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Tons of Japanese devs share thoughts about the Switch presentation and Switch itself

test_account

XP-39C²
What are analouge games?


I await that day.

*Nintendo reveals HD Rumble*

"Nintendo's throwing gimmicks at the system again making it overpriced, damn it Nintendo why can't you just make a traditional console like the Xbox and PS4?"

*Sony reveals HD Rumble*

"OMG Sony is so innovative. How do they keep coming up with things like this? Take all my money Sony!!!1111"
I think its more likely that the last line will be more in line with "OMG Sony copying Nintendo again!!!!11" instead of being happy that more devices gets the technology implemented that people liked in the first place.


DS4 Speakers. Started with the Wii and implemented even better in the WiiU but control speakers never got praised until DS4 implemented it.
Thats not true. Many people thought the speaker in the Wii controller was a cool thing. I also cant remember the DS4 speaker getting any noteworthy praise over what the Wii controller did.
 

Branduil

Member
I don't think there's any actual technological difference but Switch being a bespoke machine with HD Rumble as a standard means that experience can be tailor made to take advantage of the hardware.

With HD Rumble you can supposedly feel individual ice cubes as well as forces like pulling and pushing. I can't say I've felt anything like that with the haptics on the Steam controller.
 
Not gaming, but at one point color and recorded audio tracks were gimmicks for the film industry.

If there is a lot of advertising, fancy catch phrases, slogans, etc, that go into a specific feature of a product which is used to differentiate itself from past and competing products, I don't think it is too much of a stretch to call that thing a gimmick.

It is definitely a stretch. Using that logic, every advertised feature of any product ever is a gimmick. There would be no video games without displays. Resolution can't be a gimmick. That's like saying improved battery life is a gimmick.
 
One thing I learned from this is that we are calling haptic feedback "HD Rumble" now, and that the annals will credit Nintendo for bringing it to gaming input devices rather than Valve ;)

Nintendo fans once again buying into marketing thinking its some great innovation. Haptic feedback as term is even more general, referring to simply vibrational use, something thats been used for generations.

The only innovation here is Nintendo willing to spend more on implementing more vibrational sensors.
 
One thing I learned from this is that we are calling haptic feedback "HD Rumble" now, and that the annals will credit Nintendo for bringing it to gaming input devices rather than Valve ;)

It's not something I care about deeply either way, just something to note both for those who call it a "typical Nintendo gimmick" and for those who call it a "Nintendo innovation". As far as I am concerned it's neither of those.
There's also innovation through engineering and implementation.

Is not that a "Linear Actuator" was invented for the Steam controller specifically and thus debuted with that device. Valve took an existing piece of technology end employing it in a certain way and got X results. If Nintendo's implementaion creates sort of a marked treshhold for this technology then i could understand why HD rumble stock with people.

After using the Vive controllers. The haptic use case that felt the most genuine was with the bow and how it simulates the act of firing an arrow. In the case of Joycon (acording to reports), there's the Milk and Marble in a Box cases. The first extends a sensation from up to down simulating a pouring liquid. The 2nd example, allows the user to distinguis between 1 to 9 marbles and for what i' ve seen users most times get the number right or are off by 1/2 balls.

i think so far the haptic simulations seem a bit more accurate with the Joycon and i think that implementation is making the difference here. The size and ergonomics of the Joycon can be an important factors, since the user hand almost wraps the device entirely, so it's does a very efficient job transmitting sensations to the hands.

As a disclousure im in no way "bought" by the feature to the stratospheric levels some people are. i mean there's those that think the weight of the controllers change with HD Rumble. BUt really glad one of the main 3 manufacturers put effort enhancing haptics in controllers.

All games have resolutions. If mere improvements in technology are a "gimmick" then what isn't a gimmick? Music attracts attention and appeal to a game, is game music a gimmick?
i think what he's trying to say is:
There are Industry Standards and there are "Consumer Standards".

480P - 720P - 1080P - 4K are video industry standars. However in the consumer market the common resolution for TVs is 1080P. So in the case of a PS4 Pro the ability to render to 4K resolutions (nativily or checkerboarded) is the selling "hook" that sets it apart from the competition even if 4K TVs are not the norm right now.

True, Nintendo was there with controller speakers first and thanks Nintendo for introducing this concept/feature... but DS4 is the first controller/portable speaker in a similar device that actually sounded really feeling good. I remember being a bit freaked out in Resogun due to the speaker quality. Wii remote speaker sounds quite a lot worse in comparison.
Well that's debatable. And i would say the speaker quality in the Wii Remote doesn't pay such a big role as most people think on how it sounds. It's probably more how compressed the audio needed to be to fit inside that ancient Bluetooth standard wireless signal.

The reason i said it's debatable is because some games did enhance the experience significantly. Games that stock to simple sounds did the job admirably: A raquet coliding with a ping pong, shaking a magical bell, simulating a marble sliding over a surface.

However, something like Shattered Memories had more complex audio coming from the speaker. The Remote vibrated and emitted a chime, so the user needed to put it next to the ear to hear the conversation... it gave a natural sensation of using a cell phone.

________________________________________________________________________________________On topic:

The 2 surprises:
  • Developers finding the device price to be a good value.
  • Developers actually caring at all about the HD Rumble feature.
The second one specially. So far Console War Soldiers and Japanese developers are the only people i' ve seen attached to the feature. Even Nintendo in it's presentation treated just like another bullet point in the Joycon feature list.
 

KtSlime

Member
It is definitely a stretch. Using that logic, every advertised feature of any product ever is a gimmick. There would be no video games without displays. Resolution can't be a gimmick. That's like saying improved battery life is a gimmick.

Improved resolution isn't a gimmick, the gimmick is "HD" and "4K", on the Big Mac it isn't a sauce it is the "Secret Sauce". Once there is close to feature parity no one advertises or mentions it, so it is no longer a gimmick.

On the Switch the gimmick isn't rumble, it is "HD Rumble", or portable gaming, "Home Console you can take on the go".

I would say that the 'gimmick' isn't determined by the technology or implementation but the perceived novelty of that something.
 

Matt

Member
Nintendo fans once again buying into marketing thinking its some great innovation. Haptic feedback as term is even more general, referring to simply vibrational use, something thats been used for generations.

The only innovation here is Nintendo willing to spend more on implementing more vibrational sensors.
That just not true. HD Rumble is basically a completely different thing than traditional rumble, and the mechanisms it uses are different as well (I assume you meant motors rather than sensors).
 
So a thread about devs being positive about Switch is turning into a "is HD Rumble a useless gimmick" thread. OK.

On topic, I hope to see more from them in the future. So far we haven't seen much.
 

Nerazar

Member
HD rumble really seems to be a thing, eh? :) I really hope they explore this technology, because I have some ideas to enhance coregames or make new gameplay possible.

Horror-Games like Eternal Darkness have to be great, someone on GAF mentioned the "feeling of bugs crawling out of your hands" as a good example for Insanity Effects. I want to play that so hard... :D
 

Nerazar

Member
I think its more likely that the last line will be more in line with "OMG Sony copying Nintendo again!!!!11" instead of being happy that more devices gets the technology implemented that people liked in the first place.

Well, if this thread derails into "HD rumble is (stupid) gimmick and we want a PS4-Switch", you kind of can tell that people/sceptics do not necessarily "like" this feature so far.

Nintendo is taking the risk while Sony reaps the rewards, this happened quite a few times with more or less success for Sony and it's good to remind them of the timeline when hardcore Sony fans don't see the irony in their behavior.
 

Vinnk

Member
Only GAF can take a thread OP full of positive developer comments about the Switch and turn it into a negative thread about "Rumble Gimmicks". No one is even talking about the developer impressions anymore.

The hate is real.
 
I suppose by thoughts, these are there positive accounts of the system, rather than 'weighing the pros and cons' of what was announced.

The issue with the price of the machines, is not everyone is interested in the accessories that they include. I mean I am not convinced that the additional tech has more interesting potential to augment experience than more power at this stage. In terms of power, it isn't cheap. I wish there was a stripped back version without HD rumble etc and an elite version with bells and whistles. I care that this thing can play stuff like the new Zelda...I am not really fussed about the accessories like the rumble, since they seem to have raised the price beyond what I am interested in.
 
Improved resolution isn't a gimmick, the gimmick is "HD" and "4K", on the Big Mac it isn't a sauce it is the "Secret Sauce". Once there is close to feature parity no one advertises or mentions it, so it is no longer a gimmick.

On the Switch the gimmick isn't rumble, it is "HD Rumble", or portable gaming, "Home Console you can take on the go".

I would say that the 'gimmick' isn't determined by the technology or implementation but the perceived novelty of that something.

You don't seem to really understand the definition of "gimmick." You're just talking about buzz words. "Gimmick" refers to the feature itself, not what the marketing team calls it. If they talked about a 10-hour battery life as "Ultra-Battery technology," regardless of the stupid name, it still wouldn't be a gimmick.
 

daakusedo

Member
Impossible for Suda51 to not deliver with nmh3 and hd rumble.
I forgot how it feels handling the switch and pro controller but still have vivid memories of the marble minigame.
 

Chris1964

Sales-Age Genius
Only GAF can take a thread OP full of positive developer comments about the Switch and turn it into a negative thread about "Rumble Gimmicks". No one is even talking about the developer impressions anymore.

The hate is real.

Specific members of GAF.
 

Rolf NB

Member
So a thread about devs being positive about Switch is turning into a "is HD Rumble a useless gimmick" thread. OK.

On topic, I hope to see more from them in the future. So far we haven't seen much.
I can count on one hand the inflection points where people discussed rumble at all in the past ten years
* when the PS3 Sixaxis didn't have it and it was flaunted as a competitive disadvantage; discussion died with Dualshock 3 availability
* Steam controller reveal
* Switch presentation

Outside of those, to me, clearly platform validation related scenarios, I honestly do not recall anyone talking about rumble at all, positively or negatively in at least ten years.

I don't know how much of an outlier I am but personally, I have rumble deactivated on a system level because I never liked it and I'd rather have a little more battery life on the controller. I also have haptic feedback disabled on my phone and tablet. So from my perspective, this newfound interest in rumble tech, however advanced, seems a little artificial. I'd be interested in a neutral polling of current rumble usage and interest in more advanced haptic feedback tech though.
 

KtSlime

Member
You don't seem to really understand the definition of "gimmick." You're just talking about buzz words. "Gimmick" refers to the feature itself, not what the marketing team calls it. If they talked about a 10-hour battery life as "Ultra-Battery technology," regardless of the stupid name, it still wouldn't be a gimmick.

gimmick
ˈɡɪmɪk/
noun
a trick or device intended to attract attention, publicity, or trade.

Buzz words count as gimmicks.
 

test_account

XP-39C²
Where you can play the videogame version of rouge one.
Sorry, i dont get the reference, i havnt seen a single Star Wars movie :\


Well, if this thread derails into "HD rumble is (stupid) gimmick and we want a PS4-Switch", you kind of can tell that people/sceptics do not necessarily "like" this feature so far.
I'm thinking more in general. I think its much more likely that you'll see people commenting on Sony copying Nintendo rather than people saying that this technology suddently is incredible if Sony also uses something similar.


Nintendo is taking the risk while Sony reaps the rewards, this happened quite a few times with more or less success for Sony and it's good to remind them of the timeline when hardcore Sony fans don't see the irony in their behavior.
True, but this goes for everything though. Everyone cant come up with the same idea at the same time, someone has to be first. Nintendo also reaps from the rewards, even more than what Sony does.

I believe he's referring to games you play without looking at a screen (digital). Surgically 1,2, switch.
Ah ok, i see. That makes sense. Thanks =)
 
I wonder if these developers who know what's in the Switch taking about its value gives us any suggestion about processing power. Maybe the Foxconn leak is legit and they did wind up with 16nm and A72s, in which case this is far less underpowered than the majority here think.

Although you'd think Nintendo would have mentioned those specs if they were impressive or cutting edge (see: Gamecube) so who knows. Maybe since they'd still be below the competition in simple flops they don't want that information public since it can be construed against them (again, see: Gamecube).
 

Zedark

Member
I wonder if these developers who know what's in the Switch taking about its value gives us any suggestion about processing power. Maybe the Foxconn leak is legit and they did wind up with 16nm and A72s, in which case this is far less underpowered than the majority here think.

Although you'd think Nintendo would have mentioned those specs if they were impressive or cutting edge (see: Gamecube) so who knows. Maybe since they'd still be below the competition in simple flops they don't want that information public since it can be construed against them (again, see: Gamecube).

The thing is, even with the Foxconn leak being true, it still wouldn't qualify as cutting edge (edit: in terms of GPU power in the home console space): it would remain the weakest of the current consoles. In that regard, I wouldn't see Nintendo refer to the specifics either way.

It is an interesting thought, but there is no indication that the developers are specifically referring to the system being more powerful than expected: all comments can be explained in theory simply by their interest in the HD rumble feature and the other features of the controllers.
 

KingSnake

The Birthday Skeleton
I really hope all this HD Rumble praise will translate into it being used in their games, because if it will not then it's all bullshit. Also I hope it won't be used as an excuse like "We're still thinking about how to better use Switch's features so we have nothing to announce yet".
 
The thing is, even with the Foxconn leak being true, it still wouldn't qualify as cutting edge: it would remain the weakest of the current consoles. In that regard, I wouldn't see Nintendo refer to the specifics either way.

It is an interesting thought, but there is no indication that the developers are specifically referring to the system being more powerful than expected: all comments can be explained in theory simply by their interest in the HD rumble feature and the other features of the controllers.

once again its a mobile device
 
The thing is, even with the Foxconn leak being true, it still wouldn't qualify as cutting edge: it would remain the weakest of the current consoles. In that regard, I wouldn't see Nintendo refer to the specifics either way.

It is an interesting thought, but there is no indication that the developers are specifically referring to the system being more powerful than expected: all comments can be explained in theory simply by their interest in the HD rumble feature and the other features of the controllers.

That doesn't make it any less cutting edge. And if those leaks are accurate, then the CPU in this portable will actually be a decent amount stronger than those in the competition (likely even Scorpio and PS4 Pro) at most tasks, which is a big deal. The GPU obviously would be the weak link there but the difference wouldn't be nearly as big as people assumed previously. I think there is quite a bit of value in being a portable console only slightly less powerful than the other modern consoles.

But, as you said, this discussion about the value doesn't necessarily say that. It was just a thought.

I really hope all this HD Rumble praise will translate into it being used in their games, because if it will not then it's all bullshit. Also I hope it won't be used as an excuse like "We're still thinking about how to better use Switch's features so we have nothing to announce yet".

All of that will depend on how well the Switch sells from the start sadly. That's really the only factor here.
 

Apt101

Member
If the Switch takes off, how long do you think it will take Sony to try to emulate HD Rumble in a DualShock?

It sounds promising and I want to experience it, but I have to wait and see how developers leverage it.
 

Narroo

Member
I think it should be possible to do something with rumble that gives the sensation of the controller getting lighter as a psychological trick. But perhaps more effective would be to simulate the sensation of sloshing inside the paint reservoir.

Specific vibrations making something feel lighter or heavier is more of a matter of physiology and psychology than physics. I'm not saying the Switch is advanced enough to do it, but creating these sensations is something that haptics can do.

I've never heard of that. How does vibrations make something feel heavy?

In principle, vibrations can simulate an impulse, so you can fake a sudden, large, change in inertia. For example, if I have ice-cube in my cup, HD Rumble may be able to simulate a heavy ice cube banging against the edge of a cup, but I am unsure of how vibrations can alter the perception of persistent weight.
 

Zedark

Member
once again its a mobile device
I agree with you in that you shouldn't compare this system with a home console, but people do, not only on GAF but in the games media as well, and putting the chip specs in the presentation invites people to compare it with current home console. It is an unfair world, I know.
That doesn't make it any less cutting edge. And if those leaks are accurate, then the CPU in this portable will actually be a decent amount stronger than those in the competition (likely even Scorpio and PS4 Pro) at most tasks, which is a big deal. The GPU obviously would be the weak link there but the difference wouldn't be nearly as big as people assumed previously. I think there is quite a bit of value in being a portable console only slightly less powerful than the other modern consoles.

But, as you said, this discussion about the value doesn't necessarily say that. It was just a thought.



All of that will depend on how well the Switch sells from the start sadly. That's really the only factor here.
You are right about the CPU, I was only thinking about the GPU when I made my comment. The jump in GPU power, when comparing Eurogamer to Foxconn, is still a reasonably small jump (20% or so), but it would definitely help make porting just that little bit easier. Here's hoping!
I've never heard of that. How does vibrations make something feel heavy?

In principle, vibrations can simulate an impulse, so you can fake a sudden, large, change in inertia. For example, if I have ice-cube in my cup, HD Rumble may be able to simulate a heavy ice cube banging against the edge of a cup, but I am unsure of how vibrations can alter the perception of persistent weight.
I am no expert, but maybe they could have the rumble change the location of rumble in an oscillatory fashion so you get an overall feeling that the weight decreases? Kinda like that the controller feels like a it has a light touch on your hands. As I said, if they can do it, it will likely be a psychological trick rather than a physical solution, so maybe it won't work because we simply don't know yet how to simulate lightness.
 
I'd imagine that for a dev having a strong CPU is more important that GPU parity... Isn't GPU related tasks easier to reduce in quality?


At least the Japanese devs are excited, and that's great to hear! They have the guts to make something wonderfully weird with the new tech and I really hope that they will go absolutely nuts with the HDR!
 

Nerazar

Member
I'm thinking more in general. I think its much more likely that you'll see people commenting on Sony copying Nintendo rather than people saying that this technology suddently is incredible if Sony also uses something similar.

Yeah, I suppose that "hurt" N-Fans are more bitter than S-Fans are happy about a new feature. However, there were some instances (and this is true for every fan out there for every platform) where features like "play online for free" or even Rumble were cut and people were strangely OK with it.

True, but this goes for everything though. Everyone cant come up with the same idea at the same time, someone has to be first. Nintendo also reaps from the rewards, even more than what Sony does.

That is true, if it succeeds, Nintendo will have a huge advantage for some years. However, sometimes, it's a big "if" and I don't see much appreciation for companies who try to innovate like Sony with mainstream VR, MS with Kinect or Nintendo with the Wii or the Switch. Most of the time, people seem to be happy with (minor) hardware upgrades and the discussion about what amount of "X unit of technical term" is in one device, but not the other.

Personally, I would enjoy console gaming much more if it were much more different from my PC. I don't want to install games, download large Day-1-Patches and be cluttered with microtransactions or even Hardware options in the settings. I do that on my PC day in and day out and if I want to continue doing that, I don't need another gaming device. Plug & Play is a highly underestimated concept and traditionally, consoles have delivered that better than any PC could do.

So I am especially happy about the Switch, because this will finally be another true Plug & Play device on the market. As long as Nintendo focuses on solid gaming features, I am sold on the concept.
 
I agree with you in that you shouldn't compare this system with a home console, but people do, not only on GAF but in the games media as well, and putting the chip specs in the presentation invites people to compare it with current home console. It is an unfair world, I know.

Also something similar happened with the Gamecube, where it was actually a good bit more powerful than the PS2 but something about the specs Nintendo provided were twisted by Sony into appearing far weaker. That may have just soured Nintendo on ever releasing specs again.

You are right about the CPU, I was only thinking about the GPU when I made my comment. The jump in GPU power, when comparing Eurogamer to Foxconn, is still a reasonably small jump (20% or so), but it would definitely help make porting just that little bit easier. Here's hoping!

Yup, definitely hopeful for that. But that's kinda off topic for this thread, my bad.

Everyone is all about this HD rumble. I need to get these things in my hands.

Yup I feel the same way. I have my pre-order already but I'm trying to decide if it's even worth it to go to the DC event February 12th, since I'll be playing it 3 weeks later anyway.
 

KtSlime

Member
I agree with you in that you shouldn't compare this system with a home console, but people do, not only on GAF but in the games media as well, and putting the chip specs in the presentation invites people to compare it with current home console. It is an unfair world, I know.

You are right about the CPU, I was only thinking about the GPU when I made my comment. The jump in GPU power, when comparing Eurogamer to Foxconn, is still a reasonably small jump (20% or so), but it definitely help make porting just that little bit easier. Here's hoping!

I think it is pretty strange that there is this "the most powerful console wins" myth. I will start with Gen 3 because 1 and 2 were crazy war zones.

Gen 3: Best Selling Nintendo, Most Powerful Sega
Gen 4: Best Selling Nintendo, Most Powerful NEC
Gen 5: Best Selling Sony, Most Powerful Nintendo
Gen 6: Best Selling Sony, Most Powerful Microsoft
Gen 7: Best Selling Nintendo, Most Powerful Sony
Gen 8: Best Selling Sony, Most Powerful Sony

So as far as I can tell, only this last generation has the most powerful console been winning, and it's not over yet (but probably will win, unless Switch takes the world by storm and is considered gen 8).
 

ggx2ac

Member
I've never heard of that. How does vibrations make something feel heavy?

In principle, vibrations can simulate an impulse, so you can fake a sudden, large, change in inertia. For example, if I have ice-cube in my cup, HD Rumble may be able to simulate a heavy ice cube banging against the edge of a cup, but I am unsure of how vibrations can alter the perception of persistent weight.

Something like this maybe?

HH05_info.jpg


The above image is the Haptic Reactor from Alps Electric.

For reference that one is supposed to be able to simulate different weighted balls.

http://www.4gamer.net/games/999/G999902/20161005087/

" Haptic reactor this device, referred to as", by utilizing the resonance of given a feeling that can not be represented in magnitude just vibration to the user.

 The demonstration that was in the booth had two kinds of resonance modes, which made it possible to experience the feeling that large and small balls bounced by creating multiple feelings by overlapping frequencies.

Since the haptic reactor is a small device, it can be installed in existing game pads. Of course, because the software side needs to be handled, it is not OK with that, but if you make it, it is clear that the illustration with a game pad as an example is also drawn on the explanation panel as well I understood well that I was aiming.
 

Waji

Member
Japanese 3rd parties better not ignore the Switch, they are our only hope (for some 3rd party content). Western 3rd parties will continue to be obsessed with specs and not give a fuck about Nintendo as usual.
Would be perfect for me. I don't care about them at all.
 

SmokedMeat

Gamer™
I think it is pretty strange that there is this "the most powerful console wins" myth. I will start with Gen 3 because 1 and 2 were crazy war zones.

Gen 3: Best Selling Nintendo, Most Powerful Sega
Gen 4: Best Selling Nintendo, Most Powerful NEC
Gen 5: Best Selling Sony, Most Powerful Nintendo
Gen 6: Best Selling Sony, Most Powerful Microsoft
Gen 7: Best Selling Nintendo, Most Powerful Sony
Gen 8: Best Selling Sony, Most Powerful Sony

So as far as I can tell, only this last generation has the most powerful console been winning, and it's not over yet (but probably will win, unless Switch takes the world by storm and is considered gen 8).

The best selling console has always been the one with the big name games the masses want to play. So we can already see that won't be Switch.
 

KtSlime

Member
The best selling console has always been the one with the big name games the masses want to play. So we can already see that won't be Switch.

You are probably right, but I really have no idea what the market in America and Europe look like, but Switch will be getting Mario, Pokemon, and Dragon Quest, which are the big titles where I am.
 
Uh, I don't think most people would argue that the Wii had the most "big name games the masses want to play"

Wii Sports was a phenomenon at the time. Sure, it might not of been a big AAA third party game like Metal Gear or Grand Theft Auto, but Wii Sports certainly was a game that the masses wanted to play. There's also other stuff like Twilight Princess, Mario Kart, etc.
 

Meesh

Member
Pretty much HD rumble across the board there. Kind of exciting Nintendo evoloved what we currently enjoy and judging from the dev comments it sounds pretty damn groundbreaking in its own right. Never mind all the other cool things about Switches functionality. Now bring on the game announcements already!
 
Wii Sports was a phenomenon at the time. Sure, it might not of been a big AAA third party game like Metal Gear or Grand Theft Auto, but Wii Sports certainly was a game that the masses wanted to play. There's also other stuff like Twilight Princess, Mario Kart, etc.

Yes, I can't argue with that, but in the context of the post I quoted where he seemed to be referring to the big AAA titles, the Wii really didn't have those. The Switch will also have Mario Kart, Zelda, maybe even a Switch Sports down the line...
 
Fixed that for you, Nintendo were not the first with Haptic feadback...Not even too sure it was valve

If you're going to be that reductive just calling this "haptic feedback" then you have to acknowledge that the N64 was the first home console with any sort of haptic feedback, and the industry has essentially just copied that simple rumble.

From what we've heard of HD rumble it's quite different from Valve's or even HTC's technology. It may just be the software driving the actuators but I don't recall anything with those controllers being anything like the marble demo for the HD rumble.
 

StereoVsn

Member
whats the price of other handheld systems that have similar power
Closest was the Nvidia tablet which went for $200. Throw in Joycons, grip, HDMI cable, dock and power supply and $300 is not unreasonable.

The issue is that for almost 60 million 3DS users are the above features worth $300? That is the question that Nintendo will have to address. A lot of the portable crowd probably would rather have $200-220 handheld without detachable controllers and without the dock. Maybe have those as options that you could purchase later.

I suspect that we will see that sku next year (or maybe Nintendo will take a hit and offer regular Joycons). Also lack of d-pad could be another detriment for portable users so it's conceivable that there would be another Joycon confit offered.

I guess we shall see how many users want the $300 approach. I suspect Nintendo won't have an issue selling 6-8 million units in 2017 calendar year. What happens after is the question.
 
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