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Sonic Mania Denuvo DRM cracked

"Logged in" not "Be online". Could be a bug, or could be that SEGA had other ideas before the whole thing backfired. Now they are supposingly fixing the "bug".

Effectively it doesn't matter. Game doesn't work offline at all, and got delayed for bug fixing. I say that is a pretty big bug to not notice.
 
Such a shame what they did to the PC release. I just don't understand it. This never works and we know it for sure right now.

Not being day and date always costs sales, day one technical issues always cost sales. It's honestly not that hard to get right and yet publishers keep chasing his magic DRM rabbit around.

It's crazy to me this keeps happening when all the evidence points hard in the other direction

The GTAV effect. Honestly hate Rockstar for starting a trend. PC gamers need to stop that shit
 

JaseC

gave away the keys to the kingdom.
nope Fifa 16 remains

Ah, so it does, although it's possible that's just because 17 rendered it rather redundant. I mean, I'm sure you agree it's decidedly unlikely that FIFA 16 has more stringent DRM than literally every single other EA game on Origin, FIFA 17 included.

and iirc Origin also has some included DRM layer similarly how CEG had DRM layer for steam ... its definitely not just client tethering (judging by the lack of fast Sims 4 dlc releases) ... iirc one of the piracy groups called it EACore but who knows

As I understand it, EA Core is essentially the "core" of Origin (an EACore.ini file can be used to force Origin into R&D mode, for instance). I suppose you could say Origin is to EA Core as Chrome (the browser) is to Chromium (the underlying browser engine). That said, you are correct about The Sims 4 expansions insofar as a cracked version of City Living took longer than usual to surface, so I concede that the DRM component of EAC may indeed be stronger than it once was.
 

horkrux

Member
At least they're already looking into the always-on issues. Always-online fucking sucks.

Also what numbers? You can't measure lost sales since by definition they aren't real numbers. When companies try they usually consider 1 pirated copy = 1 lost sale which is laughable.

You can compare sales before and after the crack (if there's a grace period).
 
Refunded. Normally I don't really care about this sort of thing, but come on. It's a 2D platformer that doesn't even have a necessary online component.
 

gelf

Member
This doesn't really bother me too much. From playing so far it's not affecting the performance and I figure by a time in future that the DRM could cause me an issue a crack would be available anyway.

It not ideal and it's shitty the game was delayed for two weeks for this but eh I still prefer having a DRMed PC copy then a digital console version which I feel I'm still more likely to lose access to in the future.
 
I smell an incoming Jimquisition - should be interesting because he was gushing over the game.

Could be, but if so, then one might why only now? Denuvo infestation is not something new. The supposded delay to implement it might be novel (if it's true), but there have been issues before.

And just the idea that we're supposed to be comfortable with an almost hidden party having authority over our purchases is something that should have been discussed more by gaming journalists then it has.
 

"D"

I'm extremely insecure with how much f2p mobile games are encroaching on Nintendo
Maybe I'm missing something but why are people upset that Sega is trying to protect their game?
 

ljubomir

Member
Just asked Humble Bundle for a refund. Will rebuy if they remove Denuvo in the future. I'm playing on PS4 until then.
 
[QUOTE="D";247368455]Maybe I'm missing something but why are people upset that Sega is trying to protect their game?[/QUOTE]

Well, you can scratch that "maybe" if you notice that people don't like it, but don't understand why.

Do you usually understand concerns about DRM, or do you think that people should just accept it?
 

Sara

Member
[QUOTE="D";247368455]Maybe I'm missing something but why are people upset that Sega is trying to protect their game?[/QUOTE]

Aside from "normal always-online DRM concerns", well... How to put this. They basically delayed the game two weeks (there's a possibility that the delay was to add the DRM, judging by some of the signs, but could go either way) and never announced the DRM until the day of release, at which point they basically went "Oops, the store page didn't mention the DRM?"
 

"D"

I'm extremely insecure with how much f2p mobile games are encroaching on Nintendo
Well, you can scratch that "maybe" if you notice that people don't like it, but don't understand why.

Do you usually understand concerns about DRM, or do you think that people should just accept it?

Like I said if the DRM is there to protect piracy then why are people upset? I ask because here on GAF these forums seem to be really against it.

Some people say it messes with mods but if its gonna get cracked soon anyway then what is the big deal with people saying they're gonna refund and screw the PC version and all this..like damn are mods REALLY the issue? Just wait til its cracked?

If you gone pirate the game then thats your business..and I'm not saying its everyone here but damn..you ain't gotta "lie to kick it"
 

Deathknell

Member
[QUOTE="D";247368455]Maybe I'm missing something but why are people upset that Sega is trying to protect their game?[/QUOTE]

Yes we are upset cause we wanna pirate the game, that's what pc gamers do.
 

Paragon

Member
Enable controller IN steam MEANS: I will play a game that didn't support controllers and I want Steam to take control of my controller and use it to emulate keyboard and mouse inputs so the game could be playable.
controller Profiles in steam are the relation of the controller buttons and the keys and mouse functions you want to use.
If you want to play a game that has controller support, the better way is to disable any controller functionality in steam.
The steam controller support is awesome for old games but is producing some confusion for current games.
No, that's not what it means.
Steam Input is an alternative to XInput - and it's a good thing too, since Microsoft has deprecated DirectInput and many newer games - including Sonic Mania - no longer support it.
XInput is very limited compared to DirectInput, and who wants to be reliant on Microsoft for input handling after what they've done with it?
 

MUnited83

For you.
Oh noo Denuvo, how are we ever gonna survive this? /s

I guess you like games relying on a server connection and being unplayable the second the servers for the DRM go down?
[QUOTE="D";247368455]Maybe I'm missing something but why are people upset that Sega is trying to protect their game?[/QUOTE]
They aren't protecting jackshit. They are only fucking over legitimate customers, not anyone else.
 

Unai

Member
You're asking what the problem with excessive DRM is?

And if there's something wrong with something so generally despised? :)

Right. Short summary:

1, It hides a server depency to a 3rd party Amazon server, that's needed for installation (and often updates to the game or your computer), otherwise you won't get to play your game. If the server would be taken down with the DRM removed, the game will become unavailable.
2. It only serves a purpose when it's uncracked and no drm free version is available, so you won't get releases at GOG or similiar sites until it's removed.
3. It only serves a purpose for the developer/publisher (if even that). You as a customer have no benefit of it.
4. If if implemented wrong, it can effect the performance of the game.
5. It can limit modding of games.

.
 
[QUOTE="D";247369559]Like I said if the DRM is there to protect piracy then why are people upset? I ask because here on GAF these forums seem to be really against it.
[/QUOTE]

Well, that's you saying that you don't understand why people have concerns against DRM, and if you really have read the thread, but still question it, then it might be difficult to make you understand.

I usually think that people should follow the discussion and read the arguments instead of just jumping in, but a little help here:

1. Quoting myself about general concerns about Denuvo, from other titles implementing it.

http://www.neogaf.com/forum/showthread.php?p=247304620#post247304620

2. They have given people the impression, not sure if true or not, that the two weeks delay of the PC version was because of a last minute decision to implement the DRM.

3. They release the game without the Steam store page informing the customer about the useage of Denuvo. It wasn't there for preorder customers, and it wasn't there for day 1 purchasers.

4. They seem to have managed to implement it in such a way that the game became always online. If not completely always online, it at the least caused issues for people running the game.

So it became quite the fuckup for them, for so many reasons. Even if you don't mind the DRM itself, you shouldn't think it's okay to release the game with it like this.
 
You're asking what the problem with excessive DRM is?

And if there's something wrong with something so generally despised? :)

Right. Short summary:

1, It hides a server depency to a 3rd party Amazon server, that's needed for installation (and often updates to the game or your computer), otherwise you won't get to play your game. If the server would be taken down with the DRM removed, the game will become unavailable.
2. It only serves a purpose when it's uncracked and no drm free version is available, so you won't get releases at GOG or similiar sites until it's removed.
3. It only serves a purpose for the developer/publisher (if even that). You as a customer have no benefit of it.
4. If if implemented wrong, it can effect the performance of the game.
5. It can limit modding of games.
 

MrBadger

Member
[QUOTE="D";247369559]Like I said if the DRM is there to protect piracy then why are people upset? I ask because here on GAF these forums seem to be really against it.

Some people say it messes with mods but if its gonna get cracked soon anyway then what is the big deal with people saying they're gonna refund and screw the PC version and all this..like damn are mods REALLY the issue? Just wait til its cracked?

If you gone pirate the game then thats your business..and I'm not saying its everyone here but damn..you ain't gotta "lie to kick it"[/QUOTE]

It's going to get pirated regardless. Surely making the experience worse for paying customers is going to encourage piracy, though?

I think it's naive to think the complaints are coming from would-be pirates who can't steal the game as easily. If I was a PC gamer, I'd be very annoyed at the required internet connection for my single player game.
 

ezodagrom

Member
Could be, but if so, then one might why only now? Denuvo infestation is not something new. The supposded delay to implement it might be novel (if it's true), but there have been issues before.
DIbYLooXYAALePW.jpg:large
https://twitter.com/RobotBrush/status/902646521086316546

The post in the pic has been deleted, but, it makes it look like the reason for the delay was indeed implementing Denuvo.
 

Deathknell

Member
I guess you like games relying on a server connection and being unplayable the second the servers for the DRM go down?

They aren't protecting jackshit. They are only fucking over legitimate customers, not anyone else.

It's beyond me how some people can't/don't wanna understand this simple statement
 

Saikyo

Member
[QUOTE="D";247368455]Maybe I'm missing something but why are people upset that Sega is trying to protect their game?[/QUOTE]
Read the thread, people cant play it offline for example.
 

StereoVsn

Member
Andnone other big issue is that this game was essentially made by MODDERS with at least hope that modding further was going to be possible. Denuvo shuts that down.

The above coupled with always online (probably will be patched to work offline) and general Denuvo shenanigans for a $20 2D old school platformers seems to be asinine.
 

ds8k

Member
[QUOTE="D";247368455]Maybe I'm missing something but why are people upset that Sega is trying to protect their game?[/QUOTE]

Then why comment? You're in a thread full of people upset about Denuvo DRM and your reaction is to question the feelings of others? Why not take the time to look into why people dislike Denuvo before throwing your hat into the ring.
 

"D"

I'm extremely insecure with how much f2p mobile games are encroaching on Nintendo
Well, that's you saying that you don't understand why people have concerns against DRM, and if you really have read the thread, but still question it, then it might be difficult to make you understand.

I usually think that people should follow the discussion and read the arguments instead of just jumping in, but a little help here:

1. Quoting myself about general concerns about Denuvo, from other titles implementing it.

http://www.neogaf.com/forum/showthread.php?p=247304620#post247304620

2. They have given people the impression, not sure if true or not, that the two weeks delay of the PC version was because of a last minute decision to implement the DRM.

3. They release the game without the Steam store page informing the customer about the useage of Denuvo. It wasn't there for preorder customers, and it wasn't there for day 1 purchasers.

4. They seem to have managed to implement it in such a way that the game became always online. If not completely always online, it at the least caused issues for people running the game.

So it became quite the fuckup for them, for so many reasons. Even if you don't mind the DRM itself, you shouldn't think it's okay to release the game with it like this.

Ahh I see. Thanks for the info. I though it was just to stop people from pirating. Didn't know it impacted other things in the game itself
 

Franziska

Member
Re: Always online. Sega posted this on Facebook.

We'd like to thank the community for their honest feedback with regards to Sonic Mania on PC. We've found the problem within the game code that was stopping people playing offline and it's been corrected by the dev team. The fix is now being tested by SEGA QA to ensure it is working properly and we'll let you know when it will be implemented via our social channels ASAP. We've looked into the DRM complaints and can confirm this was not the cause of the problem. We apologise for any inconvenience any of the bugs may have caused players of the PC version at launch and would like to reassure them again, that as with this particular bug, we are on the case and working on fixes so everyone can have an uninterrupted and enjoyable experience playing Sonic Mania both online and offline.

https://www.facebook.com/SEGA/posts/10155636608246796

I can't think of how this would accidentally happen, but at least they're removing it.
 
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