kOsmikcoffee
Member
The only thing I remember about her was the photo of her and the piles of games she bought with her internet​ money.
Didn't like her works at all.
Basically she first create her thesis, then create arguments and find flaws based on those thesis. It's an anti-journalistic way to represent a work like this.
Basically she only show what is good for her, but the real problem is she only disclose examples but you can't find a real thinking on why this things happens or what developers can do to overturn the situation.
She debate on why male so male chauvinist? Ok, good job Sarkeesian.
Ask yourself in the first place, and then tell us, why there are so few girls programming videogames, for example,
Just saying videogames are sexist is the same to complaining about that old tv series with all member of the family white or black, or why women are misrapresented in the '50 movies.
Ok, then?
You cannot help just showing how sexist is this or that subject, but you can do something when you try to understand why this things happens and how you can change the situation.
It is kinda hilarious that she has really REALLY moderate, mainstream feminist opinions yet she's so often painted as an extremist.
The only thing I remember about her was the photo of her and the piles of games she bought with her internet​ money.
yeah, they probably would given the extreme reaction to thisI feel like the people that labeled her as extreme would have a mental breakdown if they stumbled into certain corners of the internet.
How has this series changed your perspective as it went along? What had it brought to light for you, and are there areas you felt needed more examination?
You do know those piles of games were used for her research, right?
I can't reply with what I actually want to say without getting banned, so I'll just say: OK.
I can't reply with what I actually want to say without getting banned, so I'll just say: OK.
One of the basic tenets of criticism is formulating a thesis and then using examples to support your argument.
Like, that's what the academic critical structure is.
I can't reply with what I actually want to say without getting banned, so I'll just say: OK.
Tropes vs Women wasn't a revolution in critical thinking about games but it was a revelation for many.
Tropes against Women in Video Games is unarguably the most important complete work in video games criticism.
I still think this is one of those cases of the wrong person for the right message, but on the whole it was a good project if only to expose all the GG shitheads that occupy gaming.
Put me in the: "her videos weren't exactly good, but I appreciate her getting the conversation started" camp.
femfreq is a non profit, but i'm sure you don't really care about that.The legacy is a lot of money in her bank account I guess.
femfreq is a non profit, but i'm sure you don't really care about that.
ignored.
https://www.reddit.com/r/KotakuInAc...ssion_feminist_frequency_finally_filed_their/
2) Total contributions for 2014 were $411,929. Total expenses were reported as $64,264. Hence. the net revenue for the charity in 2014 was $384,329.
7) Furthermore, in part III item 2, "Did the organization undertake any significant program services during the year which were not listed on the prior Form 990 or 990-EZ?" was checked No. In other words, even though their revenue went from around $13,000 in 2013 to more than $400,000 in 2014, no new programs or services were created with this boom in donations.
The legacy is a lot of money in her bank account I guess.
/kia LMAOI never believed in non profit organizations.
Because the bigger picture is a lame excuse, since it is made up by the aforementioned bits and pieces.I agree, and I'm glad she's moving on to other topics. Her content was too one-sided for me to take seriously. She never saw the whole picture; just bits and pieces.
Not important.Did she EVER start collecting her own game footage
You forgot anime avatars.Feminist Frequency, or more accurately the Internet's reaction to it, illustrated the numerous ways in which organized grassroots bigotry, social media, male sexual insecurity, video game fandom and the nascent alt-right overlapped.
Oh yeah, all of this.The "wrong person for right message" framing doesn't sit well with me. Nobody's unimpeachable, nobody's a perfect messenger for any given message. "Conceding" that she's (somehow) the wrong person for the analysis that she was delivering implicitly validates the character assassination she was a victim of, and encourages the hate mobs to use the same playbook to delegitimise the next person who comes along.
Seems to me she made the industry more cognisant of representation with this series and despite not always agreeing with her arguments I found it to be valuable on a personal level too, it has definitely made me more perceptive and a have greater appreciation for the issues.
Also she's a goddam hero for standing up to the constant abuse and harassment.
Like Aragorn of Sagat, perchance?Well researched....lol there were numerous examples of poorly researched claims. She made money on a topic that needed discussion. Good for her. I wish she would have debated her findings with credible people with the opposite view so we could get to a reasonable consensus.
Like Aragorn of Sagat, perchance?
Well researched....lol there were numerous examples of poorly researched claims. She made money on a topic that needed discussion. Good for her. I wish she would have debated her findings with credible people with the opposite view so we could get to a reasonable consensus.
Kristi Winters(Feminist) vs SargonLike Aragorn of Sagat, perchance?
I nearly threw up in my mouth watching a response video to one of Anita's Tropes vs. Women videos. It was on a whole other level.Do you mean respond to criticisms or literally argue over Skype to an audience? And why is she obligated to debate someone?
Her work arguably served as a catalyst for the GamerGate debacle and exposing that dark side of the gaming community to the world so they could be shamed and denounced. I would say that her work has brought about some very positive results.
Her videos were frequently through lens of sex-negative, second wave feminism that threw sex workers under the bus enough times that it would've made Andrea Dworkin proud. Her critiques generally involved pointing out the existence of a trope while ignoring or misrepresenting their context, never acknowledging the intersection of technical limitations for certain decisions, all while maintaining a fairly antagonistic tone that painted game development (as opposed to fandom) as a place hostile to women despite Amy Hennig's pleas otherwise.The "wrong person for right message" framing doesn't sit well with me. Nobody's unimpeachable, nobody's a perfect messenger for any given message.
I strongly recommend checking Lianna K's channel to see the counterpoint to many of Anita's social/game critique.
One could argue that women showing their point of view, even if against Anita, is be part of her "legacy".