• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Star Wars Battlefront 2’s Microtransactions Are Shaping up to Be Pay-To-Win

prudislav

Member
And this is why I rarely buy AAA anymore and support certain indie/mid tier devs now, they may be on a budget but their ideas and heart are in the right place. This loot box shite is sickening.
pretty much , wanted to try this beta and first thing that came to me were some lootbox messages and when i was doen with it I lost the drive to try the game
 

Kill3r7

Member
"All DLC will be free!" *Cheers*

"...psst... but the entire game is based on pay to win loot boxes..."

People who thought that map packs would simply be free without a way to recoup lost revenue were just kidding themselves. That is not how AAA gaming works anymore.
 
And this is why instead of paying 60 euros for this new game, people should just play the 2005 version which very recently got an online multiplayer patch. It's fun, has no P2W mechanics and has better flying controls to top it off.

I need to get some serious graphics mods for 2005 version though. At least I already own it.
 

OldRoutes

Member
Don't we always all have this discussion over how this is not pay to win? It's gambling, but it's not pay to win.

And couldn't there be balancing done from EA to prevent people from abusing the system?
 
I've gotten one epic drop in about 8-10 hours of play. Peaked at 180 scrap and I'm not even close to being able to craft a top card. And you need so many for each class. I like the game but this beta isnt making me feel good about unlocks. Not one bit.

Yeah you can tell playing the beta the grind will be real and gently nudging you towards just plunking down for guaranteed loot boxes here and there.

I've unlocked some good enhancing star cards for space ships mainly, so I hope my experience is similar if I end up buying this.

"All DLC will be free!" *Cheers*

"...psst... but the entire game is based on pay to win loot boxes..."

the-monkey-paw.jpg
 

SapientWolf

Trucker Sexologist
Heh. That's funny. I don't know how anyone can try to spin these lootboxes as not being p2w. Anything that gives 1 player an advantage over others is p2w. There's no gray area with this. If a player can out shoot me or move faster than me because he bought a token, that is p2w.
The whole thing is a grey area because the tokens are tied to dice rolls. Paying offers no guarantee of a tactical advantage. It's an even worse value proposition than the shortcut packs DICE has been selling since BF3.

The fact that they tied a skinner box to the game is more ethically dubious than the ability to buy into it. But these loot treadmills work so they're not going anywhere.
 

Voidwolf

Member
I'm really glad the loot crates are going to allow them to release free DLC thus not splitting the playerbase and extending the life of the game but I really hope they just balance them better.

Now, this is a beta and I think they'll tweak things before the final release but from what I've gathered you get loot crates every time you rank up, complete a challenge, log in for the daily crate, and level up a class/ship. The crates you get for leveling up a class/ship and the crates you get from completing challenges seem to guarantee giving at least one item for that class or vehicle.

Dice needs to do a few things:

1) Hard code unlocks so you will get a specific weapon/attachment based on what level you reach (be it overall rank or specific to that class) or challenge you complete. For example, If I want to unlock the E-33 (Boba Fett's gun) for regular infantry use, I can wait until I reach rank 25 or gamble on loot crates. They could also tie unlocks to challenges or sets of challenges. And weapon attachments should be unlocked by using the weapon they are for.

2) We need to have a regular income of Scrap so that crafting upgrades for our Star Cards is a regular occurrence. Every match we complete should give us credits and scrap. Playing the objective and that alone should increase the scrap we get at the end of a match. And every single loot crate, earned or bought, needs to give scrap.

3) Star Cards should be unlocked by class progression. Every time we level up a class X amount of times, we should unlock one of their Star Cards. And with all the scrap we earn we can upgrade them.

If they implement this or something close to it then we'll have a fairly standard multiplayer progression system with the loot box gambling on the side to fund the DLC. And I won't complain about that.
 

The_Dama

Member
I skipped Forza and now SW because of pay to win. I just don’t care. Pay to win to me is the worst thing you can do to a video game. I
 
People who thought that map packs would simply be free without a way to recoup lost revenue were just kidding themselves. That is not how AAA gaming works anymore.

There are so many things you can lock behind loot crates that aren't game changing.

Skins for Heroes, troopers etc. Emotes, stances, player cards, emblems, there are so many characters in this universe, imagine how many different emblems they could have created. They could have included a diorama like the first game with all items locked behind crates, or a sticker book instead, xp boosts, player heads/helmets, hair styles, races, backgrounds for post game hero podiums...

I can go on....Don't tell me that this was necessary because it absolutely isn't.

Oh, and if you think that were going to get "map packs" then you're sadly mistaken, were not going to get even half the content a season pass would deliver, it'l be 1/4 at best.
 

patchday

Member
This is a real bummer because I legit was going to buy this game. Just like For Honor, I must bypass this stuff

Even more disappointing I had no idea this was a thing til now. Why are we just finding out this game has loot boxes? I admit I was only loosely following the game but I was gonna get it for sure because I got all the other Battlefronts (even the classics)

There are so many things you can lock behind loot crates that aren't game changing.

Skins for Heroes, troopers etc. Emotes, stances, player cards, emblems, there are so many characters in this universe, imagine how many different emblems they could have created. They could have included a diorama like the first game with all items locked behind crates, or a sticker book instead, xp boosts, player heads/helmets, hair styles, races, backgrounds for post game hero podiums...

I can go on....Don't tell me that this was necessary because it absolutely isn't.

Oh, and if you think that were going to get "map packs" then you're sadly mistaken, were not going to get even half the content a season pass would deliver, it'l be 1/4 at best.

Yep. Wish they'd just include a bunch of map packs and content then move on to the next game. I'd prefer that to loot boxes
 

Kill3r7

Member
There are so many things you can lock behind loot crates that aren't game changing.

Skins for Heroes, troopers etc. Emotes, stances, player cards, emblems, there are so many characters in this universe, imagine how many different emblems they could have created. They could have included a diorama like the first game with all items locked behind crates, or a sticker book instead, xp boosts, player heads/helmets, hair styles, races, backgrounds for post game hero podiums...

I can go on....Don't tell me that this was necessary because it absolutely isn't.

I did not say that at all. Loot boxes are an all or non proposition. You either are okay with them in any form or you are not. The nuance you are looking for requires constant policing/regulation and will be always open to abuse.
 

Chash

Neo Member
The cost of maps being free. Sucks but, this is what gaming is now.

Edit: I agree you can still have the boxes in game and should be cosmetic only. I just say it like I do cause it's just ingrained in gaming culture now. I never buy these things and only get it from the game how it's earned for free.

i dont mean to be offensive, but i feel like THIS is the attitude that the people making these decisions want you to make. there should be no reason i shouldnt be able to walk away with a full and balanced game after spending almost 100 dollars on a new release.
 
Yeah but you never had to buy the season pass. I know I never did.
Thanks for completely missing the point I was making.

If I wanted the additional content I had to pay $50 and I would need all of my friends to if I wanted to play with them. Now we don't have to and that's a trade I'd make every day.

Especially when the 'pay to win' aspect is overblown.
 

patchday

Member
Thanks for completely missing the point I was making.

If I wanted the additional content I had to pay $50 and I would need all of my friends to if I wanted to play with them. Now we don't have to and that's a trade I'd make every day.

Especially when the 'pay to win' aspect is overblown.

Yes my point is you never needed that content. The base game was fine. I just now got the DLC only because it was free

(That's the funny part about all of this- devs need to release complete games upfront and then just move on to their next title)
 
The definition of pay to win has been really stretched and modified to fit narratives. Almost no one cries pay to win when a paid DLC pack includes weapons.

In the most straightforward sense, the lootboxes in Battlefront II are no more pay to win then the shortcut kits that have been a part of DICE shooters since Battlefield: Bad Company 2.
 
I did not say that at all. Loot boxes are an all or non proposition. You either are okay with them in any form or you are not. The nuance you are looking for requires constant policing/regulation and will be always open to abuse.

You seem quite accepting and okay with them...Like, okay...lets just deal with it because that's just the way it is now. Regardless of what they put in them. Next it'l be maps themselves, how will you feel about that? Will you put it down to "that's just not how gaming works anymore"?
 

patapuf

Member
I did not say that at all. Loot boxes are an all or non proposition. You either are okay with them in any form or you are not. The nuance you are looking for requires constant policing/regulation and will be always open to abuse.

Eh you really don't. Is it cosmetic? I don't care.

Does it affect moment to moment gameplay? I'm out. Even if your game is free.
 

Tovarisc

Member
The definition of pay to win has been really stretched and modified to fit narratives. Almost no one cries pay to win when a paid DLC pack includes weapons.

In the most straightforward sense, the lootboxes in Battlefront II are no more pay to win then the shortcut kits that have been a part of DICE shooters since Battlefield: Bad Company 2.

And how you butcher definition of P2W makes it so that absolutely nothing that gives players power for € is P2W. It's just shortcut.
 
And how you butcher definition of P2W makes it so that absolutely nothing that gives players power for € is P2W. It's just shortcut.
If you've actually read my posts that's not what I said. When there are weapons, abilities, or other gameplay altering items that are only available in lootboxes and nowhere else, that is pay to win. Shortcuts are not pay to win.
 

IISANDERII

Member
I don’t even want to try the beta after this. But maybe I will just so these fucking clowns that my trail did not translate into a sale.
 

schaft0620

Member
The game is so much fun to play I honestly won't be bothered by this. Normally I would boycott but, it just makes earning the items that much more rewarding knowing that people could be paying for these items.

I really enjoy the game.
 
I did not say that at all. Loot boxes are an all or non proposition. You either are okay with them in any form or you are not. The nuance you are looking for requires constant policing/regulation and will be always open to abuse.

Huh? I don't think you're quite understanding the argument.

No you're not either okay with them in any form or not, there are boundaries. Boundaries of which that do not need regulation. Keep them solely as items that give you no advantage in game whatsoever and keep them permanently at a cosmetic level. Done.
 

Voidwolf

Member
Yeah but you never had to buy the season pass. I know I never did.

Yes my point is you never needed that content. The base game was fine. I just now got the DLC only because it was free

(That's the funny part about all of this- devs need to release complete games upfront and then just move on to their next title)
The base game was not fine, it was severely lacking in content. And other than the die hard fans, not many were willing to spend the extra cash to get the DLC, as you have just proven.
 

Hanmik

Member
The definition of pay to win has been really stretched and modified to fit narratives. Almost no one cries pay to win when a paid DLC pack includes weapons.

In the most straightforward sense, the lootboxes in Battlefront II are no more pay to win then the shortcut kits that have been a part of DICE shooters since Battlefield: Bad Company 2.

1. you pay money for a loot crate
2. you open the crate
3. you get 3 star cards
4. you apply the star cards
5. star cards give you Bonus or weapons that makes you more powerful.

how is this not Pay 2 win?
 

OldRoutes

Member
1. you pay money for a loot crate
2. you open the crate
3. you get 3 star cards
4. you apply the star cards
5. star cards give you Bonus or weapons that makes you more powerful.

how is this not Pay 2 win?

Because you're not sure to win if you pay.
 
If you've actually read my posts that's not what I said. When there are weapons, abilities, or other gameplay altering items that are only available in lootboxes and nowhere else, that is pay to win. Shortcuts are not pay to win.

Lol shortcuts are not pay to win? This could be called "cheating" in a sense, you're unfairly (potentially as its gambling) getting quicker access to these bonuses that give you an advantage.

There's no justifying this, sorry. Your arguments don't have much ground.

Edit: also I thought I'd add to this. Yes you're not guaranteed to get decent stuff from the boxes, but the more you pay, the more likely you are.
 
^ It isn't any different at the end than someone who plays 8 hours a day. You don't get anything by paying that you wouldn't get by playing.

1. you pay money for a loot crate
2. you open the crate
3. you get 3 star cards
4. you apply the star cards
5. star cards give you Bonus or weapons that makes you more powerful.

how is this not Pay 2 win?
Because to be pay to win those 3 star cards would have to only be available in the crates and not earnable through normal gameplay.
 

Hanmik

Member
Because to be pay to win those 3 star cards would have to only be available in the crates and not earnable through normal gameplay.

the definition of pay 2 win is not "pay for something others can´t get without paying money".

it is "Pay 2 get an advantage over other players" (even if you can get them by playing the game normal).

(loosely translated)

No you don't.

You get loot crates by leveling up, you don't have to pay a single cent.

But the point here is that you CAN pay if you want to ..

it is the same as with mobile games.. you can play normally, which takes forever because the game is based around ingame purchases, or get it by paying money right away.
 

Akai__

Member
^ It isn't any different at the end than someone who plays 8 hours a day. You don't get anything by paying that you wouldn't get by playing.

Because to be pay to win those 3 star cards would have to only be available in the crates and not earnable through normal gameplay.

This argument is so tiresome. Of course it's still P2W, if you spend 50$ on Microtransaction and get every highest tier card, while I who will not pay a cent for these loot crates, will have to play weeks to gain access to everything high tier.

You get an advantage by spending more money on it and even if it's only a 0.1% advantage, it's still an advantage.
 
the definition of pay 2 win is not "pay for something others can´t get without paying money".

it is "Pay 2 get an advantage over other players" (even if you can get them by playing the game normal).

(loosely translated)
A crate isn't a guarantee to get an advantage though. Even in the beta, the variance in what you get is pretty wide and they are spread amongst many different classes and modes.

If someone is this impatient and sweaty that they'd rather pay out of pocket to ramp up a little bit faster, be my guest.

You also assume that the game will be so out of balance that someone who has the highest level star cards will be much superior to the person that doesn't. Given what the star cards actually do for you, I don't think that will really be the case.
 
So the Star Cards aren't consumable, bur, rather, level-ups of sorts? In that case, I don't think it's that bad, considering you get the same stuff through regular gameplay, just at a different pace.
What I truly consider pay-to-win is when all superior content is held behind a mandatory paywall. Like when The Last of Us decided to release an overpowered weapons pack that you couldn't get through regular gameplay. That truly broke the game.

There are so many things you can lock behind loot crates that aren't game changing.

Skins for Heroes, troopers etc. Emotes, stances, player cards, emblems, there are so many characters in this universe, imagine how many different emblems they could have created. They could have included a diorama like the first game with all items locked behind crates, or a sticker book instead, xp boosts, player heads/helmets, hair styles, races, backgrounds for post game hero podiums...

I can go on....Don't tell me that this was necessary because it absolutely isn't.

Oh, and if you think that were going to get "map packs" then you're sadly mistaken, were not going to get even half the content a season pass would deliver, it'l be 1/4 at best.

It's in their best interest to keep releasing new stuff so people don't lose interest in the game. If players get bored and stop playing, that means there will be less people buying loot boxes.

One of EA's first ventures into the lootbox game was Mass Effect 3's multiplayer. And a shit ton of content was released for it for free. I don't expect Battlefront to be different. It has far more revenue potential.
 
the definition of pay 2 win is not "pay for something others can´t get without paying money".

it is "Pay 2 get an advantage over other players" (even if you can get them by playing the game normal).

(loosely translated)
That's a far too broad a definition. I pay for better internet than you, is that pay to win?

Okay, even if you still want to call shortcuts pay to win, is it really a bad thing? What I consider bad is when I can't get a weapon or ability because I didn't pay extra for it. Someone getting a weapon early because they wanted to pay and I don't want to pay so I have to play to get it doesn't bother me at all.


Its seems really irrational to get upset over shortcuts.
 
One of EA's first ventures into the lootbox game was Mass Effect 3's multiplayer. And a shit ton of content was released for it for free. I don't expect Battlefront to be different. It has far more revenue potential.
...and ME3's multiplayer was widely praised by those that actually played it and I never remember any faux outrage over it because it ultimately wasn't that big a deal.
 
The argument around micro transactions and loot crates is becoming incredibly annoying tbh. I mean I get why people get salty about it in some games, but the reality as I see it is that the AAA game model without these features is broken.

I mean, people incessantly complain about:

Proliferation of open worlds.
Filler content.
Short games.
Crappy graphics.
Lack of innovation.
and so on.

They expect games to be incredibly high quality, but available at the same price as they have been for years. I mean just using Battlefront 2 as an example. The first one came out and people complained at the lack of maps, content, SP and also the season pass. Now the sequel is coming out which addresses all of that, and incorporates some loot boxes, its suddenly the worst thing in the world. The way I look at it, we could have it a few ways:

A) Games are made to be more cost effective. For instance maybe they have less detailed or stylised graphics, or less content.

B) The games industry re-evalauate the price they are selling their games.

C) Games are made to their vision, but are supported by additional monetisation post launch.

We can't have our cake and eat it.
 

Hanmik

Member
A crate isn't a guarantee to get an advantage though. Even in the beta, the variance in what you get is pretty wide and they are spread amongst many different classes and modes.

If someone is this impatient and sweaty that they'd rather pay out of pocket to ramp up a little bit faster, be my guest.

You also assume that the game will be so out of balance that someone who has the highest level star cards will be much superior to the person that doesn't. Given what the star cards actually do for you, I don't think that will really be the case.

Yes there is no guarantee when you buy a loot box. That is the gambling part (if you define soccer trading cards, wending machines etc. as gambling), that people also do not like.

About balance.. a 30% downtime reduction is a pretty significant advantage.. but again the final game will show what the end result will be..

we as potential buyers, just need to be careful, and aware of the system behind this.
 

Voidwolf

Member
the definition of pay 2 win is not "pay for something others can´t get without paying money".

it is "Pay 2 get an advantage over other players" (even if you can get them by playing the game normal).

(loosely translated)



But the point here is that you CAN pay if you want to ..

it is the same as with mobile games.. you can play normally, which takes forever because the game is based around ingame purchases, or get it by paying money right away.
You've just described a Free to Play model. They shoved a F2P model in a full priced game in order to fund the DLC.

By your definition. League of Legends is Pay to Win because I can by new champs with real money the second they're released while others who cannot or will not pay real money have to play to earn IP to unlock new champs.


There's a chance you drop $10 dollars on loot crates in Battlefront and get nothing but cosmetic items and equipment you have no interest in. You'll be paying but not necessarily winning. It's gambling, plain and simple. Gambling.

The alternative is to play the game and unlock things naturally. If we didn't have that option, if everything was only obtainable by dropping real world cash, then that would be Pay 2 Win.

And let's keep in mind we still don't know what the final game is like. This is literally Destiny 2 all over again.
 

Kill3r7

Member
You seem quite accepting and okay with them...Like, okay...lets just deal with it because that's just the way it is now. Regardless of what they put in them. Next it'l be maps themselves, how will you feel about that? Will you put it down to "that's just not how gaming works anymore"?

I actually expect gaming to go down that route because consumers rarely resist and the gaming industry at its core is a business. The decision makers are deciding how and when a game should be greenlit based on numbers on a spreadsheet or a PowerPoint presentation, much like any other major corporation, You want to make your voice heard then vote with your wallet. So far consumers have done very little pushing back outside of forums and gaming media. It is the same argument we had back in the day about DLC and horse armor. If people are willing to pay for it they will keep doing it.

Huh? I don't think you're quite understanding the argument.

No you're not either okay with them in any form or not, there are boundaries. Boundaries of which that do not need regulation. Keep them solely as items that give you no advantage in game whatsoever and keep them permanently at a cosmetic level. Done.

If you don't push the boundaries, how do you find out if you have maximized your growth?
 

Tovarisc

Member
If you've actually read my posts that's not what I said. When there are weapons, abilities, or other gameplay altering items that are only available in lootboxes and nowhere else, that is pay to win. Shortcuts are not pay to win.

Will you hold on to this view if they make grind in release such chore that throwing out € for epic and legendary cards is only viable way to keep up with those already paying €?

Them having disclaimer about rate of obtaining and quality of loot that you get in beta is just for beta client is somewhat concerning.

Either way I just have gotten impression from your posts in this thread that you have very loose and easily adjustable standards for what P2W is and at what level selling power to players with € is okay. Sure my impression could be wrong as I don't know more closely / at personal level.
 
That's a far too broad a definition. I pay for better internet than you, is that pay to win?

Okay, even if you still want to call shortcuts pay to win, is it really a bad thing? What I consider bad is when I can't get a weapon or ability because I didn't pay extra for it. Someone getting a weapon early because they wanted to pay and I don't want to pay so I have to play to get it doesn't bother me at all.


Its seems really irrational to get upset over shortcuts.

Shortcuts that give a player an advantage over another aren't fun for the latter especially for anything remotely competitive. If I'm playing SFV and someone has a Ryu that does more damage and he got there by paying, I'm probably going to have less fun if things were on an equal level. You may not care, and that's fine, but being dismissive of other consumers is super weak.

None of this is really that deep.
 
Companies are saving me lots of money this year with all the games I'm straight up skipping because of shitty DLC practices. Save money and gives me more time to play all the Switch games I'm currently drowning in. Win win!
 

Alienous

Member
That's a far too broad a definition. I pay for better internet than you, is that pay to win?

Okay, even if you still want to call shortcuts pay to win, is it really a bad thing? What I consider bad is when I can't get a weapon or ability because I didn't pay extra for it. Someone getting a weapon early because they wanted to pay and I don't want to pay so I have to play to get it doesn't bother me at all.


Its seems really irrational to get upset over shortcuts.

It isn't irrational, because they impact your play experience. Game-influencing items that would otherwise be left out, or placed within enjoyable progression, are instead placed at the end of a grind. Additional payment is the way to alleviate this grind. Players who pay gain an 'unfair' gameplay advantage, which can reduce your enjoyment when faced with these players, pushing you to spend money.

They create a problem and charge you for the solution.
 
Top Bottom