Refreshment.01
Member
Factually speaking, there are levels alterated by the collection of certain Moonshines (plot related ones) just like you are describing.Still a great game, but still very disappointing, and I seriously hope we don't see more of this type of Mario from Nintendo. What I've written below are all complaints.
The main problem is one of pace. Mario games are mainly platform games and in previous games these challenges were tied to the level design and the progression of the games 'story'. For example in Mario 64 each star you unlocked would then alter the challenge, and often the level so you didn't really know what was coming up next. Same with Sunshine.
Here, the levels are mainly unchallenging (but sometimes confusing) sandboxes that you have to traverse to get to bite sized portions of platforming, and not only that, but those platform challenges aren't actually that challenging. A great deal of them are less challenging than the first level of Super Mario Bros.
So that's the problem. I don't like feeling like playing a sort of Mario Assassins Creed just to get to tiny bite sized portions of old school platforming. This game seems to be more about collecting cash and spending than actual gameplay.
i don't understand why you are isolating Odyssey from 64 here. Actually your perception seems off, if anything Odyssey borrows way too much from past 3D Mario games withotu offering much of it's own. i say this because so far (it might change) Cappy seems more like Luma desguised in a very clever presentational trick. i use the term presentation because it seems like "capturing" is just another way to present the same power up system. *Note: i already said my judgement of this might change later.
The striked part i won't even tackle because it's purely subjective.... and when the really good challenges do come at the end of the game.in the form of the extra levels from the boxes, they are stripped of any sense of wonder because they all have the same futuristic graphic styleI love those levels but it's a bit of a kick in the teeth when the game has some extremely bland looking levels to begin with.
Also, humans in fedora's aren't a substitute for turtles or boos. It's just far too western for my tastes, feeling muddled and lacking a proper identity. I get that Nintendo are trying to satirise games like GTA and Dark Souls, but that's an intellectual idea, and I think the price they've paid in gameplay is far too high.
What's the relevance of when the challenging levels appear for this game specificaly? seen this complain more than once in the thread but no one has bothered to articulate why is that a problem.
However, i don't know how the other game comparisons (Assassins Creed, Dark Souls?) are warranted. How Odyssey lacks identity when it works like Mario 64 and borrow heavily from all 3D Mario games?