Yeah I gotta say riding dragons doesn't mean much if the world you're riding them through is bleak and bland
Although the random loot drops only include Epic tier rewards instead of the paid currency's Legendaries, the difference in quality between the two, in practice, isn't substantially different. And after finishing the game, even with buying a dozen or so 1,200 Miran loot crates over the course of my adventure, I was still left with over 70,000 Mirian in reserve. Like so many of the other game's systems, the storefront feels less predatory and more like a cluelessly unnecessary addition.
Did you miss the outrage a couple of weeks back about NBA2K18? It lead to nothing because consumers/general public are not bothered by it as was the case with DLC.
This is completely different to NBA2K18. In NBA 2k18 you are competitively hindered if you dont spend on microtransactions. Mordor having no online component makes lootboxes harmless, as it would only make you progress in your own game, not giving you a competitive advantage of any sort compared to other players.
This is completely different to NBA2K18. In NBA 2k18 you are competitively hindered if you dont spend on microtransactions. Mordor having no online component makes lootboxes harmless, as it would only make you progress in your own game, not giving you a competitive advantage of any sort compared to other players.
They seem to be a hot topic for this game in particular with people slandering it as the pinnacle of anti-consumerism while turning a blind eye to the many other companies and developers doing similar things.
Any OT for this?
This is completely different to NBA2K18. In NBA 2k18 you are competitively hindered if you dont spend on microtransactions. Mordor having no online component makes lootboxes harmless, as it would only make you progress in your own game, not giving you a competitive advantage of any sort compared to other players.
Reviewers ain't our friends. They forget about those loot boxes the moment their free press kits arrive.
Eurogamer
A greatly expanded and improved action game let down by a dreadful story.
http://www.eurogamer.net/articles/2017-10-05-middle-earth-shadow-of-war-review
It does not matter because people hate the thought of loot boxes and mtxs. It is a whole or nothing thing. If a game has them then it is bad. FWIW, sales of NBA2K18 in the UK were up 26% compared to last year.
The last negative sounds far more impactful than the 3 positives.
Nah, it's happened in all the Forza 7 threads about the same issue too.
Because its a single player game with RNG loot boxes.I am curious why so many in here have selected this particular game as the hill they want to die on as it pertains to micro-transactions and loot boxes, especially considering how prevalent these forms of monetization have become.
Fair enough.
There just seems to be a more concerted attempt to shit all over this game anytime a new thread emerges, but that could just be my perception and not the reality of the situation.
Overwatch is doing great.
There are online fortress invasions.
People are worried that if they are a success in this game, it will lead to more SP games featuring them, some of which will certainly not be as harmless. Can you really not see where people with this point of view are coming from? I like to think this is one of a few games recently where people are begining to call shenanigans on the practice. Even if some games have gotten a free pass previously, from now on they probably won't.
I think the whole 'well you were OK with it in X game' argument is missing the point.
Nice to see good reviews since took a gamble buying a key from cdkeys at half price basically
I dont get the hate for lootboxes in a single player game as long as you can do fine and complete it without buying them. I actually hate using things like over powered (when they become available in the game) bonus weapons in games that come with preorders or deluxe editions since I want to play with the original challenge the developers put in.
It does sound annoying that they push them in the game so hard though such as in the pause menu.
So much hyperbole about those microtransactions by people who haven't even played the game.
It was my biggest fear before I started: that the game would heavily rely on loot boxes and 'punish' players who didn't invest in them. But after hours of play, I haven't opened a loot box since I just checked them out once in the beginning. They are absolutely tacked on and unnecaisarry, an don't detract from the experience at all. Reviewers don't mention it's optional because they are 'afraid to piss off publishers', but because it's a simple truth: you don't need those lootboxes to enjoy SoW, and you can easily ignore them alltogether.
If a game balances it's experience with loot boxes in mind, it's worthy of blasting them to kingdom come. But when, like here, it's just a totally optional and ignorable extra possible form of income that doesn't hurt the gameplay at all, there is no need to dunk some points from the score (Shadow of War has other problems to warrant that imo)
I can see where they coming but bashing a game for what could potentially happen in the future feels beyond stupid for me, scaremongering of the first order. Especially when this game doesnt impose, doesn't give you an online advantage and gives you money to spare to open loot boxes without spending money.
Also feel that is bad for Battlefront 2, but again, same model, different implementations.
People have to express their opinions somehow. Bitching about it online and not buying day one are their only options so what else can they do to show their opposition to this practice?
Even if this game doesn't impose, or giving you an advantage online, people are worried that this is the start of a slippery slope. Also it seems strange to me that you would make a single player game and charge people to skip portions of it, but that's a whole other argument.
Any info on PC performance? The PC Gamer review doesn't mention it even once...
Polygon said:The bigger and more pressing problem with Shadow Wars is that its the main home of one of Shadow of Wars more controversial additions to the first games formula: microtransactions. Technically, you can jump into the marketplace and purchase loot chests earlier in the game, but theres really no pull to do so during the main campaign. You can find plenty of nice armor and weapons and all the orcs you need by playing regularly.
In Shadow Wars, however, things get more complicated. With all other side content drained, the only thing left to do is to play fortress defense missions (and collect more orcs to help with more fortress defense missions). Finding powerful orcs becomes the be-all, end-all focus of the game, and the easiest way to find powerful orcs is, cynically, to purchase them. The cheapest chest on the marketplace (which offers the barest guarantees on the quality of allies you unlock) can be purchased using the in-game money Talion picks up. That money also buys upgrades to your fortresses, though, and between the two I spent all 60,000 or 70,000 coins I had gathered over the course of the campaign in a few hours.
When you run out of in-game money, you have two choices: Make a huge time investment by hunting down orcs in your game world and earning chests via vendetta missions, or spend some real money to get the more powerful orcs you need now. Does the game ever force you to spend money? No. Im sure you can get to the end of Shadow Wars without spending a dime, as long as youre patient and persistent. But locking progress through this mode (and, again, toward the games true ending) behind either spending more money or doing tons of tedious busywork feels at least greedy if not predatory.
Fool me once...
So the world is as boring as the first one? Yeah that's a hard pass.
The somewhat bland environments of the first game were a turnoff for me too, I was hoping they'd introduce some variance this time around. We'll see I suppose.
The game world being bleak and bland is my biggest turnoff about this series.
Game world is still bland. Pass, huge turnoff for me
One image's bulletpoint >>>>> Other reviews to the contrary apparently on GAF. I know people usually just look at scores and use them to justify their own preconceptions but this thread is reaching some new territory.Plus if the game world is still bland and boring that's a massive red mark against it for me. That was the main problem with the first game, and the first thing they should have addressed in this one.
http://cogconnected.com/review/middle-earth-shadow-of-war-review/However, this time, instead of two regions to explore, there are five. From the icy mountains of Sergost to the lush forests of Nurnen, each area has its own distinct look and feel. The backdrops for the different areas were particularly impressive, resulting in some gorgeous vistas.
http://www.gameinformer.com/games/m...al&utm_source=twitter.com&utm_campaign=bufferFrom the hellscape of Gorgoroth to the sickly green of Minas Morgul, the five regions are a visual treat. Twisting caverns, deep pits, and towering mountains lend a needed geometry that Shadow of Mordor lacked, while the ruined walls, and outposts are perfect sites for stealth hunts and throwdown clashes.
http://www.gamesradar.com/middle-earth-shadow-of-war-review/So ‘big' is a good word to describe Shadow of War, with as many expletives in front as you see fit, to get across just how fucking huge this is. It might not quite have the polished craft of things like The Witcher 3, or the variety of an Elder Scrolls, but overall the bar for quality is high, and with so much to do it's both immensely easy, and satisfying, to get lost in.
http://www.usgamer.net/articles/shadow-of-war-review
http://www.godisageek.com/reviews/middle-earth-shadow-of-war-review/I was in awe of the visuals, as every region looked glorious no matter where you were. Heading into a siege or just admiring the skyline in the momentarily peaceful seconds of entering a new region is stunning.
https://www.dualshockers.com/middle-earth-shadow-of-war-review/I've talked about the locations in Shadow of War in passing a handful of times, but the different landscapes that you traverse within Mordor are much more diverse than that of the first game. From snow-topped mountains, to lava-filled pits, to even the vast Gondorian city of Minas Ithil, Shadow of War fixes one of my largest issues with the first game which was its lack of different locations. While each area is still filled with roughly the same missions and collectibles, it's nice to mix up the scenery more often.
They can complain when and where it matters and its disturbing to the game experience. Mindlessly complaining without a point behind that complaint just makes it look like noise.
One image's bulletpoint >>>>> Other reviews to the contrary apparently on GAF. I know people usually just look at scores and use them to justify their own preconceptions but this thread is reaching some new territory.
http://cogconnected.com/review/middle-earth-shadow-of-war-review/
http://www.gameinformer.com/games/m...al&utm_source=twitter.com&utm_campaign=buffer
http://www.gamesradar.com/middle-earth-shadow-of-war-review/
http://www.usgamer.net/articles/shadow-of-war-review
http://www.godisageek.com/reviews/middle-earth-shadow-of-war-review/
https://www.dualshockers.com/middle-earth-shadow-of-war-review/
A little effort should be expected of people beyond using one review as a consensus to validate your opinion. It's fine if you feel that way still, but it's not an accurate portrayal of how this game is actually being reviewed.
F2P mobile tactics in a $60 retail game by WB sheesh
We will have to wait until it's in players hands and see on this one. I hardly think SoW is out of the woods on it's lootbox implementation yet.
Any info on PC performance? The PC Gamer review doesn't mention it even once...
One image's bulletpoint >>>>> Other reviews to the contrary apparently on GAF. I know people usually just look at scores and use them to justify their own preconceptions but this thread is reaching some new territory.
http://cogconnected.com/review/middle-earth-shadow-of-war-review/
http://www.gameinformer.com/games/m...al&utm_source=twitter.com&utm_campaign=buffer
http://www.gamesradar.com/middle-earth-shadow-of-war-review/
http://www.usgamer.net/articles/shadow-of-war-review
http://www.godisageek.com/reviews/middle-earth-shadow-of-war-review/
https://www.dualshockers.com/middle-earth-shadow-of-war-review/
A little effort should be expected of people beyond using one review as a consensus to validate your opinion. It's fine if you feel that way still, but it's not an accurate portrayal of how this game is actually being reviewed.