Just gonna bump this up again since people keep talking about how this version would've been better/worse than the one we got.I don't really have a problem with people aggregating juicy Uncharted 4 details from my book, but the problem here is that stuff is being misinterpreted. A lot of these ideas (like the ballroom dancing mechanic) weren't necessarily going to be part of the original version of Uncharted 4 -- Naughty Dog's designers were just prototyping them and trying to see what would work.
One of the reasons for the directorial shift, according to people I spoke with, was that there were too many prototypes floating around and nobody was making strong decisions about what to cut and what to implement. That's why Naughty Dog made the change in the first place -- because the game wasn't in great shape. It's impossible to say that "Amy Hennig's Uncharted 4" would have looked like this, because we have no idea what would have made the final cut.
If you want the real, complete story, please do check out Blood, Sweat, and Pixels: https://www.amazon.com/dp/0062651234/?tag=neogaf0e-20
I'm convinced it was ghost pirates a la pirates of the Caribbean 1. Nathan even makes a joke about it in U4.I wonder what would have been the supernatural element in Hennig's Uncharted 4, should it have gone into full production?
I'm sure it would have been better than the exploding mummies and fighting all those armoured goons in the ship graveyardI wonder what would have been the supernatural element in Hennig's Uncharted 4, should it have gone into full production?
I'm convinced it was ghost pirates a la pirates of the Caribbean 1. Nathan even makes a joke about it in U4.
Sounds almost the same and also explains why Nadine makes no sense, she is just there to be there.
Not sure which would have been better.
We wouldnt have Nate and Elena plot point in Amy's version, which means it would be objctively inferior since their relationship development was the best part of the game and basically does what you are proposing with Amy's Sam but with Drake himself.
Well her feelings wasn't just towards Sam.Pretty sure the one written by Hennig would have been better. Because it would have been written by Hennig.
At the very least, I feel comfortable assuming she would have had an angle on Sam that made him interesting in some way, which the U4 that was released did not. I'm glad Nadine was in U4, because then in Lost Legacy she was around to be a character who felt the same way about Sam Drake that I did.
I think the guys who spear headed lost legacy can handle the uncharted franchise fine. That said, I think they need a new game director hired at naughty dog
I can't understand how you can look at any of these changes and think "yeah this would have been better". "Sam was your brother all along" is a horrible twist with no purpose, significant amount of vehicle sections sounds terrible, the dancing mini game sounds pointless. Elena coming in near the end of the game allows for Drake's "one last job, can't quit" arc to have weight. This proposed game sounds comically bad.
Hot take fellas!!! Majority opinions, critic opinions and multi million sales dont matter I guess.Doesn't sound great, but the actual Uncharted 4 we got was a catastrophe, so maybe this franchise should have just died on the PS3.
Funny, for me it was the other way around. Until then Chloe had hardly called out Nadine for wanting to murder Nate.Pretty sure the one written by Hennig would have been better. Because it would have been written by Hennig.
At the very least, I feel comfortable assuming she would have had an angle on Sam that made him interesting in some way, which the U4 that was released did not. I'm glad Nadine was in U4, because then in Lost Legacy she was around to be a character who felt the same way about Sam Drake that I did.
Having an opinion isn't a hot take. Uncharted 4 is one of my favorite games ever, but I can easily see where it falls apart for someone else.Hot take fellas!!! Majority opinions, critic opinions and multi million sales dont matter I guess.
Might just be games I play but it feels rare to me in terms of narrative driven games. I don't mean abrupt switcheroos in light narrative games, I've seen that, I mean a more detailed and slow paced switch.That happens all the time (it's not something I've personally observed as a rarity, anyway).
You wife will ask about your childhood. She'll ask someone who knew you from chi old hood (Sully). I agree on Marlowe too as that would be in their files but it's stretching it your investigative journalist wife would be kept in the dark too. It's too big an thing and to be honest too obvious to miss. If Nate betrayed Sam sure he'd hide that but as literally shown to us there's not enough of a reason to hide what happened to his brother. It's the kind of addition that never stacks up well which is why I wish they didn't bother. Sam being a key partner of Nate and Sully would have been enough and would actually make Sam's actions more plausible in U4.Nathan never talking about his brother is plausible really. He had bad experience that result to his brother dead (at least he thought Sam was dead) so he didn't want to talk about it. Sully knows it so he never bring up Sam also.
The only glaring part is Marlowe. If she knew about Sam, she would have brought it up in U3 to hurt Nate.
Just gonna bump this up again since people keep talking about how this version would've been better/worse than the one we got.
Mmmh.
Hard to tell without having 2 full games to compare (which we will never get), but from the sound of it I think I largely prefer the game we actually got.
Just gonna bump this up again since people keep talking about how this version would've been better/worse than the one we got.
Well, it would have been a reveal, and presumably not as obvious, so already it would have that going for it.Some interesting ideas there.
I've said it before, but the central conceit of Uncharted 4 (that Drake has a long lost brother that no one knew about and/or cared to mention before) is one of the things that most bug me about the game, because as presented in the game it simply feels to jarring and crazy to contemplate. It's been known for a while that the idea came from Hennig, but I've often wondered if the romanticism of her writing could have perhaps sold the concept a bit better Druckman's naturalism. It's interesting to think of what might have been, at any rate.
Interesting I guess this heavily leans towards Amy Henning quitting rather than fired since it was directly after a meeting. Otherwise she would have had a 2 week notice or something.
Now someone get on the line SSM and Stig and find out what happened there with DarkSide!
It's also available now on Kindle, if that's an option. I find it more convenient in any case.
Sam being a villain until Nate and he realize they're actually brothers sounds awful to me tbh. Glad we're finally getting details on some aspects that might have been, but I'm happy with what we got, especially how polished and complete it feels given the development problems.
Pretty sure the one written by Hennig would have been better. Because it would have been written by Hennig.
At the very least, I feel comfortable assuming she would have had an angle on Sam that made him interesting in some way, which the U4 that was released did not. I'm glad Nadine was in U4, because then in Lost Legacy she was around to be a character who felt the same way about Sam Drake that I did.
That wasn't supposed to be a revelation for Drake, it was supposed to be a revelation for the player, according to what I read in the book.
So it would have been a case of Nathan Drake keeping that a secret from his allies (and the player) for a good duration of the game, for some reason, which fits him not mentioning Sam Drake in any of the earlier games.
Overall it sounds like Neil and Bruce had nothing to do with Amy's departure, and were even apprehensive about taking over the project.
Remember when the consensus was that Neil and Bruce were largely responsible for Amy exiting the project?