Source: http://essentialfacts.theesa.com/mobile/
Edit:
Also, 67% of parents play games with their children at least once a week:
This really doesn't say much without what type of games being broken down.
This really doesn't say much without what type of games being broken down.
Age is higher than I would have expected.
This really doesn't say much without what type of games being broken down.
What percentage are dads buying for their kids? Or are you only interested in being certain that the female percentage of Actual Game Players is lower than reported?So what percent of females buying games are mom's buying games for their kids?
This really doesn't say much without what type of games being broken down.
So what percent of females buying games are mom's buying games for their kids?
So what percent of females buying games are mom's buying games for their kids?
This really doesn't say much without what type of games being broken down.
So what percent of females buying games are mom's buying games for their kids?
Women age 18 and older represent a significantly greater portion of the regular game-playing population.
only one post before the "but are they real gamestm BS. amazing.
So what percent of females buying games are mom's buying games for their kids?
Truly we are in the neo gaming age
I don't get the "average gamers by age group" charts, especially as the percentages don't add up to 100% either way you look at it. I could just be misinterpreting it.
Does this take into account fathers buying games for their daughters? That would skew the data.
What percentage are dads buying for their kids? Or are you only interested in being certain that the female percentage of Actual Game Players is lower than reported?
"Employees in the industry earned an average of $97,000 a year."
Must be those corporate fat cats skewing the mean. A median might be more useful here.
"Employees in the industry earned an average of $97,000 a year."
Must be those corporate fat cats skewing the mean. A median might be more useful here.
Some of those numbers definitely are surprising to me. The most frequent purchaser is 36? That goes against anything I've experienced myself -- which doesn't necessarily mean anything obviously but still, not what I would have expected considering time constraints and whatnot.
Those of us in our late thirties buy lots of games, we just don't have time to play themSome of those numbers definitely are surprising to me. The most frequent purchaser is 36? That goes against anything I've experienced myself -- which doesn't necessarily mean anything obviously but still, not what I would have expected considering time constraints and whatnot.
It's really, really cool to see how women are, at most, 7% behind men playing videogames in every age group.
Also, 30% digital isn't as big as a market share as I was expecting, seems like physical media will be around for a while yet.
As someone who works for a major retailer whose clientele skews more female than male this actually doesn't surprise me.
I fairly recently started working there and I was shocked how many women buy games there for themselves in comparison to a company I worked for previously. There are a ton of "core" female gamers out there but they don't necessarily skew towards the places you expect "hardcore" gamers to visit
It's really, really cool to see how women are, at most, 7% behind men playing videogames in every age group.
Also, 30% digital isn't as big as a market share as I was expecting, seems like physical media will be around for a while yet.
"Employees in the industry earned an average of $97,000 a year."
Must be those corporate fat cats skewing the mean. A median might be more useful here.
That sounds about right for developers, though - in terms of what a national average salary would be.