You sure it wasn't sapphire (blue)?I've seen a video of some one getting platinum relic in the first water level at 1:09 seconds
I beat the level around 5 seconds earlier and only got gold :/
Link to the video?
You sure it wasn't sapphire (blue)?I've seen a video of some one getting platinum relic in the first water level at 1:09 seconds
I beat the level around 5 seconds earlier and only got gold :/
Must be one of those super stylised platinums I spoke of earlier that turns out to be cobalt (which actually turns out to be sapphire).I've seen a video of some one getting platinum relic in the first water level at 1:09 seconds
I beat the level around 5 seconds earlier and only got gold :/
We are experimenting with Crash. We know theres a vocal fanbase that wanted that to come back. But you never know if that is emblematic of a larger audience or just this niche, nostalgia-based community. So far, we are seeing some real passion for it, so that could lead to other things.
The time trials in the first game made me realize something.
Crash Bandicoot is a bad game, and a shinier version of the first game is still kind of bad.
2 and 3 are good games, but they should have made changes to the first game.
other thinggssssss
The time trials in the first game made me realize something.
Crash Bandicoot is a bad game, and a shinier version of the first game is still kind of bad.
2 and 3 are good games, but they should have made changes to the first game.
Imho, crash 1 could go with an easy mode or just make it less brutsl/ strict on the platformingNaw, the 1st is the best one. Straight up skill-based platforming.
1. The hardest part of each plat will be getting gold relics (time trials) on every level. Gold isn't the fastest but it does require you to finish the level without dying in reasonable time.Quick questions:
1. I want to get all three Plats. What are the requirements for the medals and such for each level? Just finishing them quickly and getting all the boxes?
2. Why can't we skip the intro?
Quick questions:
1. I want to get all three Plats. What are the requirements for the medals and such for each level? Just finishing them quickly and getting all the boxes?
Activision really wants you to think they're the good guys.2. Why can't we skip the intro?
You sure it wasn't sapphire (blue)?
Link to the video?
Must be one of those super stylised platinums I spoke of earlier that turns out to be cobalt (which actually turns out to be sapphire).
I'm never living this down.
Is it official yet? Or still based on that one UK store taking preorders?I'm surprised there's no thread yet about the XB1 port?
you should be looking at an nsane trilogy video guide not the original. most likley the time has changed (for some reason)
I'm surprised there's no thread yet about the XB1 port?
Have we heard anything from VV themselves about a potential patch in the works? Or addressing the load times? Just curious.
They seem to be really responsive on Twitter.....someone should Tweet them and ask about the load times. I don't have a Twitter, or i would myself.
Those vertical sections are never more than half the level though, I don't really see the problem.The problem with adding relics to crash 1 is the amount of the levels that are long, slow, pixel perfect, side scrolling vertical climbs. Let's just throw a timer on top of those and call it.
You can retry the bonus stage and still get the coloured gem.If you die in a coloured gem bonus stage, does that mess you up for the gem, or is it only deaths in the main level that count?
Those vertical sections are never more than half the level though, I don't really see the problem.
They're also nowhere close to "pixel perfect".
No thanks, I already spent most of Saturday on that exact relicGo do the three vertical climbs in Sunset Vista and tell me that again.
If you die in a coloured gem bonus stage, does that mess you up for the gem, or is it only deaths in the main level that count?
No thanks, I already spent most of Saturday on that exact relic
But the verticle parts are a breather between the bits that matter!
I though Ripper Roo was bad, but once I figured out his extremely, extremely simplistic pattern (I was completely overthinking it and dying a lot), he ended up being okay.I think the only three bad levels in Crash 1 are the two "The High Road"-type bridge levels, and the Ripper Roo boss fight. Everything else is fantastic. It was the first time I played the first Crash, as opposed to my playing multiple times Crash 2 and 3 over my life. Dare I say... Crash 1 might have better platforming than its successors. There's just something pure about it. I also fucking love the weight of Crash and his handling.
I'm about to play Crash 2 so we'll see if my opinion changes.
That was amazing!We were playing Crash 1 with my girlfriend and she managed to finish Hog Wild in a really weird way:
Crash 1 Hog Wild finish (YouTube, 0:46)
I'm not sure if the developers intended it to work like this, but basically she ran into the last obstacle and Crash's death animation flew him through the gem into to finish.
We were playing Crash 1 with my girlfriend and she managed to finish Hog Wild in a really weird way:
Crash 1 Hog Wild finish (YouTube, 0:46)
I'm not sure if the developers intended it to work like this, but basically she ran into the last obstacle and Crash's death animation flew him through the gem into to finish.
That was amazing!
I hated the shit out of that level and actually died once in that same spot, but my death didn't propel me to the exit. It did supercharge my anger though.
Also, Road to Nowhere can die in a fire.