It's a long video it's 20 minutes.
- No gun combat for half the game, vehicle based (Unkarted was a reality)
-Huge emphasis on melee combat
-No mechanic you shoot at walls and use that to climb
- New boost mechanic
- Dance Dance mini game
- Elena would have been with Drake for the first half of the game on his adventure
- No Nadine
https://www.youtube.com/watch?v=nIwHJojouxI
https://www.psu.com/news/34094/uncharted-4-development-troubled-history-surfaces
Uncharted 4, as Hennig envisioned it, would introduce the world to Nathan Drake's old partner, Sam. We hadn't seen Sam in previous Uncharted games, because for fifteen years Nathan had thought he was dead, left behind during a Panamanian prison escape gone awry. In Hennig's version of Uncharted 4, Sam would be one of the main villains, bitter toward Nathan for leaving him to die.
Over the course of the story, as Nathan tried to pull away from his roots as a treasure hunter, the player would find out that he and Sam were actually brothers. Eventually they'd heal their relationship and unify against the game's real antagonist, a nasty thief named Rafe (voiced by the actor Alan Tudyk) who had served time with Sam in prison.
- No gun combat for half the game, vehicle based (Unkarted was a reality)
-Huge emphasis on melee combat
-No mechanic you shoot at walls and use that to climb
- New boost mechanic
- Dance Dance mini game
- Elena would have been with Drake for the first half of the game on his adventure
- No Nadine
https://www.youtube.com/watch?v=nIwHJojouxI
https://www.psu.com/news/34094/uncharted-4-development-troubled-history-surfaces
I don't really have a problem with people aggregating juicy Uncharted 4 details from my book, but the problem here is that stuff is being misinterpreted. A lot of these ideas (like the ballroom dancing mechanic) weren't necessarily going to be part of the original version of Uncharted 4 -- Naughty Dog's designers were just prototyping them and trying to see what would work.
One of the reasons for the directorial shift, according to people I spoke with, was that there were too many prototypes floating around and nobody was making strong decisions about what to cut and what to implement. That's why Naughty Dog made the change in the first place -- because the game wasn't in great shape. It's impossible to say that "Amy Hennig's Uncharted 4" would have looked like this, because we have no idea what would have made the final cut.
If you want the real, complete story, please do check out Blood, Sweat, and Pixels: https://www.amazon.com/dp/0062651234/?tag=neogaf0e-20