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Shadow of Mordors true ending - Grinding or Lootboxes

Ravelle

Member
I'll just finish the game with it's original ending, when you have an ending that require a special means of acquiring that's an alternative ending.

I'll just YouTube it like all other alternative endings.
 

Andodalf

Banned
So I already pre purchased the gold edition. Would that be enough for the true ending or do I need to spend more?
You don’t “need” to purchase anything. Play the end part as long as you want. When the DLC comes out it’ll give new opportunities for orcs and Mirian that will allow you to finish much easier than when just the base game exists. That’s my plan. Referencing the Tribe DLCs here, not story ones. Those’ll come after and I’ll want the true ending before them.
 

tuxfool

Banned
Some reviews bashed 2k for this stuff. Why are the scores giving this a pass?

From my impressions of what people are saying, it isn't anywhere as egregious as NBA 2k.

Where in terms of impact to the game it goes from worst to least bad: NBA 2k18 -> Forza 7 -> SoM2.
 
I see people saying how it's bs that "true ending" is behind grind that you can somewhat shortcut with lootboxes and same question keeps popping into my head.

What about games like NieR? You have to literally replay whole game multiple times from beginning to end in order to unlock "true ending". How that isn't grinding for "true ending"?

If your answer is in lines of "At least NieR is good game" then you are just full of shit as you veeery likely have not played SoW yet.

It's about motive. Without money involved, its down to a developer to create the best experience for their game, so in cases like RPG's there is a history of new game+ which prolongs game length - something that traditionally was part of the base game ie not DLC.

By creating a monetary incentive for padding a game's length, people are concerned that a game is potentially worsened due to padding designed for paid DLC sake alone rather than purely for the customers best interest. This means maximizing a games ability to extract profit versus longevity for the player benefit only.
 
By creating a monetary incentive for padding a game's length, people are concerned that a game is potentially worsened due to padding designed for paid DLC sake alone rather than purely for the customers best interest. This means maximizing a games ability to extract profit versus longevity for the player benefit only.

Here's the problem with that line of thought though. Every game with a season pass or planned dlc also wants to keep you playing and to prevent you from selling the game, thus, potentially, also having a profit incentive influencing game design.
 

tuxfool

Banned
Here's the problem with that line of thought though. Every game with a season pass or planned dlc also wants to keep you playing and to prevent you from selling the game, thus, potentially, also having a profit incentive influencing game design.

But that has long been a complaint too, where cut content would appear in DLC, leaving people to wonder if it was deliberately cut.

The second dimension to this is that content is just that: "content". It isn't game design, if you're satisfied with the initial offering then you get additional content. Here it appears that the initial offering is being modified to be worse to accommodate extra revenue streams in the base product.
 

Nikana

Go Go Neo Rangers!
It's about motive. Without money involved, its down to a developer to create the best experience for their game, so in cases like RPG's there is a history of new game+ which prolongs game length - something that traditionally was part of the base game ie not DLC.

By creating a monetary incentive for padding a game's length, people are concerned that a game is potentially worsened due to padding designed for paid DLC sake alone rather than purely for the customers best interest. This means maximizing a games ability to extract profit versus longevity for the player benefit only.

This is a good point. But wasnt the first game knocked on a bit because the nemisis system wasn't fleshed out enough, especially in terms of end game?

People asked for a better use of the nemisis system and it seems the devs did just that. If the boxes can be earned via in game currency, then I see it as a way to make the nemisis system more randomized thus making the end game more enjoyable.

If the boxes were there but weren't able to be purchased via real cash I wonder if people would be nearly as upset.

I'm not the biggest fan of loot boxes/packs, but this implentation doesn't seem nearly as sinister in my eyes considering what the nemisis system is. Say as something like Forza 7.
 

KC Denton

Member
This is a good point. But wasnt the first game knocked on a bit because the nemisis system wasn't fleshed out enough, especially in terms of end game?

People asked for a better use of the nemisis system and it seems the devs did just that. If the boxes can be warned via in game currency, then I see it as a way to make the nemisis system more randomized thus making the end game more enjoyable.

If the boxes were there but weren't able to be purchased via real cash I wonder if people would be nearly as upset.

I'm not the biggest fan of loot boxes/packs, but this implentation doesn't seem nearly as sinister in my eyes considering what the nemisis system is. Say as something like Forza 7.

I can't really say that orcs magically coming into existence via boxes is what I had in mind in regards to expanding the nemesis system. Part of the appeal of that was having enemies that presumably had some kind of history in the world prior to you encountering them, and loot boxes completely take that away by having them just pop in because you got a good roll.
 

Nikana

Go Go Neo Rangers!
I can't really say that orcs magically coming into existence via boxes is what I had in mind in regards to expanding the nemesis system. Part of the appeal of that was having enemies that presumably had some kind of history in the world prior to you encountering them, and loot boxes completely take that away by having them just pop in because you got a good roll.

It's been awhile since I've played it and obviously haven't played the new one since it's not out, but I remember there being kinda one major baddie at the top every time with a few captains below him. Adding in a legendary or high level orc all of the sudden could throw in some major changes due to how the system works. To me it adds a challenge.

And I get your comment about that's not how you thought it would work, but it's clear that's what the devs thought people wanted.
 

Andodalf

Banned
Guys I don't think you understand the lootboxes here. This isn't your usual .000000001% chance to get the best type of orc thing. The highest tier loot box (6$? 600 gold)) gives a guaranteed 4 Legendary orcs and 1 paper that turns any orc legendary. No rolls or chance involved. The other paid chest (2$? 200 gold) gives 1 legendary every time, and two with a chance to be legendary, in addition to two boosts or training orders.. Unless you want every orc in your army to be legendary, I don't see how you could spend more than 50 bucks.


Video for reference
https://www.youtube.com/watch?v=_0rowHUyvec
 
Guys I don't think you understand the lootboxes here. This isn't your usual .000000001% chance to get the best type of orc thing. The highest tier loot box (6$? 600 gold)) gives a guaranteed 4 Legendary orcs and 1 paper that turns any orc legendary. No rolls or chance involved. The other paid chest (2$? 200 gold) gives 1 legendary every time, and two with a chance to be legendary, in addition to two boosts or training orders.. Unless you want every orc in your army to be legendary, I don't see how you could spend more than 50 bucks.


Video for reference
https://www.youtube.com/watch?v=_0rowHUyvec

Dude that is still shit
 

m_dorian

Member
Guys I don't think you understand the lootboxes here. This isn't your usual .000000001% chance to get the best type of orc thing. The highest tier loot box (6$? 600 gold)) gives a guaranteed 4 Legendary orcs and 1 paper that turns any orc legendary. No rolls or chance involved. The other paid chest (2$? 200 gold) gives 1 legendary every time, and two with a chance to be legendary, in addition to two boosts or training orders.. Unless you want every orc in your army to be legendary, I don't see how you could spend more than 50 bucks.


Video for reference
https://www.youtube.com/watch?v=_0rowHUyvec

Why spend them in the first place?
 
Guys I don't think you understand the lootboxes here. This isn't your usual .000000001% chance to get the best type of orc thing. The highest tier loot box (6$? 600 gold)) gives a guaranteed 4 Legendary orcs and 1 paper that turns any orc legendary. No rolls or chance involved. The other paid chest (2$? 200 gold) gives 1 legendary every time, and two with a chance to be legendary, in addition to two boosts or training orders.. Unless you want every orc in your army to be legendary, I don't see how you could spend more than 50 bucks.


Video for reference
https://www.youtube.com/watch?v=_0rowHUyvec

So its more like getting punched in the gut instead of curb stomped......yay

If this game were F2P, that would be fine with me, but its $60 and has a season pass.
 

Andodalf

Banned
Dude that is still shit

Not at all, compared to the gatcha games many commenters are comparing too. This is a 100% chance, and a 100% chance plus two unknown chances, for reasonable prices, compared to gatchas. A guaranteed eltie card is madden is 5$ and can be trash. a guaranteed legend is 15$ and can be trash. their guaranteed good cards are 100$. and can still be trash.

Why spend them in the first place?

I won't. But people who want to

A: know what they're getting

B: Couldn't possibly need to spend hundreds


Those are most peoples complaints, and they are dead wrong.




Legendaries exist in the world by default and can be dominated like any other orc.
 

Andodalf

Banned
People should ask themselves that question, and think of another reason than "game reviewers are in the pocket of the publishers".

Because 2k is far, far, worse? Their card game has horrendous odds compared to this (100% for legendary compared to waaay sub 1% for good cards in 2k), and in SINGLEPLAYER it takes a lot of money in VC to make your player OK, and every year they let you earn less in game.
 
Not at all, compared to the gatcha games many commenters are comparing too. This is a 100% chance, and a 100% chance plus two unknown chances, for reasonable prices, compared to gatchas. A guaranteed eltie card is madden is 5$ and can be trash. a guaranteed legend is 15$ and can be trash. their guaranteed good cards are 100$. and can still be trash.



I won't. But people who want to

A: know what they're getting

B: Couldn't possibly need to spend hundreds


Those are most peoples complaints, and they are dead wrong.





Legendaries exist in the world by default and can be dominated like any other orc.

There's ways to handle this in a more consumer friendly way

1.Dont put MTs in the game
2.Make the game F2P
3.Eliminate lootboxes and let people pick exactly what they want and use the money to fund the DLC free for everyone (Titanfall 2s model)

Your entire argument is basically "Well its not as bad as the other bad exploitive practices", If thats the best defense someone can come up with for something, then that something shouldn't be in the game.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
There's ways to handle this in a more consumer friendly way

1.Dont put MTs in the game
2.Make the game F2P
3.Eliminate lootboxes and let people pick exactly what they want and use the money to fund the DLC free for everyone (Titanfall 2s model)

Your entire argument is basically "Well its not as bad as the other bad exploitive practices", If thats the best defense someone can come up with for something, then that something shouldn't be in the game.
Lol at suggesting to make a game with a production this expensive F2P.
 

Mister Wolf

Gold Member
Gonna watch the extra ending on youtube just like I did Arkham Knight. There are too many other good games to play than worrying about earning some 5-10 second cutscene.
 

Andodalf

Banned
Lol at suggesting to make a game with a production this expensive F2P.

"I want games to be just as good, and I want to pay less for them"

60$ is less today than in 2006. And games cost far more to make. this game would never have been approved as a F2P, and honestly probably had to have MTs to get a green light. That's what it takes for publishers to make these big games these days. There are some exceptions, especially by first parties, but they are fewer and fewer.


Lol at suggesting that the richest publishers in the history of the industry need to exploit gambling addictions to make money.
THERE IS VERY LITTLE CHANCE IN THESE LOOTBOXES. 6$ GUARANTEES YOU 5 OF THE HIGHEST TIER. STOP WITH THIS FALLACY OF IT BEING IN PLACE TO MANIPULATE GAMBLERS. THAT IS TRUE OF GATCHA GAMES AND SPORTS GAME'S CARD MODES, BUT NOT THIS.
 

Mister Wolf

Gold Member
Gonna watch the extra ending on youtube just like I did Arkham Knight. There are too many other good games to play than worrying about earning some 5-10 second cutscene. We also have Mario Odyssey, Evil Within 2, and Wolfenstein 2 in this month alone
 
THERE IS VERY LITTLE CHANCE IN THESE LOOTBOXES. 6$ GUARANTEES YOU 5 OF THE HIGHEST TIER. STOP WITH THIS FALLACY OF IT BEING IN PLACE TO MANIPULATE GAMBLERS. THAT IS TRUE OF GATCHA GAMES AND SPORTS GAME'S CARD MODES, BUT NOT THIS.

Even if you convince that guy, there's a hundred right around the corner who will keep perpetuating it. There's really no use.
 

PSlayer

Member
Guys I don't think you understand the lootboxes here. This isn't your usual .000000001% chance to get the best type of orc thing. The highest tier loot box (6$? 600 gold)) gives a guaranteed 4 Legendary orcs and 1 paper that turns any orc legendary. No rolls or chance involved. The other paid chest (2$? 200 gold) gives 1 legendary every time, and two with a chance to be legendary, in addition to two boosts or training orders.. Unless you want every orc in your army to be legendary, I don't see how you could spend more than 50 bucks.


Video for reference
https://www.youtube.com/watch?v=_0rowHUyvec

People already spent $60 or more in the game and they have to spent up to $50 more to access everything?
 

Andodalf

Banned
People already spent $60 or more in the game and they have to spent up to $50 more to access everything?

Oh my god. If you don't want to actually play the game at all, then sure. You can spend maybe that much and instantly finish the game. Or, you know, actually, play the game.

Many were saying that gamblers would spend 100s trying to get a decent orc. my 50$ number was simply refuting that, saying that the most anyone would reasonably spend is far lower.
 

Andodalf

Banned
Even then we dont know how many legendary orcs make the end game easier. Maybe its 2. Maybe its 40. Who knows.

5 keeps, 1 overlord and I believe 5 warlords each. if you had every single one legendary it would be 30. So to make each and every keep completely legendary is 36$ (6$ x 5 orcs per), assuming you find none in the campaign, which you will. Also, I highly doubt you need every keep orc legendary, plus you can get papers to move orcs from keep to keep with Miran, further lowering the amount needed.


SO 36$, max, if you don't play the game at all. 0$ if you play.
 

JPS Kai

Member
Even then we dont know how many legendary orcs make the end game easier. Maybe its 2. Maybe its 40. Who knows.

The only reason Legendary Orcs make it easier than Epic orcs is that Legendary orcs have one additional immunity and some other minor perk changes.
 

ronin_cse

Neo Member
Guys I don't think you understand the lootboxes here. This isn't your usual .000000001% chance to get the best type of orc thing. The highest tier loot box (6$? 600 gold)) gives a guaranteed 4 Legendary orcs and 1 paper that turns any orc legendary. No rolls or chance involved. The other paid chest (2$? 200 gold) gives 1 legendary every time, and two with a chance to be legendary, in addition to two boosts or training orders.. Unless you want every orc in your army to be legendary, I don't see how you could spend more than 50 bucks.


Video for reference
https://www.youtube.com/watch?v=_0rowHUyvec

You’re defending paying the price of an entire game just to see the real ending in a timely manner?
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Lol at suggesting that the richest publishers in the history of the industry need to exploit gambling addictions to make money.
You know exactly what you're getting from the boxes. How is it gambling? You're not paying for the chance to get a legendary you're straight up getting a legendary.

"I want games to be just as good, and I want to pay less for them"

60$ is less today than in 2006. And games cost far more to make. this game would never have been approved as a F2P, and honestly probably had to have MTs to get a green light. That's what it takes for publishers to make these big games these days. There are some exceptions, especially by first parties, but they are fewer and fewer.
Exactly.
 

shimon

Member
5 keeps, 1 overlord and I believe 5 warlords each. if you had every single one legendary it would be 30. So to make each and every keep completely legendary is 36$ (6$ x 5 orcs per), assuming you find none in the campaign, which you will. Also, I highly doubt you need every keep orc legendary, plus you can get papers to move orcs from keep to keep with Miran, further lowering the amount needed.


SO 36$, max, if you don't play the game at all. 0$ if you play.

See that's not bad,36 bucks is a good price. /s

Wonder how many will actually spend that kind of money on this.
 
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