• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Mass Effect: Andromeda - Cinematic trailer

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Mass Effect 1 is absolutely retrospectively romanticized, and I say this as someone who adores it and have played through more times than I can count. But I can see why; it approaches science fiction themes and touches on narrative beats a bit differently to its successors. It also comes with the huge benefit of being an entry point into a rich, well developed original IP, where almost every single conversation and engagement is deeply committed to world building and lore. Garrus, Tali, and Wrex for example really didn't become richer characters until Mass Effect 2. Tali in particular is a Quarian information dump, and Wrex and Garrus aren't much different. Compared to the sequels the time devoted to fleshing out your squad is minimal.

And that's fine, because the experience is deeply engaging and romantic. That's the faux intellectualism component; exploring a rich new IP where so much of your discourse is committed to learning about and developing ideas.

It's why I've always said you'll never, ever get an experience exactly like Mass Effect 1 again from the franchise. You're never going to get that utterly unique, fresh entry into a new IP. In all honesty the template for Andromeda is as close as you're going to get, being a new location, but even that won't hit those same notes. The nuances are debatable, but Mass Effect 1 is not just unique for what it is, but for when it came about too, relative to the rest of the series.

My bias due to fandom is obvious, but I also feel I can approach my critiques reasonably. My inherent interest in Andromeda simply because it's Mass Effect isn't the only reason I'm excited. BioWare has been coy to be sure, but I also feel there's a lot of room to grow and tell new stories. I'm not going to judge a cast based on the extremely limited content we've seen, not when it's their personalities that'll define them, and our point of comparison is an excellent cast that has already been developed across 2 to 3 games. I'm not going to judge the game as being shallow and aimless in world building when, in reality, we know so very little about the Andromeda context and lore already. Quite the opposite; I'm excited, despite the obvious homages, to see how exactly Andromeda is structured lore-wise and how events will play out. There's no trilogy baggage, and I welcome that with open arms. Similarly for "Archon"; how can I possibly know his/its motivations, or where the Kett fall, without learning more? Maybe he'll be a boring villain bigbad archetype, but I've got a shred of hope he wont. Similar for the Remnants: ancient machines, but apparently not like Reapers at all?

Context matters, and we're comparing a game where the context is still sweeping unknowns, with a trilogy that had a decade worth of games to establish and grow its lore and cast.
 

Humdinger

Gold Member
I would definitely agree that the people who're painting ME1 (or any of the other games) as "cerebral" are blowing smoke. Especially considering how many of the various conflicts are undermined by lol indoctrination. About the only interesting ones are (and this is just off the top of my head) Mordin's dealing with his role in the Genophage modification and the Geth/Quarian issue.

Honestly, though, people (or at least sci-fi fans) tend to hugely overstate the intellectual chops of your average work. Like, take Star Trek, a series notable these days for its fanbase that will not stop insisting that the pre-JJ shows were bastions of intellectualism. No, they weren't. 95% of the stuff they talked about they did with the emotional and academic subtlety of a 100-ton hydraulic press. "These guys are half black on the left, and these ones are half black on the right, and they hate each other! Isn't that irrational." There are important messages there, but they weren't particularly intellectually rigorous, by and large. Ditto ME. Interesting themes are referenced, touched on, occasionally wielded, but not explored in any great depth, or with any great skill, and that's fine. It's not the objective.

Yeah, Mass Effect was always space opera; it was never anything particularly deep or intellectual. Nor did I want it to be.

And using Star Trek as the benchmark for intellectual depth, that's pretty funny. What about the one where there was a transporter accident, and Evil Captain Kirk was battling against good Captain Kirk? That was some pretty deep metaphysical stuff. Nietzsche had nothing on that show. It was an exploration of the fundamental nature of reality and ethics. You don't get much deeper than that. The split-screen fistfights between good Kirk and evil Kirk really brought it all home.
 

DataGhost

Member
I really wish they would show more gameplay. I understand they don't want to spoil it, but the fact that we haven't had a gameplay video and mostly in-engine videos worries me. Is it really that easy and quick to finish the game once you have the engine up and running? Also, the Arcan thing was pretty big story thing that they were willing to reveal so I'm wondering why we have yet to see gameplay not in-engine but in-game itself.
 
ytlc.jpg

Worzel Gummidge

I'm digging the Cora Harper character though
6tlc.jpg
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Cora looks kinda like Christy Mack.
 

Pacotez

Member
Guys don't forget Stargate SG-1.
Heck, with only two seasons of Stargate Universe it showed most of what Mass Effect has.

I don't have issues with ME using cliches tho. My concern is with how well they pull it off and it seems its getting worse every installment.
I wish they marketed the new galaxy more and better and the whole andromeda stuff less
 

Tovarisc

Member
I really wish they would show more gameplay. I understand they don't want to spoil it, but the fact that we haven't had a gameplay video and mostly in-engine videos worries me. Is it really that easy and quick to finish the game once you have the engine up and running? Also, the Arcan thing was pretty big story thing that they were willing to reveal so I'm wondering why we have yet to see gameplay not in-engine but in-game itself.

They have ~1.5 months for gameplay and 2 initiative videos.

Cora looks kinda like Christy Mack.

I was thinking tad older Ruby Rose.
 
I dont like the looks of the squadmates. They seem to lack style I guess. Are those just the confirmed companions and will get more in the story?
 

Van Bur3n

Member
I liked the trailer. I'm all for seeing the squadmates, all of who I'm digging. Especially with having a female Turian squadmate. Although I feel like this Peebee is going to annoy the fuck out of me or make me cringe from terrible humor.

I'm really hoping they keep their word on the Kell, having said they're an enemy that you can sympathize more with than the Reaper threat that was the very definition of evil that cannot be reasoned with.

Still concerned with the dialogue of the game, of which we've seen little to none of save for that incredibly awkward scene we all know of. How much will we actually be in control of our character, or is it going to be more cutscene heavy? Mass Effect 3 already had fewer options for Shepard to have dialogue. I hope they don't go too far here.

I still don't see me getting this at release. I don't know...
 

Principate

Saint Titanfall
The dialogue is awful in this. I actually quite liked the dialogue in the ME3 launch trailer largely so the difference is stark
 

Renekton

Member
Ultra Humanism: Terra Nova (Enterprise) and Into Darkness - both had an anti-human Cerberus slant and starred Peter Weller as two different characters. Which was odd but cool.

Genetic Warfare - not a specific episode but Starfleet infected the Founders with a disease designed to wipe them out. That played out over 4 seasons.

Mass brainwash vs Genocide - Voyager Unimatrix Zero.

AI banishing their creators? Battlestar Galactica
.
Holy crap, now I feel dumb 😑

Thanks friend!
 

Replicant

Member
*sigh* None of the guys are my type. I guess I have to design him myself. /1stworldcoutryproblem

Actually, most of the character design are awful. That twin sister design, yuck. That Asari looks... ugh, let's just say Liara looked sooo much better/prettier.
 

jdstorm

Banned
Guys don't forget Stargate SG-1.
Heck, with only two seasons of Stargate Universe it showed most of what Mass Effect has.

I don't have issues with ME using cliches tho. My concern is with how well they pull it off and it seems its getting worse every installment.
I wish they marketed the new galaxy more and better and the whole andromeda stuff less

The Stargate that most compares to ME:Andromeda is probably Stargate Atlantis.

Explorers heading to a new dangerous galaxy. Check
Scary hyper advanced race who kills the military lead in the opening. Check
Bluesky asthetic. Check.
 
So they have a Krogan, a Salarian, an Asari, a black dude that's biotic, and a second in command that's also a biotic like the original trilogy? It doesn't seem that original lol

It does look like it can be fun, though.
 

Omadahl

Banned
I keep stroking but I'm only at half mast. This game just isn't doing it for me. I played ME 1 & 2 at least a dozen times each and dumped 40+ hours into ME3's multiplayer.
 

Mirado

Member
Maybe I'm being unrealistic, but I'm disappointed in how many squad members are returning races and how similar the overall structure is to the past games. I get that it makes sense with the way they are setting up the story, and perhaps I'll be proven wrong and we'll get double that number in new, crazy characters as the story goes on (along with a shake up to the formula), but it feels like a bit of a missed opportunity (or at the very least, the marketing is focusing on the wrong thing). I was hoping the radical setting change (an entirely different galaxy four hundred fucking years in the future) would allow for a whole new slate of crazy aliens to become as familiar to us as Turians or Asari, and while you'll probably get some of that, this seemed like a great opportunity to strand our human anchor character in a strange new environment where they're forced to deal with the idiosyncrasies of their new Glorpulon and Re-bolg teammates in the search to link back up with the familiar faces, which would feel like a bit of a nostalgic treat rather than a obligated hold-over as it does now.

We've had three games in a set framework, so I was hoping for a chance to try a Mass Effect game without a Citadel, or without a Normady, or without Krogans and Salarians, or without a generic gravel-voiced alien threat. Y'know, keep the combat/RPG systems, the dialog style and explorations, but change up other elements and trappings around that. Instead, we're getting a replacement Citadel, and a replacement Normandy, and a replacement generic antagonist, and the marketing at least is making it seem like you'll be surrounded with the same faces with an occasional newcomer rather than the other way around.

That doesn't necessarily mean it'll be a bad game, I'm just a bit surprised at how safe it all feels.
 
Top Bottom