I do apologise if this has already being mentioned, or if I'm being incredibly dumb (probably), but is there a way of knowing how many Power Moons/collectables there are on each Kingdom within the game itself?
Nintendo, please stop with the shitty motion controls or give good options to replace them
Having to inaccurately shake the screen around in a portable game is infuriating when half of the controller's buttons are unused. It's just bad game design, plain and simple. I won't let it spoil my enjoyment of an incredible game but Nintendo shouldn't get a free pass for such poorly designed controls.
Motion controls aren't a gimmick anymore and I love playing Oculus Rift games with positionally tracked controllers but waggle in place of a button press was never fun or accurate 10 years ago when there was a novelty to it. It's just inexcusable bad game design now.
Don't have the game yet, but can't you turn off Motion Controls? I'm sure i have seen a Photo on Twitter confirming this.
494 replies to this OT vs. 2,110 on ResetEras OT, both made by same OP.
Join the discussion over there peeps! Looking forward to all you coming over.
That only affects camera control, where motion controls work quite well. The waggle controls are mandatory and certain moves are only accessible via shaking your £280 handheld console.
You don't need to use motion controls the game is designed to be completed without using them. Plus there are button combos that replicate some of the functionality.Having to inaccurately shake the screen around in a portable game is infuriating when half of the controller's buttons are unused. It's just bad game design, plain and simple. I won't let it spoil my enjoyment of an incredible game but Nintendo shouldn't get a free pass for such poorly designed controls.
Motion controls aren't a gimmick anymore and I love playing Oculus Rift games with positionally tracked controllers but waggle in place of a button press was never fun or accurate 10 years ago when there was a novelty to it. It's just inexcusable bad game design now.
It's a 280 hybrid console, that can only be used connected to the TV if the user desires so and those motion controls work quite well with the Split Joycon design which is the main control method this game has been presented from it's unveiling.That only affects camera control, where motion controls work quite well. The waggle controls are mandatory and certain moves are only accessible via shaking your £280 handheld console.
How come it is 2017 and people still spread missinformation about Motion controls? HE IS DOING THE GESTURE WRONG.
Is just a side to side motion like an spin attack in Skyward Sword and that worked fine back in 2011 with 2006 technology. He is flicking both wrists, when the correct gesture is just an horizontal motion with both hands side to side no need for rotation.
i mean you have people at high level play in ARMS using Thumbs Up grip and the author of the video thinks that gestures that worked fine back to the Wii days would have a problem these days?
If I want a community full of 12 year olds, I might as well play CoD on Xbox.
You mean while riding the lion, with the notes over two parallel lines?Has anybody managed to get that moon in the sand kingdom where you have to collect the musical notes by rolling in a straight line over the dunes?
Absolutely impossible, it's driving me crazy.
So I know a lot of people have been harping that its not difficult enough. This is my daughters first 3d Mario and Getting through the 2nd world (sand city) has been a pretty decent challenge for her. She was so excited when she beat the boss after several attempts.
Even with Easy mode on.
So yeah it may not be hardcore challenging, but you have to remember this is a game for ALL ages.
It warms my heart that my daughter will cut her teeth on this game, which so far, seem so imaginative and exciting to play.
So for all those complaining. I would advise you to take a few steps back and remember what it was like to play a Mario game for the first time, and appreciate just how magical this game is, despite not having insanely difficult platforming for us veteran gamers .
You mean while riding the lion, with the notes over two parallel lines?
I just did it now after many attempts** One thing that helped me control the lion was tapping B continuously, it makes it slow down considerably and it gets easier to turn in tight spaces.
I soldiered through that cause I thought I was gonna get a song or something, if I knew it would have been a moon I would have given up
edit: re-reading your post I guess you're referring to another moon
I did it on my first go. Lion dude is fun as to ride.You mean while riding the lion, with the notes over two parallel lines?
I just did it now after many attempts** One thing that helped me control the lion was tapping B continuously, it makes it slow down considerably and it gets easier to turn in tight spaces.
I soldiered through that cause I thought I was gonna get a song or something, if I knew it would have been a moon I would have given up
edit: re-reading your post I guess you're referring to another moon
Anyone saying that Mario 64 is the better game is clearly letting nostalgia get the best of them. Odysee is better in every way. The only thing Mario 64 has over it is the feeling I got playing a true 3D open world game for the first time, and that's about it.
When has a Mario game not been for all ages? Every Mario game ever made could have been someone's first Mario game. The question is if Nintendo intentionally made it easier this time.
GOAT GAME IS GOAT. graphics, gameplay, secrets, amazing. music decent prolly weakest link for me so far.
You don't need to use motion controls the game is designed to be completed without using them. Plus there are button combos that replicate some of the functionality.
The motion controls are there to lend "extra intensity" to some actions, that i think match very well with a physical gesture.
Waggle instead of button press is not "inexcusable bad game design" when is well implemented. Some actions can be more intuitive or easily accesible at all times with a motion gesture. Other Mario titles, the Galaxy games, already proved that from 10 years ago.
It's a 280 hybrid console, that can only be used connected to the TV if the user desires so and those motion controls work quite well with the Split Joycon design which is the main control method this game has been presented from it's unveiling.
Please let's not ignore facts.
Of course some of these motion gestures don't work as well when in "handheld mode" but to repeat it again: the game is designed to be completed without this extra moves. This game and the Switch itself is full of control options as it is.
I should know better than to reply to a dismissal using the bullshit 'nostalgia' card, but nah. 64 has better physics, faster movement, more creative platforming/climbing potential, and better swimming.
But if SM64 is the #1 Mario game, then I'm happy with SMO going in at #2.
I think the up-front bulk of the game might be a fraction easier than the same in Nintendo's last few 3D Mario titles, but there's some stiff post-game stuff.
Man, Bowser really loves Peach. He's traveling the world stealing the absolute best things for their wedding.
Nintendo, please stop with the shitty motion controls or give good options to replace them
I should know better than to reply to a dismissal using the bullshit 'nostalgia' card, but nah. 64 has better physics, faster movement, more creative platforming/climbing potential, and better swimming.
You are aware of the ability to chain rolls together into a run at max speed? The slope physics are pretty damn awesome too when youre rolling, think youre underestimating Odyssey a little here.
i have covered this in every single post about the Motion Control topic. The "some actions" we speak of are optional. And please correct me if im wrong Panajev, but so far i haven't seen a Moonshine that depends on the performance of these motion controlled actions.You use a lot of words on how you can still do tons of other means we and the motion only ones are not essential and make some very good points, but the summary is still you cannot perform some actions in handheld mode without flailing the console around.
I laughed at this. I do stuff like this all the time.Oh I haven't tried doing it with a jaxi, I wonder if that's possible? 🤔
Edit: yup just done it first time with the jaxi, jesus christ, 20 minutes I wasted on that.
i have covered this in every single post about the Motion Control topic. The "some actions" we speak of are optional. And please correct me if im wrong Panajev, but so far i haven't seen a Moonshine that depends on the performance of these motion controlled actions.
So why we focus in the only Switch operation mode (handheld) out of the 3, in which it might not be trivial to perform a simple motion gesture when in the end you can get everything without performing them in the first place? And why do this just to discredit a totally viable control method?
On the other hand the game is even designed to be completed without the need for a player to use a vast amount of Mario's move set, so these moves are optional too in that sense.
Why it is ok in the eyes of many to enter the thread and say something along the lines of: "The motion Controls suck, are broken, don't work". When in reality what the person means is that it simply doesn't like them?
Upwards, downwards and the circle throw... I thinkwich moves can't you make without motion controls? only ones you can't do as far as i know is the upwards hat throw and that's it.
Upwards, downwards and the circle throw... I think
This could be a game changer... I've to try, thanksyou can do the circle throw by just rotating the stick, the downwards one can be performed while doing a stomp.
But those are button inputs are clearly inferior to the motion inputs. I haven't found out how toyou can do the circle throw by just rotating the stick, the downwards one can be performed while doing a stomp.
Why it is ok in the eyes of many to enter the thread and say something along the lines of: "The motion Controls suck, are broken, don't work". When in reality what the person means is that it simply doesn't like them?
On a ledge below the edge of the level, on your far left from the way you're facing and where you enter the level. The ledge wraps around near to where you can cross a switch bridge over to the floating island with the hidden glasses statue rocks.Where is the last seed in the desert world? I know the one right next to the plants and the one on the side of the fort next to the acid lake. But where is the last?