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Media Create Sales: Week 22, 2017 (May 29 - Jun 04)

jnWake

Member
On the topic of Switch being a "home console", let's just look at the games announced/released by Nintendo so far:

1. Zelda: Breath of the Wild. 3D Zelda franchise, which appeared on both Wii U and 3DS.
2. 1 2 Switch. New IP on wacky genre.
3. Snipperclips. Same as above.
4. Mario Kart 8D. Mario Kart franchise, which appeared on both Wii U and 3DS.
5. Arms. New IP on fighting genre. Both Wii U and 3DS had strong performing fighting games.
6. Splatoon 2. Splatoon franchise, which only appeared on Wii U.
7. Mario + Rabbids. This is a weird one but could be argued to follow Mario RPG franchises, which appeared on both Wii U and 3DS.
8. Pokken Tournament DX. Pokken franchise which only appeared on Wii U.
9. Fire Emblem Warriors. "Follows" Hyrule Warriors, which appeared on both Wii U and 3DS.
10. Mario Odyssey. 3D Mario franchise, which appeared on both Wii U and 3DS.
11. Xenoblade 2. Xenoblade franchise, which appeared on both Wii U and 3DS.
12. Fire Emblem. FE franchise, which appeared only on 3DS.

So, looking at the games, there's no evidence that Nintendo treats Switch as home console. In fact, when you look at 3DS/Wii U software, there's no clear difference between 3DS/Wii U in terms of genres/franchises with very few exceptions (like Pokemon of course).
 

Auron

Member
Glad to see the Mana Collection doing well. I was one of those that picked it up.

Seiken Densetsu 2 and 3 are the best games in the series for those on the fence.
 

Chris1964

Sales-Age Genius
Famitsu Sales: Week 23, 2017 (May 29 - Jun 04)

01./00. [PS4] Tekken 7 <FTG> (Bandai Namco Games) {2017.06.01} (¥8.200) - 54.319 / NEW <60-80%>
02./00. [NSW] Seiken Densetsu Collection <Seiken Densetsu: Final Fantasy Adventure \ Seiken Densetsu 2: Secret of Mana \ Seiken Densetsu 3> <RPG> (Square Enix) {2017.06.01} (¥4.800) - 30.123 / NEW <40-60%>
03./02. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 17.297 / 460.259 <80-100%> (-19%)
04./00. [PSV] Sukitomo. Tsukiuta. 12 Memories <ADV> (Bandai Namco Games) {2017.06.01} (¥6.800) - 12.254 / NEW <60-80%>
05./05. [3DS] Monster Hunter Double Cross <ACT> (Capcom) {2017.03.18} (¥5.800) - 10.669 / 1.616.793 <80-100%> (+8%)
06./01. [PS4] Ys VIII: Lacrimosa of Dana <RPG> (Nihon Falcom) {2017.05.25} (¥6.800) - 9.575 / 40.339 <80-100%> (-69%)
07./06. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 7.256 / 440.838 <80-100%> (+0%)
08./00. [PSV] Shiin <ADV> (Experience) {2017.06.01} (¥4.800) - 6.887 / NEW <60-80%>
09./07. [3DS] Dragon Ball Heroes: Ultimate Mission X <TBL> (Bandai Namco Games) {2017.04.27} (¥5.700) - 4.884 / 153.230 <80-100%> (-22%)
10./03. [NSW] Ultra Street Fighter II: The Final Challengers <FTG> (Capcom) {2017.05.26} (¥4.990) - 4.522 / 21.303 <40-60%> (-73%)
11./09. [PS4] NieR: Automata <RPG> (Square Enix) {2017.02.23} (¥7.800) - 3.606 / 299.713 <80-100%> (+2%)
12./04. [PS4] Guilty Gear Xrd: Rev 2 <FTG> (Arc System Works) {2017.05.25} (¥4.800) - 3.241 / 16.418 <60-80%> (-75%)
13./12. [3DS] Pokemon Sun / Moon # <RPG> (Pokemon Co.) {2016.11.18} (¥4.980) - 2.940 / 3.765.873 <80-100%> (-8%)
14./11. [3DS] Fire Emblem Echoes: Shadows of Valentia # <SLG> (Nintendo) {2017.04.20} (¥4.980) - 2.595 / 189.344 <80-100%> (-19%)
15./16. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.571) - 2.285 / 2.717.642 <80-100%> (-10%)
16./15. [3DS] Pro Baseball Famista Climax <SPT> (Bandai Namco Games) {2017.04.20} (¥5.700) - 2.207 / 77.103 <80-100%> (-15%)
17./17. [PS4] Dark Souls III: The Fire Fades Edition <Dark Souls III \ Dark Souls III: Ashes of Ariandel \ Dark Souls III: The Ringed City> <RPG> (From Software) {2017.04.20} (¥5.900) - 2.108 / 60.468 <80-100%> (-15%)
18./22. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive Japan) {2015.10.08} (¥4.990) - 2.012 / 258.442 <80-100%> (+8%)
19./20. [3DS] Animal Crossing: New Leaf - Welcome amiibo <ETC> (Nintendo) {2016.11.23} (¥2.700) - 1.999 / 180.976 <80-100%> (-2%)
20./18. [3DS] Yo-Kai Watch 3: Sukiyaki <RPG> (Level 5) {2016.12.15} (¥4.800) - 1.978 / 720.118 <80-100%> (-7%)
21./21. [WIU] The Legend of Zelda: Breath of the Wild <ADV> (Nintendo) {2017.03.03} (¥6.980) - 1.824 / 112.801 <80-100%> (-4%)
22./26. [PS4] Minecraft: PlayStation 4 Edition <ADV> (Sony Computer Entertainment) {2015.12.03} (¥2.400) - 1.812 / 213.301 <80-100%> (+4%)
23./00. [PS4] Tom Clancy's Rainbow Six: Siege <ACT> (Ubisoft) {2015.12.10} (¥8.400) - 1.805 / 207.474 <80-100%> (+21%)
24./19. [3DS] Mario Sports Superstars <SPT> (Nintendo) {2017.03.30} (¥4.980) - 1.783 / 90.373 <80-100%> (-15%)
25./28. [PSV] Minecraft: PlayStation Vita Edition # <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 1.666 / 979.933 <80-100%> (-2%)
26./00. [PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 1.665 / 983.227 <80-100%>
27./13. [PS4] Prey <ACT> (Bethesda Softworks) {2017.05.18} (¥7.980) - 1.650 / 11.877 <60-80%> (-45%)
28./30. [WIU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios) {2016.06.23} (¥3.600) - 1.597 / 322.612 <80-100%> (-3%)
29./23. [NSW] 1-2-Switch <ETC> (Nintendo) {2017.03.03} (¥4.980) - 1.594 / 196.141 <80-100%> (-11%)
30./00. [3DS] Cube Creator DX <ADV> (Arc System Works) {2017.04.27} (¥2.800) - 1.528 / 14.598 <60-80%>

Top 30

3DS - 10
PS4 - 10
NSW - 5
PSV - 3
WIU - 2

HARDWARE
Code:
+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
|  NSW  |     25.274 |     27.440 |            |    911.776 |            |     911.776 |
| PS4 # |     21.286 |     19.747 |     22.182 |    806.506 |    657.655 |   4.728.122 |
| 3DS # |     12.533 |     13.049 |     13.139 |    836.338 |    607.905 |  22.747.751 |
| PSV # |      4.843 |      4.867 |     13.050 |    246.871 |    498.628 |   5.494.290 |
|  PS3  |        684 |        246 |        879 |     14.089 |     30.545 |  10.271.808 |
|  WIU  |        186 |        229 |      4.207 |     18.483 |    205.838 |   3.298.221 |
| XB1 # |         51 |        102 |         52 |      4.782 |      3.014 |      77.730 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |     64.857 |     65.680 |     53.509 |  2.838.845 |  2.003.585 |  47.529.698 |
+-------+------------+------------+------------+------------+------------+-------------+
| XB1 S |         51 |        102 |            |      4.010 |            |       5.728 |
|PS4 Pro|      5.249 |      4.697 |            |    137.826 |            |     254.876 |
|  PS4  |     16.037 |     15.050 |     22.182 |    668.680 |    657.655 |   4.473.246 |
|  PSV  |      4.843 |      4.867 |     13.050 |    246.871 |    498.628 |   5.494.290 |
|  2DS  |      2.764 |      2.851 |            |    208.157 |            |     505.304 |
| n-3DS |      9.769 |     10.198 |     12.669 |    628.181 |    566.887 |   5.322.170 |
+-------+------------+------------+------------+------------+------------+-------------+
 

hongcha

Member
I'm not surprised by the SD collection. It has probably already sold at least 5k digitally as well. It should have no trouble doing 50k+.
 
25./28. [PSV] Minecraft: PlayStation Vita Edition # <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 1.666 / 979.933 <80-100%> (-2%)
26./00. [PS4] Final Fantasy XV # <RPG> (Square Enix) {2016.11.29} (¥8.800) - 1.665 / 983.227 <80-100%>

The slow crawl to see which will be the first physical million seller on 8th-gen Sony hardware.

According to Famitsu -_-
 
But mobile gaming wasn't strong at the time as it is today in Japan, so Tekken 7 results are absolutely expected.

late reply (and i'm not sure if you're still in this thread at this point), but the argument of the person I quoted says arcade t7 exist for 2 years already that cause t7 sales is such, like other previous ones never have that such gap between arcade & console release
 

Ōkami

Member
Doesn't seem like there'll be a single PS4 game to sell 100k in Q2.

Last year's Idolm@ster game had a higher first week than Tekken 7.
 

Tonton

Member
&#332;kami;239553963 said:
Doesn't seem like there'll be a single PS4 game to sell 100k in Q2.

Last year's Idolm@ster game had a higher first week than Tekken 7.
Sen no Kiseki III will totally break 100k

Totally
 

Fularu

Banned
Sen no Kiseki III will totally break 100k

Totally
There's no Vita cersion right? Then it does have a chance.

Honestly I think Falcom's future lies in the PC market rather than the console one. They sell a lot more there provided the game ported insn't too ancient (and even then I believe the PC releases of the Ys games are by far the best selling ones).
 

Aters

Member
&#332;kami;239553963 said:
Doesn't seem like there'll be a single PS4 game to sell 100k in Q2.

Last year's Idolm@ster game had a higher first week than Tekken 7.

Isn't Q2 July to September in Japan? Ps4 has DQXI.
 

Tonton

Member
There's no Vita cersion right? Then it does have a chance.
Well that's clearly why they're doing over 100k on PS4 because there's no Vita version to eat its sales!

Honestly I think Falcom's future lies in the PC market rather than the console one. They sell a lot more there provided the game ported insn't too ancient (and even then I believe the PC releases of the Ys games are by far the best selling ones).

Eh their most recent game on Steam is from 2008 (Ys Origin) and and everything after TitS FC (which was 10 years old when it released there so it was plenty old already and still did good) haven't done too hot
The market for Japanese games on Steam just got a lot more busy since XSEED released the Ys games there and it's not as easy to succeed there

We'll see how modern Falcom games do on Steam now with Cold Steel, Ys VIII and Tokyo Xanadu

also if talking about China I don't think they got PC ports for there since Celceta?
 

Takao

Banned
So Tekken sales seem to be on the low side. Is it mostly popular in the West?

Yes. It's been that way since the PS2. Harada said on Twitter a while back that's why they've stopped doing handheld games. Handhelds are more popular in Japan, where Tekken isn't.
 
The Switch did see an amazing opening, but so did other successful consoles when they first open up for purchase. And we also also did see stock constraints for most of them. But its counter-productive to think that because of the portability of the Switch and having a solid line up for this year in Japan (and stock problems that can be remedied), that if all this factors deliver positively, it would warrant a whopping 3 or 4 million in Japan alone.

We are talking about the Switch reviving the console market and almost beating or beating the PS4 entire sold-through figures in Japan in 1 year.

I just don't see that happening, sorry.

Why do you keep talking about PS4? The Switch is already significantly outpacing the PS4 and the gap is only increasing, even with the heavy supply constraints. Forget the PS4. It's not relevant here at all. Its sales trajectory is not similar to the Switch in any way. The PS4 sold 970k in 2014, its first 10 months on market. Switch is almost there already after 3.

I'd say that 3m is a forgone conclusion this year. 4m is on the table. If supply issues are corrected by the holidays, it could do 1m in December alone.
 

EDarkness

Member
On the topic of Switch being a "home console", let's just look at the games announced/released by Nintendo so far:

1. Zelda: Breath of the Wild. 3D Zelda franchise, which appeared on both Wii U and 3DS.
2. 1 2 Switch. New IP on wacky genre.
3. Snipperclips. Same as above.
4. Mario Kart 8D. Mario Kart franchise, which appeared on both Wii U and 3DS.
5. Arms. New IP on fighting genre. Both Wii U and 3DS had strong performing fighting games.
6. Splatoon 2. Splatoon franchise, which only appeared on Wii U.
7. Mario + Rabbids. This is a weird one but could be argued to follow Mario RPG franchises, which appeared on both Wii U and 3DS.
8. Pokken Tournament DX. Pokken franchise which only appeared on Wii U.
9. Fire Emblem Warriors. "Follows" Hyrule Warriors, which appeared on both Wii U and 3DS.
10. Mario Odyssey. 3D Mario franchise, which appeared on both Wii U and 3DS.
11. Xenoblade 2. Xenoblade franchise, which appeared on both Wii U and 3DS.
12. Fire Emblem. FE franchise, which appeared only on 3DS.

So, looking at the games, there's no evidence that Nintendo treats Switch as home console. In fact, when you look at 3DS/Wii U software, there's no clear difference between 3DS/Wii U in terms of genres/franchises with very few exceptions (like Pokemon of course).

I don't know, man. Looking at that list, I think they treat the NS as more of a Wii U successor than at 3DS one. More home console stuff than the wacky handheld stuff. Even Fire Emblem has been on consoles before so it's not like it was a handheld only game that never appeared on a console before. I think they've been pretty clear from the beginning that they view the NS as a home console that is portable than the other way around.
 
I don't know, man. Looking at that list, I think they treat the NS as more of a Wii U successor than at 3DS one. More home console stuff than the wacky handheld stuff. Even Fire Emblem has been on consoles before so it's not like it was a handheld only game that never appeared on a console before. I think they've been pretty clear from the beginning that they view the NS as a home console that is portable than the other way around.

What wacky handheld stuff did Nintendo make for the 3DS that you don't see them continuing on the Switch?
 
Did something like Elite Beat Agents come out on a console? Or Brain Age? Nintendogs? Miitopia?

The Switch is a handheld and a home console (I don't know why this concept is hard for people to grasp).

There's nothing stopping Nintendo from releasing whatever they want on the Switch. I mean, we already got Snipperclips which is a quirky little game. And the Wii U got stuff like Game & Wario, Pushmo, Art Academy and NES Remix.

Last generation it was obvious that Nintendo's handheld and home console lines were becoming nearly identical, which is the entire reason why the Switch was created (along with the fact that the Wii U performed poorly). There's nothing to indicate that Nintendo won't continue to release smaller, experimental titles for the Switch once they have the platform off the ground.

Edit: And by last generation I mean Wii U/3DS, of course. I guess that's still considered this generation.
 

EDarkness

Member
The Switch is a handheld and a home console (I don't know why this concept is hard for people to grasp).

There's nothing stopping Nintendo from releasing whatever they want on the Switch. I mean, we already got Snipperclips which is a quirky little game. And the Wii U got stuff like Game & Wario, Pushmo, Art Academy and NES Remix.

Last generation it was obvious that Nintendo's handheld and home console lines were becoming nearly identical, which is the entire reason why the Switch was created (along with the fact that the Wii U performed poorly). There's nothing to indicate that Nintendo won't continue to release smaller, experimental titles for the Switch once they have the platform off the ground.

Not saying they won't, but looking at what has been announced and what has been released they aren't bringing those games over at the moment. We're getting "console" experiences. Maybe that changes in two years...maybe it doesn't, but where we're at now I think it could be easily argued that they're going for the "home console" angle like they have been saying.

Oh, and I think the reason we see/saw so many identical games between the Wii U and the 3DS is because the Wii U wasn't doing so hot, so Nintendo was porting (and still porting) those games to the 3DS to find some kind of audience for them and to probably recoup costs. I honestly think that if the Wii U was a healthy system we would have seen a lot fewer cross over games.
 

c1d

Member
Honestly I think Falcom's future lies in the PC market rather than the console one. They sell a lot more there provided the game ported insn't too ancient (and even then I believe the PC releases of the Ys games are by far the best selling ones).
Falcom already moved from PC to consoles once and their primary market is Japan - they're never going back unless something drastic happens. Besides, other companies (XSeed, NIS, Aksys etc.) are lining up to bring their games to the West for them.
 

Fularu

Banned
Did something like Elite Beat Agents come out on a console? Or Brain Age? Nintendogs? Miitopia?
EBA may have been DS only but Rythm Tengolu had Wii and WiiU versions (and that was a handheld franchise)

Brain Age yad Big Brain Academy on Wii

The Nintendogs crowd had plenty of "xxx mama" and "imagine" games on both the Wii and WiiU so what's preventing Nintendo from making a new Nintendogs (and cats and now parrots) on the switch? Why donyou believe the switch has a touch screen if it was a home console forst and foremost?
 

EDarkness

Member
EBA may have been DS only but Rythm Tengolu had Wii and WiiU versions (and that was a handheld franchise)

Brain Age yad Big Brain Academy on Wii

The Nintendogs crowd had plenty of "xxx mama" and "imagine" games on both the Wii and WiiU so what's preventing Nintendo from making a new Nintendogs (and cats and now parrots) on the switch? Why donyou believe the switch has a touch screen if it was a home console forst and foremost?

Again, it's mainly the games they've announced and have released so far that backs up their own claim as to what the NS is. Not my words, but theirs. If you don't like that classification, then take it up with Nintendo. But the system has been "home console" focused so far. Honestly, it doesn't matter what I believe, it's what they believe since it's their product.
 

Fularu

Banned
Falcom already moved from PC to consoles once and their primary market is Japan - they're never going back unless something drastic happens. Besides, other companies (XSeed, NIS, Aksys etc.) are lining up to bring their games to the West for them.
The move was done at the height of the PSP/PS3 combo.

With Vita sales in the gutter, PS4 failing spectacularly in Japan and their sales dwindling more and more, a business plan that only relies on the Sony home console market is becoming more foolish by the day.

Falcom should be gratefull Nisa, Xseed and Aksys are porting their games to PC (they should mainly be thankfull to Xseed but hey...) but their current business model is going to be more and more difficult to sustain in the long run.

That is, unless someone starts licensing their games and ports them to the Switch or iOS/Android.
 
The slow crawl to see which will be the first physical million seller on 8th-gen Sony hardware.

According to Famitsu -_-

I was gonna writing the same :D

surely those weekly low numbers help them to stay in chart, probably we'll have to wait the top 1000 chart next year
 

Fularu

Banned
Again, it's mainly the games they've announced and have released so far that backs up their own claim as to what the NS is. Not my words, but theirs. If you don't like that classification, then take it up with Nintendo. But the system has been "home console" focused so far. Honestly, it doesn't matter what I believe, it's what they believe since it's their product.

You're arguing semantics. The DS and 3DS have provided plenty of "home console" like experiences for the past 13 years now.
 

Mory Dunz

Member
Looks like I was right on ARMS content issues for Western reviews.

that was pretty apparent day one tbh. Even more so when they announced that free updates were coming for a year.


The pushback was against people saying the game would launch with 5 characters, no game modes, and a IOU letter from Nintendo with plz understand.

Sadly, only one of these ^^ is sarcasm...
 

KtSlime

Member
Nintendo doesn't really have separate handheld and console games/franchises, they make games some which get released on console, some on handheld, some on both, and some franchises that take turns between being released on handheld and console.
 

EDarkness

Member
You're arguing semantics. The DS and 3DS have provided plenty of "home console" like experiences for the past 13 years now.

I'm not arguing anything. Nintendo said this thing is a home console. They released "home console" type games. Maybe you don't agree with that, but this is where we're at now.

"Home console like" is just a term used for games that are almost "home console" games, but aren't. The Vita suffered from this because even though the games were kinda like "home console" games, they were ultimately missing something in the eye of the average gamer. The difference here is that the NS can provide that "full home console" experience and not that "kinda like home console" experience that people supposedly get with the Vita and 3DS. I'm sure there are people who would take offense to comparing the Vita Uncharted game to the PS4 Uncharted game. Be it missing features or scope or graphics or whatever. I mean, how was Vita Call of Duty compared to "home console" Call of Duty? How about 3DS Hyrule Warriors to Wii U Hyrule Warriors?

EDIT: I should also point out this is one of the reasons people were so upset about Pokemon being stuck on the 3DS. I personally don't care one way or the other since I don't play Pokemon, but I can understand those who want the game removed from the limitations of the 3DS. Maybe there are others who don't agree with that, but I can see their point of view.
 
Not saying they won't, but looking at what has been announced and what has been released they aren't bringing those games over at the moment. We're getting "console" experiences. Maybe that changes in two years...maybe it doesn't, but where we're at now I think it could be easily argued that they're going for the "home console" angle like they have been saying.

Oh, and I think the reason we see/saw so many identical games between the Wii U and the 3DS is because the Wii U wasn't doing so hot, so Nintendo was porting (and still porting) those games to the 3DS to find some kind of audience for them and to probably recoup costs. I honestly think that if the Wii U was a healthy system we would have seen a lot fewer cross over games.

While I see what you're saying, I think it largely boils down to semantics, as Fularu said.

Most of the games Nintendo made for the 3DS can be considered console-like experiences if we only count the small, experimental stuff as handheld-like. In that case, it makes sense why they're continuing that trend with the Switch, as typically those are the games that are viewed as system sellers (which are particularly important early in a system's life).

Furthermore, from what I've heard, Nintendo pushing the Switch as a console first and foremost is largely a western thing. In Japan, it's more-so marketed as a handheld. It really boils down to what's popular in each region. In the west, consoles are big. In Japan, handhelds are big. So it makes sense why they're taking the approach that they are.

And while that is true, the Wii U and 3DS also shared many similar games beyond the Wii U->3DS ports. 3D Land vs 3D World, Mario Party Island Tour/Star Rush vs Mario Party 10, OOT3D/MM3D vs WWHD/TPHD, Mario Kart 7 vs Mario Kart 8, Yoshi's Woolly World vs Yoshi's New Island (and subsequently Poochy & YWW), New Super Mario Bros. 2 vs New Super Mario Bros. U, Paper Mario: Sticker Star vs Paper Mario: Color Splash, Smash 3DS vs Smash Wii U.

At a certain point, it must've become clear to Nintendo that unifying their development towards one platform simply made sense. They wouldn't have to keep developing similar titles for two different systems, which would give them more freedom to develop more new IP (such as ARMS) and be ambitious with their current IP (which I think we're seeing with Mario Odyssey). And while they can still create multiple Yoshi's or multiple Kirby's for the Switch, it's no longer a necessity to make more than one to satisfy different userbases.

Edit: Oh, and beyond Snipperclips, there's Battle Sports Mekuru. And I think once Nintendo can really ride the success of this thing, they'll be even more open to developing smaller games such as those. But out of the gate they need those big budget experiences as showpieces for the system.
 

Fularu

Banned
I'm not arguing anything. Nintendo said this thing is a home console. They released "home console" type games. Maybe you don't agree with that, but this is where we're at now.

"Home console like" is just a term used for games that are almost "home console" games, but aren't. The Vita suffered from this because even though the games were kinda like "home console" games, they were ultimately missing something in the eye of the average gamer. The difference here is that the NS can provide that "full home console" experience and not that "kinda like home console" experience that people supposedly get with the Vita and 3DS. I'm sure there are people who would take offense to comparing the Vita Uncharted game to the PS4 Uncharted game. Be it missing features or scope or graphics or whatever. I mean, how was Vita Call of Duty compared to "home console" Call of Duty? How about 3DS Hyrule Warriors to Wii U Hyrule Warriors?

EDIT: I should also point out this is one of the reasons people were so upset about Pokemon being stuck on the 3DS. I personally don't care one way or the other since I don't play Pokemon, but I can understand those who want the game removed from the limitations of the 3DS. Maybe there are others who don't agree with that, but I can see their point of view.

3DS Hyrule Warriors had more content (and was otherwise the same game) as WiiU hyrule warriors.

Black Ops Vita ha snothing to do with the current conversation. There's nothing in Nintendo's lineup that screams HOME CONSOLE ONLY.

Also how Sony treated the Vita (like shit) and how Nintendo treats it various systems have nothing in common. The 3DS has many full fledged console quality (and content) games htat are totally on par with their best "home console" efforts in scope, content and production values.

Again you're really just arguing semantics for the sake of it.
 

EDarkness

Member
While I see what you're saying, I think it largely boils down to semantics, as Fularu said.

*shrug* I think Nintendo has been pretty clear about where they're going with this thing. People don't want to accept that it's not considered a "handheld". Not sure why, but there it is.


Most of the games Nintendo made for the 3DS can be considered console-like experiences if we only count the small, experimental stuff as handheld-like. In that case, it makes sense why they're continuing that trend with the Switch, as typically those are the games that are viewed as system sellers (which are particularly important early in a system's life).

These aren't console-like experiences, but full on console experiences. That's the huge difference here. We're not talking about a stripped down Breath of the Wild, but a full blown console game. It's one of the strengths of the platform.


Furthermore, from what I've heard, Nintendo pushing the Switch as a console first and foremost is largely a western thing. In Japan, it's more-so marketed as a handheld. It really boils down to what's popular in each region. In the west, consoles are big. In Japan, handhelds are big. So it makes sense why they're taking the approach that they are.

I think this was debunked in this very thread. At least that was my take away from what was posted a couple of pages back.


And while that is true, the Wii U and 3DS also shared many similar games beyond the Wii U->3DS ports. 3D Land vs 3D World, Mario Party Island Tour/Star Rush vs Mario Party 10, OOT3D/MM3D vs WWHD/TPHD, Mario Kart 7 vs Mario Kart 8, Yoshi's Woolly World vs Yoshi's New Island (and subsequently Poochy & YWW), New Super Mario Bros. 2 vs New Super Mario Bros. U, Paper Mario: Sticker Star vs Paper Mario: Color Splash, Smash 3DS vs Smash Wii U.

I still believe most of those games came about because the Wii U wasn't doing so hot so they needed to recoup costs when they could. No confidence in Smash Bros. Wii U doing well on it's own, so a 3DS version was made and released first. Mario Maker and others I'm sure were ported once the Wii U games underperformed. If the Wii U was a healthier platform, I doubt we would have seen so many cross over games.

3DS Hyrule Warriors had more content (and was otherwise the same game) as WiiU hyrule warriors.

Yeah, that pissed me off, to be honest. Still, I wonder how many people still thought that game was a watered down version of the game? Even if this was only graphically.

Black Ops Vita ha snothing to do with the current conversation. There's nothing in Nintendo's lineup that screams HOME CONSOLE ONLY.

Pokken was/is console only. It didn't run as well as it should have as a Wii U game let alone on the 3DS. Same with Zelda. There is no way in hell you're getting that game in it's current form on the 3DS. Arguments can be made for Mario Kart and ARMS. Still, my point is that we don't have "console like" descriptions for nothing. Which is why I mentioned Vita games and the like. The Vita was marketed as having console experiences on the go. What people generally got were considered less than home console quality. The same could be said for the 3DS.

Also how Sony treated the Vita (like shit) and how Nintendo treats it various systems have nothing in common. The 3DS has many full fledged console quality (and content) games htat are totally on par with their best "home console" efforts in scope, content and production values.

It doesn't matter how each company treated their system. The bottom line is that people didn't consider games for those systems to be "home console quality on the go". If they did, then the NS wouldn't be getting so much traction in that area, because we could have already played home console games "on the go".
 
*shrug* I think Nintendo has been pretty clear about where they're going with this thing. People don't want to accept that it's not considered a "handheld". Not sure why, but there it is.

These aren't console-like experiences, but full on console experiences. That's the huge difference here. We're not talking about a stripped down Breath of the Wild, but a full blown console game. It's one of the strengths of the platform.

I think this was debunked in this very thread. At least that was my take away from what was posted a couple of pages back.

I still believe most of those games came about because the Wii U wasn't doing so hot so they needed to recoup costs when they could. No confidence in Smash Bros. Wii U doing well on it's own, so a 3DS version was made and released first. Mario Maker and others I'm sure were ported once the Wii U games underperformed. If the Wii U was a healthier platform, I doubt we would have seen so many cross over games.

It's considered both. It's a hybrid. It's both. There is no arguing that. And I haven't seen anything to debunk that.

And well, no, that isn't true. You can't recoup the cost of a game by developing a new game. They didn't recoup any lost sales of Color Splash by releasing Sticker Star. Not to mention all the examples I gave released on 3DS first.
 

ggx2ac

Member
Here we go again.

The lines between console and handheld games have been blurred for years.

The 3DS received Wii U ports of games: Hyrule Warriors, Yoshi's Wooly World, etc.

The 3DS has tons of 80+ hour JRPGS compared to any other current gen console.

Nintendo's software libraries on the Wii U and 3DS are converging.

The idea that there are still 'handheld experiences' which people define as playing something for a few minutes on the go is now relegated to Smartphone gaming.
 

casiopao

Member
Ummm. Is it hard to think that Switch is a hybrid which Nintendo had been keep promoting? A moving consoles.

Why must we keep get stuck on handheld or consoles and no other? Maybe, Switch is a new system with new category?
 

EDarkness

Member
It's considered both. It's a hybrid. It's both. There is no arguing that. And I haven't seen anything to debunk that.

And well, no, that isn't true. You can't recoup the cost of a game by developing a new game. They didn't recoup any lost sales of Color Splash by releasing Sticker Star. Not to mention all the examples I gave released on 3DS first.

I meant the games that ended up on both systems that was largely the same game. Hyrule Warriors, Smash Bros., Mario Maker, etc. Port cost and some new minor content is not that expensive compared to making a whole new game. Mario Kart 3DS and Mario Kart Wii U are different games, so that wouldn't be the case there.

Again, it doesn't matter what any of us think about whether the system is one, the other, or both. They say it's a home console and that's their mantra. You may not agree, but that's what they call it.

You know, people tell me my game is like Diablo all the damn time and it's not. They look at some screens of it and tell me it's Diablo. I'm making the game and it's not Diablo. People want to tell me what my game is and I'm telling them it's not...like they know better or something. Honestly, I don't care what other people think, my game is not Diablo. I say this, because I think they've been clear from the beginning how they see the system, but there are lots of people who keep saying, "it doesn't matter what Nintendo says, this thing is a ______." I find that funny for some reason.
 

Fularu

Banned
Why are you so hung up on the "they say it's a home console" when the whole philosophy of the system is that you can play with it anywhere, on your own or with friends?

Anyway I'm done arguing semantics because quite frankly, 95% of the 3DS library could have been Wii games and no one would have complained about a "compromised console experience".
 

Mario007

Member
Ummm. Is it hard to think that Switch is a hybrid which Nintendo had been keep promoting? A moving consoles.

Why must we keep get stuck on handheld or consoles and no other? Maybe, Switch is a new system with new category?

Or maybe it's a handheld with HDMI out. Just like my laptop didn't become a new category once I was able to play games from it on my TV.
 

EDarkness

Member
Why are you so hung up on the "they say it's a home console" when the whole philosophy of the system is that you can play with it anywhere, on your own or with friends?

Anyway I'm done arguing semantics because quite frankly, 95% of the 3DS library could have been Wii games and no one would have complained about a "compromised console experience".

*shrug* I just personally find the whole thing funny. People will argue for days and hours that it's one or the other and get bent out of shape depending on their side. People will also go out of their way to say that Nintendo is full of crap because it's not _____ but _____. It made me think of my own game situation and how I had an argument with someone about what my game was. Sheesh. I'm making the game, you'd think I'd know what I'm making.

Still, I don't think it's semantics, some folks have the lines drawn in their mind about what games are considered. Maybe we do or don't agree with them, but it's there. I was just reading the 3DS thread and it made me think about this and how we divide up what's what. I'm pretty sure that Nintendo would consider Breath of the Wild a console only game. I think most people think that, too. Where as some folks would consider something like Persona 5 a handheld type experience. Anyway, just a thought.
 

vareon

Member
Ummm. Is it hard to think that Switch is a hybrid which Nintendo had been keep promoting? A moving consoles.

Why must we keep get stuck on handheld or consoles and no other? Maybe, Switch is a new system with new category?

I don't know why people tried so hard to pigeonhole Switch to either console or handheld when it really doesn't matter either way. It's the device Nintendo wants to sell and grow in the next 5 years or so. The 3DS will still have games because it's still an active device for many users in 2017 or 2018.

The talk of whether Switch is a handheld/console and PSVita successor rumors is we're applying patterns where there might be none.
 

Aters

Member
I don't know why people tried so hard to pigeonhole Switch to either console or handheld when it really doesn't matter either way. It's the device Nintendo wants to sell and grow in the next 5 years or so. The 3DS will still have games because it's still an active device for many users in 2017 or 2018.

The talk of whether Switch is a handheld/console and PSVita successor rumors is we're applying patterns where there might be none.

We need a metric to determine if it's successful. Comparison with old systems is one.
 
First 20 launch week aligned.

bee27201395413a109d83f229b7ac2e7.png

Switch has ARMS in week 16 and Splatoon 2 in week 20.
 

Square2015

Member
SD did great for an overpriced rom collection from a dead franchise. Tekken 7 is more disappointing than expected.

[PS1] Tekken 2 - 367,666 / 1,088,069
[PS1] Tekken 3 - 671,886 / 1,186,119
[PS2] Tekken 4 - 176,280 / 318,920
[PS2] Tekken 5 - 216,566 / 317,357
[PS3] Tekken 6 - 120,304 / 190,900
[360] Tekken 6 - 26,341 / 48,378
[PS4] Tekken 7 - 58,736
[XBO] Tekken 7 - 2,721 >

I believe 2-6 numbers are from Famitsu.
Tekken 1 debut projection:
Code:
PS	Tekken 	Namco	80151 pts. 240,453 / 900,000?
Tag debut (fam):
Code:
[PS2]	Tekken Tag Tournament	(Namco)	214,753 / 500,000?
 
On the topic of Switch being a "home console", let's just look at the games announced/released by Nintendo so far:

1. Zelda: Breath of the Wild. 3D Zelda franchise, which appeared on both Wii U and 3DS.
2. 1 2 Switch. New IP on wacky genre.
3. Snipperclips. Same as above.
4. Mario Kart 8D. Mario Kart franchise, which appeared on both Wii U and 3DS.
5. Arms. New IP on fighting genre. Both Wii U and 3DS had strong performing fighting games.
6. Splatoon 2. Splatoon franchise, which only appeared on Wii U.
7. Mario + Rabbids. This is a weird one but could be argued to follow Mario RPG franchises, which appeared on both Wii U and 3DS.
8. Pokken Tournament DX. Pokken franchise which only appeared on Wii U.
9. Fire Emblem Warriors. "Follows" Hyrule Warriors, which appeared on both Wii U and 3DS.
10. Mario Odyssey. 3D Mario franchise, which appeared on both Wii U and 3DS.
11. Xenoblade 2. Xenoblade franchise, which appeared on both Wii U and 3DS.
12. Fire Emblem. FE franchise, which appeared only on 3DS.

So, looking at the games, there's no evidence that Nintendo treats Switch as home console. In fact, when you look at 3DS/Wii U software, there's no clear difference between 3DS/Wii U in terms of genres/franchises with very few exceptions (like Pokemon of course).

While the same genres may have released on home console and handhelds that doesn't mean they were treated the same, for example, I remember reading an interview about 3D Land and that entire style of 3D Mario was invented to be played in "bite size chunks" due to the portable nature of it, and I remember similar things being said for Luigis Mansion, Paper Mario, and ALBW as well. While yeah, we have seen full blown "console style" 3D Mario and Zelda games on DS and 3DS, they were all remakes, and even then they made changes to Majora's Mask to be better suited to portable play. I guess what I'm saying is, looking at the games they've announced they've pretty obviously abandoned the "bite sized chunks" style that they see as better for portable gaming, in favor of the traditional home console style games. Which leads me to believe they do see it as more of a Wii U successor.
 
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