
Also unfinished prototype version of game with issues shocker! Maybe wait until the game is finished before judging things.
 

Spukc

always chasing the next thrill
Your PS1 was special, mine looked closer to this.

36715-Crash_Bandicoot_3_-_Warped_[U]-16.jpg

wow your playstation run in that res? damn man thats amazing.
next time try to actual post legit images and not upped emulator screenshots
this is real

mgs-shot.png
 
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

13qabb.jpg

3xele1.jpg

64pzsl.jpg


 
"slight drop when DOF is present" they should remove the dof.

LONMCF.jpg

Why? They could just use a more basic method of DOF. That looks like bokeh to me. That uses up a lot of power compared to the other methods.

It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

13qabb.jpg

3xele1.jpg

64pzsl.jpg

This was originally a WiiU developed game. This wasn't made from the ground up for the Switch. This is basically BoTW remastered. The next Zelda game for Switch, assuming there will be one, will look miles better.
 
The texture filtering is so bad. The ground just looks like a mint-green smear only a few feet away, which is a shame because the grass looks beautiful.
 

Kaako

Felium Defensor
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

*Pics*
Yikes, not flattering to say the least in them high-bitrate pics.
 

goldenpp72

Member
wow your playstation run in that res? damn man thats amazing.
next time try to actual post legit images and not upped emulator screenshots

Apparently someone doesn't know what the word closer means, I'm not hunting down a perfect native shot of a ps1 game, anyone with 10 percent of a brain can figure the 2 games are not even close. Hell I think the GBA game is mostly sprites just being used to look 3D and it looks like shit.
 

jett

D-Member
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

13qabb.jpg

3xele1.jpg

64pzsl.jpg

giphy.gif
 

Loris146

Member
Why? They could just use a more basic method of DOF. That looks like bokeh to me. That uses up a lot of power compared to the other methods.



This was originally a WiiU developed game. This wasn't made from the ground up for the Switch. This is basically BoTW remastered. The next Zelda game for Switch, assuming there will be one, will look miles better.

It's not a good remaster either.
 
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

13qabb.jpg

3xele1.jpg

64pzsl.jpg

I strongly disagree that it's ugly, but then again, it's extremely confusing why people are acting like it's insane to expect 1080/30 for a game that looks like this out of a console that retails for 300USD in 2017.
 

HeelPower

Member
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

13qabb.jpg

3xele1.jpg

64pzsl.jpg

I don't understand why they couldn't maintain consistent art like Wind Waker did.
 
you and me both know that is not fair .. the damn phone is 700 bucks and lacks buttons.
And good games (not counting ports)
but hell yeah it got a great game library.

Sure, there's valid reasons to prefer the Switch over an iPhone for portable gaming when you look at the overall features, but your post was talking about the graphics so that's what I commented on. I mean the Neo-Geo was insanely expensive compared to the competition, but it was still the best-looking console at the time.

But in any case Nintendo is marketing this as a home console first (and that's what I'd be using it as), so from that perspective I have to give the Switch a healthy amount of side eye. I would rather they have removed graphical features and hit a locked 30 on Zelda.
 

bomblord1

Banned
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

13qabb.jpg

3xele1.jpg

64pzsl.jpg

I would like to intially qualify that I'm looking at this on a tablet.

You and I seem to be looking at different screenshots because that looks great to me
 
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

13qabb.jpg

3xele1.jpg

64pzsl.jpg

Yikes, I'm definitely going to play this in mobile form
 
Sigh...seems people don't realise that porting a game engine from one type of CPU/GPU to another totally different one can be tricky. Especially when they are bespoke custom engines.

I'm sure most of us understand that. But Nintendo has a responsibility to at least maintain if not exceed the standards that they have already set, in my opinion.

Also unfinished prototype version of game with issues shocker! Maybe wait until the game is finished before judging things.

And what if the final game shows no noticeable difference.
 

Spukc

always chasing the next thrill
Apparently someone doesn't know what the word closer means, I'm not hunting down a perfect native shot of a ps1 game, anyone with 10 percent of a brain can figure the 2 games are not even close. Hell I think the GBA game is mostly sprites just being used to look 3D and it looks like shit.
You clearly missed the point of my argument try to read my other posts again.

"Sprites just being used to look 3d"

pretty sure you have no clue wtf you are talking about.
 
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

While I wouldn't exactly call it ugly, I look at those screens & watch footage wishing it was running on a machine that could do it justice.

Gameplay looks dope, though, so it's all good.
 
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.
Yikes, looks like a PC game on a low settings profile.
 

AndyD

aka andydumi
It looks pretty great in terms of graphic style. When undocked, it's pretty damn great for a portable. But isn't locked the gpu gets like 2x boost in power or something? Wonder why the 900p when docked.

900p is 50 percent more pixels, so a significantly higher load. 1080p would be another 30 percent increase, or more than double the pixels of the base 720p.

"slight drop when DOF is present" they should remove the dof.

Without DOF, there'd be crazy shimmering in the distance because of the non native resolution on a 1080p TV. DOF hides a lot of distant imperfections, low res textures, even minor pop-in.

It seems pretty low res when the graphics seem on par with Lego type open world games like the Marvel Superheroes one. Especially with 4k TVs becoming prolific, non native resolutions (or at least 1080 which scales well) are going to stick out horribly.
 

Spukc

always chasing the next thrill
Sure, there's valid reasons to prefer the Switch over an iPhone for portable gaming when you look at the overall features, but your post was talking about the graphics so that's what I commented on. I mean the Neo-Geo was insanely expensive compared to the competition, but it was still the best-looking console at the time.

But in any case Nintendo is marketing this as a home console first (and that's what I'd be using it as), so from that perspective I have to give the Switch a healthy amount of side eye. I would rather they have removed graphical features and hit a locked 30 on Zelda.

agree on the locked 30 man.
But some people in this thread talk about the switch in a way it looks disgusting.
And that is imho a bit of a hyperbole.
So i tried to level it out a bit by showing how handheld gfx vs console gfx used to be.

The neogeo (to poor i own the cd one) is really a glitch ..
that thing was basically. Showing up to your friends with a ps3 when they where playing the ps2.
 

Griss

Member
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

Yeah, the world itself is super-ugly, there's no getting around it. Muddy flat textures and low-poly hills. It looks terrible. Fortunately the characters are better and the art style of the characters is great. Towns also look a whole lot better than the open world.

It is what it is, we just have to deal with it.

I will say, though, that Xenoblade and XCX show that this has nothing to do with it being a Wii U game originally.
 
dude i am pretty sure it will be alright.
my comparison was only how spoiled we got in handheld graphics.

When the gamecube was skyhigh. I preferred the gba cause it gave devs a hard limit,
And forced them to get creative.

Have you ever seen asterix and obelix xxl on the gba?
it looks like a damn ps1 game..
on a device that is supposed to be like a snes.
asterix-and-obelix-xxl-04.png


https://www.youtube.com/watch?v=hWBUdgIa0oE


all i am saying is that handheld wise the switch is amazing.

Dude really? You honestly wanna compare that title to a PS1 title a sceeen showing absolutely zero depth in any of its 3ds space...

To even say that they come close to these launch PS1 titles is absurd!

Battle-Arena-Toshinden2.png


ridgeracer.jpg


Also these games came out in 1995, the game you're showing us came out 9 years later in 2004... I mean what!
 

Spukc

always chasing the next thrill
Dude really? You honestly wanna compare that title to a PS1 title a sceeen showing absolutely zero depth in any of its 3ds space...

To even say that they come close to these launch PS1 titles is absurd!

http://1u88jj3r4db2x4txp44yqfj1.wpe...t/uploads/2015/09/Battle-Arena-Toshinden2.png

http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2015/09/ridgeracer.jpg

Also these games came out in 1995, the game you're showing us came out 9 years later in 2004... I mean what!
wtf are these emulator screenshots?
 
Yeah, the world itself is super-ugly, there's no getting around it. Muddy flat textures and low-poly hills. It looks terrible. Fortunately the characters are better and the art style of the characters is great. Towns also look a whole lot better than the open world.

It is what it is, we just have to deal with it.

I will say, though, that Xenoblade and XCX show that this has nothing to do with it being a Wii U game originally.

Anyone got a link to footage with a town in it?
 

Solrac

Member
Why? They could just use a more basic method of DOF. That looks like bokeh to me. That uses up a lot of power compared to the other methods.



This was originally a WiiU developed game. This wasn't made from the ground up for the Switch. This is basically BoTW remastered. The next Zelda game for Switch, assuming there will be one, will look miles better.

like this one... ?
2330688-0820652777-b9vkk.gif
 

Easy_D

never left the stone age
It looks ugly....damn ugly. The environments, shadow, aliasing...everything except the character models (who look disconnected from the ugly environments). Ugly graphics period. Art style can only do so much for the character models. Thanks to the high-bitrate DF video you can see how this game properly looks.

3xele1.jpg


Looks the same to me?
 

Nerazar

Member
Since when ?

Gameplay is surely restricted by tech in many cases,especially in a game like BoTW.

BotW is one of the very few examples which would make me agree since it relies heavily on physic-based gameplay. But this is not really the case for most other games.

Far Cry Primal plays like Far Cry 3 and Uncharted 4 plays like Uncharted 1.

Technology ceased to be restrictive with regards to gameplay after 360/PS3. Publishers are just rehashing the basic formulae with some nice effects - the games themselves rarely change.

And I don't expect much change in the gameplay department when Scorpio or PS5 hit the shelves. There is a reason why "gimmicks" like VR get pushed instead of technology. You can impress people only so much with stuff like 4k resolution or on-screen effects. Even Sony and MS have not made high-end devices - they compare badly to PCs this time around.
 

Easy_D

never left the stone age
Pretty much. Don't lower your standards people. 720p was barely acceptable in the Wii generation, this is a decade later.

It's 720p in portable mode, that's FINE for a portable screen lol.

Game doesn't look bad, but the LoD is quite disappointing
 

Spukc

always chasing the next thrill
https://www.youtube.com/watch?v=0V7kfOVQg5E

I'm pretty sure there is very little polygons being pushed here, it looks like sprite rotation and such to me, I don't have a developer diary for the game on hand unfortunately, so please, enlighten me.

it used raycasting the same as doom and wolfenstein.
http://lodev.org/cgtutor/raycasting.html
enlighten yourself

no its not polygons
i said it came close to ps1 gfx not better as.
try to realise this was a handheld and not a ps1 and back in the day this was insane.

You even have a 90% completed version 3d! of resident evil ps1 running on a gbc.
 
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