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ESA: 37% of the most frequent US game buyers are female, gaming age breakdown

Geg

Member
I've heard women say that mobile games aren't really the same as video games because they don't want to be associated with that demographic.

Yeah I don't know if it's the same thing, but my niece in her early teens plays a lot of minecraft but doesn't really think of it as "video games" for some reason.
 
No idea why people are surprised at the age of the average game purchaser. Young kids now days aren't playing a ton of AAA console titles. They are playing mobile games and F2P titles
 
My friend told me recently about how she went into GAME to get Uncharted 4 for herself and the guy at checkout asked if she was buying it for her boyfriend. Easy to see why that happened when you see some of the posts in this thread.

I love these really visual infographics though, really helps make things digestible - and quotable!
 

Nirolak

Mrgrgr
I added this to the OP since people were talking about older gamers.

67% of parents play games with their children at least once a week.

parentss7u1k.png
 
Interesting. I get that you don't want to disclose your employment history, but are you in more of a big box store now as opposed to a specialty gaming store? I imagine stuff like that varies a lot from location to location, but I find this stuff fascinating.

From my own anecdotal experience, the local mom and pop shop skewed way more female & older than the gamestop.

Without going into details, yes, your assessment of what I'm referring to is 100% accurate.
 

Aeana

Member
"Developers" Is a very broad term. It cna mean the lead engineer with a lot of experience in charge of making sure your engine's 3D rendere is well optimized and using latest technology and it could mean a Q&A guy playing the game looking for bugs, or could mean a 3D artist creaitng a model, or a junior programmer writing ascript for a trap on a game's level, or the game's director.

I've never heard of QA or artists being counted as developers.
 

Waxwing

Member
While it's fine to question people's motives, I don't think there's anything wrong with questioning the methodology of statistical breakdowns. I work in a statistics-heavy field and know that A) you can get garbage results with garbage data and B) if you want the data to say something, it isn't difficult to make it say that thing.

Here, purchase behavior obviously comes with some accuracy drawbacks. I'm not sure what the better source would be, given that you would really be looking for playtime attached to an account with verified age and gender.
 
I added this to the OP since people were talking about older gamers.

67% of parents play games with their children at least once a week.

parentss7u1k.png
I wonder how much of this is due to people who have now grown up enough to have kids and how many are late converts from more recent inclusive efforts like the Wii.
 

Tagyhag

Member
I added this to the OP since people were talking about older gamers.

67% of parents play games with their children at least once a week.

I'd love to play video games with my kid(s) when I become a parent, seems like a great bonding experience.

I'm NOT looking forward to the eventual heartbreak of my teen telling me "No that's ok, I want to play with only my friends from now on" :p
 

Lister

Banned
I've never heard of QA or artists being counted as developers.

Really? Q&A, varies, probably by size of the company, but artists are usually considered part of the dev team.

Maybe that's changes now that so many are outsourced/contracted?
 

jroc74

Phone reception is more important to me than human rights
Yay, I'm part of that 67% of parents who play games with their kids.

Right now its Little Big Planet and Lego games. Or just helping the younger kids get past a tough part. Helped my lil girl on Hamster Ball, lol.

I wonder how much of this is due to people who have now grown up enough to have kids and how many are late converts from more recent inclusive efforts like the Wii.

I'm part of the grown enough to have kids.

I started gaming years ago.
 

Tagavaka

Neo Member
Some of those women could be mothers buying games yes, but they just as easily could be buying them for their daughters. Or some of the male statistics could be fathers buying games for their daughters

I just want to say that whenever statistics like this come out there are always a portion of people (not a reference to the mother comment) who try to hold up the smaller female percentage as an example that women don't like gaming as much as men.

The truth is we can't know. Not with the way the culture and social pressures are standing now. It's a self defeating cycle. If you want women to feel more comfortable playing games you need to change the culture and you need to market to women. If you throw your hands up and say well why market to women anyway you keep the cycle as is.

You can't say it isn't worth marketing to women when the lack of marketing to women and fostering a better community for women is the way the statistics are the way they are in the first place. It's a self defeating cycle.

And you know what, if society and gaming culture ever addressed these issues and women still don't make up an equal amount of interest in gaming, then I will concede the point.

But don't act like women are inherently not as interested in gaming as men when it's impossible to know with the way things stand. It's frankly offensive to me as a woman and as a woman who loves games. Also even if this statistic never changes 37% is still a huge chunk and an important percentage,
 
I like those average age demographics. Keep on rising baby because I'm playing until I rot.

As to the obvious discussions about demographics and markets when it comes to female gamers... Yes we can all posit theories and will and people will beat drums about it all being mobile or buying for kids etc. I agree that I'd like to have more information but it's not there. So interperet from this data as you will. But chill on making broad statements.
 

Rockk

Member
Maybe there should be another topic but one of the top reasons for buying a video game being the price is pretty interesting. I definitely feel like there's been a trend for midtier priced games over the last couple years or so.
 
I've never heard of QA or artists being counted as developers.

The art department absolutely falls under development and are called developers.

Very often Q/A and CS are thrown in there as well. A lot of media tend to put anyone who works at a game studio under the umbrella of 'developer'. Others seem to only count programmers and high-level designers (Leads, Creative Directors) for some reason.
 

Goro Majima

Kitty Genovese Member
While it's fine to question people's motives, I don't think there's anything wrong with questioning the methodology of statistical breakdowns. I work in a statistics-heavy field and know that A) you can get garbage results with garbage data and B) if you want the data to say something, it isn't difficult to make it say that thing.

Here, purchase behavior obviously comes with some accuracy drawbacks. I'm not sure what the better source would be, given that you would really be looking for playtime attached to an account with verified age and gender.

That's what I'm wondering.

I'd love to see some statistics of correlation of multiple variables between age, gender, hours played per week, and maybe even format to get a better understanding of where the demographics line up. I think that would present a better understanding about where the gaming community stands today.
 
Yea I'd also like to know what type of games are being played. I don't consider mobile video games as "games". My belief and I'm sticking to it.
 

Aeana

Member
The art department absolutely falls under development and are called developers.

Very often Q/A and CS are thrown in there as well. A lot of media tend to put anyone who works at a game studio under the umbrella of 'developer'. Others seem to only count programmers and high-level designers (Leads, Creative Directors) for some reason.

Fair enough. I work in the software industry but not in games, so things might be different there.
 

redcrayon

Member
I'd love to play video games with my kid(s) when I become a parent, seems like a great bonding experience.

I'm NOT looking forward to the eventual heartbreak of my teen telling me "No that's ok, I want to play with only my friends from now on" :p
Make sure you tell them that first :D

My daughter's first experience with a computer game was hitting the horn in the centre of the WiiU gamepad screen on Mario Kart 8 while sitting on my lap, for reference my first computer game was Harrier Attack on an Amstrad 6128. I think she got the better intro. :) I'm looking forward to us playing 1-2 Switch together when I pick up a Switch later this year, that seems perfect for us. As a parent I'm definitely in the category of looking for stuff we can all enjoy together, especially as my wife is more of a mobile gamer and isn't a fan of home console games with too many buttons and sticks.
 

Alo0oy

Banned
Why do gamers feel threatened when a study concludes more women play games than they their pre-conceived notion?
 

Velkyn

Member
The art department absolutely falls under development and are called developers.

Very often Q/A and CS are thrown in there as well. A lot of media tend to put anyone who works at a game studio under the umbrella of 'developer'. Others seem to only count programmers and high-level designers (Leads, Creative Directors) for some reason.

There's no way QA is included in this data. QA doesn't make more than $25,000 annually at most major developers and publishers.
 
Some of those numbers definitely are surprising to me. The most frequent purchaser is 36?

Why does this surprise you? The average TV viewer is 44. Home gaming as a hobby is 45 years old, so it makes sense that people born throughout that window would be gamers.

In terms of purchases, people who are in their mid-thirties have less time but way more money.
 
Interesting stats
Not surprised by the gender & age break down. As time goes on I'm expecting the genders to pretty much equalize and the age to rise a bit more, maybe to low or mid 40s

Slightly surprised by the ESRB ratings bit, I'd assumed teen & M rated games were bigger proportions for some reason
 

Northeastmonk

Gold Member
36 years old? Woot!!

I've been gaming since I was in kindergarten, so the early 90's. I never felt ashamed, but I did have some pesky comments made when I turned 30.

I came back at them and discussed it with technology advantages and what have you. This was from family members who assumed all gamers were teens and in their early 20's. The very same people who watch Marvel and DC movies when they can and are fascinated by shows with FBI/CIA agents.

I'm happy that this sort of thing (data collection) is done. There are quite a few people out there who really have nothing good to say about video games. And some of those people work in a profession where people ask them for advice.

It takes some maturity to recognize that gaming isn't necessarily for a certain age. It has enough content for everyone.

Will this stop your Call of Duty kid from bashing the guy who sounds much older? Probably not. But it does provide much more evidence when someone gets mocked for being a gamer and they aren't in their early to mid 20's.

Going by today's standards. I do not see a lot of young adults buying the vast majority of games for their kids. Living costs and so forth aren't the best, so it is safe to assume a lot of gamers are sticking to it. And I say that because I feel like I lost a lot of friends who stopped gaming. It peaked when I went to work in the IT field.
 

ElNino

Member
Why does this surprise you? The average TV viewer is 44. Home gaming as a hobby is 45 years old, so it makes sense that people born throughout that window would be gamers.

In terms of purchases, people who are in their mid-thirties have less time but way more money.
Yep, this is me, although a lot of my gaming purchases are for the entire family and my kids have plenty of free time.

I've been playing games for 35 years give or take, and I often play games with my kids now. In fact, I'd say that more than half of my gaming is done with my family.
 

patapuf

Member
I'd say it does but I think it's going up over time. By the time I'm in my 50's (mid twenties) who knows what it will look like. Hopefully mid 40's.

It will stop rising at some point.

It being in the range where people have the most disposable income makes sense.

Though i guess nowadays there's lots of older people where that's true.
 
Is there a point where the rising age of gamers becomes detrimental?

I mean if it starts skyrocketing it could be, if the younger generation just entirely quits gaming all together (highly unlikely)

As it is the average gamer is still younger than the US average age (37.8 years) and that average includes extremely young children who are too little to even be able to play / enjoy gaming.

So yeah, the average gamer figure is nowhere near skewing "old"
 

Betty

Banned
Yeah I don't know if it's the same thing, but my niece in her early teens plays a lot of minecraft but doesn't really think of it as "video games" for some reason.

Part of it might be to do with how games are still seeing as being primarily for children by non-gamers.

Another part might be because the community still has a long way to go in terms of being more welcoming and encouraging diversity.
 

redcrayon

Member
Is there a point where the rising age of gamers becomes detrimental?
I don't think so- there are still plenty of young gamers, and that older generation are just as likely to help introduce them to it rather than view games as a waste of time as much of my parent's generation did. Besides, 35 is still young for a hobby that both kids and adults can enjoy, it just seems old for a hobby that used to be only associated with kids (who have now grown up). Lots of my friends are in their 40s (I'm 39) and we grew up with home computers in the 80s, and now play computer games with our own children. It's interesting the different way we approach tech with our kids compared to how our parents did with us.
 

patapuf

Member
Part of it might be to do with how games are still seeing as being primarily for children by non-gamers.

Another part might be because the community still has a long way to go in terms of being more welcoming and encouraging diversity.

Some games are also so big that people start seeing it as their own thing. If you only play one game and only that, you might not think of it as enjoying video games in general.
 
That's really interesting. You could argue this covers all genres and platforms, but at face value, pandering so much to younger men doesn't seem very effective.
 

zelas

Member
It's really, really cool to see how women are, at most, 7% behind men playing videogames in every age group.

Also, 30% digital isn't as big as a market share as I was expecting, seems like physical media will be around for a while yet.
IIRC that digital number has been going up by 5% each year. Physical won't be completely gone anytime soon but its time as the majority of purchases is winding down fast. Imagine the yearly growth we'll see when console makers get their storefront and policies up to a proper standard.
 
I mean if it starts skyrocketing it could be, if the younger generation just entirely quits gaming all together (highly unlikely)

As it is the average gamer is still younger than the US average age (37.8 years) and that average includes extremely young children who are too little to even be able to play / enjoy gaming.

So yeah, the average gamer figure is nowhere near skewing "old"

I don't think so- there are still plenty of young gamers, and that older generation are just as likely to help introduce them to it rather than view games as a waste of time as much of my parent's generation did.
But older people are generally more conservative in their spending, and wouldn't it become more difficult to design a game that appeals to such a wide range of ages?
 
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