That was really something. And I am usually inclined to give developers the benefit of the doubt.
I understand giving Bethesda some more leeway then other devs with different games should get. Fallout and ES are never going to be bug free. But they can be and should be better.
Bethesda games are unambitious jankfests. Their lack of ambition and blandness is exactly why they're so popular and why the gaming press can't get enough of them.
It disappearing from memory is irrelevant really, the player won;t care. Maybe bethesda needs to stop wasting resources on things that simply do not serve the player or game at all.
Holy hyperbole, Batman!
This can't be real.
LOL.
I don't see it as Bethesda jank. I notice it in just about every open world game. Let's not pretend games like Witcher 3 and GTA 5 are without their large amounts of jank.
Uh... no... that doesn't work. GTA isn't trying to do near as many different things in the game as Bethesda's games (there are set things you can do and that is it, Bethesda's engine is set up to do RPG like games that are a lot more complicated...even if Bethesda doesn't really use the engine much for RPG anymore, the potential is there). There's not all sorts of individual items it is keeping track of where they are at all times (and keeping track of if you move it). And they get to model it after a real city (That makes things a lot easier cause they actually have tools they can use and they don't have to design every building from scratch, they already have the design, they just have to translate those buildings into their game engine).
Yes, it's on PC. The majority of bugs I encountered in the OP were immediately found in a huge amount of posts when searching on Google.
Austin almost a bigger defender than Brad.
It's not refined taste. It's just a fact: their games just don't evolve. They don't refine their systems. They don't improve their systems. They just create new worlds. And, in many ways, their games have devolved since Morrowind.
Can you remind me what this was about? I totally forgot lol
How can you say this like it's fact without knowing all the complexities of each engine in depth? GTA games are massive and have a tonne of stuff to keep track of, all the while playing and running far better then anything Bethesda makes.
Now, if I wanted to compare it to the Witcher 3, which shits on Bethesda's games on every single level: technical, design, mechanics, visual, jank, storytelling, fun; I could. But I won't, because that's not my point and Witcher 3's only come around once a generation, if that.
Get over yourself.
It just doesn't bother some people. End of story.
Oh, you're one of those people. Witcher 3 is quite possibly the most overrated game I have ever played. I really cannot understand why people fawn over it. The story is kitschy and tacky, the gameplay is dull, the world is uninteresting and the NPCs feel like, well, NPCs.
Yeah, Austin's more annoying than Brad. Can't wrap my head around these arguments.
No way. In 2017 I'm not buying the whole "it's a big world it comes with the territory" mess. These games have had the exact same issues for almost a decade. It's time for them to make a new engine. There's no reason for them to be putting out these dated ass games other than that they can because people will buy them anyway. I enjoyed Fallout 4 overall but there is NO reason it should have been as ugly as it was, running the way it did. Zero excuse.
Oh, you're one of those people. Witcher 3 is quite possibly the most overrated game I have ever played. I really cannot understand why people fawn over it. The story is kitschy and tacky, the gameplay is dull, the world is uninteresting and the NPCs feel like, well, NPCs.
You cannot understand why many like something you don't?
You can accuse Bethesda of a lot of things. Lack of ambition is not one of them.
Isn't that the impetus of every single, "Bethesda is the worst EVAR!!!! OMG!!! They SUX so bad!!!11!!!!" thread out there?
Good gravy it's like the Bethesda Hate Patrol just can't stand the fact that the games are loved by millions and sell by the train-load.
smh
No way. In 2017 I'm not buying the whole "it's a big world it comes with the territory" mess. These games have had the exact same issues for almost a decade. It's time for them to make a new engine. There's no reason for them to be putting out these dated ass games other than that they can because people will buy them anyway. I enjoyed Fallout 4 overall but there is NO reason it should have been as ugly as it was, running the way it did. Zero excuse.
I would disagree with this. Skyrim was far more stable than Fallout 4 was for me. I had to rely on fanmade mods to stabilize Fallout 4 to a point where I could finish it.
Damn lazy developers strike again.
Here's the thing, for us people who like Bethesda games... all I want is more new areas to explore, new story to discover, new sidequests. ANd yes they could do all that better. And they do refine the game, they just don't do drastic changes. I mean Fallout 4 has better gunplay than 3 for example. THey changed the perk system around (for me I'm neutral on it, I don't like it better nor do I think it's worse). And I honestly wish they would have left the dialogue system alone... it's far worse now and I was happy with it the way it was (but I'd say the way they have it do now is the least of the problems, they still could have done a decent RPG with how they set it up now if they spent less money on a voice actor and more on writing the dialogue choices. Personally I don't even like having a voice actor for my character). Sometimes change isn't good.
I think you miss that the people who love their games in general aren't looking to play a drastically different game (There are plenty of those and yet we still play Bethesda games). Bethesda's games, like them or not, are pretty unique and people like them for what they offer. No they shouldn't try to make a game more like Witcher though hey should strive for writing like Witcher's. Honestly though, I prefer they strive for Obsidian's writing as New Vegas's story was more suited for what people like Bethesda games for, creating your own character, playing your own way, and making your own story. Witcher was totally not a game about making your own story or playing your own way. You were playing Geralt and the choices were how you thought Geralt would handle it. It is why I still love Bethesda games over Witcher even though I think CDPR did a better job with Witcher for what game they were aiming to make than Bethesda does with their games. They're not the same game and I would honestly find Bethesda's games ruined for what I like them for if they tried to make a game like Witcher (Bethesda is trying to make a D&D style rpg with live action... they're more based on turn based RPGs that base themselves off that. Witcher is more a modern RPG game style game that really isn't going for that kind of thing).
They should try to improve on their game. Make it less janky, make combat more fun, remember that it's an RPG and that we like to have actual roleplaying in it - allow our choices to matter and give us different choices *grumble* <- this is their biggest problem I think, get better writers or rather allow their writers more flexibility as Far Harbor shows they still know how to do a good RPG... to me it's just more proof that they need to get rid of Emil as head writer as he didn't lead the writing on Far Harbor. I mean honestly if they fixed 4's dialogue it would go a long way in making it more the RPG I would want out of them (and have more skill checks that let you resolve things with your skills rather than combat).
Ironically, I think that's exactly what you can accuse them of. Because while their worlds are big, there is zero reactivity, which is actually the hard part of making an ambitious RPG that provides a lot of freedom. There is no feedback to anything you do. You can be the leader of every faction in the world, nobody gives a shit. You can pretend to be a hunter, selling bear pelts, none of the merchants ever acknowledge you as one. You can pretend you have an argonian wife because you made her hut your personal home or something, that sure as hell would be news to her.
You can pick pick up forks from every table. So what. What are you going to do with them? Ram the fork into someone's eyes? Use them to eat a meal? No, the best you can do is place them somewhere else. Wow, who gives a shit.
You can't have interesting conversations with interesting NPCs, you can pick up a lot of shit but without any kind of interesting application for anything, the world doesn't change, doesn't react to anything you do, there are hundreds of dungeons, all of them look the same, cities are small and devoid of bustling life.
Thats how I experience Bethesda RPGs, huge worlds that still feel like no effort went into them. The freedom is all meaningless fluff. Bethesda is not ambitious because they don't bother to fill the empty husks they create with...anything really.
The reason is there is no real competition in the space. The Witcher 3 is probably the closest I guess, but Bethesda package or whatever you want to call it, is very unique. These games make an absurd amount of money, yet no one even bothers to challenge it? Is there any other game where that has happened, ever? Where a game has come out, and it and its successors have been huge successes for probably over a decade at this point and there have been no real efforts to come after it?
I have to assume it is because of how difficult the games Bethesda is trying to make are.
Ironically, I think that's exactly what you can accuse them of. Because while their worlds are big, there is zero reactivity, which is actually the hard part of making an ambitious RPG that provides a lot of freedom. There is no feedback to anything you do.
.
.
the world doesn't change, doesn't react to anything you do.
But isn't that pretty much the impetus of every single, "Bethesda is the worst EVAR!!!! OMG!!! They SUX so bad!!!11!!!!" thread out there?
Good gravy it's like the Bethesda Hate Patrol just can't stand the fact that the games are loved by millions and sell by the train-load.
smh
See, I disagree. As much as I absolutely love Souls/BB and enjoyed the Witcher's story. Those two games pale, hugely, in interactivity with the world. If Bethesda paired that stuff down, would it function more properly? Sure, but, it'd take away the biggest aspect that makes their games standout from other RPGs.
It only seems that way because it's allowed to do more, in more places, than AI in any other open world game.Bethesda's AI is terrible though....Radiant AI was a joke of a marketing term that turned out bad.
They had to counter great arguments like "the game is broken because I encountered a random event when I stepped out into the open world for the first time and it ruined my immersion" (paraphrasing). The only way the Fallout 4 could be "fixed" the way Vinny wanted it to be would be if they disabled all of its open world gameplay for some arbitrary length of time. He wasn't even complaining about actual issues like crashes or performance issues, the thing that bothered him the most was the fact that unexpected things could happen in an open world game.Yeah, Austin's more annoying than Brad. Can't wrap my head around these arguments.
They already have paired it down. Fallout 4 was a big step down from Fallout 3 and a leap off of a cliff compared to New Vegas.
Assuming that is true, what do you want exactly? For them to compromise it even further to make a game that no longer stands out?
I think it's curious that Obsidian caught a lot of flack for the bugs in New Vegas, as if FO3 wasn't always on the cusp on breaking. Kept them from achieving metascore bonuses.
It's not isolated to Bethesda though. The phenomena seems to be rooted in a kind of fandom, all tied up in studio prestige and perceived ambition: people will forgive a lot if they think a game's pushing an envelope. BioWare got the same leeway Bethesda did up until Dragon Age 2.
I never believed the "It Just Works" meme until i actually played Bethesda games. Like yeah its true, they basically function with some bugs here and there and arent impressive at all.
Make you wonder what the next Elder Scrolls game is gonna look like alongside other triple A open world titles.
Fair enough. My biggest axe to grind with Bethesda is their quest design. In that, they really don't bother designing quests at all.
Their Fallout games try (and, imo, don't really succeed at this) to, but TES is really just "Hey, go to dungeon X that may as well be randomly generated." That's it. I know they think they can gloss over it with production values, but it's 2017. That just isn't good enough for me. Being able to go around in a world and pick up plates and shit is cool, but I also need compelling things to do within it.
See, that kind of thing worked for me in Morrowind, because getting to the dungeon in question or finding your way around a map was, in itself, a "quest" of sorts.
So, I think "unambitious" is the word I'd go with. And bland. There's just no variety. They don't really have any interest in building their craft at all.