I don't know why you're not understanding this. When I say stock pile all I mean is sit on a larger order shipment. Again, unless their actual order volumes are being capped by suppliers there iz literally no reason why they cant order larger quantities of units.
If all they need to do is order more, why aren't Nintendo doing that right now? Are they just assholes, laughing at the consumers who can't find their device?
I don't think so. But the only alternative to artificial scarcity is that there is real scarcity. It is supremely clear that Nintendo
can't order larger quantities of units. I'm not sure why you don't see this basically tautological truth. There
is effectively a supplier cap on order volumes, because a high proportion of their production capacity is inflexibly dedicated to Apple. It would be a universal benefit to both sides for them to make more for Nintendo, yet they aren't. How do you explain this?
They started full production of switch sometime between late October and November last year for a launch in March. That is about 4 months of production to hit the 2.7m units they sold in March, however, what I'm suggesting is exactly what you're saying, that for a November launch, they start full production in March 2016 to fill a larger holiday order at the same ~22k a day, over those extra 3 months is 2 million more switch devices ready for launch.
But that's not how it would work. For one thing, launch units must ship by a month before the date, to make it to shelves on time. So the 2.74m were made in 3 months, not 4. However, this was during months when Apple was not hogging components. If Nintendo started in March 2016 for November they'd have more time, but they'd also be producing less per month, just like they are now in spring and summer 2017. Instead of 3 months at ~30k per day, they'd have 6 months at ~22k per day. That would increase launch to a putative 3.96m, and provide an extra 750k in the following quarter (with no Apple competition). But then the imaginary third quarter would be lower than real Switch, somewhat mitigating the advantage.
All in all, they'd get about 1.7m more. But as I said, this would be pretty meaningless overall. They'd still be behind PS4 (and now with no "but it didn't launch at holiday" rationalization available), and within a year they'd be back behind Wii, GBA, and DS again.
...In theory. This is all very tenuous projection, and I wouldn't put much stock in it. But I also don't think there's a more plausible version where they could achieve the "extra 2m at launch, extra 3m overall" level you suggest.