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Epic: There are 20+ Japanese Unreal Engine 4 games for Switch in development

ultrazilla

Member
Is Mario Odyssey using Unreal 4?

Ninja(who covers alot of the Japanese news for Nintendo) said that in the past
Nintendo prefers to use their own engines. However, like you(I presume) it would
look amazing on Unreal Engine 4.

Hopefully a lot of the fan Unreal Engine 4 Nintendo playable character demos has
caught their eye.

Nirolak-or perhaps a thread with upcoming or released Unreal Engine 4 games:
Snake Pass being on of them and performing pretty darn good!
 

ZSaberLink

Media Create Maven
Ninja(who covers alot of the Japanese news for Nintendo) said that in the past
Nintendo prefers to use their own engines. However, like you(I presume) it would
look amazing on Unreal Engine 4.

Hopefully a lot of the fan Unreal Engine 4 Nintendo playable character demos has
caught their eye.

Nirolak-or perhaps a thread with upcoming or released Unreal Engine 4 games:
Snake Pass being on of them and performing pretty darn good!

Mario Odyssey looks similar to the 3D World engine so thus I would guess it's an evolved version of that.
 

Eolz

Member
That's UE3. ASW does seem interested in the platform as they're bringing over BlazBlue Central Fiction to the system, so there's that.

They're bringing some Blazblue title, they've never said it was CF.
That said, if they could port it, GGXrd could easily run on Switch considering that there's a PS3 version of the game. I doubt they have the resources for that, but I'd be surprised if the next big GG game wasn't using UE4 instead.
 

BDGAME

Member
Mario Odyssey looks similar to the 3D World engine so thus I would guess it's an evolved version of that.

What? Where did you see similarities between these two games?

No camera, no kind of scenery, no draw distance, no lighting, no texture. Nothing looks like in these games.

If you say they use the Mario Galaxy engine I can agree, but I don't see nothing from 3D World on Odsey.
 
What? Where did you see similarities between these two games?

No camera, no kind of scenery, no draw distance, no lighting, no texture. Nothing looks like in these games.

If you say they use the Mario Galaxy engine I can agree, but I don't see nothing from 3D World on Odsey.

For reference, Super Mario Maker and Splatoon apparently use the same engine, to the point where beta Splatoon elements were found in Super Mario Maker's files. 3D World's engine is likely a later version of Galaxy's engine
 

andymcc

Banned
For reference, Super Mario Maker and Splatoon apparently use the same engine, to the point where beta Splatoon elements were found in Super Mario Maker's files. 3D World's engine is likely a later version of Galaxy's engine

This is hurting my head.
 

Cerium

Member
Nintendo's internal Japanese studios all use Nintendo's internal engines.

It's likely that some of their second party partners, like Intelligent Systems, Next Level Games, perhaps HAL, are using UE4.

Retro is a possibility too.
 

wrowa

Member
What? Where did you see similarities between these two games?

No camera, no kind of scenery, no draw distance, no lighting, no texture. Nothing looks like in these games.

If you say they use the Mario Galaxy engine I can agree, but I don't see nothing from 3D World on Odsey.

You can create entirely different styles of games with the same engine. SM3DW used in all likelihood an evolved version of the engine used in Galaxy.
 

ZSaberLink

Media Create Maven
What? Where did you see similarities between these two games?

No camera, no kind of scenery, no draw distance, no lighting, no texture. Nothing looks like in these games.

If you say they use the Mario Galaxy engine I can agree, but I don't see nothing from 3D World on Odsey.

Nirolak had a pretty good example of it at some point but I forget where to find it. 3D World just used the engine differently than Odyssey is now. I'm sure 3D World used an evolved version of the Galaxy engine as well.
 
Imagine a paper mario game using UE4, that would be good
The art-style was pretty much perfected in Color Splash.

I'd prefer they remake the original, TTYD and SPM with the same graphical style and port over Color Splash in a nice little collection.

Nintendo's internal Japanese studios all use Nintendo's internal engines.

It's likely that some of their second party partners, like Intelligent Systems, Next Level Games, perhaps HAL, are using UE4.

Retro is a possibility too.
Aside from development, IS is responsible for engine/tools development for Nintendo. They of all of Nintendo's in house teams are using something proprietary.
 
Nintendo's internal Japanese studios all use Nintendo's internal engines.

It's likely that some of their second party partners, like Intelligent Systems, Next Level Games, perhaps HAL, are using UE4.

Retro is a possibility too.

HAL does not at all seem like a dev that'd ever use UE4. They've not been a hardware pusher since Melee I think.

Now IntSys, absolutely. I can totally see Fire Emblem Switch using it.

Next Level Games also are very likely to use it, especially since they apparently had job listings referring to it.

... as long as they still are Nintendo-exclusive and won't pull a Monster Games on us... :/

Back to IntSys, they've shown to be open to using 3rd-party and even western engines. We've seen this with Game & Wario:

238376_back.jpg
 

Cerium

Member
HAL does not at all seem like a dev that'd ever use UE4. They've not been a hardware pusher since Melee I think.

It's not about pushing hardware, it's about convenience. What are their alternatives? Nintendo doesn't share its internal engines with second parties, and as you say they're not known for the technical expertise needed to create their own. If they want to hit the ground running on Switch, they need middleware, and that leaves basically Unity (bleh) or UE4.
 

BDGAME

Member
For reference, Super Mario Maker and Splatoon apparently use the same engine, to the point where beta Splatoon elements were found in Super Mario Maker's files. 3D World's engine is likely a later version of Galaxy's engine

Cool. So Nintendo have their own Middleware. In that case, yes, they can share the same engine.
 

Luigiv

Member
wonder if that Code Vein game is actually one of those 20 games or nah

It's certainly not impossible. Code Vein isn't pushing any boundaries in terms of asset complexity. It wouldn't be too difficult to make some small cuts here and there to get it running on Switch. That said, just because it's possible, doesn't mean it'll happen.
 

jnWake

Member
It's not about pushing hardware, it's about convenience. What are their alternatives? Nintendo doesn't share its internal engines with second parties, and as you say they're not known for the technical expertise needed to create their own. If they want to hit the ground running on Switch, they need middleware, and that leaves basically Unity (bleh) or UE4.

I doubt HAL will have much trouble using any engine considering the simplicity of their games. Let's not forget they already did Rainbow Curse for Wii U so they have a working engine for HD development.
 

Pokemaniac

Member
Never realized this until now. Then again Arms seems to be running on it too.

I'm pretty sure that based on the evidence we have, probably nearly every single game produced internally at EPD (formerly EAD) runs on the same engine.

I personally suspect that at least Monolith Soft and Retro have their own engines, but I don't really have any real evidence to back that up.
 
Soooo glad to see Japanese devs swallow their pride a little bit and opt for a stable, well-supported engine like UE4, rather than bespoke ones like SE was guilty of doing. Indies are thriving now more than ever too. The Switch is the perfect platform for a lot of the little hits too. We have yet to see the end of the Japanese gaming industry.
 

Aostia

El Capitan Todd
This Epic announce,went seems so contradictory with all the radio silence surrounding new switch announcements that I am starting to think that Nintendo is using the engine with some new games :D
 

LordRaptor

Member
Soooo glad to see Japanese devs swallow their pride a little bit and opt for a stable, well-supported engine like UE4, rather than bespoke ones like SE was guilty of doing.

I don't think its fair to characterise it as arrogance - Epic have been making strides in providing Japanese support for UE, and I really don't think anyone would begrudge someone not being super eager to use a product where all support is by people that don't speak your language and who live in an entirely seperate time zone so are unavailable to assist you during business hours.
 

Passose

Banned
This Epic announce,went seems so contradictory with all the radio silence surrounding new switch announcements that I am starting to think that Nintendo is using the engine with some new games :D
maybe it's their second parties that use UE4, I don't think EPD is going to use UE4 for their games
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
This Epic announce,went seems so contradictory with all the radio silence surrounding new switch announcements that I am starting to think that Nintendo is using the engine with some new games :D
This wasn't a real announcement... Epic saying there are a bunch of Japanese devs using UE4 for their Switch games doesn't mean these publishers will change their marketing/release roll out.

E3 is the first event where big multiplattform project would be announced for Switch.
 
This Epic announce,went seems so contradictory with all the radio silence surrounding new switch announcements that I am starting to think that Nintendo is using the engine with some new games :D

Or this radio silence is just NDA surrounding switch, with what Harada has said with strict policy about games Namco bandai can talk and third party games that were announced only during the last direct, this will not surprise me if some of these UE4 games will be announced in the E3 nintendo direct.
 
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