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Crash Bandicoot: N.Sane Trilogy |OT| N.Teresting and N.Tertaining N.Fographics With-N

I've seen a video of some one getting platinum relic in the first water level at 1:09 seconds

I beat the level around 5 seconds earlier and only got gold :/
Must be one of those super stylised platinums I spoke of earlier that turns out to be cobalt (which actually turns out to be sapphire).

I'm never living this down.
 

Rizzi

Member
The time trials in the first game made me realize something.
Crash Bandicoot is a bad game, and a shinier version of the first game is still kind of bad.
2 and 3 are good games, but they should have made changes to the first game.
 

alexbull_uk

Member
The time trials in the first game made me realize something.
Crash Bandicoot is a bad game, and a shinier version of the first game is still kind of bad.
2 and 3 are good games, but they should have made changes to the first game.

Naw, the 1st is the best one. Straight up skill-based platforming.
 
The time trials in the first game made me realize something.
Crash Bandicoot is a bad game, and a shinier version of the first game is still kind of bad.
2 and 3 are good games, but they should have made changes to the first game.

I'm actually liking Crash 1 even more because of the time trials. Learning the levels back to front and figuring out how to shave a few seconds off my time... its great fun (in my opinion).

Plus going for 100% crates on all levels is something I never bothered with before, and now I've managed to get several gems (including the first three coloured gems), its great fun, the only death I've had which wasn't my fault was when I got "stuck" behind the fourth boss and couldn't get into cover, otherwise its just been down to a lack of patience or stupidity on my part.
 

Joey Ravn

Banned
Quick questions:

1. I want to get all three Plats. What are the requirements for the medals and such for each level? Just finishing them quickly and getting all the boxes?

2. Why can't we skip the intro?
 

*Splinter

Member
Quick questions:

1. I want to get all three Plats. What are the requirements for the medals and such for each level? Just finishing them quickly and getting all the boxes?

2. Why can't we skip the intro?
1. The hardest part of each plat will be getting gold relics (time trials) on every level. Gold isn't the fastest but it does require you to finish the level without dying in reasonable time.

You will also need all the boxes (for gems). You are allowed to die for these except on levels with coloured gems (on Crash 1 at least).

2. ¯\_(ツ)_/¯
 
Quick questions:

1. I want to get all three Plats. What are the requirements for the medals and such for each level? Just finishing them quickly and getting all the boxes?

You need gold medal for time trials in every stage.
you need all the boxes on every stage.
then easy misc trophies.
 

Rizzi

Member
I have three platinum relics and seven gold ones.
If my thumb could stop hurting that would really be nice though. :(
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Finally found a copy. 970 miles away from where I live.

970 miles.

So yeah she's gonna send it to me per mail. Holy shit what a trip.
 

I3rand0

Member
Nailed it!

jMkjv1z.jpg
 
I think the only three bad levels in Crash 1 are the two "The High Road"-type bridge levels, and the Ripper Roo boss fight. Everything else is fantastic. It was the first time I played the first Crash, as opposed to my playing multiple times Crash 2 and 3 over my life. Dare I say... Crash 1 might have better platforming than its successors. There's just something pure about it. I also fucking love the weight of Crash and his handling.

I'm about to play Crash 2 so we'll see if my opinion changes.
 

ZeroX03

Banned
Wait, if you die do you lose the key in Crash 1? I've beaten Sunset Vista twice while getting the key and it hasn't saved after.

e: did the stage a third time and it finally saved
 

lazzlyb

Neo Member
We were playing Crash 1 with my girlfriend and she managed to finish Hog Wild in a really weird way:

Crash 1 Hog Wild finish (YouTube, 0:46)

I'm not sure if the developers intended it to work like this, but basically she ran into the last obstacle and Crash's death animation flew him through the gem into to finish. :D
 
I've just thought you can use the Vita as a controller on PS4 right?

I'm just thinking the D-pad being really small could be better for those more precise levels like road to nowhere and stuff to get those relics? Or is there huge input lag?

EDIT: Apologies for double post.
 
Crash 2 102%d, platinum relics after Warped.

The physics issues that plagued 1 are almost nonexistant in 2. Interestingly some enemies got way too hard to hit, but that was mainly in later stages.

2 still remains really fun, and thanks to better stage design, its not frustating.
 

Rizzi

Member
The problem with adding relics to crash 1 is the amount of the levels that are long, slow, pixel perfect, side scrolling vertical climbs. Let's just throw a timer on top of those and call it.
 

*Splinter

Member
The problem with adding relics to crash 1 is the amount of the levels that are long, slow, pixel perfect, side scrolling vertical climbs. Let's just throw a timer on top of those and call it.
Those vertical sections are never more than half the level though, I don't really see the problem.

They're also nowhere close to "pixel perfect".
 

Windam

Scaley member
If you die in a coloured gem bonus stage, does that mess you up for the gem, or is it only deaths in the main level that count?
 
If you die in a coloured gem bonus stage, does that mess you up for the gem, or is it only deaths in the main level that count?

Failing a bonus level doesn't count as a death (you don't lose any lives) so your fine failing them over and over as long as you don't die in the main level itself.
 

jackdoe

Member
I think the only three bad levels in Crash 1 are the two "The High Road"-type bridge levels, and the Ripper Roo boss fight. Everything else is fantastic. It was the first time I played the first Crash, as opposed to my playing multiple times Crash 2 and 3 over my life. Dare I say... Crash 1 might have better platforming than its successors. There's just something pure about it. I also fucking love the weight of Crash and his handling.

I'm about to play Crash 2 so we'll see if my opinion changes.
I though Ripper Roo was bad, but once I figured out his extremely, extremely simplistic pattern (I was completely overthinking it and dying a lot), he ended up being okay.
 

bumpkin

Member
We were playing Crash 1 with my girlfriend and she managed to finish Hog Wild in a really weird way:

Crash 1 Hog Wild finish (YouTube, 0:46)

I'm not sure if the developers intended it to work like this, but basically she ran into the last obstacle and Crash's death animation flew him through the gem into to finish. :D
That was amazing!

I hated the shit out of that level and actually died once in that same spot, but my death didn't propel me to the exit. It did supercharge my anger though.

Also, Road to Nowhere can die in a fire.
 

Rizzi

Member
That was amazing!

I hated the shit out of that level and actually died once in that same spot, but my death didn't propel me to the exit. It did supercharge my anger though.

Also, Road to Nowhere can die in a fire.

Road to Nowhere is fine. The High Road is where it gets pretty bad.
 

psychotron

Member
Slippery Climb and The Lab were more of a pain for me than Native Fortress and Road to Nowhere. Slippery Climb was mostly a lack of checkpoints, but the lab was that last section with the zapping coils and fall away floor. I couldn't get the timing down until I realized if I edge up enough, the door behind me wouldn't crush me. NBrio was a breeze thankfully.

I never finished Crash 1 and now I'm going to remedy that. I love this damn collection.
 
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