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Resident Evil 7, Monster Hunter XX, and Dead Rising 4 all below Capcom's expectations

SkylineRKR

Member
I didn't buy RE7 because of

1) Release schedule, I went with Yakuza and Gravity Rush 2.
2) No replay value whatsoever. No Mercs ish things. Sounded like a bare bones package to me. I usually come back to RE a lot.

What I've seen also didn't really feel like RE to me. I guess I want Raccoon city and TPS angle.
 

cvxfreak

Member
I want to say that there was an interview (or maybe it was dusk golem) saying that team wise RE7 had the same amount of staff working on it all around. We'll never know full specifics unless Capcom divulges them.

I doubt it, and even if it were the case, it's well-documented that RE7 just had a far more efficient and streamlined development process. The game's soundtrack, for example, contains far fewer tracks and sound effect production (many of which will be carried onto new games) was cut down by at least 1/3rd. There are fewer cutscenes and less voice acting.

I'd be surprised if RE7 cost more to develop than RE4 did back in the day, even though RE7 is actually selling much better than RE4 did before it was ported to PS2.
 

ethomaz

Banned
no Resident Evil 4 on that list? I thought it would be number one being ported to almost everything that runs Doom too.

Code:
22	Dec 2005	Resident Evil 4			PS2	2.3m
28	May 2007	Resident Evil 4 Wii edition	Wii	2.0m
45	Jan 2005	Resident Evil 4			GC	1.6m

Well it is released separated... I consider the Wii version a remaster... so you can combined PS2 + GC to 3.9m... or 5.9m with Wii included.

That list is for individual releases
Even combining every release it won't be number one... it will be still behind RE5 and RE7.
 
Well we had the Esports and Story Slant
header.jpg

I like both types of Resident Evil, I even got enjoyment from Operation Raccoon City......
but I hated that game.

The map locations are the only thing I liked.
 

kswiston

Member
Because Capcom went from listing multiplats/ports separately, to lumping things together, here's a consolidated chart of the Resident Evil games based on Capcom's Platinum sellers list


Minimum lifetime shipments of Resident Evil Games based on Capcom data (all ports and remasters are lumped together)


Code:
Resident Evil 0 (incl HD remaster) - 2.65M
Resident Evil (including REmake) - 8.33M (3.25M for REmake + HD Remastered)
Resident Evil 2 (PS1 only) - 4.96M
Resident Evil 3 (PS1 only) - 3.5M
Resident Evil: Code Veronica (DC + PS2) - 2.54M 
Resident Evil 4 (GC/PS2/Wii only) - 5.9M (just the Steam version would add another 700k)
Resident Evil 5 (last gen + PC only) - 7.2M
Resident Evil 6 (incl HD remaster) - 7.8M
Resident Evil 7 - 3.5M

RE: Outbreak - 1.45M
RE: Umbrella Chronicles (Wii only) - 1.3M
RE: Operation Racoon City - 2.5M
RE: Revelations - 1.7M
RE: Revelations 2 - 2.1M
 

Jawmuncher

Member
So talking about RE6, it more than likely covered it's development. I guess someone can let me know if I'm wrong but this data seems interesting.

First off the marketing budget of RE7 was about the same or a bit bigger than RE6
https://www.videogamer.com/news/cap...-or-10s-but-im-sure-well-see-a-few-8s-as-well

RE6 shipped 4.5M at launch so if they got 30 of every 60 (that's about what retail sales are). They made 135 million on day one as a rough estimate.

We can compare this to GTAV which had a development cost of 135 million. I kind of doubt RE6 had that high of a budget. So it more than likely made a profit. Especially when you consider rarely do companies ever say something is profitable even when it is.
 

Blueblur1

Member
418

The perfect game for my tastes... and sold far better than 7
Same for RE4.

REmake is classic style(pure horror as well) perfected, its over I don't need more besides REmake 2, 3, Outbreak.

Hell yeah. I'm dying for more RE4/5-style and classic-style Resident Evil games. More Mercenaries PLEASE.
 

Pooya

Member
Losing roughly half of your audience, can't imagine they're happy with this.

bu bu but it was cheaper to make.

The game tanked hard in their home market for one where the series always had very consistent sales, don't think they can continue the series with a game like RE7.
 
I didn't buy RE7 because of

1) Release schedule, I went with Yakuza and Gravity Rush 2.
2) No replay value whatsoever. No Mercs ish things. Sounded like a bare bones package to me. I usually come back to RE a lot.

What I've seen also didn't really feel like RE to me. I guess I want Raccoon city and TPS angle.

As I said previously, I surprisingly enough ended up really liking the game yet I still agree with your point 2) completely. Even knowing now that it ended up being cool, the amount of content doesn't cut it for me for full price and I still wouldn't have bought it at full price.

I think it's definitely bare bones, the game overall feels 'small' to me (the locations and number of them I guess) and there really isn't any replay value in my opinion due to the lack of real combat.
 

Oregano

Member
Capcom should release Resident Evil on Switch so it can have an impact in Japan rather than being stuck as a niche PS4 game.
 

ArjanN

Member
I find it hard to believe RE7 wouldn't be much cheaper to make than RE6.
RE6 was like three Uncharted games combined in terms of set pieces/settings etc.

I guess for RE7 they had to figure out for the engine/making it first person and the VR mode and such, but even then they can almost certainly re-use most of that work for another game or two in the same style.

I think people are also forgetting 3,5 million is probably still better than the majority of AAA games do.
 

ethomaz

Banned
So talking about RE6, it more than likely covered it's development. I guess someone can let me know if I'm wrong but this data seems interesting.

First off the marketing budget of RE7 was about the same or a bit bigger than RE6
https://www.videogamer.com/news/cap...-or-10s-but-im-sure-well-see-a-few-8s-as-well

RE6 shipped 4.5M at launch so if they got 30 of every 60 (that's about what retail sales are). They made 135 million on day one as a rough estimate.

We can compare this to GTAV which had a development cost of 135 million. I kind of doubt RE6 had that high of a budget. So it more than likely made a profit. Especially when you consider rarely do companies ever say something is profitable even when it is.
The big issue with RE6 was the atrocious development budget that even with 5m copies sold didn't covered it... not marketing.

RE7 covered it development budget in first week sales already.

I find it hard to believe RE7 wouldn't be much cheaper to make than RE6.
RE6 was like three Uncharted games combined in terms of set pieces/settings etc.

I guess for RE7 they had to figure out for the engine/making it first person and the VR mode and such, but even then they can almost certainly re-use most of that work for another game or two in the same style.
It is way cheaper by own Capcom words...

- RE7 recouped the dev costs with 2.5m copies (http://www.playstationlifestyle.net/2017/02/15/capcom-resident-evil-7-recouped-development-cost/)
- RE5 didn't recouped the dev costs with 5m copies (http://www.polygon.com/2013/2/8/396...com-sales-expectations-development-challenges)

BTW RE7 needed that much of copies because the inclusion of VR that increased the development budget.
 

Jawmuncher

Member
Thats not gonna sell at all while their price of the development is gonna increase.

Capcom is in some tough time.

They need a hero
img_2033j4z9b.jpg


The big issue with RE6 was the atrocious development budget that even with 5m copies sold didn't covered it... not marketing.

RE7 covered it development budget in first week sales already.

That's what I'm getting at. Capcom rarely ever says if something is proftiable. I was surprised they even told us RE7 was. I'm just saying in the case of RE6 I doubt it didn't recoup its costs unless it has the same budget as a GTA game. Like I don't recall any news or articles saying RE6 didn't make its costs back. Just that it didn't meet expectations much like RE7 didn't.
Since we all agree that you can still sell under expectations and be proftiable.
 
Honestly it seems like im hating on 7,
I actually loved it besides
New Chris
.

However I enjoyed 4, 5, REV1 and REV2 more and feel those should be the big main releases.
and every so often we get RE7 style games with a REV2-ish budget.
 
As someone who is just getting into the series (played 4 first, going to play REmake soon) I though RE7 was a fantastic game and one of the best horror games I've ever played. They are really onto something with that game, and I feel like it would be a shame to ditch all of that work just to return to what they were making.
 

RootCause

Member
Because Capcom went from listing multiplats/ports separately, to lumping things together, here's a consolidated chart of the Resident Evil games based on Capcom's Platinum sellers list


Minimum lifetime shipments of Resident Evil Games based on Capcom data (all ports and remasters are lumped together)


Code:
Resident Evil 0 (incl HD remaster) - 2.65M
Resident Evil (including REmake) - 8.33M (3.25M for REmake + HD Remastered)
Resident Evil 2 (PS1 only) - 4.96M
Resident Evil 3 (PS1 only) - 3.5M
Resident Evil: Code Veronica (DC + PS2) - 2.54M 
Resident Evil 4 (GC/PS2/Wii only) - 5.9M (just the Steam version would add another 700k)
Resident Evil 5 (last gen + PC only) - 7.2M
Resident Evil 6 (incl HD remaster) - 7.8M
Resident Evil 7 - 3.5M

RE: Outbreak - 1.45M
RE: Umbrella Chronicles (Wii only) - 1.3M
RE: Operation Racoon City - 2.5M
RE: Revelations - 1.7M
RE: Revelations 2 - 2.1M

RE7 numbers look strong based on that list.
I just hope they don't go back to RE6/Revs2.
If they want to change things up, I'm hoping for a return to 4/5, or classic style.

I hope they don't quit on the first person view. It's probably the creepiest of any RE game.
 

tuffy

Member
Thats not gonna sell at all while their price of the development is gonna increase.

Capcom is in some tough time.
LOL. Monster Hunter's success in Japan is built around portable systems using ad-hoc multiplayer. Of course it's going to sell well on a brand new portable system that has support for ad-hoc multiplayer. Announcing MH5 as a Switch exclusive is the least surprising thing Capcom could do with it.
 

Nocturno999

Member
Of course, they turned from a legendary company in the 80's, 90's to a dreadful company that have their fanbase pulling their hair constantly.

Their brands are damaged and will take forever to regain consumer's good will.
 
MH needs a a full console version, again. The Wii U version of 3 was the best thing I'd ever played in that series and I can only imagine how sweet it would be on PS4. I mean the PS4 install base alone is so high that Capcom are being kind of dumb keeping it as a niche 3DS title.

A PS4 MH WW isn't going to outsell what MH4, MH4U or MHG sold. The delusionsa of a PS4 monster hunter setting the world on fire are funny but they are still delusions. Capcom will have to move to consoles eventually because of the Switch's hardware but lets not be silly. MH is not going to be more profitable on Switch and PS4 than when it was on 3DS

Its more in a general sense. earlier Capcom said they wanted MH to have more of an impact in the west i think PS4 is the prime platform to do that.

The franchise is def gonna appear on PS4 at some point. But without a Nintendo handheld version the series is gonna decline. They aren't growing the series to 3 million in the West just because it was on PS4.
 
They need a hero
img_2033j4z9b.jpg




That's what I'm getting at. Capcom rarely ever says if something is proftiable. I was surprised they even told us RE7 was. I'm just saying in the case of RE6 I doubt it didn't recoup its costs unless it has the same budget as a GTA game. Like I don't recall any news or articles saying RE6 didn't make its costs back. Just that it didn't meet expectations much like RE7 didn't.
Since we all agree that you can still sell under expectations and be proftiable.



A new Dino Crisis would be a bigger deal than a new RE for sure. I feel like they poisoned the RE well last gen with RE5, 6 and all of those crappy spin-off games.
 

cvxfreak

Member
Guess it would depend on the nature of how they sold to retailers. There might have been no sort of "sell back unsold stock" thus the quick price drops.

I'm not saying RE6 was perfect and it sold so well at full price. But I think at minimum it covered its dev costs. Even with the later price drops.

I think there are experts in retail with more knowledge than me, but I doubt a small company like Capcom USA commands the kind of clout to make that sort of arrangement with retailers.

In Japan, price protection doesn't exist for sure.
 

ethomaz

Banned
That's what I'm getting at. Capcom rarely ever says if something is proftiable. I was surprised they even told us RE7 was. I'm just saying in the case of RE6 I doubt it didn't recoup its costs unless it has the same budget as a GTA game. Like I don't recall any news or articles saying RE6 didn't make its costs back. Just that it didn't meet expectations much like RE7 didn't.
Since we all agree that you can still sell under expectations and be proftiable.
RE6 was the biggest budget Capcom give to a game... and it still probably is.

http://www.eurogamer.net/articles/2012-01-25-resident-evil-6-is-capcoms-biggest-ever-production

Resident Evil 6 is the largest production Capcom has ever undertaken, according to the game's executive producer.

Speaking in a new video introduction to last week's announcement trailer, as posted on the Capcom Unity blog, Hiroyuki Kobayashi revealed that more than 600 people are involved in development, including 150 at Capcom HQ in Japan.
The previous biggest budget was Dragon's Dogma...
 

Trickster

Member
Losing roughly half of your audience, can't imagine they're happy with this.

bu bu but it was cheaper to make.

The game tanked hard in their home market for one where the series always had very consistent sales, don't think they can continue the series with a game like RE7.

What RE game sold 7 million in it's first quarter?
 

Jawmuncher

Member
I think there are experts in retail with more knowledge than me, but I doubt a small company like Capcom USA commands the kind of clout to make that sort of arrangement with retailers.

In Japan, price protection doesn't exist for sure.

If you ever get another interview with capcom that's a bit more open. You should totally try and pry a bit into it.

RE6 was the biggest budget Capcom give to a game... and it still probably is.

http://www.eurogamer.net/articles/2012-01-25-resident-evil-6-is-capcoms-biggest-ever-production


The previous biggest budget was Dragon's Dogma...

Yeah I know it's still holding the biggest budget title until they say otherwise.
I do think capcom scaling back has been the smarter move. Some of their games last gen ballooned way too much for what they were.

Dino Crisis would be sweet. But I don't know if it would set the world on fire.

Unless something changes, it could be the first major SP Dinosaur game with some sort of budget. That along with Jurassic World hype and being received well review wise would be a help a lot.
Especially if it's not tied to any sort of exclusivity fuckery. All the dinosaur games currently outside like Lego Jurassic World (Which is a stretch to count) are all MP or survival related. So they
technically are pretty unopposed if they do it with the current state of affairs.
 

Bergerac

Member
No, that's just your idea of RE.

The point is that they are all RE.

I'm not going to forget the established (by at least five mainline entries before RE4) and still underutilised genre, because Capcom wish to diverge, yet still recoup sales from a name.

I like to give myself more credit than that.

There aren't many games out there that do what RE does, and for that reason the name became more than just the literal IP. It's genre identity.

Everybody knows this, but because some prefer the action iterations, they argue the technicality that 'naming and numbering' is paramount, and not genre.

Never buying into that, or the idea that action titles should be mainline, sorry.

It's a survival horror franchise that 'experimented', at best.
 
Losing roughly half of your audience, can't imagine they're happy with this.

bu bu but it was cheaper to make.

The game tanked hard in their home market for one where the series always had very consistent sales, don't think they can continue the series with a game like RE7.

breh, RE6 sold something 4 mil in the same timeframe, while that even included holidays.
 

Trickster

Member
RE5 sold 5 million in 2 months.
RE6 did 2 million first week.

He said that they lost roughly Half their audience, which would mean that some other RE games sold roughly 7 million in the same time period as RE7 sold 3.5. Is that a fair statement?

And I can tell you, neither RE5 or RE6 did 7 million in that time frame.
 

Cmagus

Member
The franchise is def gonna appear on PS4 at some point. But without a Nintendo handheld version the series is gonna decline. They aren't growing the series to 3 million in the West just because it was on PS4.

If they're gonna do PS4 they should also do PC as well, Monster Hunter would do well on PC I think. If you could have it on Switch, PS4 and PC they would probably do some good numbers. It just seems like exclusives are hurting Capcom and like you said with no Nintendo handheld they will most likely need to expand elsewhere.
 

Ahasverus

Member
Even the Rev games, with their pretty mediocre campaigns, further established the idea that RE games are packed with content with their Raid modes.

Following through on that with the low budget spinoff series, but not with the $60 mainline return to horror, is odd.

I didn't worry about it at all when I played through the great campaign, but when I was done I just deleted the game. Which felt off for an RE game. There was nothing else to play around with.
Game totally needed more replayability. Even a few cookie cutter FPS multiplayer maps would have made it more attractive in that sense.
 
Yeap... it is selling at better pace than RE6 taking in consideration it lacks a holiday period yet.

But I don't believe it will beat the 6.8m of RE6 without include the HD remaster.

The funny part is that there's still a question mark as to whether RE6, at least in its original release, actually made a profit for Capcom when measured against its enormous 600-person budget.

RE7 was far cheaper to develop and they got a brand new engine out of its development.

Its funny because RE7 ultimately ends up being the notably more profitable venture, with a more positive reception than the shit that was RE6.

I don't mind TPS if its like RE4. RE6 was just sad.
 

cvxfreak

Member
He said that they lost roughly Half their audience, which would mean that some other RE games sold roughly 7 million in the same time period as RE7 sold 3.5. Is that a fair statement?

The issue with assuming that "half the audience has been lost" is that, if we use RE6 as the barometer, then that second half of the audience was acquired at bargain bin prices over a period of nearly 3 years.

RE7 could perform very well for itself when it reaches the same price floor as RE6.

The only region where the statement could be true is Japan. But I think blaming that region's drop on the game's design is not completely fair. Very few PS4 titles perform as well as their PS3 predecessors have. If RE7 were like RE6, it still wouldn't have done 1 million there like RE6 did. Look at FFXV.
 
If they're gonna do PS4 they should also do PC as well, Monster Hunter would do well on PC I think. If you could have it on Switch, PS4 and PC they would probably do some good numbers. It just seems like exclusives are hurting Capcom and like you said with no Nintendo handheld they will most likely need to expand elsewhere.

They should go multiplat for sure. PC/PS4/X1/NSW. I just think the delusion that HD MH on PS4 as sure fire money over 3DS is dumb as hell. MH4 + MH4G sold over 6 million in Japan alone over 8 million worldwide. Are they gonna do those numbers on PS4? Hell naw. I don't even know if they do those numbers on the 3 current gen platforms + PC.

They def dont get close without a Switch version.
 

Jawmuncher

Member
Even the Rev games, with their pretty mediocre campaigns, further established the idea that RE games are packed with content with their Raid modes.

Following through on that with the low budget spinoff series, but not with the $60 mainline return to horror, is odd.

I didn't worry about it at all when I played through the great campaign, but when I was done I just deleted the game. Which felt off for an RE game. There was nothing else to play around with.

Yeah the lack of replay-ability was a big issue. Even with the Banned tapes 1 and 2 there wasn't much there.

-Bedroom, Sisters, and 21 are short and have no reason to play multiple times (Outside Trophies).
-Ethan must die was a high difficulty mode with no real reward that not many people would bother with.
-Jacks Birthday doesn't have the mechanics of something like mercenaries to really bring people back. It turns into everyone basically following the winning route if they want to get an S rank. Then the bonus weapons being only for that mode once again give no incentive to play.
-Survival was by far the best mode they had, even if it's just a COD zombie style rip off. That really should have been expanded upon in some form. More maps, more enemies, maybe MP, really could've helped that a lot.


Capcom themselves said they target lower RE7 sales because the reception of RE6.

Did they? I only recall them mentioning the shift in style being a factor, and that RE7 was made due to the critical reception of RE6 and wanting the series to go back to roots for it's 20th anniversary.
 
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