There's a lot more at the link: http://www.gamesindustry.biz/articles/2017-10-04-the-nintendo-switch-indie-gold-rush
I wanted to post parts of the article that wasn't about Shovel Knight and more about indies and competition in general.
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Jaakko Maaniemi from developer 10tons, talks about the indieapocalypse and the gold rush cycle:
Indie developer and former PlayStation indie boss Shahid Ahmad talks about Nindies, launch cycles and saturation:
Tom Tomaszewski of Crunching Koalas warns against the rush due to shovelware and unpolished games being unfair for Switch owners:
We hope the eShop improves as much as these developers are hoping:
There's so much more in the article, so check the link.
I wanted to post parts of the article that wasn't about Shovel Knight and more about indies and competition in general.
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With major AAA publishers taking a cautious approach to the console, and with Nintendo spacing out its AAA titles throughout the year, there's been a big opportunity for smaller developers - especially since Switch sales have (so far) surprised even the most optimistic of analysts.
Jaakko Maaniemi from developer 10tons, talks about the indieapocalypse and the gold rush cycle:
"Those who are quick to the market reap outsize rewards. The window of opportunity is always limited though, as competition always flocks to any market where good profit is being made. And the competition is massive in volume these days, due to greatly improved game making tools and every platform holder having embraced indies, making distribution equally easy. The indieapocalypse, if you will.
"Every indie out there who has paid any attention is aware of both the indieapocalypse and the new storefront gold rush cycle. It can lead only to exactly one thing; more competition being acutely sensitive about time to market, and doing everything they can to be one of the actors benefiting from the brief period of low competition. Which in turn leads to the platform holder being the decisive factor in how quickly the gold rush period ends.
Indie developer and former PlayStation indie boss Shahid Ahmad talks about Nindies, launch cycles and saturation:
"Nintendo has done well to court independent developers. The messaging isn't always perfect, with 'Nindies' implying a kind of ownership that is dissonant. That said, developers love them - I certainly do - and Nintendo has some really great people who just get it.
"There's always going to be a window of opportunity for anyone competent launching a game early in the life of a device; it's high demand, low supply. Few mainstream consoles have had the foresight to capture the imagination of independent developers out of the gate though, I can only think of the PS4 and the Switch as examples of this phenomenon. This works because the big publishers are hesitant to commit when they don't know how well the device will sell, and the addressable market, no matter how good the numbers, is unlikely to provide a healthy ROI for the bigger publishers. This is when a platform often provides incentives to share some risk.
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"I do wish some people would drop the scare stories though. This isn't rocket science. The market gets tougher as the quality of software improves from both small and large developers as the addressable market also increases. So what? Saturation will be an issue, but that's hardly a surprise.
"The whole point of easy access for a developer to a platform's digital store is not to guarantee sales, but to give them a shot, where once upon a time they didn't have that shot, at all. I do wish some of the doom-mongers would remember that."
Tom Tomaszewski of Crunching Koalas warns against the rush due to shovelware and unpolished games being unfair for Switch owners:
"Some developers and publishers are releasing very unpolished builds - just look at the number of patches released on the eShop in recent weeks - or very un-complex titles that require a relatively small amount of work to be ported to Switch. I know that 18 titles were released this week, but how many of these have a true chance of succeeding? I think just a handful.
"It's still not to late, but you can't release just about anything - there aren't many shooters or puzzle games. And if you're an indie bringing a game that's already on the market, on a different platform, definitely add some new content for the Switch; it'd make your marketing much easier, and maybe even the nice folks at Nintendo will help with your visibility.
We hope the eShop improves as much as these developers are hoping:
As for the future, the studios we spoke to expect Nintendo to update the eShop to introduce categorisation and improve discoverability. Some also anticipate a change in how they manage sales and promotions going forward.
There's so much more in the article, so check the link.