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Final Fantasy VII Remake: Nomura Confirms Combat is Action Based

LOL at VII being "deep and tactical". "Keep attacking until everything dies, and use Cure if someone's HP is low" was the only strategy you needed.

Oh wait, I forgot about those cerebral challenges like "if enemy absorbs an element, don't use that element" and "if enemy telegraphs that he's going to counter, wait until he stops doing that".

You're right, I don't think today's generation of gamers can wrap their feeble minds around such complex, strategic decision making.

ff15 was literally keep attacking til it dies. magic was super downplayed in 15. but hey. action.
 

MadeULook

Member
I'm surprised people in this thread are surprised that Noruma surprised them with this. I thought this was something everyone assumed from the get go.

I do wonder if Square will ever do another AAA turn-based RPG though.
 

RDreamer

Member
by downplayed i meant you barely needed it and there are only 3 elements you can use.

The entire combat system was downplayed. There were barely any abilities you could use at all compared to previous FFs. It really struck me when I went back to play FFX after XV and while I'm not even the hugest FFX fan in the world, the amount of abilities and the differences in each encounter and boss fight is leaps and bounds more bountiful than FFXV. I know the FFs have never been the most strategic or most tactical, but to me XV was the ultimate in dumbed down compared to literally any other one of them.
 
Only indirectly related, but:

FFVII wasn't turn-based. Most of the Final Fantasy games, and many other JRPGs, are not turn-based. Not being turn-based is exactly what the phrase Active Time Battle (ATB) is trying to get across.

I used to think like this, but was then convinced otherwise.

FF4 to 9 style ATB is turn-based because while the game may be set up to allow you to input commands in real time, the characters take turns EXECUTING the commands. The X-2 ATB is real time though, because commands are both input and executed in real time
 
I don't see why it's a problem that some people may be disappointed that a remake to a beloved game is going in a different direction from the original.

It's not unthinkable that many who enjoy ATB, and variations on turn based traditional JRPG combat, don't enjoy action based RPGs. The play style is markedly different and not to everyone's liking.
 
The magic system in XV was a travesty, and frankly the combat did nothing for me. I'd much rather have something closer to XII or XIII, but that ain't gonna happen with the mainline series.
 

Brokun

Member
I used to think like this, but was then convinced otherwise.

FF4 to 9 style ATB is turn-based because while the game may be set up to allow you to input commands in real time, the characters take turns EXECUTING the commands. The X-2 ATB is real time though, because commands are both input and executed in real time

Also you can set ATB to wait mode which effectively does make it entirely turn based. At that point the ATB gauge just determines the turn order.
 
I don't see why it's a problem that some people may be disappointed that a remake to a beloved game is going in a different direction from the original.

It's not unthinkable that many who enjoy ATB, and variations on turn based traditional JRPG combat, don't enjoy action based RPGs. The play style is markedly different and not to everyone's liking.

I don't think anyone's denying them that. Just, since this info is, in a sense, 2 years old, people are surprised that they didn't know. It'd be cool if they somehow had an ATB mode too but spending best part of a decade developing + balancing 3 games around 2 battles sytems is not on the cards.
 

Squarehard

Member
I don't see why it's a problem that some people may be disappointed that a remake to a beloved game is going in a different direction from the original.

It's not unthinkable that many who enjoy ATB, and variations on turn based traditional JRPG combat, don't enjoy action based RPGs. The play style is markedly different and not to everyone's liking.

I think you just explained it there though.

That's why people are disappointed.

They don't like it, so that's why they're disappointed, just as how people who like action based would have been disappointed if they kept it turn based.

It's just how people are going to feel depending on what side of the fence you're on, with some in the middle.

If they don't like it, they're not allowed to have a problem with it? I think they should still be able to voice their unhappiness about it, as long as it's within reason.

Clearly the remake isn't going to appease everyone, but for those it won't appease, they don't have to like it, just accept it.
 

Hexer06

Member
This isn't new news at all, but ah well lol. I'm just really curious how this is going to turn out. I personally would take turn-based over action for an RPG any day. I'm just not seeing how Magic and Summons are gonna work, because they didn't work that great in FFXV(Magic barely existed in that game at all, honestly). Also, I liked being able to control my party. The one good thing about this should be that there won't be random battles anymore. Probably my only complaint about RPGs is how few of them get the random battles timing right. Luckily they usually have items or something to help decrease, or increase, battles.
 
I feel like the lack of new FFVII info is so bad that now even a tiny bit of information, that isn't exactly new, is considered to be new.

I am also surprised by the amount of people who just heard about Action Based combat. Like did you even check out the gameplay footage that has been out for ages?
 

Hopeford

Member
I understand why this would bug fans of the original, but a big reason why I couldn't get into the original was...well, it being turned based. So this makes me really happy.
 
I think you just explained it there though.

That's why people are disappointed.

They don't like it, so that's why they're disappointed, just as how people who like action based would have been disappointed if they kept it turn based.

It's just how people are going to feel depending on what side of the fence you're on, with some in the middle.

If they don't like it, they're not allowed to have a problem with it? I think they should still be able to voice their unhappiness about it, as long as it's within reason.

Clearly the remake isn't going to appease everyone, but for those it won't appease, they don't have to like it, just accept it.

I don't necessarily disagree with what you're saying. I do feel that there's bound to be an added element of disappointment among those who prefer the combat system from the source material though.

Of course, if you don't like it, just play FFVII and leave it at that, but, for those who have wanted a remake to this game for decades, it's not so strange that radical departures from the source (in any shape or form) would ruffle a few feathers.

FWIW I'll buy it anyway, but I am one of those people who prefers turn based combat, and variations thereof, to action based.
 

khaaan

Member
err, I'm not making any preconceived notions on FF7R's combat, other than the fact that its an action game devalues it into oblivion for me. I also am not sure how I'm ignoring faster turn based games. Making turn based games faster (FFXIII) Still doesnt make them play anything like action games. There is an inherent difference from command based combat and action combat that makes them incomparable. They are vastly different takes on gameplay.

I find it amazing that people have decided that the gameplay genre is not integral to what the game was. Doom 2016 is the same genre as the original doom, and its fantastic for it. Square is remaking a game from a genre thats completely dead among higher production value releases and spitting it into another genre that we are completely flooded with. Its depressing. If all you care about is what modern audiences want, whats the point of a remake. Go make a new game.

Well, you said in this thread:

A lot of FFVII's combat depth comes in prep and creativity with the materia, not once the fight begins. This is what I wanted to see the remake fix. Make the battles themselves more dynamic. Instead they just changed genres

But literally none of that hinges on having an action or turn based combat. There's no reason FF7R won't offer customization or incentive to prepare for more involved battles. It's true that they both have their differences but "vastly different takes on gameplay" is much when we've see things from all over the spectrum. A fast paced turn based game might not be an action game but a Final Fantasy game in Active mode not even necessarily at full speed is closer to an action game than it is to a Final Fantasy 1/3/5/X or a Dragon Quest.

without AI? Cuz I'm pretty sick of AI teammates

You clearly don't like action RPG's and are aware of it, why do you play them?
 

ethomaz

Banned
I understand why this would bug fans of the original, but a big reason why I couldn't get into the original was...well, it being turned based. So this makes me really happy.
But that is fine... not everybody needs to like the same things... there are different games with different genre for everybody.

Now you get a game with a huge fan base that expect years to play the game with more modens graphic appeal and says to them they will change the genre of the game that they loved.

Looks to me like give the middle finger to fans... that is what SE did.
 

khaaan

Member
But that is fine... not everybody needs to like the same things... there are different games with different genre for everybody.

Now you get a game with a huge fan base that expect years to play the game with more modens graphic appeal and says to them they will change the genre of the game that they loved.

Looks to me like give the middle finger to fans... that is what SE did.

You're under the presumption that turn based battles is the reason people enjoyed the game.
 
A fast paced turn based game might not be an action game but a Final Fantasy game in Active mode not even necessarily at full speed is closer to an action game than it is to a Final Fantasy 1/3/5/X or a Dragon Quest.
thats just not true at all
You clearly don't like action RPG's and are aware of it, why do you play them?
because I don't hate them, I just dont like them as much as turn based RPGs and am generally disappointed in how lacking their combat systems are. However I do hate watching the homogenization of big budget games. An FFVII remake shouldve been the antithesis to the current trend of action RPGs. Its not like there arent 100 other action RPGs to play.
 
But that is fine... not everybody needs to like the same things... there are different games with different genre for everybody.

Now you get a game with a huge fan base that expect years to play the game with more modens graphic appeal and says to them they will change the genre of the game that they loved.

Looks to me like give the middle finger to fans... that is what SE did.

So change the game is giving the middle thing to fans now? Why do you love RE 7 again?
 

RDreamer

Member
You're under the presumption that turn based battles is the reason people enjoyed the game.

The battle systems were a large reason I fell in love with the FF series and JRPGs as a whole. The ability to control multiple people was a BIG plus, and then I found the system relaxing. I can play a game that requires twitch reflexes once in a while but most of the time I want to relax when I game and ATB/Turn based systems can be a nice balance with difficulty and relaxation for me.

Now with action games suddenly I can't control more of the party members than I can, and I need twitch reflexes that I never needed in my favorite genre.

So change the game is giving the middle thing to fans now? Why do you love RE 7 again?

RE7 is a remake?
 

ViciousDS

Banned
The game barely has magic... it is just a crap magic system for a FF... Summon is even worst.

don't get me started on how utterly shit FFXV's summon system is......let alone I beat the entire game without magic because it just didn't feel worth using or worth my time learning. I beat the level 120 boss by abusing warp and attacking......its all you needed, magic wasn't needed for any encounters if you knew how to abuse the link attacks and armiger
 

JayEH

Junior Member
But that is fine... not everybody needs to like the same things... there are different games with different genre for everybody.

Now you get a game with a huge fan base that expect years to play the game with more modens graphic appeal and says to them they will change the genre of the game that they loved.

Looks to me like give the middle finger to fans... that is what SE did.

I'm a fan and they gave me a hug.
 

ethomaz

Banned
So change the game is giving the middle thing to fans now? Why do you love RE 7 again?
I never though somebody will call RE7 a remake.

But talking about it back to what made RE1 awesome. Capcom showed the middle finger to old fans with RE4-6 but that is another story because it is a new entry like SE showed the middle finger with FFXV to old FFs fans.
 
I never though somebody will call RE7 a remake.

But talking about it back to what made RE1 awesome. Capcom showed the middle finger to old fans with RE4-6 but that is another story like SE showed the middle finger to old FFs fans.

Why RE4-6 means showing the middle thing to the oldschool fans but not 7 then?
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I mean, I like menu based combat, but its a system that works in widget games, not tentpole franchises that *need* to appeal to audiences beyond hardcore JRPG fans.
 

ethomaz

Banned
Why RE4-6 means showing the middle thing to the oldschool fans but not 7 then?
RE7 Capcom tried to back to RE1-3 fans...

If RE7 was made after RE3 then it could be the worst things ever done but they choose it after RE4-6 failure.

I hope some day FFXVIII back to turn-based or something better than what FFXV has.
 
RE7 Capcom tried to back to RE1-3 fans...

If RE7 was made after RE3 then it could be the worst things ever done but they choose it after RE4-6 failure.

I hope some day FFXVIII back to turn-based or something better than what FFXV has.

Guess you didn't finish RE 7 =/
 

JayEH

Junior Member
RE7 Capcom tried to back to RE1-3 fans...

If RE7 was made after RE3 then it could be the worst things ever done but they choose it after RE4-6 failure.

the 4-6 failure huh. 4 the most critically acclaimed game in the series and which many consider one of the best games of all time. 5 the best selling capcom game and 6 the second best selling capcom game. Such failure.
 
I mean, I like menu based combat, but its a system that works in widget games, not tentpole franchises that *need* to appeal to audiences beyond hardcore JRPG fans.
why though. FF has sold 6million + copies just fine with command based combat. Including FFXIII in the HD era. No one trying it doesnt mean it wont sell. Ubisoft also shipped over 5million copies of south park the stick of truth. Even if the license carries that, not like the name FF doesnt carry FF.
 

MadeULook

Member
RE7 Capcom tried to back to RE1-3 fans...

If RE7 was made after RE3 then it could be the worst things ever done but they choose it after RE4-6 failure.

I hope some day FFXVIII back to turn-based or something better than what FFXV has.

You should go finish RE7 then. It's more Resident Evil than 5 & 6 ever were.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
why though. FF has sold 6million + copies just fine with command based combat. Including FFXIII in the HD era. No one trying it doesnt mean it wont sell. Ubisoft also shipped over 5million copies of south park the stick of truth. Even if the license carries that, not like the name FF doesnt carry FF.

I mean, assuming you're talking only about the 13 Trilogy, it definitely moved some units, but it wasn't enough of a success to stop them from talking about cancelling the series if 15 wasn't a huge success. A VII Remake is a huge tentpole for this company.
 

khaaan

Member
thats just not true at all
You're right, it's closer to action RPG's and not action games in general.

It is part of what made it great... yes... the game received high scores in Gameplay.

That's not why it was successful though. I do agree that the gameplay is great but if good gameplay is what makes the game then there were and are far more deserving turn based games and it probably isn't why Final Fantasy 7 became a cultural phenomena. I'd wager more people are going to be excited to come back to the world without regard to how the gameplay has changed.
 

ethomaz

Banned
I mean, assuming you're talking only about the 13 Trilogy, it definitely moved some units, but it wasn't enough of a success to stop them from talking about cancelling the series if 15 wasn't a huge success. A VII Remake is a huge tentpole for this company.
How do you know a turn-based FF won't move units??? It started to sell less and less after SE drop the turn-based system.

I can bet with anybody (but we will never see it) a FFVII remake just with upgraded graphics without change in Gameplay, Story, etc will sell more than any modern FF.
 
I really don't get the mentality of people who place more importance on the final product and what fans liked about it than the creative process and talent that went into that product. Faithfulness to their experience of the original is regarded as more important than faithfulness to the development team's visions and ambitions. I really wonder how many people here would have preferred that Kitase/Nomura/Nojima not be involved if it meant they could get a 100% "faithful" remake.
 
I mean, I like menu based combat, but its a system that works in widget games, not tentpole franchises that *need* to appeal to audiences beyond hardcore JRPG fans.

I think people don't realize just how hard this is going to tank for the many, many people who loved FF7 back in the day (and still do now) but don't care about the rest of Final Fantasy (hint: it's a lot of people)

A lot of people are excited to play an updated or modernized version of the game they played in 1997. Not an entirely different game with "Final Fantasy 7" slapped onto it.
 
I mean, assuming you're talking only about the 13 Trilogy, it definitely moved some units, but it wasn't enough of a success to stop them from talking about cancelling the series if 15 wasn't a huge success. A VII Remake is a huge tentpole for this company.
13 sold a massive amount, low budget spinoffs didnt sell. This is the same as everything else. Tales of Berseria isnt moving a fuckload but final fantasy xv sold 6million+. Just being an action game doesnt guarantee sales, just like being a turn based game doesnt immediately destroy sales. Its just that no one is making turn based games with any sort of budget and production values anymore. Final Fantasy XIII would still sell 6 million today, and would meet with the same mixed reception.

And 14 is there main reason they talk about the franchise being in danger at one point, not 13
 
I dont know how people hadnt known about this when there is gameplay footage of the game, i dont understand the relevance of FFXV because its battle system is completely different, and i also dont understand why people think turn based battle systems arent viable anymore, when did that happen?
 

gelf

Member
Everything I've seen of this remake tells me not to bother with it. I'll stick with the original. None of the real time combat systems this company has produced have interested me.

I don't even like the visual translation from those glorious old pre rendered backgrounds to what it looks like now thus far.
 
I really don't get the mentality of people who place more importance on the final product and what fans liked about it than the creative process and talent that went into that product. Faithfulness to their experience of the original is regarded as more important than faithfulness to the development team's visions and ambitions. I really wonder how many people here would have preferred that Kitase/Nomura/Nojima not be involved if it meant they could get a 100% "faithful" remake.

Cmon man

Exaggerations much? 100% faithful isn't the ask. Keeping the core genre is

And we know thats not a reality now that its basically confirmed to be an Action RPG

Its more or less a mourning of what will be lost in the transition
 
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