Glass Rebel
Member
Only good thing about Loot box games is the price of the games usually drops quickly. More players means more cash.
So I get to play the campaign for cheap. Nice.
Only good thing about Loot box games is the price of the games usually drops quickly. More players means more cash.
pretty much , wanted to try this beta and first thing that came to me were some lootbox messages and when i was doen with it I lost the drive to try the gameAnd this is why I rarely buy AAA anymore and support certain indie/mid tier devs now, they may be on a budget but their ideas and heart are in the right place. This loot box shite is sickening.
'Time to crate' has a whole new meaning in 2017.
"All DLC will be free!" *Cheers*
"...psst... but the entire game is based on pay to win loot boxes..."
And this is why instead of paying 60 euros for this new game, people should just play the 2005 version which very recently got an online multiplayer patch. It's fun, has no P2W mechanics and has better flying controls to top it off.
I've gotten one epic drop in about 8-10 hours of play. Peaked at 180 scrap and I'm not even close to being able to craft a top card. And you need so many for each class. I like the game but this beta isnt making me feel good about unlocks. Not one bit.
"All DLC will be free!" *Cheers*
"...psst... but the entire game is based on pay to win loot boxes..."
The whole thing is a grey area because the tokens are tied to dice rolls. Paying offers no guarantee of a tactical advantage. It's an even worse value proposition than the shortcut packs DICE has been selling since BF3.Heh. That's funny. I don't know how anyone can try to spin these lootboxes as not being p2w. Anything that gives 1 player an advantage over others is p2w. There's no gray area with this. If a player can out shoot me or move faster than me because he bought a token, that is p2w.
People who thought that map packs would simply be free without a way to recoup lost revenue were just kidding themselves. That is not how AAA gaming works anymore.
There are so many things you can lock behind loot crates that aren't game changing.
Skins for Heroes, troopers etc. Emotes, stances, player cards, emblems, there are so many characters in this universe, imagine how many different emblems they could have created. They could have included a diorama like the first game with all items locked behind crates, or a sticker book instead, xp boosts, player heads/helmets, hair styles, races, backgrounds for post game hero podiums...
I can go on....Don't tell me that this was necessary because it absolutely isn't.
Oh, and if you think that were going to get "map packs" then you're sadly mistaken, were not going to get even half the content a season pass would deliver, it'l be 1/4 at best.
There are so many things you can lock behind loot crates that aren't game changing.
Skins for Heroes, troopers etc. Emotes, stances, player cards, emblems, there are so many characters in this universe, imagine how many different emblems they could have created. They could have included a diorama like the first game with all items locked behind crates, or a sticker book instead, xp boosts, player heads/helmets, hair styles, races, backgrounds for post game hero podiums...
I can go on....Don't tell me that this was necessary because it absolutely isn't.
Absolutely. Now I can still play with my friends for the life of the game instead of having to expect them to pay $50 to keep up with the game's future content.People seriously want this sort of stuff over season passes?
Absolutely. Now I can still play with my friends for the life of the game instead of having to expect them to pay $50 to keep up with the game's future content.
The cost of maps being free. Sucks but, this is what gaming is now.
Edit: I agree you can still have the boxes in game and should be cosmetic only. I just say it like I do cause it's just ingrained in gaming culture now. I never buy these things and only get it from the game how it's earned for free.
Thanks for completely missing the point I was making.Yeah but you never had to buy the season pass. I know I never did.
Thanks for completely missing the point I was making.
If I wanted the additional content I had to pay $50 and I would need all of my friends to if I wanted to play with them. Now we don't have to and that's a trade I'd make every day.
Especially when the 'pay to win' aspect is overblown.
I did not say that at all. Loot boxes are an all or non proposition. You either are okay with them in any form or you are not. The nuance you are looking for requires constant policing/regulation and will be always open to abuse.
I did not say that at all. Loot boxes are an all or non proposition. You either are okay with them in any form or you are not. The nuance you are looking for requires constant policing/regulation and will be always open to abuse.
The definition of pay to win has been really stretched and modified to fit narratives. Almost no one cries pay to win when a paid DLC pack includes weapons.
In the most straightforward sense, the lootboxes in Battlefront II are no more pay to win then the shortcut kits that have been a part of DICE shooters since Battlefield: Bad Company 2.
Thanks for letting me know what I did or didn't want or if the base game satiated my friends and I.Yes my point is you never needed that content. The base game was fine. I just now got the DLC only because it was free
If you've actually read my posts that's not what I said. When there are weapons, abilities, or other gameplay altering items that are only available in lootboxes and nowhere else, that is pay to win. Shortcuts are not pay to win.And how you butcher definition of P2W makes it so that absolutely nothing that gives players power for is P2W. It's just shortcut.
I did not say that at all. Loot boxes are an all or non proposition. You either are okay with them in any form or you are not. The nuance you are looking for requires constant policing/regulation and will be always open to abuse.
Yeah but you never had to buy the season pass. I know I never did.
The base game was not fine, it was severely lacking in content. And other than the die hard fans, not many were willing to spend the extra cash to get the DLC, as you have just proven.Yes my point is you never needed that content. The base game was fine. I just now got the DLC only because it was free
(That's the funny part about all of this- devs need to release complete games upfront and then just move on to their next title)
The definition of pay to win has been really stretched and modified to fit narratives. Almost no one cries pay to win when a paid DLC pack includes weapons.
In the most straightforward sense, the lootboxes in Battlefront II are no more pay to win then the shortcut kits that have been a part of DICE shooters since Battlefield: Bad Company 2.
1. you pay money for a loot crate
2. you open the crate
3. you get 3 star cards
4. you apply the star cards
5. star cards give you Bonus or weapons that makes you more powerful.
how is this not Pay 2 win?
If you've actually read my posts that's not what I said. When there are weapons, abilities, or other gameplay altering items that are only available in lootboxes and nowhere else, that is pay to win. Shortcuts are not pay to win.
Because to be pay to win those 3 star cards would have to only be available in the crates and not earnable through normal gameplay.1. you pay money for a loot crate
2. you open the crate
3. you get 3 star cards
4. you apply the star cards
5. star cards give you Bonus or weapons that makes you more powerful.
how is this not Pay 2 win?
1. you pay money for a loot crate
Because to be pay to win those 3 star cards would have to only be available in the crates and not earnable through normal gameplay.
No you don't.
You get loot crates by leveling up, you don't have to pay a single cent.
^ It isn't any different at the end than someone who plays 8 hours a day. You don't get anything by paying that you wouldn't get by playing.
Because to be pay to win those 3 star cards would have to only be available in the crates and not earnable through normal gameplay.
A crate isn't a guarantee to get an advantage though. Even in the beta, the variance in what you get is pretty wide and they are spread amongst many different classes and modes.the definition of pay 2 win is not "pay for something others can´t get without paying money".
it is "Pay 2 get an advantage over other players" (even if you can get them by playing the game normal).
(loosely translated)
There are so many things you can lock behind loot crates that aren't game changing.
Skins for Heroes, troopers etc. Emotes, stances, player cards, emblems, there are so many characters in this universe, imagine how many different emblems they could have created. They could have included a diorama like the first game with all items locked behind crates, or a sticker book instead, xp boosts, player heads/helmets, hair styles, races, backgrounds for post game hero podiums...
I can go on....Don't tell me that this was necessary because it absolutely isn't.
Oh, and if you think that were going to get "map packs" then you're sadly mistaken, were not going to get even half the content a season pass would deliver, it'l be 1/4 at best.
That's a far too broad a definition. I pay for better internet than you, is that pay to win?the definition of pay 2 win is not "pay for something others can´t get without paying money".
it is "Pay 2 get an advantage over other players" (even if you can get them by playing the game normal).
(loosely translated)
...and ME3's multiplayer was widely praised by those that actually played it and I never remember any faux outrage over it because it ultimately wasn't that big a deal.One of EA's first ventures into the lootbox game was Mass Effect 3's multiplayer. And a shit ton of content was released for it for free. I don't expect Battlefront to be different. It has far more revenue potential.
A crate isn't a guarantee to get an advantage though. Even in the beta, the variance in what you get is pretty wide and they are spread amongst many different classes and modes.
If someone is this impatient and sweaty that they'd rather pay out of pocket to ramp up a little bit faster, be my guest.
You also assume that the game will be so out of balance that someone who has the highest level star cards will be much superior to the person that doesn't. Given what the star cards actually do for you, I don't think that will really be the case.
You've just described a Free to Play model. They shoved a F2P model in a full priced game in order to fund the DLC.the definition of pay 2 win is not "pay for something others can´t get without paying money".
it is "Pay 2 get an advantage over other players" (even if you can get them by playing the game normal).
(loosely translated)
But the point here is that you CAN pay if you want to ..
it is the same as with mobile games.. you can play normally, which takes forever because the game is based around ingame purchases, or get it by paying money right away.
You seem quite accepting and okay with them...Like, okay...lets just deal with it because that's just the way it is now. Regardless of what they put in them. Next it'l be maps themselves, how will you feel about that? Will you put it down to "that's just not how gaming works anymore"?
Huh? I don't think you're quite understanding the argument.
No you're not either okay with them in any form or not, there are boundaries. Boundaries of which that do not need regulation. Keep them solely as items that give you no advantage in game whatsoever and keep them permanently at a cosmetic level. Done.
If you've actually read my posts that's not what I said. When there are weapons, abilities, or other gameplay altering items that are only available in lootboxes and nowhere else, that is pay to win. Shortcuts are not pay to win.
That's a far too broad a definition. I pay for better internet than you, is that pay to win?
Okay, even if you still want to call shortcuts pay to win, is it really a bad thing? What I consider bad is when I can't get a weapon or ability because I didn't pay extra for it. Someone getting a weapon early because they wanted to pay and I don't want to pay so I have to play to get it doesn't bother me at all.
Its seems really irrational to get upset over shortcuts.
That's a far too broad a definition. I pay for better internet than you, is that pay to win?
Okay, even if you still want to call shortcuts pay to win, is it really a bad thing? What I consider bad is when I can't get a weapon or ability because I didn't pay extra for it. Someone getting a weapon early because they wanted to pay and I don't want to pay so I have to play to get it doesn't bother me at all.
Its seems really irrational to get upset over shortcuts.