Is Mario Odyssey using Unreal 4?
wonder if that Code Vein game is actually one of those 20 games or nah
maybe they haven't announced the platforms because they're working on a switch versionI can see it happening.
obviously they will, if they won't then why the hell Nintendo posted the trailer on their english channel?I hope they get around to confirming SMT for the West.
wonder if that Code Vein game is actually one of those 20 games or nah
Ninja(who covers alot of the Japanese news for Nintendo) said that in the past
Nintendo prefers to use their own engines. However, like you(I presume) it would
look amazing on Unreal Engine 4.
Hopefully a lot of the fan Unreal Engine 4 Nintendo playable character demos has
caught their eye.
Nirolak-or perhaps a thread with upcoming or released Unreal Engine 4 games:
Snake Pass being on of them and performing pretty darn good!
Guilty gear xrd?
That may be UE3 though. Not sure if that matters
That's UE3. ASW does seem interested in the platform as they're bringing over BlazBlue Central Fiction to the system, so there's that.
Mario Odyssey looks similar to the 3D World engine so thus I would guess it's an evolved version of that.
What? Where did you see similarities between these two games?
No camera, no kind of scenery, no draw distance, no lighting, no texture. Nothing looks like in these games.
If you say they use the Mario Galaxy engine I can agree, but I don't see nothing from 3D World on Odsey.
For reference, Super Mario Maker and Splatoon apparently use the same engine, to the point where beta Splatoon elements were found in Super Mario Maker's files. 3D World's engine is likely a later version of Galaxy's engine
What? Where did you see similarities between these two games?
No camera, no kind of scenery, no draw distance, no lighting, no texture. Nothing looks like in these games.
If you say they use the Mario Galaxy engine I can agree, but I don't see nothing from 3D World on Odsey.
My bad. Is Resident Evil VII using UE4?
We'll have the next Switch console with Tegra X2 and 1080p screen by that time
Really looking forward to the Switch's future with these games running on its modern architecture
What? Where did you see similarities between these two games?
No camera, no kind of scenery, no draw distance, no lighting, no texture. Nothing looks like in these games.
If you say they use the Mario Galaxy engine I can agree, but I don't see nothing from 3D World on Odsey.
The art-style was pretty much perfected in Color Splash.Imagine a paper mario game using UE4, that would be good
Aside from development, IS is responsible for engine/tools development for Nintendo. They of all of Nintendo's in house teams are using something proprietary.Nintendo's internal Japanese studios all use Nintendo's internal engines.
It's likely that some of their second party partners, like Intelligent Systems, Next Level Games, perhaps HAL, are using UE4.
Retro is a possibility too.
Nintendo's internal Japanese studios all use Nintendo's internal engines.
It's likely that some of their second party partners, like Intelligent Systems, Next Level Games, perhaps HAL, are using UE4.
Retro is a possibility too.
SMT 5 and five spin-offs, c'mon
HAL does not at all seem like a dev that'd ever use UE4. They've not been a hardware pusher since Melee I think.
For reference, Super Mario Maker and Splatoon apparently use the same engine, to the point where beta Splatoon elements were found in Super Mario Maker's files. 3D World's engine is likely a later version of Galaxy's engine
wonder if that Code Vein game is actually one of those 20 games or nah
Cool. So Nintendo have their own Middleware. In that case, yes, they can share the same engine.
Well no surprise there, MK8 is made on the same engine of Nintendo Land iirc.
a new konami title using UE4 funded by NintendoI can't decide if FFVIIR has a better chance on being on the Switch or KH3.
For context, the last time we missed a new non-mobile port/non-port MegaTen game was DemiKids Messiah Riser in 2004.I hope they get around to confirming SMT for the West.
It's not about pushing hardware, it's about convenience. What are their alternatives? Nintendo doesn't share its internal engines with second parties, and as you say they're not known for the technical expertise needed to create their own. If they want to hit the ground running on Switch, they need middleware, and that leaves basically Unity (bleh) or UE4.
Wii status exceeded in Japan confirmedCapcom is also open to using that engine. I could see something from them. Maybe even MH?
Never realized this until now. Then again Arms seems to be running on it too.
a new konami title using UE4 funded by Nintendo
I would hope Kingdom Hearts too but it doesn't matter much bevause they are never out. And FFVII is "first on PS4"I can't decide if FFVIIR has a better chance on being on the Switch or KH3.
Does one of those ends with a seven??? 'Wink'
I would hope Kingdom Hearts too but it doesn't matter much bevause they are never out. And FFVII is "first on PS4"
Soooo glad to see Japanese devs swallow their pride a little bit and opt for a stable, well-supported engine like UE4, rather than bespoke ones like SE was guilty of doing.
maybe it's their second parties that use UE4, I don't think EPD is going to use UE4 for their gamesThis Epic announce,went seems so contradictory with all the radio silence surrounding new switch announcements that I am starting to think that Nintendo is using the engine with some new games
Is Mario Odyssey using Unreal 4?
This wasn't a real announcement... Epic saying there are a bunch of Japanese devs using UE4 for their Switch games doesn't mean these publishers will change their marketing/release roll out.This Epic announce,went seems so contradictory with all the radio silence surrounding new switch announcements that I am starting to think that Nintendo is using the engine with some new games
This Epic announce,went seems so contradictory with all the radio silence surrounding new switch announcements that I am starting to think that Nintendo is using the engine with some new games