Her design is awesome and she has a hot ass, of course she's popular.I just realized that Minmin is getting popular over the internet. Hot noodles!
You mean the price of the Switch?Looks good, I'm in.
*Looks at probable price* actually, I'm out.
10.I wonder how many characters there'll be. I see max 16 and probably 12 minimum.
I wonder how many characters there'll be. I see max 16 and probably 12 minimum.
There's 10 known but I find it hard to see them release a fighter with only that many characters. Especially with a 4-player mode.
doesn't sound corny with forced dad jokes imoBetter in what way? That doesn't really sound suitable for a boxing arena type thing.
Can you play this without the motion controls?
MP only?
You know what. I totally skipped this halfway througg yesterday because I didn't think I'd be interested in it. But after sleeping on it and watching the whole presentation again this morning, I gotta say: this looks dope as shit.
I don't see why it wouldn't?This game looks awesome, love it, just hope it'll launch with online support, playing only vs CPU would kill my hype for day one purchase, local multiplayer is fine but not an option for me, you need another 2 joycons and friends to play with
You don't have to use motion controls.The game was really fun to play at the Nintendo press event at the Apollo. Had around 4 matches, the only annoying thing was sometimes when you try move out the way (left or right) it won't register when you want it to (this started to become quite annoying and focused more on the offensive in the end).
Fun and addictive, but after thinking more, I might give it a miss with actually buying it. I can see it being one of those games I'll play a lot for a few days then not go back to it much. Not sure I want to come home from work to start punching with Joy-Cons.
You don't have to use motion controls.
While the game looks cool and I dig the art style, something about the movement/animations looks stiff and dated. I wish they looked more fluid and "rounder".
For example, when you move left and right, your character just takes miniature steps.
There's 10 known but I find it hard to see them release a fighter with only that many characters. Especially with a 4-player mode.
While the game looks cool and I dig the art style, something about the movement/animations looks stiff and dated. I wish they looked more fluid and "rounder".
For example, when you move left and right, your character just takes miniature steps. It all looks a bit, dare I say, PS2-ish or as if the engine is lifted directly from Wii Boxing.
I would hope they call them "exhibition matches" if they decide to do a test fire/beta.
I would hope they call them "exhibition matches" if they decide to do a test fire/beta.
There's 10 known but I find it hard to see them release a fighter with only that many characters. Especially with a 4-player mode.
Skullgirls only had 8 at launch. That's why I believe 8 would be a good starting number for a roster, especially since this game is close to release.
The best idea for an unreleased game that hardly anyone has played is to ha e the game be played in the biggest gaming event of the year just a couple of weeks before its released.
This is almost a spiritual successor to virtual on. And if one day we get that game on switch I will thank this game for it. But you know, if all you are interested in is to be wowed by some cgi trailer then it's up to you.
This game could be the next smash brothers or the next splatter for all we know.
If they get little mac in there as a cameo it would be a bonus.
Skullgirls only had 8 at launch. That's why I believe 8 would be a good starting number for a roster, especially since this game is close to release.