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Fighting Layer EX devs expect to lose money, just want to make a game

Durante

Member
Doubt it. Compatibility testing across wide permutation of configurations would take a lot more resources.
I don't know about that. Basically, what you need is 1 instance of each major supported OS and 1 instance of each GPU vendor.

If I, a single-man operation, can do it, then so can anyone who is remotely serious about development. Acquiring suitable testing machines for this purpose is a drop in the bucket in terms of budget compared to even paying 2 months of development work of a single dev.

Hell, if you are a really tiny indie operation, you can even multi-purpose those systems as build servers etc.
 

Easy_D

never left the stone age
"Not really. I mean, we're not talking about a AAA game here for one. And second, compatibility issues is the key word here. A lot of indies are able to ship games that are considered good port, without any major issues. They didn't go through extensive testing through a wide range of configuration. Because there are multiple standards and middleware that are supposed to handle all these hardware configurations, which are supposed to comply to said standards."

Yup. The idea that PC games require a lot of testing for different hardware configurations is extremely antiquated.

I remember that being the main excuse for how ass the original PC port of Stranger's Wrath was a couple of years ago when it ran like ass for pretty much everyone "Oh we only have like 3 testing PCs and it ran fine on those!" lol.
 

Renekton

Member
I don't know about that. Basically, what you need is 1 instance of each major supported OS and 1 instance of each GPU vendor.

If I, a single-man operation, can do it, then so can anyone who is remotely serious about development. Acquiring suitable testing machines for this purpose is a drop in the bucket in terms of budget compared to even paying 2 months of development work of a single dev.

Hell, if you are a really tiny indie operation, you can even multi-purpose those systems as build servers etc.
Ah fair enough, I guess I am way out of my depth in this topic.

Apologies to GhostTrick
 
Hopefully the game will do better than they expect it to.

It amazes me that this little passion project which can't have a big budget looks as good as SF5 and better than MVCi and KoF14.
 

riverfr0zen

Neo Member
"Not really. I mean, we're not talking about a AAA game here for one. And second, compatibility issues is the key word here. A lot of indies are able to ship games that are considered good port, without any major issues. They didn't go through extensive testing through a wide range of configuration. Because there are multiple standards and middleware that are supposed to handle all these hardware configurations, which are supposed to comply to said standards."

Yup. The idea that PC games require a lot of testing for different hardware configurations is extremely antiquated.

As antiquated as No Man's Sky PS4 + PC release and their inability to cope? Several other examples from really good (technically) devs whose efforts were diluted by focusing on multiple platforms. And middleware doesn't come for free--you have to make an effort to be educated on it, use it properly, etc. etc.

The nightmare doesn't end on release either. Post-support on PC can not only be extremely painful and hard to manage, but the fallout from PC crowds who can't get the game working on their "souped up machines that should run everything, no question" can be extremely damaging and the total opposite of the good, simple, thing they're going for.

This isn't a "let's improve our dev capability" project, it's a "we want to get this out asap and be amazing for everyone who plays it" project. For that, it makes the most sense to release on a single, contained platform first.
 
They are better off than they were years ago, especially what with esports gaining traction.

But they are still by and large comparatively niche to other genres. They don't sell all that much, snafus or not. The esports scene is still in the lower part of the numbers in terms of viewership when compared to Overwatch and other shooters. It's growing, but still pretty niche.

What's worse for Arika is that they are still relatively unknown, even within the gaming community. Hell, most people have no clue that they own the rights to these characters, or that Skullo and co. are Arika made and not Capcom made. So it's even harder for them to gain a foothold.

June 2017 Top 10 Games (All Platforms)

1. Tekken 7
2. Injustice 2
5. Arms
That's what I was referencing. Not the top of the mainstream, but as non-niche as they've been since the SFII/MK heydays.
 
What is Progressive? Easy/Simple Input? I mean it looks fine to me

Its their version of simple mode. You just have to push forward or down forward to throw a fireball or a shoryuken. Basically easier inputs all around where as standard is your standard SF movements

Edit: Also for anyone interested here the other two parts of the placards they had at their booth explaining the game's current system Link
 

Raitaro

Member
I think this whole project has been fascinating to follow and see gain momentum, and I wish Arika all the best for being so daring by backing a passion project and doing something for the fans of these characters. This industry could use far more of that instead of the many focus-tested-to-death games that have little to no passion or uniqueness in them.

I've never been a passenger on the Capcom hate train before but if they end up ignoring (or even hindering...) both this and Mega Maker instead of pulling a Sonic Mania by working with both devs to release them as official Capcom products, they have no excuses left anymore for defending the lack of non-SF and non-MVC fighting games to add to their CFN portfolio, or the total lack of support for new Mega Man games to their fans, honestly. I'm sure there are legal challenges to both but surely not to a level of being unsolvable if they really wanted to.

(It's especially disappointing for both of these cases if you consider that Capcom themselves have a history of backing passion projects and turning those into big succes stories, and that one shining example of that is them allowing the Mega Man 1 devs to do Mega Man 2 on the side because these devs believed in it so much.)
 

SkylineRKR

Member
Game has a lot of charm. I just appreciate how this is basically a throwback to SF EX and FL. It seems completely faithful to those games. You can easily spot that more passion goes into this than into MVC:I.
 

Scotia

Banned
Was going to get the game anyway but I'll probably pre-order now. Really hope things turn out well for these guys.
 

farisr

Member
Characters I absolutely want in that aren't announced already:
Allen Snider
D. Dark (with the "shoryuken" from EX+Alpha)
Pullum Purna
C. Jack

Of course, I think that they should work to put in all (or nearly all) of their existing EX characters, that would be around 16 if you exclude the cycloids, bloody hokuto, and Ace.
 
Is a statement like that not more likely to get the sympathy vote from a lot of people... and possibly enough for them to actually make a profit?

The world is not GAF. The public at large doesn't care about passion, otherwise indies would sell much more than AAA games. :(
 

-shadow-

Member
That's a real shame, I've been holding my breath for Endless Ocean 3, but if they're actively expecting this to fail I have very little hope of that ever happening. Which is a shame, because the game actually looks pretty good.
 

Steiner

Banned
seriously the 2 head guys were at evo with a lil table and unable to speak or understand english just showing their stuff, handing out these ghetto laminated pamphlets/ringbound papers of which they had like 3

its a crazy high passion project

Don't ask me why; don't ask me to justify this... But this statement right here sold me the game.
 

farisr

Member
Actually, this might be a really smart idea on Arika's part. What better way to bring attention to your game than to make it free?

They'd probably have a much better chance of at least breaking even in that case.
Actually yeah. And it's not like they're giving it away for free. They do get something from Sony for it. How much, no idea.

There's lots of different ways they can do that as well. Like for instance, different versions on PSN. Complete (at $40-60 depending on character count) and partial (that includes like half the characters at $20-30 that lets you upgrade to complete for another $20-30). Put the partial one up on PS+ on launch day or something.
 
Don't ask me why; don't ask me to justify this... But this statement right here sold me the game.
I get it entirely.

That statement made me want to pre-order IMMEDIATELY. And not just the game, some needlessly more expensive version where you get a theme and an avatar or something.
 
They and Sirlin have the two most interesting titles in the "small indie fighter" genre right now given that Skullgirls has wrapped up.

Hope it works out for them. I have friends who are massive EX fans.
 
I was down the second I saw skullomania. But cause they're giving it their all without kickstart or bullshit, I'll double or triple dip.
 
Would it be foolish to expected the devs to contribute prize money to big tournaments since they're making this for a loss in the first place?
 
Would it be foolish to expected the devs to contribute prize money to big tournaments since they're making this for a loss in the first place?

Yes. I don't really think this game is gonna be THAT big of a tournament game but it'll probably have a loyal following nonetheless.
 

NandoGip

Member
will cop to support

People forget that there are more ways to support. Spread awareness, if two friends of yours buy the game, you already did twice as much good as just buying the game yourself.
 

Terrell

Member
I wish them great success so that they can expand it to more platforms and get a really strong and diverse fanbase, in the hopes that this won't be a one-off. Arika deserves big success.

You would think Nintendo would help fund this game due to Arika's long relationship with Nintendo.

Nintendo's money usually has strings attached, commonly exclusivity. And with this being something indie that I want to flourish by getting into as many hands as possible, I'd rather they didn't and we had a chance for a multiplatform release later down the line.

So what are your mains gonna be in this game? I'm thinking about Shirase, Ryu, Sakura, and maybe Juri if she's in this game.

There's not enough facepalms in the world.
 
We don't even know for sure if there will be even SF characters at all. Fighting Layer has a big enough roster where it can stand on its own but I would love to see SF characters in it.
 

Giga Man

Member
I love this guys. I want to support them. What I saw seems good enough to buy it at full price.

And well, the trailer had many clues pointing to plot twist where this game is would be Street Fighter EX 4 instead of Fighting EX Layer.


They already announced it, it's coming around Christmas, late 2017.

Awesome. I actually remember hearing about that now, so thanks for reminding me.

Also, I agree with the folks saying they should partner with Capcom for a new Street Fighter EX. I just hope Arika has all control over the game development and production. I don't want Capcom's current business practices corrupting this game. They should make as big a game as possible and make it as fun as possible to make sure it leaves a huge impression before launch.
 
We don't even know for sure if there will be even SF characters at all. Fighting Layer has a big enough roster where it can stand on its own but I would love to see SF characters in it.
I think it's a fair assumption that SF characters won't show up.

However I believe that the original characters in the EX series who only showed up in the EX series are owned by Arika.
 

Terrell

Member
Awesome. I actually remember hearing about that now, so thanks for reminding me.

Also, I agree with the folks saying they should partner with Capcom for a new Street Fighter EX. I just hope Arika has all control over the game development and production. I don't want Capcom's current business practices corrupting this game. They should make as big a game as possible and make it as fun as possible to make sure it leaves a huge impression before launch.

DOES NOT COMPUTE

I think it's a fair assumption that SF characters won't show up.

However I believe that the original characters in the EX series who only showed up in the EX series are owned by Arika.

Didn't you hear? You're being blissfully ignorant or oblivious for thinking that. I mean, it's not like there's precedent of EX characters being featured in a game that wasn't made by Capcom or anything to make you think that way, so Capcom must be involved, right?

OH WAIT.
 

delSai

Member
Please no Street Fighter in this :/
I dont want Ryu, Ken, Guile and co. taking away place that could be used for those characters that haven't been around for a long time.
 
Please no Street Fighter in this :/
I dont want Ryu, Ken, Guile and co. taking away place that could be used for those characters that haven't been around for a long time.

Yeah, I rather see Blair Dame, Allen, Sharon and Hayate. (especially Hayate, he hasn't popped up again since EX 2)

Hayate is a Arika owned character right?
 

TreIII

Member
Speaking of which...I still wonder why Hayate got the short straw so much. First he got cut from the arcade version of EX2+, returns in the console port of EX2, only to then be one of those that got cut (again) fot EX3.

Was his Orochi subplot too close for comfort for SNK? Or was it the presence of another, very similar Hayate over on the DOA side? Those were both funny "reasons" I remember reading back in the day.
 
Speaking of which...I still wonder why Hayate got the short straw so much. First he got cut from the arcade version of EX2+, returns in the console port of EX2, only to then be one of those that got cut (again) fot EX3.

Was his Orochi subplot too close for comfort for SNK? Or was it the presence of another, very similar Hayate over on the DOA side? Those were both funny "reasons" I remember reading back in the day.

His design is a bit close to home to the one in DOA but he came first so I can't see that being a major issue. I think they could at the very least alter him a bit so he stands out but is still familiar.
 
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