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Star Wars Battlefront 2’s Microtransactions Are Shaping up to Be Pay-To-Win

Vipu

Banned
it's not cheating if the organizers allow it.

feel free to protest. always feel free to protest.

or feel free to race in another racing league.

Good to see you agreeing its cheating (p2w).

I wonder how long those races would last and how popular they would be when cheating is allowed with more money.

Lets go play hockey / football etc. and with every extra 10mil $ you give you can have 1 extra player on the field, would be so good competitions.
 

Audioboxer

Member
EA not wanting to get left behind with the loot box feeding frenzy bonanza. As much as there is things wrong with cosmetic baiting/predatory practices, power/gameplay modifying loot box bollocks in MP games is pathetic.

Someone is going to have to create a loot box indexing website to catalog the bullshit all these devs are pulling and let gamers see everything. For some of us it would be a wallet blacklist to cross-reference.
 
EA not wanting to get left behind with the loot box feeding frenzy bonanza. As much as there is things wrong with cosmetic baiting/predatory practices, power/gameplay modifying loot box bollocks in MP games is pathetic.

Someone is going to have to create a loot box indexing website to catalog the bullshit all these devs are pulling and let gamers see everything.

Consumer behavior has changed (and is still changing), why wouldn't they join the party?

It's not something that can be altered overnight. But they've been moving the bar slowly all these years. People just didn't realize.
Yep. They're trying to change consumer behavior to make the console space more like the mobile space. And to shift revenue growth from single purchases of content towards unlimited recurring ones that might not even have content as much as stat buffs and XP accelerators and the like. Printing money, with no ceiling on expenditure per player.

Publishers have wanted this since before the Xbox 360 released, and they've told us as much.
 

MiguelItUp

Member
Well if Shadow of War gets a free pass from reviewers, then this will too.

I would hope that no "professional reviewer" would alter their final review score because of a loot and crate system I don't HAVE to put money into or partake in. Or one that, while possibly dirty or sketch, doesn't completely negatively impact the entire experience.
 

Shengar

Member
Keep tolerating that loot crate baby it doesnt affect you and see how low can a pay to play game fall below free to play.

People can't stand with social issues in games but able to give free pass to disgustingly exploitative practice because it doesnt affect them. Hypocrites.
 
^ When you can also get those exact same bonuses by playing the game without buying crates, yes.



Battlefront 2015 had almost no grind (everything was unlocked by level 38, out of 50) and everyone was like "it's so shallow, not enough of a carrot! Add more progression!"

Now that there is much more progression it's like "there is too much of a grind, they should cut down on the progression!"

Bad Company 2 all over again :/
 

Xater

Member
Been saying this system is going to suck for a long time and the beta confirmed it. When I got like a rare damage resistance card for a ship which is just straight up better than the normal one, that was when the whole game just felt disgusting. That's not how you do this.

The ability system is fundamentally broken with people just having better stuff than others. In COD there might be an ability like Juggernaut, but it's the fucking same for everyone. You also get it easy as hell.

Glad to see SG-17 is already around astroturfing. Hope he gets payed well, because anything else would be pathetic.
 
Jep.

I get the allure of filling bars and unlocking stuff but it's not great for the competitive aspect of the game. Even without MT's.

Sometimes it is a great push to try new items/playstyles, but every system can be pushed to the annoying levels of grind which stalls the progress ruining the experience. Battlefield has some great tasks, while others are idiotic (like using tools which clearly aren't good/effective).
 
Wish devs would be a little more creative at least in how they did this, at least lol. Crates, chests, boxes.... epic and legendary...

I'd almost rather they just sold GTA$ or some shit. The whole gambling/trading card element to it, even if it's cheaper, somehow just feels scummier.
 

Agent_4Seven

Tears of Nintendo
Well thank you EA, now i only care about SP content. See ya winter sale next year SWBF2... but that of course if SP content is worth playing, which we'll find out soon enough.
 

Hanmik

Member
Been saying this system is going to suck for a long time and the beta confirmed it. When I got like a rare damage resistance card for a ship which is just straight up better than the normal one, that was when the whole game just felt disgusting. That's not how you do this.

The ability system is fundamentally broken with people just having better stuff than others. In COD there might be an ability like Juggernaut, but it's the fucking same for everyone. You also get it easy as hell.

Glad to see SG-17 is already around astroturfing. Hope he gets payed well, because anything else would be pathetic.

I just had to check... lol you are right.. these posts should be worth some money (ingame or real)

No more pay to win than buying the shortcut kits in Battlefield.


Everything can be earned through gameplay without paying anything extra. The crates are just shortcuts.

More like "pay to have the chance at saving time". A less direct shortcut kit that has been a part of Battlefield since Bad Company 2.

Yes, and it's not pay to win, it's pay to save time . It's a less direct shortcut kit. You will unlock everything through regular gameplay.

If you played Battlefield you'd be immediately outclassed by people who bought the shortcut kits. It's no different. It's a time saver, there is nothing in the crates that qualifies as p2w.

^ I'm going to spend maybe $30 on crates because I'm a parent now and don't have the time to play multiplayer games like I used too.


That's not pay to win. Pay to win is when there are exclusive weapons and abilities behind paywall. Most Battlefield DLC has actually been pay to win. Shortcut kits and crates like this aren't pay to win.

Thats an extreme reaction to something that isn't pay to win.

Would you like to speak directly to us?


I don't like microtransactions, but it if means actual content is free I'll put up with it. So long as it isn't pay to win, which in the case of Battlefront II, it isn't.



The difference here is that Black Ops 3 is pay to win because it has weapons that can only be gotten from lootboxes. It doesn't matter if they aren't significantly better or not. That's an actual example of pay to win in a AAA game.

No, pay to win is when there are weapons or abilities locked behind a paywall.

That's an extremely broad definition that covers almost all additional content in multiplayer games.

There needs to be a specific definition if people want to demonize games that are pay to win.

How does it cause an imbalance?


By that logic the shortcut kits that have been available for Battlefield games since Bad Company 2 are also pay to win.

^ When you can also get those exact same bonuses by playing the game without buying crates, yes.



Battlefront 2015 had almost no grind (everything was unlocked by level 38, out of 50) and everyone was like "it's so shallow, not enough of a carrot! Add more progression!"

Now that there is much more progression it's like "there is too much of a grind, they should cut down on the progression!"

This convinced me.. this is not Pay to win.. lol

wtf,,?

it´s like saying those free mobile games where you can spend money to unlock stuff faster aren't P2W .. it is just Pay to save time..
As the Beta has showed...

1rFgLDv.png


this is pay to win.. you can pay to get more powerful cards faster. You can wait and see if you get a free loot crate in the game by leveling up or by finishing challenges, but there still is a STORE, where you can unlock it by a simple button press (and a slight tingle in your real life wallet)...

and YES, the cards makes your character more powerful, so that you can have an advantage over other players.

So you can SPIN it like you want to.. but don't be shocked.
XjE2zbb.gif

this is pay to win. (unless they make it impossible to buy with real life money once the game launches)..
 

shimon

Member
When money replaces time... I have no issue

Slippery slope. Imagine more games doing it where they introduce big grinding segments in their games behind which they hide cool stuff,"true" endings etc. And then people who can't or don't want to spend money to "speed things up" will be forced to either do the boring,tedious grind for hours or just skip the content in a game they already paid 60$ for.

I don't like where this is going...
 

patapuf

Member
Slippery slope. Imagine more games doing it where they introduce big grinding segments in their games behind which they hide cool stuff,"true" endings etc. And then people who can't or don't want to spend money to "speed things up" will be forced to either do the boring,tedious grind for hours or just skip the content in a game they already paid 60$ for.

I don't like where this is going...

Big tedious grinds to unlock "true endings" and stuff like that are incredibly common in videogames. Especially nowadays with open world and loot games being en vogue. It's a cheap way to stretch content.

But yeah, MT's to "skip some grind" immediately makes one suspicious. Rightly so.
 

m_dorian

Member
Big tedious grinds to unlock "true endings" and stuff like that are incredibly common in videogames. Especially nowadays with open world and loot games being en vogue. It's a cheap way to stretch content.

But yeah, MT's to "skip some grind" immediately makes one suspicious. Rightly so.


Not as common in SP games and when they were such they were called out most of the time.
 

patapuf

Member
Not as common in SP games and when they were such they were called out most of the time.

Mabe i'm playing the wrong games but 100% most modern (and many old) games is a terrible grind.

Unless it's like .. a 6 hour shooter campaing. But those are super rare now.
 

shimon

Member
Big tedious grinds to unlock "true endings" and stuff like that are incredibly common in videogames. Especially nowadays with open world and loot games being en vogue. It's a cheap way to stretch content.

But yeah, MT's to "skip some grind" immediately makes one suspicious. Rightly so.

Well sure,these things happen but that doesn't mean this is good game design and people like it. Like you said it's a cheap way to stretch content.

The way things are going in 2018 MT like that might be a common thing. Should we stop talking about it and just accept it? Hell no.
 

patapuf

Member
Well sure,these things happen but that doesn't mean this is good game design and people like it. Like you said it's a cheap way to stretch content.

The way things are going in 2018 MT like that might be a common thing. Should we stop talking about it and just accept it? Hell no.

Nah, P2W lootboxes are bad, i agree.

But - grinding is popular, regardless of the existance of lootboxes.
 

m_dorian

Member
Mabe i'm playing the wrong games but 100% most modern (and many old) games is a terrible grind.

Unless it's like .. a 6 hour shooter campaing. But those are super rare now.

Can you name as per your statement which ones had a grind about a secret true ending or an important part of the story, were not part of the gameplay mechanism and were not called out for this?
 
I've only played the beta like 3-4 hours so I don't know how bad the Star Cards loot box grind is.

They seem to dole out loot crates at an ok pace but I don't know how much rare or legendary cards affect gameplay.
My early impression is not that much.

It's a price we are paying to keep the Battlefront community as one but I do wish this loot box crap could stick to cosmetics only.
 

Hanmik

Member
OléGunner;251119709 said:
I've only played the beta like 3-4 hours so I don't know how bad the Star Cards loot box grind is.

They seem to dole out loot crates at an ok pace but I don't know how rare or legendary cards affect gameplay.
My early impression is not that much.

It's a price we are paying to keep the Battlefront community as one but I do wish this loot box crap could stick to cosmetics only.

you cant really use the beta as an indicator for how much loot you will get..

5m2w1aL.png


it says here:

IMPORTANT NOTE: Crate contents and rarity distribution are intended for multiplayer beta only
 
you cant really use the beta as an indicator for how much loot you will get..

5m2w1aL.png


it says here:

Yeah you make a damn fair point.
Drop rates could be reduced for final release and the beta is just there to make us feel good about unlocks.

Also from my earlier post, I undersold the insane amount of stuff to unlock i.e. varying rarity of star cards, emotes, victory poses (lol), weapons (?) so the grind looks to be fucking real.
 

Ooccoo

Member
Easy pass for me. The old games are still better and thanks to GOG you can play classic SWII online again then die a bit inside comparing the game with current day SW.
 
Unless they overhaul the lootcrates to solely cosmetic or at the very least so it doesn't impact actual gameplay - nobody should be supporting this game in its current state.

Those that are saying "but it doesn't seem that bad so far". For starters it's a beta, and second that's ridiculous and accepting it is exactly what's wrong with the industry today.
 

Snoopycat

Banned
I just had to check... lol you are right.. these posts should be worth some money (ingame or real)

This convinced me.. this is not Pay to win.. lol

wtf,,?

Heh. That's funny. I don't know how anyone can try to spin these lootboxes as not being p2w. Anything that gives 1 player an advantage over others is p2w. There's no gray area with this. If a player can out shoot me or move faster than me because he bought a token, that is p2w.
 

CloudWolf

Member
And this is why instead of paying 60 euros for this new game, people should just play the 2005 version which very recently got an online multiplayer patch. It's fun, has no P2W mechanics and has better flying controls to top it off.
 

HariKari

Member
Almost 30% cooldown difference between out of the box and the top tier... in a game that's all about spamming cooldowns.

Way to fuck it up EA.
 

Tovarisc

Member
It could be that more people are upset at lootboxes being in a single player game. Some people are also upset at true ending and the fact that you can use the LB as shortcuts to the grind. So it is not identical.

Alot of the implementations that get people upset recently are very different and have different demands on time and different subjective worth.

I have played the alpha and the beta of battlefront 2 and it is not as bad as it seems because of the speed in which you can get money and perks, in addition to challenges completed. If they change it to be slower in full game then it would really suck. The first one was an absolute slog to get the money and perks despite the mobile game and other features to help you out. There is a balance that this game is really close too. I hope EA doesn't go to far like how they treated BF4.

Core principle of implementation is identical. You have option to either play / grind it out or use € to shortcut the system and purchase power (cards, orcs, swords, blaster... doesn't matter, power is power) hence skipping the playing part.

In both cases you can argue that LB's are there just so player(s) can save time by investing more € into the system, but still paying for power is paying for power and you are skipping part where you grind / farm / whatever for said power.

Also like Hamnik pointed out later on this thread (after your post) crate content and loot quality distribution seen in Battlefront 2 beta is just for that, beta. Values are subject to change by release and if they have to point it out like that within the client sensible conclusion is that they are considering making grind... well grindier.

Hamniks post: http://www.neogaf.com/forum/showpost.php?p=251119805&postcount=374

Well it affects the gameplay experience when you don't purchase the microtransactions:
http://www.neogaf.com/forum/showthread.php?t=1443533

Just like not purchasing loot boxes in Battlefront 2 will directly affect your gameplay experience. You actually need to grind until your knuckles bleed in order to get those legendary and epic cards of power. Alternatively you can throw out some € and shortcut the system, just like in Shadow of War. Both game are pure garbage in that aspect, selling direct power to player.

At least in case of Shadow of War multiple reviewers have came out to say that if you bother to maintain your army through the game etc. grind in last Act isn't as huge deal as some make it out to be.

Maybe that will apply to Battlefront 2 too.
 

CSJ

Member
Almost 30% cooldown difference between out of the box and the top tier... in a game that's all about spamming cooldowns.

Way to fuck it up EA.

Which is literally pay 2 win that some people are have an extremely hard time understanding such a basic construct.

Imagine being in combat with someone, you both land equal shots but their cool down ticks off faster to get off an ability.

"Damn, guess they were better than me :(".

That's why I like the model of overwatch, you just play a game.
Nothing else, just play..... whatever happens happens because of skill and situation.
Not because Hanzo's scatter arrow was 3 seconds faster than me, or another.
 

Nameless

Member
When these companies said they were going all in on GaaS we probably should've figured existing franchises would be getting overhauled in the grossest ways imaginable. Konami was actually ahead of its time bringing F2P bullshit to $60 AAA titles.
 

Effect

Member
Why do these companies keep feeling the need to put gameplay changes behind these damn pay wall!s?!?!? Keep it cosmetic. If there is a money reward have it so it only buys cosmetics! It's not that damn hard!
 

Jag

Member
Only good thing about Loot box games is the price of the games usually drops quickly. More players means more cash.
 

Alienous

Member
If I pay $60 for a game I don't want the publisher/developer to make it a grind in an attempt to squeeze more money out of me, and that's what lootboxes with gameplay-modifying content encourages them to do.

The essence of these lootboxes isn't to give people more content for more money, but to alleviate an (artificial) grind if they pay-up. 'Don't like that person having a more powerful version of that perk? Well grind to get a roll of the dice or pay up'. It's just shitty, and it makes Battlefront 2 an easy game to skip.
 

Lurk

Banned
Lets just wait for the game being released first and we have some days with it to judge it.
Or its like "Destiny 2 is pay to win" all over again.

EXCEPT D2 only rewards blue mods from packages
each character gets three bright engrams very quickly a week.
I already have 3 exotic emotes and a bunch of other "p2w" things without paying.

But just goes to show people will read an article and use that as a voice,
instead of you know playing the actual game, but typically Destiny has always been the cool to hate thing around here,
so I'm no longer shocked by inaccurate posts such as these, I just find it laughable within a "hardcore nexus of gamers" most read headlines over playing games.
 
And this is why I rarely buy AAA anymore and support certain indie/mid tier devs now, they may be on a budget but their ideas and heart are in the right place. This loot box shite is sickening.
 

zelas

Member
OléGunner;251120036 said:
Yeah you make a damn fair point.
Drop rates could be reduced for final release and the beta is just there to make us feel good about unlocks.
I've gotten one epic drop in about 8-10 hours of play. Peaked at 180 scrap and I'm not even close to being able to craft a top card. And you need so many for each class. I like the game but this beta isnt making me feel good about unlocks. Not one bit.
 
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