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XBOX Scorpio: DX12 Built Directly Into GPU

timlot

Banned
Nothing to the extent found in Polaris though. And we are still waiting to see exactly how MS improved it

Hence

"Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do."

So everything is still saucy?
 
Nothing to the extent found in Polaris though. And we are still waiting to see exactly how MS improved it

Hence

"Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do."

Wouldn't Scorpio's Command Processor additional capability be due to it being polaris?
 

dogen

Member
There were hints back in the day from a slide of Frostbite Engine but it was just one a one line statement that "Xbox One has command processor microcode support".

When I read that slide some time ago it was not transparent to me that those microcode modifications could be that deep as it looks right now. I mean move a huge portion of the workload from the CPU to the GPU by microcoding a command processor? I never even thought about such a thing ...

I posted those slides a couple pages back. They mentioned a little more than that.
 

Colbert

Banned
I posted those slides a couple pages back. They mentioned a little more than that.

I never looked into the speaker notes. And even if I would have done that I never would have assumed the order of magnitude that is behind that statement.
 

Chobel

Member
Nothing to the extent found in Polaris though. And we are still waiting to see exactly how MS improved it

Hence

"Scorpio's Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do."

The secret sauce part II
 
If this thing is as efficient as they say it is, Nvidia are going to have to come up with some better £/perf to dissuade PC gamers from jumping ship, just like people did with the original Xbox. I'd happily jump ship if I thought for a minute we'd see 60fps across the board (not going to happen, obviously).
 

quest

Not Banned from OT
If this thing is as efficient as they say it is, Nvidia are going to have to come up with some better £/perf to dissuade PC gamers from jumping ship, just like people did with the original Xbox. I'd happily jump ship if I thought for a minute we'd see 60fps across the board (not going to happen, obviously).

The secret sauce went out the window with the decision to recycle the ps4 pro GPU. The only secret sauce would been Vega and its TBR. It's a super charged pro. I be shocked if it has anything thing extra over the pro. I'll probably still get one but very disappointing using such old technology.
 
This is just pure gold....

Yesterday DX12 into GPU was the "killer customization" of Scorpio

Today, we find out this thing was already in Xbox One/One S :D
 

Space_nut

Member
This is just pure gold....

Yesterday DX12 into GPU was the "killer customization" of Scorpio

Today, we find out this thing was already in Xbox One/One S :D

Except it's not. XB1 has a older very limited version compared to Polaris. Now how MS did it for Scorpio remains to be seen. New articles diving deeper will explain
 
This is just pure gold....

Yesterday DX12 into GPU was the "killer customization" of Scorpio

Today, we find out this thing was already in Xbox One/One S :D
Yesterday they did say all custom processors in xbone were back into Scorpio but improved.

And even if xbone already had it, they did say the Dx12 Scorpio one has more capability than what was on xbone.
 
Yesterday they did say all custom processors in xbone were back into Scorpio but improved.

And even if xbone already had it, they did say the Dx12 Scorpio one has more capability than what was on xbone.

Let's say you are right, how DX12 helped Xbox One games so far??? And why would it change in the future?
 
Let's say you are right, how DX12 helped Xbox One games so far??? And why would it change in the future?
According to Ms with Dx12 games saw a 50% reduction in CPU time on xbone. It's right there in the article.

And according to themselves, on Scorpio this pretty much frees the CPU from the task. That info hasn't changed, just that it's not new but rather an improvement of what they had on xbone.
 
So this is basically just whatever evolution GCN got between GCN2 and GCN4/5 being used by Scorpio's API to its advantage. Basically nothing unique in h/w.

If it ends up being that, than well... that is not very interesting at all. Does not make it worse than it is of course... but hardware customisations are fun to read about at least.
 
According to Ms with Dx12 games saw a 50% reduction in CPU time on xbone. It's right there in the article.

And according to themselves, on Scorpio this pretty much frees the CPU from the task. That info hasn't changed, just that it's not new but rather an improvement of what they had on xbone.

I'm no expert but I find it very hard to trust them on these things, maybe I'm wrong, I know...
 

Head.spawn

Junior Member
So the basic gist is that this is pretty run of the mill, unless it's a DX12 game and even then its potentially (depending on the game) up to 50% more efficient?

Unless there's more to it than that we probably shouldn't be expecting much of a difference in the majority of games from the sound of it.
 

atbigelow

Member
This really sounds like fluff. Not saying they couldn't improve dx12s implementation. But DIRECTX HARDWIRED INTO THE GPU smells a little zealous and hyperbolic.

EDIT: oh looks like I was right. Still, gpu improvements are always great.
 

Rourkey

Member
Yer seems to need to be a dx12 game, I imagine there's only handful of dx12 games on XB1 and they are held back by the weaker bandwidth and graphics card, hopefully we'll see the benefit with Scorpio assuming devs use dx12 which they may not do if developing for PS4 and Xbox as well?
 
Huhuh just like that "secret sauce" is dead it's like OG Xbox/PS4 at launch over again. I wonder how many other stuff is really just features from Polaris renamed or talked about in a way to make it sound new.

I guess we wait until events like Hotchips to find out more.

That was 460 no? can't find anything on 480 unlocking.

I think you're right, I mixed the 480's memory unlock with the 460's stream processor unlock. Most of the launch 4GB 480's could be flashed with the 8GB BIOS and they had the extra RAM on them, it had just been disabled.
 

longdi

Banned
Grade A fluff by the masters of hype. Im kinda disappointed DF didn't do enough digging about the specs. instead just reposting what MS tells them.


Remember how MS tried to secretise the 940M as some custom special sauce..every website at that moment were in overdrive mode talking about the 'discrete gpu'../rolleyes

On Tuesday, Microsoft’s Panay wasn’t shy about showing the GeForce GPU-powered Surface Book running Adobe Premier Pro.

“This is for the gamer who plays League of Legends; this is for the architect who is building a building right now; this is for the scientist who is thinking about a cure for cancer,” Panos told his audience. “This is for the developer who wants to compile using the GPU and CPU at the same time and not lose a minute.”
 
Grade A fluff by the masters of hype. Im kinda disappointed DF didn't do enough digging about the specs. instead just reposting what MS tells them.


Remember how MS tried to secretise the 940M as some custom special sauce..every website at that moment were in overdrive mode talking about the 'discrete gpu'../rolleyes

lol did Bill kill your dog or something?...

In Major Nelsons podcast the impression was given that they were uncertain as to what DF would say regarding the Scorpio. In-fact they liken it to waiting on a review for a game.
https://majornelson.com/podcast/596-project-scorpio-update-with-albert-penello/

Doesn't fit the narrative you've created unfortunately...but if you have some evidence to back up the shit you appear to have pulled from your ass, that would be appreciated.
 

JaffeLion

Banned
Grade A fluff by the masters of hype. Im kinda disappointed DF didn't do enough digging about the specs. instead just reposting what MS tells them.

wait. what? big if true! Where did you get that from? Would like to know more about that.
 
The secret sauce went out the window with the decision to recycle the ps4 pro GPU. The only secret sauce would been Vega and its TBR. It's a super charged pro. I be shocked if it has anything thing extra over the pro. I'll probably still get one but very disappointing using such old technology.
No.PS4 Pro GPU has Vega blocks, the scheduler and the double rate FP16 shaders.Plus the bespoke id buffer.
 

gofreak

GAF's Bob Woodward
According to Ms with Dx12 games saw a 50% reduction in CPU time on xbone.

In 'cpu render time', which is an important specific. Or to be more specific again, cpu draw call overhead.

Nebulous in all this is what typical draw call cpu usage was like on XB1, at least after dx12 became available. If that was still substantial there might be something to talk about here. If it was already low or easily 'hidden' alongside other threads, we could be inflating something that's in the realm of micro-optimisation.

edit - Or, indeed, in the realm of future possible (micro-)optimisation. By their latest comment it sounds like it's something they're looking into for the future.
 
lol did Bill kill your dog or something?...

In Major Nelsons podcast the impression was given that they were uncertain as to what DF would say regarding the Scorpio. In-fact they liken it to waiting on a review for a game.
https://majornelson.com/podcast/596-project-scorpio-update-with-albert-penello/

Doesn't fit the narrative you've created unfortunately...but if you have some evidence to back up the shit you appear to have pulled from your ass, that would be appreciated.
That or the journalist didnt get a clue about what he was told,and then he should have been more cautious,and not make such grandilocuent claims.
 
Unable to make a thread


Major Nelson Podcast is up with Albert Penello Scorpio spec talk
https://majornelson.com/podcast/596-project-scorpio-update-with-albert-penello/

Lol, Penello is still allowed to talk about upcoming systems??

I would have thought all his pre-XBO release hyperbole would have been an instant gag-order this time around. Remember this chestnut before release?:

"People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard API’s that everyone programs against. So while people laude Sony for their HW skills, do you really think we don’t know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way we’re giving up a 30%+ advantage to Sony."
 

Tarin02543

Member
everybody seems to put a smokescreen in front of us by saying their hardware is "deeply" customized, but then it turns out it couldn't be more generic.

See the Switch.
 

zephry

Member
Can someone explain baked in DirectX12 vs coding to the metal to me like I am five years old? I am trying to wrap my mind around on what the Xbox team tried to achieve here.
 

longdi

Banned
wait. what? big if true! Where did you get that from? Would like to know more about that.
What i meant was that DF could've done with more investigative journalism. Right now their whole piece reads like a PR reprint and not more questions were asked.
 

geordiemp

Member
According to Ms with Dx12 games saw a 50% reduction in CPU time on xbone. It's right there in the article.

And according to themselves, on Scorpio this pretty much frees the CPU from the task. That info hasn't changed, just that it's not new but rather an improvement of what they had on xbone.

The draw call time - you can read earlier posts about how on Ps4 it takes up a few percent of 1 core (variable) on many games and is 'not a concern', Also XB1 already has it...Have you noticed games running faster on Xb1 ?

If you think its going to release the Jaguar beast and improve frame rates over Xb1S and Ps4, then no IMO.

props on MS clarifying the mis-understanding though.
 

Popsickles

Member
So when MS say DX12 implementation is 50 percent more efficient, than what exactly DX11 ? Because it has not done the standard XBone much. I am sure Sony could throw around such numbers about their driver layers but it's meaningless Pr speak
 

longdi

Banned
lol did Bill kill your dog or something?...

In Major Nelsons podcast the impression was given that they were uncertain as to what DF would say regarding the Scorpio. In-fact they liken it to waiting on a review for a game.
https://majornelson.com/podcast/596-project-scorpio-update-with-albert-penello/

Doesn't fit the narrative you've created unfortunately...but if you have some evidence to back up the shit you appear to have pulled from your ass, that would be appreciated.

How is this like a game review? How does DF know what to say about Scorpio hardware without MS input?

Oh yeah that's what Major Nelson told us in a podcast... Right.
 
According to Ms with Dx12 games saw a 50% reduction in CPU time on xbone. It's right there in the article.

And according to themselves, on Scorpio this pretty much frees the CPU from the task. That info hasn't changed, just that it's not new but rather an improvement of what they had on xbone.

I thought they said they saved 50% on CPU Rendering time not overall CPU usage. If for example 20% cpu is used for graphics rendering related tasks and the rest general game code and AI etc then they are saving 10% overall CPU time. How much CPU time is trypically used for rendering tasks in an average game?
 
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