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EA shuts down Visceral, moves Star Wars game to EA Vancouver/others

Wildo09

Member
They want a fucking cow machine? Isn't Battlefront enough? Can't they make the investment of a great single player Star Wars adventure? Fuck EA, fuck them all the way to loot boxes hell.

And this happens to the studio that gave us one of last generations best horror games. *sobs*
 
You said "Every large scale single player game you can think of is 1st party only or Bethesda," which to me signals all types of single-player games, including open-world (large scale), not just linear story based single-player games. If you meant to say what you're saying now, then understood.

In regards to single-player allegedly dying, I was more referring to the other poster who said "traditional gaming is dead," as if gaming hasn't been constantly evolving.

What example can you name in the industry currently that is a AAA single player focused title and isn't open world from a 3rd party that was successful.
 

finalflame

Member
AAA single players games are basically dead, right?

It seems this way for big studios and their publishers. Only studios with a lot of money and agency (read: not beholden to a publisher) can make the conscious decision to invest time and effort into a product that would otherwise make more money with open world and multiplayer centric elements. One of the few companies I know like this is Valve, but they tend to follow market tendencies with tenacity. The other is CDPR, and they seem to be persevering in their mission with Cyberpunk 2077.

I think the future of large single-player experiences rests in the hands of "AA" titles like Hellblade. Studios that can leverage talent and tech to make great single-player games on a smaller budget and still recoup their investment with a profit. This might be the new role of the multiple independent studios that have found great success in their release (Campo Santo and Chucklefish come to mind).

But yah, the days of EA, Ubi, Activision, and other large publishers funding AAA single-player titles are gone. The sharks have tasted blood, and now they want the rest of the carcass, too.
 

Asd202

Member
By the way, is there any reason why EA never SELLS these companies? Like if they're not going to do anything with these guys anymore I don't really see why they're never up for sale or just let go but EA retains all IP rights (not that they even do much with those anyway) or something to that effect. They always just go straight into the trashcan.

My guess is If they sell a company and there next games will be a huge hit it will make them look stupid.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!

Kill3r7

Member
Why over 10m? Most games regardless of them being SP or MP or both don't hit that.
Anyway The Witcher 3, Pokemon Sun/Moon and probably Uncharted 4 by now. There's not many games a generation that hit 10m+.

UC4 has MP. Anyhow what linear SP games w/o GaaS are EA, Ubi or Activision publishing annually that are not massive sellers? That was my point.
 
The definition for GaaS isn't really described by a personal feeling, man.
Games as a Service provide a constant revenue stream to the publisher rather than a once-off purchase of the game itself.


Patches and updates don't make a GaaS. Uncharted 4 and Horizon aren't GaaS because the main product, the singleplayer, exists as a static product regardless of patches.
 
Notice a trend there? (All either Sony or Nintendo 1st party)

It's not that surprising. Those are all games that likely required a shit ton of money and resources, not something every developer has access to. With the middle tier no longer existing, creating AAA SP games to the standard of expectation and polish of developers like ND and Nintendo is no easy feat.
 

Surfside

Banned
Look at the thread titles:

Bethesda and 3 and a half under-performing games in a row
Gran Turismo Sport is extremely limited in offline mode (no saves, unlocks, etc..)
EA shuts down Visceral, moves Star Wars game to EA Vancouver/others
Resident Evil 7 Ships 4 Million Copies Worldwide (At 500K/2M FY goal by March 2018)


I think God is trying to tell us something today.

Little Mons†er;252310595 said:
yeah the general public aren't into single player games anymore :/

But those weren't open world. The public just doesn't like lineary focused games anymore ( at least i hope that's the problem).
Though Prey wasn't linear in it's map structure. I think Bethesda didn't make this very clear though.

Still i hope single player games can live on, if they have open worlds. I know not everyone likes open worlds. But if that is the price to pay, so that we still can get AAA single player focused games. Well, then i'm willing to pay.
 

Roshin

Member
av74NiL.jpg
 

Boke1879

Member
That piece of shit sold 16 million !?

Didn’t they try to sell you half the game with a $50 season pass?

Again you need to remove you're bias. Of course it sold well. In what world did you think it wouldn't? Many people did like it

I can see the 2nd game selling over 10 million as well. Especially since they won't segment the community.
 

mango drank

Member
Does this guarantee Dead Space is dead? Any chance some other EA studio will take it up, or an external studio will buy the IP or something?
 
What example can you name in the industry currently that is a AAA single player focused title and isn't open world from a 3rd party that was successful.

Nier Automata ;)

Yoko Taro and Platinum showing people how to make money like everyone predicted.

(But yes, that game was successful in that it was far less expensive to make then most other AAA games and still sold 2m units. It's hard to think of one that has sold over 5m recently).
 
It's not that surprising. Those are all games that likely required a shit ton of money and resources, not something every developer has access to. With the middle tier no longer existing, creating AAA SP games to the standard of expectation and polish of developers like ND and Nintendo is no easy feat.

Yup, exactly.

1st party is the only players in town who can still afford these types of dev cycles because their software doesn't necessarily have to be highly profitable.

3rd parties do not have that leisure
 

Mr. F

Banned
Have some friends at EA Van so heard rumblings about this recently.

Not even shocked TBH.

Damn, I feel for them if Visceral's fate was an open secret at the company. Having been laid off, waiting around for the axe to drop is pretty much the worst feeling ever.
 
And here is the result of Disney giving exclusive Star Wars gaming rights to EA until about 2022 or 2023......................absolute pile of shit, and (counting the first Battlefront as half a game) we'll have gotten 1.5 real Star Wars games, plus a handful of shit mobile games in the 5-6 years since Lucas sold Star Wars to Disney and Lucasarts was shut down.

Such amazing lost potential here. 1313, Any Hennig Star Wars etc. Countless visionary artists and creative dev teams could be producing amazing Star Wars games to rival or surpass the likes of Xwing, Tie Fighter, Dark Forces, Jedi Knight, Rogue Squadron, Knights of the Old Republic etc.

Why did this have to happen to Star Wars? Why can't we have nice things?
 
It seems like Gaas is such a broad term and people make it to be something evil across the board. So many games have DLC.

If this Star Wars game had releases as a single player game and came with future story DLC, how many people would scream "gaas gaas gaas" and call it a negative. I would think people would be happy.
 

Stygr

Banned
Does this guarantee Dead Space is dead? Any chance some other EA studio will take it up, or an external studio will buy the IP or something?

They will never sell the IP.
EA killed ORIGIN but the Ultima IP is still in their hands, same for SimCity.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
And here is the result of Disney giving exclusive Star Wars gaming rights to EA until about 2022 or 2023......................absolute pile of shit, and (counting the first Battlefront as half a game) we'll have gotten 1.5 real Star Wars games, plus a handful of shit mobile games in the 5-6 years since Lucas sold Star Wars to Disney and Lucasarts was shut down.

Such amazing lost potential here. 1313, Any Hennig Star Wars etc. Countless visionary artists and creative dev teams could be producing amazing Star Wars games to rival or surpass the likes of Xwing, Tie Fighter, Dark Forces, Jedi Knight, Rogue Squadron, Knights of the Old Republic etc.

Why did this have to happen to Star Wars? Why can't we have nice things?
1313 was cancelled before EA got the SW IP.

So lootboxes is your benchmark for GaaS? Hmmmm....
"Only the games I don't like count" seems to be a common trend among people who're hysterical about GaaS as a concept.
 
That game is not a AAA budget by any means. A modern AAA game selling 2 million would be seen as a colossal failure. That game is successful specifically because it's a non AAA game with a fraction of the budget

..............................................

That's what I posted right underneath my smiley face.
 

CHC

Member
I also hate that so many AAA decisions not to make single-player games is based on sales data from versions of that concept which just plain suck, like Mass Effect Andromeda.
 

Floody

Member
UC4 has MP. Anyhow what linear SP games w/o GaaS are EA, Ubi or Activision publishing annually that are not massive sellers? That was my point.

I mean most of the mega selling GaaS stuff have SP modes too, so do they not count when arguing the opposite?
Annual SP or MP only things don't really exist. Especially linear SP focused stuff so none.
 
My thoughts exactly, this has without a doubt been the worst time to be a fan of Star Wars games. It kills me knowing that there are tons of really solid developers out there, both old and new, that would be a killer fit for the IP, but won't even get into the pitch room until 2023 at the earliest (assuming the 10 year deal started on the day of that announcement). Throw in the fact that EA BF1 was lacking in features and that EA BF2 is looking to be a mechanical mess between the changed shooting and loot boxes and it just leaves you really wanting...

Bummer for those that are at Visceral though, hopefully they land on their feet.
Yup, I had those same feelings when EA had the Bond license, even if they produced some good games with is. There's so much talent out there, that could possibly tackle a great Star Wars game, yet, all we are stuck with is with EA and a small number of their studios and let's face it, DICE is the only good one they have left (Respawn is independent)
Imagine a Star Wars game by Machinegames, Ubi Montreal or Guerrilla, all those opportunities wasted because of one publisher holding the license.
 

daveo42

Banned
I mean, can another company offer more than EA to get the license? I only see ACTIVION/BLIZZARD like a possibile buyer, the others? Nah.

Well, that's the only company I could see having the capital to do it, but not actually doing so. Ubi is another option, but with Vivendi looming constantly, that's probably too much uncertainty for Disney to handle.
 

Shredderi

Member
After just about every notable studio has moved fully onto riding the GAAS train, I wonder how long it will take for that scene to be overcrowded as fuck. If the idea is to have fewer titles that players hold onto longer, how will it look like when each and every game is like that? Gamers won't dedicate themselves to 10 GAAS games simultaneously. My bold prediction is that we'll start to see more "retro" singleplayer games once again after the customer base has been burnt out on all the GAAS games. Maybe in 12 years or so.
 
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