Huge Succeeded
Banned
What would enabling crossplay do that couldn't be replicated within one userbase? (I'm not of this specific part of the discussion but now I'm curious)
Mojang is revamping the console versions of Minecraft, in order to unify their Minecraft development and achieve feature parity among all versions instead of developing several different versions alongside one another.
Cross-play is an important part of this initiative because it enables massive dedicated server support (formerly absent on consoles) in a way that's not fragmented. Community-hosted servers will be enabled alongside Mojang-provided servers. These servers house infinite sized worlds that can play host to hundreds or tens of thousands of players at once, allowing for a community and a world to be shaped. Each Minecraft server is like a MMO in and of itself, and these dedicated servers will allow players to play crossplatform, which will grow the community exponentially by extending the social possibilities of dedicated servers more meaningfully to all platforms.
As a consequence of denying cross-play, the PS4 version can't benefit from the lions share of features that this coming engine revamp is intended to enable, and in addition, in order to support the PS4 version, Mojang would need to dedicate time and resources to treat it like a separate version, exactly the situation they're trying to end with this engine revamp.