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DF on Zelda Switch: Docked has major frame drops, portable doesn't (no score talk)

Mohonky

Member
If this was not Zelda it would have been hammered.

I can think of games with plenty of performance issues that reviewed every bit as high and took out GOTY's.

Mind you this thread was always going to be full of concern from people who will never play the game.
 

big fake

Member
I love how people are writing off little criticism as if we are against Zelda? I mean I want to play that game so much you have no clue. I currently am unable to due to school but that doesn't diminish my potential views of the game. I don't doubt for one IOTA of a second that I would love this game, probably be my game of the year, a game of the generation, one of my favorite games of all time. I just can't see this score soo high in this day in age for a game with performance issues this glaring to its experience.
 

Griss

Member
Yeah...they need to test villages.

That's one of the three problem spots I was thinking about indeed.

The other two are (location name spoilers)
Death Mountain and Faron Woods (tropical area)

wait a few days, when enough people have reached a few villages and certain other locations people are going to flip tables.
this footage and the great plateau is one thing, it actually get's better after your off the plateau.
But when you hit a village, especially in the rain it slows to a crawl.

This is what I've been saying for a bit. If some people are upset at this Great Plateau stuff, people are going to go APE when they see how bad other parts of the game can be. I'm convinced that
Kakariko
village in the rain runs at single digit frame rates consistently - especially if you're at the back side with the veggie patches.
 
Mentioning them is fine and cool, its just to see reviewers not take that same weight into their scores for this game versus other games.

How do you know that reviewers docked points for performance?

Also just so we're clear here: review scores are made up magical fairy dust numbers that are in no way objective or quantifiable. They're just a distillation of how the reviewer feels about the game as a whole, in a very subjective and made up way.

But really I'd like to see how anyone could prove that these
completely made up an arbitrary
review scores were impacted for well reviewed games such as Assassin's Creed 2, the whole Gears of War series, GTA 5, and numerous ports on the PS3 including Mass Effect 3 and Skyrim. That's just off the top of my head.

It's unplayable for people who had no intention of playing it to begin with. They are just salty about the metacritic score.

I'm defending Zelda's reviews in this thread but to be honest the performance isn't good news for me. I get headaches playing games under 25-ish fps.
 

Crazyorloco

Member
Why do so many critics give it a 10/10 despite stating outright that performance is not good? You should play the game to find out.

The issue is not constant, and only in certain situations in the game.

Gaffers love to blow shit up especially if they're trolling.

Some of my favorite games of all time have major frame rate issues ( favorite; perfect dark)
 

Malus

Member
I know there have been reports of fps of low teens but i gotta see the analysis

How is it that Xenoblade X runs at stable 30fps? I mean it doesn't look that much better. In fact chronicles X in some ways is more impressive imo.

Xenoblade has a lot less going on in it than Zelda. The world is entirely static in terms of lighting, physics, etc. You can't interact with anything.
 

Easy_D

never left the stone age
I'll wait for the emulator.

Emulators emulate the hardware. So you'll get Wii U performance out of it regardless. It's not exactly common to find ways to run games faster unless the emulator lets you "overclock" the emulated CPU

Xenoblade has a lot less going on in it than Zelda. The world is entirely static in terms of lighting, physics, etc. You can't interact with anything.

That's the odd thing though. Those are all CPU intensive tasks and the Switch CPU clocks are identical in portable and docked mode and CPU related tasks wouldn't really be affected by a bump in resolution.
 
Long stretches of 20fps is unplayable, in my opinion.

I'm not salty and I intend to play the game ASAP.

I'm going to assume you started gaming after the Saturn/N64/PS1 generation, because, oh boy...

Probably a bandwidth issue. Doesn't have the bandwidth for the higher resolution. That doesn't adjust in docked mode.

RAM bandwidth wouldn't really have much to do with slowdown...At most that'd result in pop-in of objects/textures. I'm guessing in addition to the resolution bump they tried including some bump in the game logic
 

icespide

Banned
How do you know that reviewers docked points for performance?

Also just so we're clear here: review scores are made up magical fairy dust numbers that are in no way objective or quantifiable. They're just a distillation of how the reviewer feels about the game as a whole, in a very subjective and made up way.
game reviewers should start showing their work. long division style
 

Jarmel

Banned
Reviewers generally don't dock points for performance. They might dock points if the game is buggy but they don't care about FPS issues that much.
 
As I've said repeatedly, the Switch is a portable system. Most optimization by devs will be done to make the handheld side the one that plays the best. It's the target spec. The Dock system is elegant, but that's a value add.

Apparently, that's true from Nintendo as well.
 
My wife said that "it looks amazing".
Let's see if you can figure out why

Yeah many 'gamers' aren't objective about visual impact. Too 'inside', and caught up looking aliasing, or pixel counting on a monitor right next to their face.

This game looks fantastic, and it looks to run fine.
 

Enduin

No bald cap? Lies!
Like i said sounds very likely to me that they weren't able to properly optimize bandwidth usage due to the vastly different RAM configuration compared to wii u .

Yeah I guess that makes sense.

Given that they do have DLC planned it would be great if they also continued to work on performance improvements. Resolution bump is never going to happen and maybe technically impossible, but hopefully they will be able to increase performance to get a locked 30fps. Mostly likely though nothing will happen and we'll just get more content. Which I'll live with. I'm playing only in handheld mode and it's been fantastic so far.

But man I would totally hook this up to my big screen TV now and again if it was true 1080p with a solid 30fps. There's always CEMU in a year or so I guess.
 

Skyzard

Banned
Professional outlets such as Edge say the WIiU one drops into the 10s for framerate on WiiU but did not on Switch.

Got a source for that? Playing the switch preview docked compared to the WiiU, it was a night and day difference.

And I've seen the Switch go to 0fps and freeze in a few videos and gifs.

Having been to the village beginning with K on WiiU, it drops to 20 fps ish for a few moments when looking around - doesn't impact gameplay at all.

This is with the game installed to system memory, maybe there's a difference between that and running off a cd, who knows.
 

Vanillalite

Ask me about the GAF Notebook
Probably bandwidth starved. Some tried to tell me it would be OK, but I've been worried since the jump about the 25 Gbps vs 50 on newer arch.

I've also wondered from the jump just how much we should take away from Zelda being the benchmark for the system since the game initially started as a Wii U game. I wonder how much of the Switch engine is hampered by it being cross gen vs native.
 

PR_rambo

Banned
I plan on playing the switch docked for the most part, I like putting my big screen to good use. This is really disappointing.
 

notaskwid

Member
I can think of games with plenty of performance issues that reviewed every bit as high and took out GOTY's.

Mind you this thread was always going to be full of concern from people who will never play the game.
The Last of Us is a good example.
Though it's been quite a few years.
 
What's scary about this video is that they didn't actually go to anywhere that the framerate really drops.

The 20fps drops seen in the video on the Great Plateau I noticed at the time but considered them 'acceptable' - because I'm not very framerate sensitive.

But there were at least three entire areas in the game where I found myself thinking 'This is not acceptable.' And I'd wager the framerate there is in the mid-to-low teens at times.

This is what I've been saying for a bit. If some people are upset at this Great Plateau stuff, people are going to go APE when they see how bad other parts of the game can be. I'm convinced that
Kakariko
village in the rain runs at single digit frame rates consistently - especially if you're at the back side with the veggie patches.

yep, people are going to go nuts when they reach those areas.
This is nothing.
I'm hoping for a patch as this is not like nintendo at all, especially for such a big flagship title.
 

RootCause

Member

Jarmel

Banned
As I've said repeatedly, the Switch is a portable system. Most optimization by devs will be done to make the handheld side the one that plays the best. It's the target spec. The Dock system is elegant, but that's a value add.

Apparently, that's true from Nintendo as well.

I'm fine with this. It's just that the marketing seems to have given off the wrong impression.
 

Bucca

Fools are always so certain of themselves, but wiser men so full of doubts.
Can't wait till the WiiU DF video comes out and shit really hits the fan.
 

Griss

Member
As I've said repeatedly, the Switch is a portable system. Most optimization by devs will be done to make the handheld side the one that plays the best. It's the target spec. The Dock system is elegant, but that's a value add.

Apparently, that's true from Nintendo as well.

If that's how Nintendo's devs are approaching it it's how Nintendo should be selling it. I had dreams of the Switch version being 1080p, 30fps at least. I'm shocked that something they've advertised as the Wii U's replacement, their 'new home console' is barely more powerful than a Wii U. It's crazy to me.

The message needs to change. "It's an amazing portable with a bonus HD out feature."
 

NSESN

Member
For devs and other people with knowledge, can it really be a vsync or a bug? If it is, how it can be solved?
Just asking this to not raise my hopes for something that maybe can never be improved.

The Last of Us is a good example.
Though it's been quite a few years.

Doesn't TLOU run well? I played the PS4 version so maybe I am wrong
 

Jarmel

Banned
10/10 means PERFECTION.

Frame drops to 20FPS is not perfection.

What the hell.

No it doesn't. It just means that this is the highest score that the reviewer can give it and that they view it as a masterpiece, warts and all.
 

RoadHazard

Gold Member
10/10 means PERFECTION.

Frame drops to 20FPS is not perfection.

What the hell.

That's not true though. No game is perfect, and games must be allowed to achieve the highest possible score anyway. Otherwise 9/10 would effectively be the highest score any game can reach. The question then becomes if a certain (otherwise amazing) game's issues are severe enough to drag it down from a 10 to a 9. Apparently most reviewers think this game is brilliant enough to be worth 10/10 despite its problems.
 
Too bad that this is a streaming issue more than a power issue. Makes me think that even reducing the resolution won't be the solution.

But this thread man.

All the GAF members who wanted to shit on this game and couldn't before has gathered here. I didn't see them on any thread praising the game. They just are on the search of a thread pointing a flaw of this game just to shit about it. It's incredibly!

I congratulate you, shitposters. You achieved annoying me by your behavior.
 

Prithee Be Careful

Industry Professional
The Last of Us is a good example.
Though it's been quite a few years.

To be fair, I think the way the press loses all critical faculties over ND is equally contemptuous.

U4 was a solid game, but not a 93. The only truly negative review was Washington Post, who were basically low-balling for clicks.
 
Mentioning them is fine and cool, its just to see reviewers not take that same weight into their scores for this game versus other games.

have you maybe considered
like many of the reviews allege
this is gonna sound crazy
but have you thought
like
maybe
they weighed the performance issues
and found that they don't tip the scales against the overarching experience which they've been praising?
have you considered that sometimes, reviewers may not make that same concession for other games that they don't consider as fun, or that aren't doing as much to offset the negatives brought on by poor performance?
must I explain to you how that doesn't constitute a double standard?

Gamers have higher standards in 2017.
Finally.
In 2015 and 2016 gamers were all about crying elitism at anyone with standards that went beyond what their favorite console could do.
Glad to hear things will be different in 2017.
 

Matt

Member
As I've said repeatedly, the Switch is a portable system. Most optimization by devs will be done to make the handheld side the one that plays the best. It's the target spec. The Dock system is elegant, but that's a value add.

Apparently, that's true from Nintendo as well.
I think I said this to you in another thread, but that's just not true. Whatever is going on with Zelda, you don't optimize for handheld mode at the expense of docked mode.
 
What's scary about this video is that they didn't actually go to anywhere that the framerate really drops.

The 20fps drops seen in the video on the Great Plateau I noticed at the time but considered them 'acceptable' - because I'm not very framerate sensitive.

But there were at least three entire areas in the game where I found myself thinking 'This is not acceptable.' And I'd wager the framerate there is in the mid-to-low teens at times.


How did this not lead to lower review scores?
 
Looks like portable mode's stability was the focus. Hope the issues in console-mode will soon be patched up. Doesn't look unfixable.
 

Easy_D

never left the stone age
10/10 means PERFECTION.

Frame drops to 20FPS is not perfection.

What the hell.

Opinions. How do they work. Also the score of the game doesn't affect your daily life in any way shape or form, so don't let it bother you even if you disagree with it, it'll make life simpler, I promise.
 
The Last of Us is a good example.
Though it's been quite a few years.

Man TLOU ran like such shit. Still probably in my top 5 games of all time though. So motherfucking good.

I'm big on performance but sometimes you just gotta take it at face value for what it is.
 

M0toko

Neo Member
I don't know. I've been playing for about 5 hours today and I only had very minor drops. I mainly played on TV too.
 

heringer

Member
Emulators emulate the hardware. So you'll get Wii U performance out of it regardless. It's not exactly common to find ways to run games faster unless the emulator lets you "overclock" the emulated CPU

Actually, not entirely true. Emulators are indeed able to stabilize the framerate, provided the framerate isn't locked.
 
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