Last year Take2 trademarked ''Ghost Story'', now we know what was it for:
Website
Info from the site FAQ
Ghost Story was founded by twelve former Irrational Games developers and our mission is simple: to create immersive, story-driven games for people who love games that ask something of them. While we believe our new games will have strong appeal to fans of BioShock, our new focus allows us to craft experiences where the gameplay is as challenging as the stories.
We are not yet ready to share any more on our new game, but we invite you to join us and take part in our community, Sign up her
Website
Info from the site FAQ
Who is Ghost Story?
We're a Boston-area game development studio dedicated to making immersive story driven games for gamers that like a challenge. The studio was founded by a group of former Irrational Games developers, such as creative director Ken Levine, art director Shawn Robertson, executive producer Don Roy and more. We've been concepting, prototyping and experimenting on a new game for some time now and have attracted new talent along the way. You can learn more about our team and our vision here.
What happened to Irrational Games?
The Irrational Games studio was closed in 2014. However, you might have seen continued activity on the Irrational Games Facebook or Twitter accounts. These have remained active because many on our team were key contributing members to BioShock and love engaging with the fan community. That is separate from what we are working on today. We are a new team, working on a new game and we'd like our studio name to reflect that.
Ghost Story said:Why is Ghost Story involved with BioShock?
In addition to Ken Levine being the creative director for BioShock and BioShock Infinite, many other members of our team were key contributors to the creation of those games. We're humbled by and thankful for the fan communities that have formed around our work. So, we're excited to continue to be a part of those communities and look forward to continue engaging with them through our new channels.
Founded by twelve former Irrational Games developers, our mission is simple: to create immersive, story-driven games for people who love games that ask something of them. We are looking for a Senior Designer to help craft dynamic gameplay experiences within the deep narrative worlds that we aim to deliver with each of our games.
Responsibilities:
Contribute to a team tackling a unique narrative design.
Work with Lead Designer and Lead Environment Artist on level design layouts, scripting events, tuning AI encounters, design documentation, and all things gameplay-related.
Work alongside other designers, artists, animators, and engineers to create gameplay spaces that engage with our narrative storytelling, which are fun and run within optimization goals.
Work within established level design metrics and utilize the game systems to create challenging AI encounters, interesting scenarios, and unique moments.
Pitch ideas, strategic initiatives, and game concepts to all levels of management and leadership.
Champion your vision throughout each stage of development across multiple departments.
Implement level design changes based on in house feedback and outside playtesting data.
What We're Looking For:
3+ years' experience in the game industry with at least 1 shipped AAA title.
Deep understanding of good level flow and tactical spaces.
Experience supporting environmental storytelling through design.
Strong spatial and layout design skills.
Experienced in supporting gameplay mechanics in the game world.
Experienced in modular level construction.
Intuitive understanding of how FPS games work and why people play them.
Previous experience working on levels, combat encounters, and missions/quests in FPS titles (scripting and design).
Experience scripting events and debugging game logic.
Strong content design skills, including experience with RPG systems.
Self-motivated towards solving creative problems.
Able to respond elegantly to difficult creative changes, often late in the process.
Ability to prioritize feature requests to developers and engineers based on design goals.
Unreal Engine 4 experience.
Must be eligible to work in the US and willing to relocate to Boston.
Additional Requirements:
Great working knowledge of game design theory and game development methodologies including level design theory and practice.
Can easily break down core level design elements and use them when creating combat and traversal sections of a level.
Experience in semi-open (e.g. Borderlands, Shadow of Mordor) or open world games.
Understanding of procedural design systems in games.
Self-motivated, and able to work well independently.
Ability to work well under pressure and with deadlines.
Excellent communication, collaboration, interpersonal, and organizational skills.
Understanding of source control via Perforce or equivalent.