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Limited Run Games - Putting digital games into your hands

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Out of all of the LRG topics across different sites, I can't think of any past release that has people talking like the Ys LE. I still think adding at least 1000 PS4 and 1000 Vita LEs should be sufficient, given the interest involved, while cutting down the SE count by that number.

I worry coming from my own observations and perspectives of avery hardcore LE collector, and a person in business myself, as I also agree that 10k was WAY too big a number to suggest. There are tons of variables, and I have a feeling that many will be buying multiples of it, for sure, as I know I'll be mix n matching too (prob Vita LE and PS4 SE.) Scalpers, aside. But I remember all too well what happened on the night of Neptunia Re;Birth LE went up for pre-order, selling out in mere seconds. Absolutely crazy. Quantity? 1000. Or was it 500? Somewhere around there. I'd say that's fairly comparable to something like Ys.

That's certainly something we're considering. It kind of depends on the DARIUSBURST LE. We're going to watch how quickly that sells versus the standard edition, as well as the attach rate of that to the standard edition. If it sells out before the standard edition, we'll clearly be in a situation where we'll need more CEs for Ys than currently planned.

Nothing is set in stone yet, so we're watching everything very closely. We'll do our best to make sure we come as close to meeting demand as we can reasonably predict. :)
 
I don't understand though, why take the pre-orders so early, as opposed to certified build -> pre-orders -> manufacturing -> shipping?

I do understand that making copies beforehand has led to stronger sales though. And in general I don't have a problem with it, of course we've talked about it more than enough in this thread before.

There are still several variables involved in manufacturing where a game can take six weeks instead of three (or more). Without an effective way to communicate delays brought on by those variables, the preorder situation becomes a nightmare. Even if we could communicate the delays to everyone 100% effectively, with every delay we'd tarnish our brand and reputation - even if the delay was completely out of our control. We don't want to get associated with delays - we don't even want to be in a situation where that is a potential concern.
 

Curler

Unconfirmed Member
That's certainly something we're considering. It kind of depends on the DARIUSBURST LE. We're going to watch how quickly that sells versus the standard edition, as well as the attach rate of that to the standard edition. If it sells out before the standard edition, we'll clearly be in a situation where we'll need more CEs for Ys than currently planned.

Nothing is set in stone yet, so we're watching everything very closely. We'll do our best to make sure we come as close to meeting demand as we can reasonably predict. :)

And I'm definitely glad nothing is set in stone :) I hate when some publishers go from one extreme to the other. Nintendo at one point pushed out huge bulk copies of Wii and DS games to publishers. Pokemon and Mario always sold through, but titles like Kirby's Epic Yarn and Metroid Other M had to get clearan ed out of retailers, there were so many. After that, came shortages and limited printings of 3DS titles that ended up being super popular.

I'm interested in seeing how fast Darius will go, too. Right now with only the SE being dated with the LE coming out probably right after it, it sound be interesting to see the SEs selling at the higher price point. Of course, the real difference is the price point between Darius and Ys, which has Ys in a much affordable position.
 

emb

Member
There are still several variables involved in manufacturing where a game can take six weeks instead of three (or more). Without an effective way to communicate delays brought on by those variables, the preorder situation becomes a nightmare. Even if we could communicate the delays to everyone 100% effectively, with every delay we'd tarnish our brand and reputation - even if the delay was completely out of our control. We don't want to get associated with delays - we don't even want to be in a situation where that is a potential concern.
Thanks for elaborating! I can sympathize a little with that frustration every time I see SG brought up. A certain other competitor company already has a terrible rep for all that went wrong with that Rez physical release (and granted, other not game products before that), so it's understandable to not want to risk the waters much.
 
I'm interested in seeing how fast Darius will go, too. Right now with only the SE being dated with the LE coming out probably right after it, it sound be interesting to see the SEs selling at the higher price point. Of course, the real difference is the price point between Darius and Ys, which has Ys in a much affordable position.

The price is definitely a sticking point for me. I know DB has fans that will buy that LE in a heartbeat, but $100 is just too much for me to justify, especially with the number of other great titles coming out lately. Even $60 is a bit hard to swallow, but I'd rather pay that now than deal with eBay down the line.

On the other hand, I think the Ys LE price is completely reasonable, and I'll be cancelling my PA orders to get the PS4 version.
 

Samuray

Member
@LimitedRunGames:

Please put "Dariusburst" on April 21 and not, under no circumstances, on April 28.
I love shoot'em ups like crazy and canceled my PA preorder for you but I will on the road all day on April 28 with no means to access the internet.

....it's gonna be 4/28, amirite? :-/
 

Samuray

Member
I thought DB would come on the 14th together with Ray Gigant. Is RG now the only title for the 14th?


No, there's also "Flinthook" on the 14th.

Maaan, I'm so worried they put "Darius" on the 28th. :((((
This is their most significant release to me personally, and I say that as so eone who has bought every game except for "Mitsurugi".
 
I'm still surprised that isn't getting a disc release. The publisher, Focus Home Interactive, has been putting out physical copies for the majority of their games for a couple years now.

they arnt the dev tho i dont think

i tried tweeting at LGRG a few days ago about this and nothing , tweeted Focus as well
 

Danthrax

Batteries the CRISIS!
Ugh that's some bullshit. Come on they let you pre-order Silver Case and Skullgirls and something like Ys they go "nope lets actually make it rarer and upset more folks."

this argument is ironic considering The Silver Case sold fewer than 2,000 copies; it's the second-rarest Limited Run Games release so far.

there are going to be like 16,000 copies of Ys printed, it's not rarer than Silver Case in any way.
 
If you guys didn't make up a large portion of our customer base we wouldn't have bothered with trying to figure out something for held orders. :)

It was bumpy, but I think the solution we have now works.
 
this argument is ironic considering The Silver Case sold fewer than 2,000 copies; it's the second-rarest Limited Run Games release so far.

there are going to be like 16,000 copies of Ys printed, it's not rarer than Silver Case in any way.

Well I meant more so that they they did a pre-order for Silver Case and not Ys.

Look I get the lean manufacturing and such in order maximize profits. I just think that perhaps doing a pre-order, maybe for a short period (maybe a few weeks) and from there can figure out where to go to with any additional allotment for day of. Like if 5k is the golden number and 3k get sold during pre-order, maybe they stick with the 5k amount and sell 2k on launch or perhaps increase the final number where it seems fit.

Or maybe I dont understand manufacturing. If people preorder X copies, you are guaranteed to sell those X copies and can derive how much more you need to order from there. I dont think anyone is saying "make 100k copies" just asking for a pre-order campaign which should conceivably work out for all involved.

I think Skullgirls though is the odd one out as the pre-order was extremely early but they have hit setbacks due to patches, etc and the desire to have everything on cart/disc so one does not need to update the game any further.

Like I said earlier, I ordered Astebreed on Friday. In 3 minutes of being up it was down to less then 10% stock left. The talk of Ys has been much larger than Astebreed which had similar product counts to Ys Origins on PS4 (as there is no Vita release for Astebreed).
 

Curler

Unconfirmed Member
Do we have any idea when any of the Seaki project games out, it's been almost a year of silence, is there any ETA?

When they finish re-porting/moving things to a new engine/etc. They have so many projects and open Kickstarters, too, to work on.
 

Occam

Member
@LimitedRunGames

May I ask why the Dariusburst LE is that expensive?

And while I realize this will probably fall on deaf ears, I wish you would allow normal pre-ordering for high-profile titles like Dariusburst.
 

Shizuka

Member
They promised Fault Milestone One and Root Double for Q1 2017 and it's already Q2. I don't think we can ascertain any kind of date or even placeholder for their games.
 

Curler

Unconfirmed Member
I don't think we'll see Vita games for more than $40 and PS4 games for more than $60 from LRG.

For the most part, since most indies are under the full price of a retail release, for sure. For a localized game, it would depend. Ray Gigant started at a higher price, but already had some price drops since its release.
 
Since this seems to be the solution that sticks now, may I ask for an explanation of how the hold shipping works then? I send it to that address, and how much do I spend in shipping costs at that point? How many games can be held before they're shipped out?
 
@LimitedRunGames

May I ask why the Dariusburst LE is that expensive?

And while I realize this will probably fall on deaf ears, I wish you would allow normal pre-ordering for high-profile titles like Dariusburst.

Licensing, primarily. I can't claim to know everything that goes on behind the scenes, but there are close to ten companies involved in all of the various components of the Limited Edition. Soundtracks are also usually pretty pricey in Japan. Again, I don't quite know why - but that plays into this. Plus, everything was shipped to us from Japan and that was not cheap. Finally, we're having to pay for hand assembly and shrinkwrapping on each individual LE.

For comparison's sake - the Japanese LE is anywhere from $100 - $110.
 

Occam

Member
Licensing, primarily. I can't claim to know everything that goes on behind the scenes, but there are close to ten companies involved in all of the various components of the Limited Edition. Soundtracks are also usually pretty pricey in Japan. Again, I don't quite know why - but that plays into this. Plus, everything was shipped to us from Japan and that was not cheap. Finally, we're having to pay for hand assembly and shrinkwrapping on each individual LE.

For comparison's sake - the Japanese LE is anywhere from $100 - $110.

Thank you for your reply. So it's basically the Japanese price in this case.

Now what about my pre-ordering suggestion? ;-)
 
Thank you for your reply. So it's basically the Japanese price in this case.

Now what about my pre-ordering suggestion? ;-)

I think a lot of us keep asking for pre-orders and sadly its met with other posters saying they are running a business and it would hurt them. I dont truly understand how as pre-orders tell you the minimum number of copies to manufacture and can be used to derive how many extra units to put up outside the pre-order window, but I am not in manufacturing/stock management so I could be wrong.
 

Theswweet

Member
Licensing, primarily. I can't claim to know everything that goes on behind the scenes, but there are close to ten companies involved in all of the various components of the Limited Edition. Soundtracks are also usually pretty pricey in Japan. Again, I don't quite know why - but that plays into this. Plus, everything was shipped to us from Japan and that was not cheap. Finally, we're having to pay for hand assembly and shrinkwrapping on each individual LE.

For comparison's sake - the Japanese LE is anywhere from $100 - $110.

To be fair, it was closer to $90 on Amazon.co.jp. That's after shipping, too.
 
Since this seems to be the solution that sticks now, may I ask for an explanation of how the hold shipping works then? I send it to that address, and how much do I spend in shipping costs at that point? How many games can be held before they're shipped out?

Yes, send your order to that address and you'll pay the domestic shipping rate of $5.50 for most orders ($7.50 for heavier orders). When you're ready to have your stuff shipped you just buy that "Ship Items" item and use your real address for that order, at that point you'll pay international shipping, but the net difference should be substantial versus having paid $15 - $22 several times.
 
To be fair, it was closer to $90 on Amazon.co.jp. That's after shipping, too.

Eh, we didn't come up with the pricing on this. It's all coming down to our partner from Taito and the other licensors.

In any case, I made our release individually numbered to add a little more value. I realize that isn't a huge deal, but it's the best I could do when prices and contents are fixed by the licensors. I feel like it is a fair price considering the base price of the game, but I wanted to add value wherever I could.
 
Yes, send your order to that address and you'll pay the domestic shipping rate of $5.50 for most orders ($7.50 for heavier orders). When you're ready to have your stuff shipped you just buy that "Ship Items" item and use your real address for that order, at that point you'll pay international shipping, but the net difference should be substantial versus having paid $15 - $22 several times.

Cheers.
 
I think a lot of us keep asking for pre-orders and sadly its met with other posters saying they are running a business and it would hurt them. I dont truly understand how as pre-orders tell you the minimum number of copies to manufacture and can be used to derive how many extra units to put up outside the pre-order window, but I am not in manufacturing/stock management so I could be wrong.

We just posted our own thoughts about pre-orders on the previous page (or maybe even on this page). It doesn't necessarily have to do with sales numbers. The biggest issue is the variability of manufacturing and the delays that can crop up. Communicating those delays is not easy and as a result, our reputation will take a hit. I don't want to be known for delays and the only way to avoid that is to just continue operating in the fashion we are.
 

Occam

Member
I think a lot of us keep asking for pre-orders and sadly its met with other posters saying they are running a business and it would hurt them. I dont truly understand how as pre-orders tell you the minimum number of copies to manufacture and can be used to derive how many extra units to put up outside the pre-order window, but I am not in manufacturing/stock management so I could be wrong.

Note that I'm only asking about pre-ordering for non-indie titles like Dariusburst and Ys.
 
I don't think we'll see Vita games for more than $40 and PS4 games for more than $60 from LRG.

You might if we ever do the Atelier games on Vita. Those would be $49.99.

My Runner2 arrived. First experience buying from LRG outside of Silver Case, and it's dented. :(

Feel free to open a support ticket at limitedrungames.freshdesk.com. Attach pictures for quicker service. We're generally pretty good at replacing damaged items unless we're sold out.
 
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