• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Super Mario Odyssey |OT| RSVP: Guests of the Groom

Still a great game, but still very disappointing, and I seriously hope we don't see more of this type of Mario from Nintendo. What I've written below are all complaints.

The main problem is one of pace. Mario games are mainly platform games and in previous games these challenges were tied to the level design and the progression of the games 'story'. For example in Mario 64 each star you unlocked would then alter the challenge, and often the level so you didn't really know what was coming up next. Same with Sunshine.

Here, the levels are mainly unchallenging (but sometimes confusing) sandboxes that you have to traverse to get to bite sized portions of platforming, and not only that, but those platform challenges aren't actually that challenging. A great deal of them are less challenging than the first level of Super Mario Bros.

So that's the problem. I don't like feeling like playing a sort of Mario Assassins Creed just to get to tiny bite sized portions of old school platforming. This game seems to be more about collecting cash and spending than actual gameplay.
Factually speaking, there are levels alterated by the collection of certain Moonshines (plot related ones) just like you are describing.

i don't understand why you are isolating Odyssey from 64 here. Actually your perception seems off, if anything Odyssey borrows way too much from past 3D Mario games withotu offering much of it's own. i say this because so far (it might change) Cappy seems more like Luma desguised in a very clever presentational trick. i use the term presentation because it seems like "capturing" is just another way to present the same power up system. *Note: i already said my judgement of this might change later.

... and when the really good challenges do come at the end of the game
in the form of the extra levels from the boxes, they are stripped of any sense of wonder because they all have the same futuristic graphic style
. I love those levels but it's a bit of a kick in the teeth when the game has some extremely bland looking levels to begin with.

Also, humans in fedora's aren't a substitute for turtles or boos. It's just far too western for my tastes, feeling muddled and lacking a proper identity. I get that Nintendo are trying to satirise games like GTA and Dark Souls, but that's an intellectual idea, and I think the price they've paid in gameplay is far too high.
The striked part i won't even tackle because it's purely subjective.

What's the relevance of when the challenging levels appear for this game specificaly? seen this complain more than once in the thread but no one has bothered to articulate why is that a problem.

However, i don't know how the other game comparisons (Assassins Creed, Dark Souls?) are warranted. How Odyssey lacks identity when it works like Mario 64 and borrow heavily from all 3D Mario games?
 

lowrider007

Licorice-flavoured booze?
I'm enjoying the game but it's definitely not one of my favourites from the series, I much prefer a more polished guided experience, the game feels disjointed in parts, I get that they want you to explore but I just want to enjoy the game without feeling compelled to do so, I think they've placed too much emphasises on collecting moons, it feels obsessive and it takes away the simple enjoyment of platforming from point 'a' to point 'b', the fluidity isn't there and that's what I enjoy from playing Mario, not climbing everywhere in a sandbox.
 

TannerDemoz

Member
I see where you're coming from though to me it doesn't make the game disappointing, just different.

It's true that traditionally, in 64 and Sunshine, players are encouraged to explore the whole environment in pursuit of accomplishing one objective - e.g. Yoshi's Fruit Adventure in Mario Sunshine, and getting the star or shine is often is the culmination of half an hour of play and discovery, often utilising the entire level's layout.

Odyssey definitely asks players to explore and discover around the entire level, but its rewards form the basis of short-form challenges rather than long-form ones. I think it works, though I don't prefer it or dislike it compared with 64 or Sunshine. But you can tell 64 was a Miyamoto-directed game as its platforming and exploration are far purer - a player is more likely to play it for the joy of play than for rewards.

The big question is whether you'll still want to hang around in Odyssey's worlds after you've exhausted all their moons. I know I will for the pure joy of messing about, but I think 64 and Sunshine will have better long-term replayability. I never tire of entering a stage, picking a star or sunshine, and coming up with another creative way of solving that stage. You won't get that with Odyssey's Moons. If their position is triggered by an action it's often the result of a minute or two of gameplay, rather than an adventure around the entire level. There are exceptions to the rule - Koopa Freerunning appears in every kingdom - but it's clear that moons aren't long-form challenges which will inevitably change the game once you've exhausted them all.

To be fair, you have to have a very high IQ to understand how Super Mario Odyssey satirises Dark Souls and GTA. The satire is extremely subtle, and without a solid grasp of game design mechanics most of the satire will go over a typical gamer's head. There’s also Mario's explorative outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from childhood literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the subtlety of these references, to realise that they’re not just fun to play - they say something deep about MODERN GAMING CULTURE. As a consequence, people who don't understand Super Mario Odyssey ARE idiots- of course they wouldn’t appreciate, for instance, the poison gloop in Mount Volbano, which itself is a cryptic reference to the Demon Ruin's lava in Dark Souls. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Miyamoto's genius wit unfolds itself on their television screens. What fools.. how I pity them.
 

Peterc

Member
I'm enjoying the game but it's definitely not one of my favourites from the series, I much prefer a more polished guided experience, the game feels disjointed in parts, I get that they want you to explore but I just want to enjoy the game without feeling compelled to do so, I think they've placed too much emphasises on collecting moons, it feels obsessive and it takes away the simple enjoyment of platforming from point 'a' to point 'b', the fluidity isn't there and that's what I enjoy from playing Mario, not climbing everywhere in a sandbox.

Mario 64 isn't aslo from going point A to B. Still people love this approach.
I loved zelda 1 in those dadys because it was all about exploring.

I would even go further with it and just make one place where you can go in any directions like zelda. But instead you need to upgrade yourself to reach other places, it also works like that in many zelda games. When i saw the first pictures from mario 64, I thought it was like that.

I don't want games from A to B. I've played those enough and they are boring for me.

Thats why 3d sonic fails, if they change it to a more sandbox like game it will be a success
mqdefault.jpg
 

Coffinhal

Member
Played through the first mini-world / tutorial area. Around 50 min.

Controls are great on handled mode but I need to master them better. There's a flow you need to have that isn't easy to get. I didn't find the tutorial very intuitive but it's easy to understand in the menu.

Maybe it's better with the two joy cons and motion controls ? Mines are faulty so I can't really test it now. I wanted to test 2 players but my girldfriend doesn't like the game huh.

The FOV show be wider both in handled and docked mode. The HUD should be hidden too (like BOTW) it's too big and useless. 1080p would have helped with the aliasing issues. Doesn't look great on my 3 meters video projected wall haha.
 

Danjin44

The nicest person on this forum
I finally reached New Donk City and I'm really liking this game so far. I was planing to buy Switch when SMT V came out but Odyssey hype got me and glad to report that the hype met. I'm sooo glad I picked up Switch sooner because of this game and maybe after I'm done with Odyssey I would also pick up Breath of the Wild.
 

Nere

Member
I have a question, can you buy infinte moons from the shops in post game? I really don't understand how it works.
 
Beat the story yesterday - game is awesome. The level design is just flawless.
Wedding Bowser Amiibo is a must for this game... I only use it when I have less than 10 world coins left.
What does it do that other Amiibos don't? Aside from the costume, of course. I was under the impression that all Amiibo have the same functionality when used at the Amiibo machine in each Kingdom.
 

KiLLaDeZo

Member
Got this game yesterday so only put in a couple of hours so far, but damn its fun. Only playing handheld mode as dock has been sent for repairs. Cant wait to play it on the big screen
 

Impotaku

Member
I have a question, can you buy infinte moons from the shops in post game? I really don't understand how it works.

Not sure if they are infinite but the shop moons allow you to increase your total so you can unlock the final kingdom, if you are struggling post game to get the moons from the kingdoms and you still need loads you can just buy them to make it easier, thats why they are there.
 

Leatherface

Member
Completed the game this weekend. It's the absolute best 3D Mario as far as I'm concerned. Masterclass gaming right here. What a ride!
 

lowrider007

Licorice-flavoured booze?
Mario 64 isn't aslo from going point A to B. Still people love this approach.
I loved zelda 1 in those dadys because it was all about exploring.

I would even go further with it and just make one place where you can go in any directions like zelda. But instead you need to upgrade yourself to reach other places, it also works like that in many zelda games. When i saw the first pictures from mario 64, I thought it was like that.

I don't want games from A to B. I've played those enough and they are boring for me.

Thats why 3d sonic fails, if they change it to a more sandbox like game it will be a success
mqdefault.jpg

I was never really a fan of Mario 64 so I guess that explains why I'm not in love with this game, that being said I like the idea of what you're suggesting more than Odyssey in it's current form, I would prefer proper open world rather than these sandboxes, I can just imagine the name for it as well, Super Mario Kingdom!
 

Peterc

Member
I was never really a fan of Mario 64 so I guess that explains why I'm not in love with this game, that being said I like the idea of what you're suggesting more than Odyssey in it's current form, I would prefer proper open world rather than these sandboxes, I can just imagine the name for it as well, Super Mario Kingdom!

Well the way i see it, is more like wow. But i Think the quests in wow are bad, but I like the idea how it works.


Do you know star Citizen? It will be the best game ever for PC/Console.
https://www.youtube.com/watch?v=EoG8mNFXZEs&feature=youtu.be

This is what I expect that kind of freedom. It's time for 3rd party developers to rethink their games and stop creating those linear games.
 

Pila

Member
Loving the game so far.

Sometimes I wish I could rotate the camera with the gyro, just like Splatoon. Am I crazy?
 

Santar

Member
Does anybody know how you access the achievement list?
It showed up once but I can't for the life of me figure out how to find it again.
 

jmoe316

Member
Does anybody know how you access the achievement list?
It showed up once but I can't for the life of me figure out how to find it again.

You mean the list of Kindgoms with moon and coin counts? I think you go to the Map screen (- button or up d-pad) and press Y.
 
To be fair, you have to have a very high IQ to understand how Super Mario Odyssey satirises Dark Souls and GTA. The satire is extremely subtle, and without a solid grasp of game design mechanics most of the satire will go over a typical gamer's head. There’s also Mario's explorative outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from childhood literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the subtlety of these references, to realise that they’re not just fun to play - they say something deep about MODERN GAMING CULTURE. As a consequence, people who don't understand Super Mario Odyssey ARE idiots- of course they wouldn’t appreciate, for instance, the poison gloop in Mount Volbano, which itself is a cryptic reference to the Demon Ruin's lava in Dark Souls. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Miyamoto's genius wit unfolds itself on their television screens. What fools.. how I pity them.

Do you enjoy Rick and Morty?
 

Shifty

Member
Man I have 100 power moons to turn in at once and still have three to go... What is this subs rule on spoilers?

Sweet jesus, did you get all of those in that room? I'm just imagining the amount of times you had to listen to the fanfare. Wew.

Also for whatever reason the image isn't showing up as spoiler tagged for me, despite the tags showing up when I quote. Dunno if it's because my phone is caching or something but there you have it.

This is a pretty amazing game. I only wish I had more time to put into it. I only have 32 Moons so far. :/

Game of the forever in more ways than one amirite
 
But you can tell 64 was a Miyamoto-directed game as its platforming and exploration are far purer - a player is more likely to play it for the joy of play than for rewards.

Definitely. I hate to say it, but I am a little disappointed with Odyssey thus far. I'm afraid that the game was rushed (no idea if this is true), and as a result they decided to just focus on having a million moons to collect, rather than fun moment-to-moment gameplay.
 

cereal_killerxx

Junior Member
I need some help.
For the Cap Kingdom #12 - The Forgotten Treasure... is this a post game Moon? All the walkthroughs I see the the Kingdom is no longer on fire/in ruin.
 
D

Deleted member 1235

Unconfirmed Member
jesus I've played a shitload of it and got around 182 moons. there's like a thousand of these things?! wtf nintendo gg.

I'm a little bit worried about the 'can't find em anymore' collect fest at the end though. does the game lead you well? I like to hunt for things and am really enjoying it currently, but the last 'walk all over map and just randomly check shit' is not my cup of tea, I'm too old for that.
 
jesus I've played a shitload of it and got around 182 moons. there's like a thousand of these things?! wtf nintendo gg.

I'm a little bit worried about the 'can't find em anymore' collect fest at the end though. does the game lead you well? I like to hunt for things and am really enjoying it currently, but the last 'walk all over map and just randomly check shit' is not my cup of tea, I'm too old for that.

there's
880 moons exactly, but you can go to 999 because you can buy them indefinitely in the post game
 

Bakkus

Member
Those shiny metal cubes in every level. Are they something that is gonna be relevant later in the game? Because I don't see what they do.
 

Spukc

always chasing the next thrill
Hi thread i just wanted to share this golden 0 point user review from metacritic

This game is way TOO similar to Sonic the hedgehog and other Sega games franschise. The City, the Humans = Sonic Adventure 1 and 2. The map, the moon= Sonic Forces. Sand Kingdom = Samba de Amigo (SEGA), Wooded Kingdom = Sonic Colors, Seaside Kingdom = Sonic Heroes, The 5 Rabbids = Sonic Mania , the roolade = Sonic special attack, Mario Odyssey music = Sonic Forces and many more. Apparently Sega and Nintendo have a SECRET deal together were Nintendo paid all the Ideas from the SEGA Enterprise, how good they are, even better than Nintendo. Nintendo even try to paid the whole SEGA Enterprises but that's not work because sega does not want Thats kinda explain why SEGA have no good franschise except Sonic himself. I'm pretty sure that the Odyssey and Cappy came from SEGA Ideas, like all the **** Mario and Nintendo Games. The game is pretty just thanks to SEGA. Why the reason I give 0 point's for this game Collapse

golden
 

cereal_killerxx

Junior Member
Finally up to 97 Moons! Granted, I had to use and abuse the hint toad after the first half of them. There was many "How the heck did I not see THAT one" moments. Now that I understand how crafty Nintendo has been with hiding them, I think they'll be much easier to find in future Kingdoms.
Not really.
 

kingbean

Member
Okay so I don't care for any 3D Mario at all. I'm dyed in the wool lover of the 5 sprite based 2D platformers... But this, this Mario game is fantastic and I adore it as much as any other of my favorites... Almost.

Either way I've got 56 moons in just about 3 hours of gameplay and only 2 worlds in. It's a real winner.
 

Sky Chief

Member
Beat the game today. Really disappointing, it was all just kinda boring. 3D Mario games always have something "magic" but this is just soulless. Too easy and far too many of the moons are just padding - even worse than the shrines in BOTW. A lot of the levels were just dull. Not a terrible game but nothing special or memorable.
 

Randomizer

Member
What a game, just incredible! My front runner for game of the year. It's not without it's faults of course but there is so much variety and the controls and mechanics are just so damn good. The controls having certain moves unnecessary tied to motion controls is not particularly a smart move. But there are ways to preform some of them without the use motion controls. The end game can also be a bit of a grind and having so many repeating objectives can be tedious. Overall I'd rank it up there with the Galalxy games and Super Mario 64. I also loved the 3D series of games but they are slightly below the top tier along with Sunshine.
 
I'm starting to get a bit tired of the formula in this one. I'm about 8 worlds in and don't even think I've had to use my brain/platforming skills once(and I'm not any super gamer). Supposedly there's more interesting stuff after you beat the game, but I shouldn't have to spend a majority of the game just going through motions
 
Top Bottom