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Super Mario Odyssey |OT| RSVP: Guests of the Groom

JonnyKong

Member
I do apologise if this has already being mentioned, or if I'm being incredibly dumb (probably), but is there a way of knowing how many Power Moons/collectables there are on each Kingdom within the game itself?

Press the minus button to go to your map, then press Y to bring up the lists.
 
Nintendo, please stop with the shitty motion controls or give good options to replace them

Having to inaccurately shake the screen around in a portable game is infuriating when half of the controller's buttons are unused. It's just bad game design, plain and simple. I won't let it spoil my enjoyment of an incredible game but Nintendo shouldn't get a free pass for such poorly designed controls.

Motion controls aren't a gimmick anymore and I love playing Oculus Rift games with positionally tracked controllers but waggle in place of a button press was never fun or accurate 10 years ago when there was a novelty to it. It's just inexcusable bad game design now.
 
Having to inaccurately shake the screen around in a portable game is infuriating when half of the controller's buttons are unused. It's just bad game design, plain and simple. I won't let it spoil my enjoyment of an incredible game but Nintendo shouldn't get a free pass for such poorly designed controls.

Motion controls aren't a gimmick anymore and I love playing Oculus Rift games with positionally tracked controllers but waggle in place of a button press was never fun or accurate 10 years ago when there was a novelty to it. It's just inexcusable bad game design now.

This exactly, I'm absolutely loving the game but the waggle controls are hurting my enjoyment and it will never be a perfect game for me because of it.

All the other controls feel so perfect, why they couldn't just put them on normal buttons I have no idea.
 
Don't have the game yet, but can't you turn off Motion Controls? I'm sure i have seen a Photo on Twitter confirming this.

That only affects camera control, where motion controls work quite well. The waggle controls are mandatory and certain moves are only accessible via shaking your £280 handheld console.
 

SteffenAH

Neo Member
Just found out how many moons there are in
Cascade
Kingdom. Can't wait to go back there, I thought it was
only a short tutorial-world
!

494 replies to this OT vs. 2,110 on ResetEra’s OT, both made by same OP.

Join the discussion over there peeps! Looking forward to all you coming over.

If I want a community full of 12 year olds, I might as well play CoD on Xbox.
 

Hinedorf

Banned
I know there is a ridiculous amount of love for this game of which I too have. In no way does this game surpass BOTW.

I am not saying Mario is bad, I'm saying it's basically a less-inspired version of Mario Galaxy 1&2. When describing the game to my friend I ask him "Have you ever played Mario 64?".

Great graphics, great music, great nostalgia, I feel like this game is backwards to Mario64 as far as what you're allowed to do. Within the first few maps of Mario64, you flew, you swam, you snowboarded, you literally explored boundaries within a 3D world that quite frankly are done better than Odyssey even attempts to.

Hopefully I'm wrong and things become more creative, great game bordering on tedium as moons are even easier to come by than ever before resulting in far less gratification.

BOTW is the bar for Nintendo at this point, if BOTW is the 10 then Mario is at best a 9.
 

JonnyKong

Member
Even though I have all the coins and moons on cap kingdom, I still don't have the red Mario symbol on the kingdom select screen to say I've completed it 🤔🤔
 

-TK-

Member
That only affects camera control, where motion controls work quite well. The waggle controls are mandatory and certain moves are only accessible via shaking your £280 handheld console.

Whats moves you mean? Almost everything can be done with controller too.
 
Having to inaccurately shake the screen around in a portable game is infuriating when half of the controller's buttons are unused. It's just bad game design, plain and simple. I won't let it spoil my enjoyment of an incredible game but Nintendo shouldn't get a free pass for such poorly designed controls.

Motion controls aren't a gimmick anymore and I love playing Oculus Rift games with positionally tracked controllers but waggle in place of a button press was never fun or accurate 10 years ago when there was a novelty to it. It's just inexcusable bad game design now.
You don't need to use motion controls the game is designed to be completed without using them. Plus there are button combos that replicate some of the functionality.

The motion controls are there to lend "extra intensity" to some actions, that i think match very well with a physical gesture.

Waggle instead of button press is not "inexcusable bad game design" when is well implemented. Some actions can be more intuitive or easily accesible at all times with a motion gesture. Other Mario titles, the Galaxy games, already proved that from 10 years ago.

That only affects camera control, where motion controls work quite well. The waggle controls are mandatory and certain moves are only accessible via shaking your £280 handheld console.
It's a 280 hybrid console, that can only be used connected to the TV if the user desires so and those motion controls work quite well with the Split Joycon design which is the main control method this game has been presented from it's unveiling.

Please let's not ignore facts.

Of course some of these motion gestures don't work as well when in "handheld mode" but to repeat it again: the game is designed to be completed without this extra moves. This game and the Switch itself is full of control options as it is.
 

TheMoon

Member
How come it is 2017 and people still spread missinformation about Motion controls? HE IS DOING THE GESTURE WRONG.

Is just a side to side motion like an spin attack in Skyward Sword and that worked fine back in 2011 with 2006 technology. He is flicking both wrists, when the correct gesture is just an horizontal motion with both hands side to side no need for rotation.

i mean you have people at high level play in ARMS using Thumbs Up grip and the author of the video thinks that gestures that worked fine back to the Wii days would have a problem these days?

Motion controls are too hardcore for casual gamers. ;)
 

JonnyKong

Member
Has anybody managed to get that moon in the sand kingdom where you have to collect the musical notes by rolling in a straight line over the dunes?

Absolutely impossible, it's driving me crazy.
 

OuterLimits

Member
I broke my promise to myself that I would buy this game down the road since I purchased Fire Emblem Warriors earlier in the week. It's currently downloading. I'm so disappointed in myself. Lol
 
Has anybody managed to get that moon in the sand kingdom where you have to collect the musical notes by rolling in a straight line over the dunes?

Absolutely impossible, it's driving me crazy.
You mean while riding the lion, with the notes over two parallel lines?
I just did it now after many attempts** One thing that helped me control the lion was tapping B continuously, it makes it slow down considerably and it gets easier to turn in tight spaces.

I soldiered through that cause I thought I was gonna get a song or something, if I knew it would have been a moon I would have given up

edit: re-reading your post I guess you're referring to another moon :D
 
So I know a lot of people have been harping that it’s not difficult enough. This is my daughters first 3d Mario and Getting through the 2nd world (sand city) has been a pretty decent challenge for her. She was so excited when she beat the boss after several attempts.
Even with “Easy” mode on.

So yeah it may not be hardcore challenging, but you have to remember this is a game for ALL ages.

It warms my heart that my daughter will “cut her teeth” on this game, which so far, seem so imaginative and exciting to play.

So for all those complaining. I would advise you to take a few steps back and remember what it was like to play a Mario game for the first time, and appreciate just how magical this game is, despite not having insanely difficult platforming for us veteran gamers .


When has a Mario game not been for all ages? Every Mario game ever made could have been someone's first Mario game. The question is if Nintendo intentionally made it easier this time.
 

Assanova

Member
Anyone saying that Mario 64 is the better game is clearly letting nostalgia get the best of them. Odysee is better in every way. The only thing Mario 64 has over it is the feeling I got playing a true 3D open world game for the first time, and that’s about it.
 

JonnyKong

Member
You mean while riding the lion, with the notes over two parallel lines?
I just did it now after many attempts** One thing that helped me control the lion was tapping B continuously, it makes it slow down considerably and it gets easier to turn in tight spaces.

I soldiered through that cause I thought I was gonna get a song or something, if I knew it would have been a moon I would have given up

edit: re-reading your post I guess you're referring to another moon :D

Oh I haven't tried doing it with a jaxi, I wonder if that's possible? 🤔

Edit: yup just done it first time with the jaxi, jesus christ, 20 minutes I wasted on that.
 

ajim

Member
You mean while riding the lion, with the notes over two parallel lines?
I just did it now after many attempts** One thing that helped me control the lion was tapping B continuously, it makes it slow down considerably and it gets easier to turn in tight spaces.

I soldiered through that cause I thought I was gonna get a song or something, if I knew it would have been a moon I would have given up

edit: re-reading your post I guess you're referring to another moon :D
I did it on my first go. Lion dude is fun as to ride.

Hidden Room In the sand moon was awesome. I just took a chance and though I was going to die but then bam!! Moon!

Love the puzzles and little small things to do
 

Neff

Member
Anyone saying that Mario 64 is the better game is clearly letting nostalgia get the best of them. Odysee is better in every way. The only thing Mario 64 has over it is the feeling I got playing a true 3D open world game for the first time, and that's about it.

I should know better than to reply to a dismissal using the bullshit 'nostalgia' card, but nah. 64 has better physics, faster movement, more creative platforming/climbing potential, and better swimming.

But if SM64 is the #1 Mario game, then I'm happy with SMO going in at #2.

When has a Mario game not been for all ages? Every Mario game ever made could have been someone's first Mario game. The question is if Nintendo intentionally made it easier this time.

I think the up-front bulk of the game might be a fraction easier than the same in Nintendo's last few 3D Mario titles, but there's some stiff post-game stuff.
 

R00bot

Member
Holy fucking shit. Just finished it. Fucking incredible. Honestly cried at the end, not from sadness but just from pure delight. This game is something else.
 

JonnyKong

Member
Jesus the size of this game, just when I think I can't possibly find any more things in the sand kingdom,

*looks at list*

64/89 moons

WHAT
 

R00bot

Member
GOAT GAME IS GOAT. graphics, gameplay, secrets, amazing. music decent prolly weakest link for me so far.

Music is held up by Jump Up Superstar tho. Otherwise it's just really really good, which is slightly below other Mario's such as 3D World (mmm dat jazz).
 

Panajev2001a

GAF's Pleasant Genius
You don't need to use motion controls the game is designed to be completed without using them. Plus there are button combos that replicate some of the functionality.

The motion controls are there to lend "extra intensity" to some actions, that i think match very well with a physical gesture.

Waggle instead of button press is not "inexcusable bad game design" when is well implemented. Some actions can be more intuitive or easily accesible at all times with a motion gesture. Other Mario titles, the Galaxy games, already proved that from 10 years ago.


It's a 280 hybrid console, that can only be used connected to the TV if the user desires so and those motion controls work quite well with the Split Joycon design which is the main control method this game has been presented from it's unveiling.

Please let's not ignore facts.

Of course some of these motion gestures don't work as well when in "handheld mode" but to repeat it again: the game is designed to be completed without this extra moves. This game and the Switch itself is full of control options as it is.

You use a lot of words on how you can still do tons of other actions and the only ones that require motion controls are not essential and make some very good points, but the summary is still “you cannot perform some actions in handheld mode without flailing the console around”.
 

MAX PAYMENT

Member
I should know better than to reply to a dismissal using the bullshit 'nostalgia' card, but nah. 64 has better physics, faster movement, more creative platforming/climbing potential, and better swimming.

But if SM64 is the #1 Mario game, then I'm happy with SMO going in at #2.



I think the up-front bulk of the game might be a fraction easier than the same in Nintendo's last few 3D Mario titles, but there's some stiff post-game stuff.

No way. I attempted to replay Mario 64 recently. Gave up because in a lot of areas, the camera is very frustrating. Odyssey is definitely better and more creative. It feels like if Mario 64 finally had the hardware to expand and breathe.
 

Fbh

Member
Nintendo, please stop with the shitty motion controls or give good options to replace them

Yep.

Loving the game but as someone that spends like 50% of the time playing in handheld mode it's annoying how some moves are locked behind motion control.

They aren't even very precise.
 

ajim

Member
I love the split joycon motion controls. Agreed its not 100% ideal in handheld but definitely not a deal breaker.
 
Finished the story last night, wow what a game.

Some real WTF moments towards to the end.

Lord of Lightening
Finding that painting in Luncheon Kingdom that lead to Mushroom Kingdom blew my mind
The Moon
The final sequence as Bowser
Running around Mushroom Kingdom as N64 Mario

So good!
 

Bydobob

Member
I should know better than to reply to a dismissal using the bullshit 'nostalgia' card, but nah. 64 has better physics, faster movement, more creative platforming/climbing potential, and better swimming.

You are aware of the ability to chain rolls together into a run at max speed? The slope physics are pretty damn awesome too when you’re rolling, think you’re underestimating Odyssey a little here.
 

Panajev2001a

GAF's Pleasant Genius
You are aware of the ability to chain rolls together into a run at max speed? The slope physics are pretty damn awesome too when you’re rolling, think you’re underestimating Odyssey a little here.

True, but it seems Nintendo still fears having analog controls push Mario beyond a certain running speed without requiring a button press or chaining certain actions and how the long jump is still a bit nerfed. Still, I am very happy Nintendo is pushing 3D exploration peaceful joyful free roaming Mario again.
 
You use a lot of words on how you can still do tons of other means we and the motion only ones are not essential and make some very good points, but the summary is still “you cannot perform some actions in handheld mode without flailing the console around”.
i have covered this in every single post about the Motion Control topic. The "some actions" we speak of are optional. And please correct me if im wrong Panajev, but so far i haven't seen a Moonshine that depends on the performance of these motion controlled actions.

So why we focus in the only Switch operation mode (handheld) out of the 3, in which it might not be trivial to perform a simple motion gesture when in the end you can get everything without performing them in the first place? And why do this just to discredit a totally viable control method?

On the other hand the game is even designed to be completed without the need for a player to use a vast amount of Mario's move set, so these moves are optional too in that sense.

Why it is ok in the eyes of many to enter the thread and say something along the lines of: "The motion Controls suck, are broken, don't work". When in reality what the person means is that it simply doesn't like them?
 

Panajev2001a

GAF's Pleasant Genius
i have covered this in every single post about the Motion Control topic. The "some actions" we speak of are optional. And please correct me if im wrong Panajev, but so far i haven't seen a Moonshine that depends on the performance of these motion controlled actions.

So why we focus in the only Switch operation mode (handheld) out of the 3, in which it might not be trivial to perform a simple motion gesture when in the end you can get everything without performing them in the first place? And why do this just to discredit a totally viable control method?

On the other hand the game is even designed to be completed without the need for a player to use a vast amount of Mario's move set, so these moves are optional too in that sense.

Why it is ok in the eyes of many to enter the thread and say something along the lines of: "The motion Controls suck, are broken, don't work". When in reality what the person means is that it simply doesn't like them?

Because they do not work for them ;). If they state that they objectively cannot work it is another issue of course.
 

Keihart

Member
wich moves can't you make without motion controls? only ones you can't do as far as i know is the upwards hat throw and that's it.
 

BlakeofT

Member
you can do the circle throw by just rotating the stick, the downwards one can be performed while doing a stomp.
But those are button inputs are clearly inferior to the motion inputs. I haven't found out how to
make the onion jump higher
without shaking my switch like crazy, almost dropping it.

Love the game, but this crap holds it back from a masterpiece.
 

TheMoon

Member
Why it is ok in the eyes of many to enter the thread and say something along the lines of: "The motion Controls suck, are broken, don't work". When in reality what the person means is that it simply doesn't like them?

MtZ9N.gif
 

Bakkus

Member
Where is the last seed in the desert world? I know the one right next to the plants and the one on the side of the fort next to the acid lake. But where is the last?
 

KahooTs

Member
Where is the last seed in the desert world? I know the one right next to the plants and the one on the side of the fort next to the acid lake. But where is the last?
On a ledge below the edge of the level, on your far left from the way you're facing and where you enter the level. The ledge wraps around near to where you can cross a switch bridge over to the floating island with the hidden glasses statue rocks.
 

onken

Member
Played about 5 hours so far, loving it. Creativity in some of these stages never ceases to amaze me.
 
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