Interview with James (level/sound designer)
http://www.gamereactor.eu/news/523273/Rain+World+procedural+in+scope,+but+hand-done/
So, every playthrough we get a new world map made up of a lot of rooms out of the 1600 he made?
Interview with James (level/sound designer)
http://www.gamereactor.eu/news/523273/Rain+World+procedural+in+scope,+but+hand-done/
No, the entire world is entirely hand-designed and consists of over 1,600 rooms. He's talking about how he wanted to capture the sense of exploration you get exploring procedural worlds like those in MinecraftSo, every playthrough we get a new world map made up of a lot of rooms out of the 1600 he made?
Interview with James (level/sound designer)
http://www.gamereactor.eu/news/523273/Rain+World+procedural+in+scope,+but+hand-done/
Adult Swim just sent the PR with the Opening Cinematic for the game
https://www.youtube.com/watch?v=02jugX1B5M4&feature=youtu.be
New gameplay from Gamespot
Surviving Rain World's Bleak But Captivating Environments
Exploring A Wasteland
Both are PS4 footage, from the first region
I can't find anything on first page about rank system, what is it?
Every in-game day you survive and hibernate, you go up a rank. If you die, you get returned to the last time you woke up, and your rank goes down. To open the gates that block access to new areas, you need to have a high enough rank.
(not sure if Rank is the right word for this system)
I just started playing this today and as others have said or shown via vids, this game is bonkers in the best possible way. It's almost deceptively simple in how it's laid out, but there are deeper elements which are waiting to be accessed through experimentation within the world.
Rain World is probably one of the tensest, most stressful games I've played in ages. It's awesome!
Animation, colour palette, soundtrack, and enemy behaviour all combine to make @RainWorldGame utterly terrifying
so @RainWorldGame is fucking amazing! i love the look and feel of the game, also Slugcat is the best animal!
I don't usually care about reviews. I mean, I'd like the games I like to be received favorably, but I don't stress over scoresIm really curious about the tone other reviewers will use on this game's review. This has been a hard review to write for me
From SteamThis is a liiiittle bit of a spoiler, but when you kill a creature, what happens is that it opens up that creatures den, which can allow some other creature to move into it. Sometimes it'll just be another creature of the same species, but if you kill more and more of them, the likelihood that more dangerous (and sometimes even secret) creatures will move in gets higher and higher
Each of the lizard breeds has its own preferred prey. And usually they have something that they'd rather eat than a slugcat, which can be very helpful to learn!
Going out at night? Nah, I'm good, fam.
This guy's stream clip is intense af. Holy shit
https://twitter.com/thesparrowsjour/status/845597563638177793
(Only show lizards, vultures, and garbage wastes)
This guy's stream clip is intense af. Holy shit
https://twitter.com/thesparrowsjour/status/845597563638177793
(Only show lizards, vultures, and garbage wastes)
Going out at night? Nah, I'm good, fam.
yeah, and there is a way to avoid you losing the ''rank'', but sometimes the circunstances of the world just make it really hard (or not achievable) to do so
And It took me a while to undesrtand all of this and really play the game by its rules. I even erased like 6 hours of progress and started over
And because you keep the map, then I got to the same place I was in less than an hour lol
Going out at night? Nah, I'm good, fam.
I'm not into replaying 6 hours of a game, so please spoil me (in spoiler tags) the way to avoid losing rank.
Adult Swim is saying 30+ hours, but devs say that estimate might be off because streamers are staying in regions way longer than they expectedHow long is this game supposed to be. Im tempted to get it with the 20% off deal.
Are these remappable?Default keyboard and gamepad controls if you were interested]
I will say, @RainWorldGame is really, really brutal. Its like a Herzog documentary about cute animals surrounded by predators.
Nicei'm 40 hours in and still haven't finished it
I believe so. I've seen the options a few times in streams, and I recall a remapping optionAre these remappable?
you go to where you died and there will be a ''yellow/golden thing'' you can eat
1) The world is structured like a metroidvaniaeeeeh the rank stuff sounds iffy to me. I was expecting areas to not be explicitly gated off, and having to dark souls your way back through areas to reclaim your rank if you lose it is a bit disappointing.
eeeeh the rank stuff sounds iffy to me. I was expecting areas to not be explicitly gated off, and having to dark souls your way back through areas to reclaim your rank if you lose it is a bit disappointing.
The "day" symbol by your hunger meter flashes red if you don't meet the requirementsYeah, that sounds a bit gamey for a game that works very hard to create a believable, grounded world. What happens when you hit a blocked area, you just get a message?
Also, what are the technical differences between PS4 and PC? Does PS4 run at 60fps?
I feel like the enjoyment of exploration is going to be very contingent on the quality of the map. I hope it's a good one, it's always tough in Metroidvania type games where the map basically just looks like a plate of spaghetti with nothing marked out or discernible at all
Devs were actually very against adding gamey elements. Like they didn't want any text, or even a map (because a slugcat can't read text or understand what a map is). But after playtesting, they realized they needed those aspects since it was just too difficult and confusing for players.Yeah, that sounds a bit gamey for a game that works very hard to create a believable, grounded world. What happens when you hit a blocked area, you just get a message?
It would be unique if instead of a map you'd rely on the slugcats senses and memory to orientate.
The "day" symbol by your hunger meter flashes red if you don't meet the requirements
Yes, PS4 runs at 60. PC goes as fast as your computer and monitor will support. Because the animations are procedural, it can only get smoother
Also, PC is likely to get updates more quickly.
Devs were actually very against adding gamey elements. Like they didn't want any text, or even a map (because a slugcat can't read text or understand what a map is). But after playtesting, they realized they needed those aspects since it was just too difficult and confusing for players.
The map is actually designed with the intent of looking like the slugcat's memory rather than a typical map screen. The map button makes the slug stop and closes its eyes like it's deep in thought, and then the map slowly fills the screen starting from your spot in the world